2006-06-13 Matthew Allum <mallum@openedhand.com>

* clutter/Makefile.am:
        * clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-clone-texture.c:
        * clutter/clutter-clone-texture.h:
        * clutter/clutter-element.c:
        * clutter/clutter-element.h:
        * clutter/clutter-group.c:
        * clutter/clutter-group.h:
        * clutter/clutter-label.c:
        * clutter/clutter-label.h:
        * clutter/clutter-main.c:
        * clutter/clutter-main.h:
        * clutter/clutter-rectangle.c:
        * clutter/clutter-rectangle.h:
        * clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
        * clutter/clutter-texture.c:
        * clutter/clutter-texture.h:
        * clutter/clutter-video-texture.c:
        * clutter/clutter-video-texture.h:
        * clutter/clutter.h:
        * examples/super-oh.c:
        * examples/test-text.c:
        * examples/test-video.c:
        * examples/test.c:
        * examples/video-cube.c:
        * gtk/gtk-clutter-test.c:
        * gtk/gtk-clutter.c:
        * gtk/gtk-clutter.h:
        Element to Actor Renaming.
This commit is contained in:
Matthew Allum 2006-06-13 13:17:45 +00:00
parent 9afe83e695
commit df92202c5f
45 changed files with 2979 additions and 2743 deletions

View File

@ -1,3 +1,37 @@
2006-06-13 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
* clutter/clutter-clone-texture.c:
* clutter/clutter-clone-texture.h:
* clutter/clutter-element.c:
* clutter/clutter-element.h:
* clutter/clutter-group.c:
* clutter/clutter-group.h:
* clutter/clutter-label.c:
* clutter/clutter-label.h:
* clutter/clutter-main.c:
* clutter/clutter-main.h:
* clutter/clutter-rectangle.c:
* clutter/clutter-rectangle.h:
* clutter/clutter-stage.c:
* clutter/clutter-stage.h:
* clutter/clutter-texture.c:
* clutter/clutter-texture.h:
* clutter/clutter-video-texture.c:
* clutter/clutter-video-texture.h:
* clutter/clutter.h:
* examples/super-oh.c:
* examples/test-text.c:
* examples/test-video.c:
* examples/test.c:
* examples/video-cube.c:
* gtk/gtk-clutter-test.c:
* gtk/gtk-clutter.c:
* gtk/gtk-clutter.h:
Element to Actor Renaming.
2006-06-12 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:

View File

@ -1,3 +1,13 @@
2006-06-13 Matthew Allum <mallum@openedhand.com>
* ChangeLog:
* python/Makefile.am:
* python/clutter-base-types.defs:
* python/clutter-base.defs:
* python/clutter.override:
Rename element -> actor.
Disable video texture bindings as to build again.
2006-06-06 Matthew Allum <mallum@openedhand.com>
* python/clutter-base.defs:

View File

@ -76,12 +76,11 @@ update-defs:
$(top_srcdir)/clutter/clutter-timeline.h \
$(top_srcdir)/clutter/clutter-main.h \
$(top_srcdir)/clutter/clutter-event.h \
$(top_srcdir)/clutter/clutter-element.h \
$(top_srcdir)/clutter/clutter-actor.h \
$(top_srcdir)/clutter/clutter-rectangle.h \
$(top_srcdir)/clutter/clutter-texture.h \
$(top_srcdir)/clutter/clutter-color.h \
$(top_srcdir)/clutter/clutter-clone-texture.h \
$(top_srcdir)/clutter/clutter-video-texture.h \
$(top_srcdir)/clutter/clutter-label.h \
$(top_srcdir)/clutter/clutter-group.h \
$(top_srcdir)/clutter/clutter-stage.h \

View File

@ -17,10 +17,10 @@
)
)
(define-boxed ElementBox
(define-boxed ActorBox
(in-module "Clutter")
(c-name "ClutterElementBox")
(gtype-id "CLUTTER_TYPE_ELEMENT_BOX")
(c-name "ClutterActorBox")
(gtype-id "CLUTTER_TYPE_ACTOR_BOX")
(fields
'("gint" "x1")
'("gint" "y1")
@ -52,23 +52,23 @@
;; Enumerations and flags ...
(define-flags ElementFlags
(define-flags ActorFlags
(in-module "Clutter")
(c-name "ClutterElementFlags")
(gtype-id "CLUTTER_TYPE_ELEMENT_FLAGS")
(c-name "ClutterActorFlags")
(gtype-id "CLUTTER_TYPE_ACTOR_FLAGS")
(values
'("mapped" "CLUTTER_ELEMENT_MAPPED")
'("realized" "CLUTTER_ELEMENT_REALIZED")
'("mapped" "CLUTTER_ACTOR_MAPPED")
'("realized" "CLUTTER_ACTOR_REALIZED")
)
)
(define-flags ElementTransform
(define-flags ActorTransform
(in-module "Clutter")
(c-name "ClutterElementTransform")
(gtype-id "CLUTTER_TYPE_ELEMENT_TRANSFORM")
(c-name "ClutterActorTransform")
(gtype-id "CLUTTER_TYPE_ACTOR_TRANSFORM")
(values
'("x" "CLUTTER_ELEMENT_MIRROR_X")
'("y" "CLUTTER_ELEMENT_MIRROR_Y")
'("x" "CLUTTER_ACTOR_MIRROR_X")
'("y" "CLUTTER_ACTOR_MIRROR_Y")
)
)
@ -87,92 +87,25 @@
)
)
(define-enum VideoTextureAspectRatio
(in-module "Clutter")
(c-name "ClutterVideoTextureAspectRatio")
(gtype-id "CLUTTER_TYPE_VIDEO_TEXTURE_ASPECT_RATIO")
(values
'("auto" "CLUTTER_VIDEO_TEXTURE_AUTO")
'("square" "CLUTTER_VIDEO_TEXTURE_SQUARE")
'("fourbythree" "CLUTTER_VIDEO_TEXTURE_FOURBYTHREE")
'("anamorphic" "CLUTTER_VIDEO_TEXTURE_ANAMORPHIC")
'("dvb" "CLUTTER_VIDEO_TEXTURE_DVB")
)
)
(define-enum VideoTextureError
(in-module "Clutter")
(c-name "ClutterVideoTextureError")
(gtype-id "CLUTTER_TYPE_VIDEO_TEXTURE_ERROR")
(values
'("audio-plugin" "CLUTTER_VIDEO_TEXTURE_ERROR_AUDIO_PLUGIN")
'("no-plugin-for-file" "CLUTTER_VIDEO_TEXTURE_ERROR_NO_PLUGIN_FOR_FILE")
'("video-plugin" "CLUTTER_VIDEO_TEXTURE_ERROR_VIDEO_PLUGIN")
'("audio-busy" "CLUTTER_VIDEO_TEXTURE_ERROR_AUDIO_BUSY")
'("broken-file" "CLUTTER_VIDEO_TEXTURE_ERROR_BROKEN_FILE")
'("file-generic" "CLUTTER_VIDEO_TEXTURE_ERROR_FILE_GENERIC")
'("file-permission" "CLUTTER_VIDEO_TEXTURE_ERROR_FILE_PERMISSION")
'("file-encrypted" "CLUTTER_VIDEO_TEXTURE_ERROR_FILE_ENCRYPTED")
'("file-not-found" "CLUTTER_VIDEO_TEXTURE_ERROR_FILE_NOT_FOUND")
'("dvd-encrypted" "CLUTTER_VIDEO_TEXTURE_ERROR_DVD_ENCRYPTED")
'("invalid-device" "CLUTTER_VIDEO_TEXTURE_ERROR_INVALID_DEVICE")
'("unknown-host" "CLUTTER_VIDEO_TEXTURE_ERROR_UNKNOWN_HOST")
'("network-unreachable" "CLUTTER_VIDEO_TEXTURE_ERROR_NETWORK_UNREACHABLE")
'("connection-refused" "CLUTTER_VIDEO_TEXTURE_ERROR_CONNECTION_REFUSED")
'("unvalid-location" "CLUTTER_VIDEO_TEXTURE_ERROR_UNVALID_LOCATION")
'("generic" "CLUTTER_VIDEO_TEXTURE_ERROR_GENERIC")
'("codec-not-handled" "CLUTTER_VIDEO_TEXTURE_ERROR_CODEC_NOT_HANDLED")
'("audio-only" "CLUTTER_VIDEO_TEXTURE_ERROR_AUDIO_ONLY")
'("cannot-capture" "CLUTTER_VIDEO_TEXTURE_ERROR_CANNOT_CAPTURE")
'("read-error" "CLUTTER_VIDEO_TEXTURE_ERROR_READ_ERROR")
'("plugin-load" "CLUTTER_VIDEO_TEXTURE_ERROR_PLUGIN_LOAD")
'("still-image" "CLUTTER_VIDEO_TEXTURE_ERROR_STILL_IMAGE")
'("empty-file" "CLUTTER_VIDEO_TEXTURE_ERROR_EMPTY_FILE")
)
)
(define-enum VideoTextureMetadataType
(in-module "Clutter")
(c-name "ClutterVideoTextureMetadataType")
(gtype-id "CLUTTER_TYPE_VIDEO_TEXTURE_METADATA_TYPE")
(values
'("title" "CLUTTER_INFO_TITLE")
'("artist" "CLUTTER_INFO_ARTIST")
'("year" "CLUTTER_INFO_YEAR")
'("album" "CLUTTER_INFO_ALBUM")
'("duration" "CLUTTER_INFO_DURATION")
'("track-number" "CLUTTER_INFO_TRACK_NUMBER")
'("has-video" "CLUTTER_INFO_HAS_VIDEO")
'("dimension-x" "CLUTTER_INFO_DIMENSION_X")
'("dimension-y" "CLUTTER_INFO_DIMENSION_Y")
'("video-bitrate" "CLUTTER_INFO_VIDEO_BITRATE")
'("video-codec" "CLUTTER_INFO_VIDEO_CODEC")
'("fps" "CLUTTER_INFO_FPS")
'("has-audio" "CLUTTER_INFO_HAS_AUDIO")
'("audio-bitrate" "CLUTTER_INFO_AUDIO_BITRATE")
'("audio-codec" "CLUTTER_INFO_AUDIO_CODEC")
)
)
;; Objects
(define-object CloneTexture
(in-module "Clutter")
(parent "ClutterElement")
(parent "ClutterActor")
(c-name "ClutterCloneTexture")
(gtype-id "CLUTTER_TYPE_CLONE_TEXTURE")
)
(define-object Element
(define-object Actor
(in-module "Clutter")
(parent "GObject")
(c-name "ClutterElement")
(gtype-id "CLUTTER_TYPE_ELEMENT")
(c-name "ClutterActor")
(gtype-id "CLUTTER_TYPE_ACTOR")
)
(define-object Group
(in-module "Clutter")
(parent "ClutterElement")
(parent "ClutterActor")
(c-name "ClutterGroup")
(gtype-id "CLUTTER_TYPE_GROUP")
)
@ -186,7 +119,7 @@
(define-object Rectangle
(in-module "Clutter")
(parent "ClutterElement")
(parent "ClutterActor")
(c-name "ClutterRectangle")
(gtype-id "CLUTTER_TYPE_RECTANGLE")
)
@ -200,7 +133,7 @@
(define-object Texture
(in-module "Clutter")
(parent "ClutterElement")
(parent "ClutterActor")
(c-name "ClutterTexture")
(gtype-id "CLUTTER_TYPE_TEXTURE")
)
@ -212,13 +145,6 @@
(gtype-id "CLUTTER_TYPE_TIMELINE")
)
(define-object VideoTexture
(in-module "Clutter")
(parent "ClutterTexture")
(c-name "ClutterVideoTexture")
(gtype-id "CLUTTER_TYPE_VIDEO_TEXTURE")
)
;; Pointers

View File

@ -231,7 +231,7 @@
;; From ../../clutter/clutter-element.h
;; From ../../clutter/clutter-actor.h
(define-function clutter_geometry_get_type
(c-name "clutter_geometry_get_type")
@ -244,79 +244,79 @@
;; (return-type "ClutterGeometry")
;;)
(define-function clutter_element_box_get_type
(c-name "clutter_element_box_get_type")
(define-function clutter_actor_box_get_type
(c-name "clutter_actor_box_get_type")
(return-type "GType")
)
;;(define-function element_box_new
;; (c-name "clutter_element_box_new")
;; (is-constructor-of "ClutterElementBox")
;; (return-type "ClutterElementBox")
;;(define-function actor_box_new
;; (c-name "clutter_actor_box_new")
;; (is-constructor-of "ClutterActorBox")
;; (return-type "ClutterActorBox")
;;)
(define-function clutter_element_get_type
(c-name "clutter_element_get_type")
(define-function clutter_actor_get_type
(c-name "clutter_actor_get_type")
(return-type "GType")
)
(define-method show
(of-object "ClutterElement")
(c-name "clutter_element_show")
(of-object "ClutterActor")
(c-name "clutter_actor_show")
(return-type "none")
)
(define-method hide
(of-object "ClutterElement")
(c-name "clutter_element_hide")
(of-object "ClutterActor")
(c-name "clutter_actor_hide")
(return-type "none")
)
(define-method realize
(of-object "ClutterElement")
(c-name "clutter_element_realize")
(of-object "ClutterActor")
(c-name "clutter_actor_realize")
(return-type "none")
)
(define-method unrealize
(of-object "ClutterElement")
(c-name "clutter_element_unrealize")
(of-object "ClutterActor")
(c-name "clutter_actor_unrealize")
(return-type "none")
)
(define-method paint
(of-object "ClutterElement")
(c-name "clutter_element_paint")
(of-object "ClutterActor")
(c-name "clutter_actor_paint")
(return-type "none")
)
(define-method queue_redraw
(of-object "ClutterElement")
(c-name "clutter_element_queue_redraw")
(of-object "ClutterActor")
(c-name "clutter_actor_queue_redraw")
(return-type "none")
)
(define-method request_coords
(of-object "ClutterElement")
(c-name "clutter_element_request_coords")
(of-object "ClutterActor")
(c-name "clutter_actor_request_coords")
(return-type "none")
(parameters
'("ClutterElementBox*" "box")
'("ClutterActorBox*" "box")
)
)
(define-method allocate_coords
(of-object "ClutterElement")
(c-name "clutter_element_allocate_coords")
(of-object "ClutterActor")
(c-name "clutter_actor_allocate_coords")
(return-type "none")
(parameters
'("ClutterElementBox*" "box")
'("ClutterActorBox*" "box")
)
)
(define-method set_geometry
(of-object "ClutterElement")
(c-name "clutter_element_set_geometry")
(of-object "ClutterActor")
(c-name "clutter_actor_set_geometry")
(return-type "none")
(parameters
'("ClutterGeometry*" "geom")
@ -324,8 +324,8 @@
)
(define-method get_geometry
(of-object "ClutterElement")
(c-name "clutter_element_get_geometry")
(of-object "ClutterActor")
(c-name "clutter_actor_get_geometry")
(return-type "none")
(parameters
'("ClutterGeometry*" "geom")
@ -333,8 +333,8 @@
)
(define-method get_coords
(of-object "ClutterElement")
(c-name "clutter_element_get_coords")
(of-object "ClutterActor")
(c-name "clutter_actor_get_coords")
(return-type "none")
(parameters
'("gint*" "x1")
@ -345,8 +345,8 @@
)
(define-method set_position
(of-object "ClutterElement")
(c-name "clutter_element_set_position")
(of-object "ClutterActor")
(c-name "clutter_actor_set_position")
(return-type "none")
(parameters
'("gint" "x")
@ -355,8 +355,8 @@
)
(define-method set_size
(of-object "ClutterElement")
(c-name "clutter_element_set_size")
(of-object "ClutterActor")
(c-name "clutter_actor_set_size")
(return-type "none")
(parameters
'("gint" "width")
@ -365,8 +365,8 @@
)
(define-method get_abs_position
(of-object "ClutterElement")
(c-name "clutter_element_get_abs_position")
(of-object "ClutterActor")
(c-name "clutter_actor_get_abs_position")
(return-type "none")
(parameters
'("gint*" "x")
@ -375,32 +375,32 @@
)
(define-method get_width
(of-object "ClutterElement")
(c-name "clutter_element_get_width")
(of-object "ClutterActor")
(c-name "clutter_actor_get_width")
(return-type "guint")
)
(define-method get_height
(of-object "ClutterElement")
(c-name "clutter_element_get_height")
(of-object "ClutterActor")
(c-name "clutter_actor_get_height")
(return-type "guint")
)
(define-method get_x
(of-object "ClutterElement")
(c-name "clutter_element_get_x")
(of-object "ClutterActor")
(c-name "clutter_actor_get_x")
(return-type "gint")
)
(define-method get_y
(of-object "ClutterElement")
(c-name "clutter_element_get_y")
(of-object "ClutterActor")
(c-name "clutter_actor_get_y")
(return-type "gint")
)
(define-method rotate_z
(of-object "ClutterElement")
(c-name "clutter_element_rotate_z")
(of-object "ClutterActor")
(c-name "clutter_actor_rotate_z")
(return-type "none")
(parameters
'("gfloat" "angle")
@ -410,8 +410,8 @@
)
(define-method rotate_x
(of-object "ClutterElement")
(c-name "clutter_element_rotate_x")
(of-object "ClutterActor")
(c-name "clutter_actor_rotate_x")
(return-type "none")
(parameters
'("gfloat" "angle")
@ -421,8 +421,8 @@
)
(define-method rotate_y
(of-object "ClutterElement")
(c-name "clutter_element_rotate_y")
(of-object "ClutterActor")
(c-name "clutter_actor_rotate_y")
(return-type "none")
(parameters
'("gfloat" "angle")
@ -432,8 +432,8 @@
)
(define-method set_opacity
(of-object "ClutterElement")
(c-name "clutter_element_set_opacity")
(of-object "ClutterActor")
(c-name "clutter_actor_set_opacity")
(return-type "none")
(parameters
'("guint8" "opacity")
@ -441,14 +441,14 @@
)
(define-method get_opacity
(of-object "ClutterElement")
(c-name "clutter_element_get_opacity")
(of-object "ClutterActor")
(c-name "clutter_actor_get_opacity")
(return-type "guint8")
)
(define-method set_name
(of-object "ClutterElement")
(c-name "clutter_element_set_name")
(of-object "ClutterActor")
(c-name "clutter_actor_set_name")
(return-type "none")
(parameters
'("const-gchar*" "id")
@ -456,20 +456,20 @@
)
(define-method get_name
(of-object "ClutterElement")
(c-name "clutter_element_get_name")
(of-object "ClutterActor")
(c-name "clutter_actor_get_name")
(return-type "const-gchar*")
)
(define-method get_id
(of-object "ClutterElement")
(c-name "clutter_element_get_id")
(of-object "ClutterActor")
(c-name "clutter_actor_get_id")
(return-type "guint32")
)
(define-method set_clip
(of-object "ClutterElement")
(c-name "clutter_element_set_clip")
(of-object "ClutterActor")
(c-name "clutter_actor_set_clip")
(return-type "none")
(parameters
'("gint" "xoff")
@ -480,59 +480,59 @@
)
(define-method remove_clip
(of-object "ClutterElement")
(c-name "clutter_element_remove_clip")
(of-object "ClutterActor")
(c-name "clutter_actor_remove_clip")
(return-type "none")
)
(define-method set_parent
(of-object "ClutterElement")
(c-name "clutter_element_set_parent")
(of-object "ClutterActor")
(c-name "clutter_actor_set_parent")
(return-type "none")
(parameters
'("ClutterElement*" "parent")
'("ClutterActor*" "parent")
)
)
(define-method get_parent
(of-object "ClutterElement")
(c-name "clutter_element_get_parent")
(return-type "ClutterElement*")
(of-object "ClutterActor")
(c-name "clutter_actor_get_parent")
(return-type "ClutterActor*")
)
(define-method raise
(of-object "ClutterElement")
(c-name "clutter_element_raise")
(of-object "ClutterActor")
(c-name "clutter_actor_raise")
(return-type "none")
(parameters
'("ClutterElement*" "below")
'("ClutterActor*" "below")
)
)
(define-method lower
(of-object "ClutterElement")
(c-name "clutter_element_lower")
(of-object "ClutterActor")
(c-name "clutter_actor_lower")
(return-type "none")
(parameters
'("ClutterElement*" "above")
'("ClutterActor*" "above")
)
)
(define-method raise_top
(of-object "ClutterElement")
(c-name "clutter_element_raise_top")
(of-object "ClutterActor")
(c-name "clutter_actor_raise_top")
(return-type "none")
)
(define-method lower_bottom
(of-object "ClutterElement")
(c-name "clutter_element_lower_bottom")
(of-object "ClutterActor")
(c-name "clutter_actor_lower_bottom")
(return-type "none")
)
(define-method set_depth
(of-object "ClutterElement")
(c-name "clutter_element_set_depth")
(of-object "ClutterActor")
(c-name "clutter_actor_set_depth")
(return-type "none")
(parameters
'("gint" "depth")
@ -540,8 +540,8 @@
)
(define-method get_depth
(of-object "ClutterElement")
(c-name "clutter_element_get_depth")
(of-object "ClutterActor")
(c-name "clutter_actor_get_depth")
(return-type "gint")
)
@ -550,13 +550,13 @@
(define-function clutter_rectangle_new
(c-name "clutter_rectangle_new")
(is-constructor-of "ClutterRectangle")
(return-type "ClutterElement*")
(return-type "ClutterActor*")
)
(define-function clutter_rectangle_new_with_color
(c-name "clutter_rectangle_new_with_color")
(is-constructor-of "ClutterRectangle")
(return-type "ClutterElement*")
(return-type "ClutterActor*")
(properties
'("color" (argname "color"))
)
@ -591,7 +591,7 @@
(define-function clutter_texture_new_from_pixbuf
(c-name "clutter_texture_new_from_pixbuf")
(return-type "ClutterElement*")
(return-type "ClutterActor*")
(parameters
'("GdkPixbuf*" "pixbuf")
)
@ -600,7 +600,7 @@
(define-function clutter_texture_new
(c-name "clutter_texture_new")
(is-constructor-of "ClutterTexture")
(return-type "ClutterElement*")
(return-type "ClutterActor*")
)
(define-method set_pixbuf
@ -790,168 +790,12 @@
(define-function clutter_clone_texture_new
(c-name "clutter_clone_texture_new")
(is-constructor-of "ClutterCloneTexture")
(return-type "ClutterElement*")
(return-type "ClutterActor*")
(properties
'("parent-texture" (argname "texture"))
)
)
;; From ../../clutter/clutter-video-texture.h
(define-function clutter_video_texture_error_quark
(c-name "clutter_video_texture_error_quark")
(return-type "GQuark")
)
(define-function clutter_video_texture_get_type
(c-name "clutter_video_texture_get_type")
(return-type "GType")
)
(define-function clutter_video_texture_new
(c-name "clutter_video_texture_new")
(is-constructor-of "ClutterVideoTexture")
(return-type "ClutterElement*")
)
(define-method open
(of-object "ClutterVideoTexture")
(c-name "clutter_video_texture_open")
(return-type "gboolean")
(parameters
'("const-gchar*" "mrl")
'("const-gchar*" "subtitle_uri")
'("GError**" "error")
)
)
(define-method play
(of-object "ClutterVideoTexture")
(c-name "clutter_video_texture_play")
(return-type "gboolean")
(parameters
'("GError**" "error")
)
)
(define-method pause
(of-object "ClutterVideoTexture")
(c-name "clutter_video_texture_pause")
(return-type "none")
)
(define-method can_direct_seek
(of-object "ClutterVideoTexture")
(c-name "clutter_video_texture_can_direct_seek")
(return-type "gboolean")
)
(define-method seek_time
(of-object "ClutterVideoTexture")
(c-name "clutter_video_texture_seek_time")
(return-type "gboolean")
(parameters
'("gint64" "time")
'("GError**" "gerror")
)
)
(define-method seek
(of-object "ClutterVideoTexture")
(c-name "clutter_video_texture_seek")
(return-type "gboolean")
(parameters
'("float" "position")
'("GError**" "error")
)
)
(define-method stop
(of-object "ClutterVideoTexture")
(c-name "clutter_video_texture_stop")
(return-type "none")
)
(define-method can_set_volume
(of-object "ClutterVideoTexture")
(c-name "clutter_video_texture_can_set_volume")
(return-type "gboolean")
)
(define-method set_volume
(of-object "ClutterVideoTexture")
(c-name "clutter_video_texture_set_volume")
(return-type "none")
(parameters
'("int" "volume")
)
)
(define-method get_volume
(of-object "ClutterVideoTexture")
(c-name "clutter_video_texture_get_volume")
(return-type "int")
)
(define-method get_current_time
(of-object "ClutterVideoTexture")
(c-name "clutter_video_texture_get_current_time")
(return-type "gint64")
)
(define-method get_stream_length
(of-object "ClutterVideoTexture")
(c-name "clutter_video_texture_get_stream_length")
(return-type "gint64")
)
(define-method is_playing
(of-object "ClutterVideoTexture")
(c-name "clutter_video_texture_is_playing")
(return-type "gboolean")
)
(define-method is_seekable
(of-object "ClutterVideoTexture")
(c-name "clutter_video_texture_is_seekable")
(return-type "gboolean")
)
(define-method get_position
(of-object "ClutterVideoTexture")
(c-name "clutter_video_texture_get_position")
(return-type "float")
)
(define-method set_aspect_ratio
(of-object "ClutterVideoTexture")
(c-name "clutter_video_texture_set_aspect_ratio")
(return-type "none")
(parameters
'("ClutterVideoTextureAspectRatio" "ratio")
)
)
(define-method get_aspect_ratio
(of-object "ClutterVideoTexture")
(c-name "clutter_video_texture_get_aspect_ratio")
(return-type "ClutterVideoTextureAspectRatio")
)
(define-method get_metadata
(of-object "ClutterVideoTexture")
(c-name "clutter_video_texture_get_metadata")
(return-type "none")
(parameters
'("ClutterVideoTextureMetadataType" "type")
'("GValue*" "value")
)
)
;; From ../../clutter/clutter-label.h
(define-function clutter_label_get_type
@ -962,12 +806,12 @@
(define-function clutter_label_new
(c-name "clutter_label_new")
(is-constructor-of "ClutterLabel")
(return-type "ClutterElement*")
(return-type "ClutterActor*")
)
(define-function clutter_label_new_with_text
(c-name "clutter_label_new_with_text")
(return-type "ClutterElement*")
(return-type "ClutterActor*")
(is-constructor-of "ClutterLabel")
(properties
'("font-name" (argname "name") (optional))
@ -1063,7 +907,7 @@
(c-name "clutter_group_add")
(return-type "none")
(parameters
'("ClutterElement*" "element")
'("ClutterActor*" "actor")
)
)
@ -1072,7 +916,7 @@
(c-name "clutter_group_add_many_valist")
(return-type "none")
(parameters
'("ClutterElement*" "first_element")
'("ClutterActor*" "first_actor")
'("va_list" "args")
)
)
@ -1082,7 +926,7 @@
(c-name "clutter_group_add_many")
(return-type "none")
(parameters
'("ClutterElement*" "first_element")
'("ClutterActor*" "first_actor")
)
(varargs #t)
)
@ -1092,7 +936,7 @@
(c-name "clutter_group_remove")
(return-type "none")
(parameters
'("ClutterElement*" "element")
'("ClutterActor*" "actor")
)
)
@ -1111,7 +955,7 @@
(define-method find_child_by_id
(of-object "ClutterGroup")
(c-name "clutter_group_find_child_by_id")
(return-type "ClutterElement*")
(return-type "ClutterActor*")
(parameters
'("guint" "id")
)
@ -1122,8 +966,8 @@
(c-name "clutter_group_raise")
(return-type "none")
(parameters
'("ClutterElement*" "element")
'("ClutterElement*" "sibling")
'("ClutterActor*" "actor")
'("ClutterActor*" "sibling")
)
)
@ -1132,8 +976,8 @@
(c-name "clutter_group_lower")
(return-type "none")
(parameters
'("ClutterElement*" "element")
'("ClutterElement*" "sibling")
'("ClutterActor*" "actor")
'("ClutterActor*" "sibling")
)
)
@ -1148,7 +992,7 @@
(define-function stage_get_default
(c-name "clutter_stage_get_default")
(return-type "ClutterElement*")
(return-type "ClutterActor*")
)
(define-method get_xwindow
@ -1175,10 +1019,10 @@
)
)
(define-method get_element_at_pos
(define-method get_actor_at_pos
(of-object "ClutterStage")
(c-name "clutter_stage_get_element_at_pos")
(return-type "ClutterElement*")
(c-name "clutter_stage_get_actor_at_pos")
(return-type "ClutterActor*")
(parameters
'("gint" "x")
'("gint" "y")
@ -1206,13 +1050,13 @@
(return-type "GType")
)
(define-function clutter_element_transform_get_type
(c-name "clutter_element_transform_get_type")
(define-function clutter_actor_transform_get_type
(c-name "clutter_actor_transform_get_type")
(return-type "GType")
)
(define-function clutter_element_flags_get_type
(c-name "clutter_element_flags_get_type")
(define-function clutter_actor_flags_get_type
(c-name "clutter_actor_flags_get_type")
(return-type "GType")
)

View File

@ -9,12 +9,11 @@ headers
#include <clutter/clutter-timeline.h>
#include <clutter/clutter-stage.h>
#include <clutter/clutter-color.h>
#include <clutter/clutter-element.h>
#include <clutter/clutter-actor.h>
#include <clutter/clutter-rectangle.h>
#include <clutter/clutter-group.h>
#include <clutter/clutter-texture.h>
#include <clutter/clutter-clone-texture.h>
#include <clutter/clutter-video-texture.h>
#include <clutter/clutter-label.h>
#include <clutter/clutter-util.h>
#include <clutter/clutter-enum-types.h>
@ -191,37 +190,37 @@ _wrap_clutter_geometry__set_height (PyGBoxed *self, PyObject *value, void *closu
return 0;
}
%%
override clutter_element_box_new kwargs
override clutter_actor_box_new kwargs
static int
_wrap_clutter_element_box_new (PyGBoxed *self, PyObject *args, PyObject *kwargs)
_wrap_clutter_actor_box_new (PyGBoxed *self, PyObject *args, PyObject *kwargs)
{
static char *kwlist[] = { "x1", "y1", "x2", "y2", NULL };
ClutterElementBox box = { 0, 0, 0, 0 };
ClutterActorBox box = { 0, 0, 0, 0 };
if (!PyArg_ParseTupleAndKeywords(args, kwargs,
"|iiii:ClutterElementBox.__init__",
"|iiii:ClutterActorBox.__init__",
kwlist,
&(box.x1), &(box.y1),
&(box.x2), &(box.y2)))
return -1;
self->boxed = g_boxed_copy (CLUTTER_TYPE_ELEMENT_BOX, &box);
self->boxed = g_boxed_copy (CLUTTER_TYPE_ACTOR_BOX, &box);
self->free_on_dealloc = TRUE;
self->gtype = CLUTTER_TYPE_ELEMENT_BOX;
self->gtype = CLUTTER_TYPE_ACTOR_BOX;
return 0;
}
%%
override-slot ClutterElementBox.tp_as_sequence
override-slot ClutterActorBox.tp_as_sequence
static int
_wrap_clutter_element_box_length (PyGBoxed *self)
_wrap_clutter_actor_box_length (PyGBoxed *self)
{
return 4;
}
static PyObject *
_wrap_clutter_element_box_getitem(PyGBoxed *self, int pos)
_wrap_clutter_actor_box_getitem(PyGBoxed *self, int pos)
{
ClutterElementBox *box;
ClutterActorBox *box;
if (pos < 0)
pos += 4;
@ -232,7 +231,7 @@ _wrap_clutter_element_box_getitem(PyGBoxed *self, int pos)
return NULL;
}
box = pyg_boxed_get (self, ClutterElementBox);
box = pyg_boxed_get (self, ClutterActorBox);
switch (pos) {
case 0: return PyInt_FromLong (box->x1);
case 1: return PyInt_FromLong (box->y1);
@ -244,9 +243,9 @@ _wrap_clutter_element_box_getitem(PyGBoxed *self, int pos)
}
}
static int
_wrap_clutter_element_box_setitem (PyGBoxed *self, int pos, PyObject *value)
_wrap_clutter_actor_box_setitem (PyGBoxed *self, int pos, PyObject *value)
{
ClutterElementBox *box;
ClutterActorBox *box;
gint val;
if (pos < 0)
@ -258,7 +257,7 @@ _wrap_clutter_element_box_setitem (PyGBoxed *self, int pos, PyObject *value)
return -1;
}
box = pyg_boxed_get (self, ClutterElementBox);
box = pyg_boxed_get (self, ClutterActorBox);
val = PyInt_AsLong (value);
if (PyErr_Occurred ())
return -1;
@ -275,19 +274,19 @@ _wrap_clutter_element_box_setitem (PyGBoxed *self, int pos, PyObject *value)
return 0;
}
static PySequenceMethods _wrap_clutter_element_box_tp_as_sequence = {
(inquiry) _wrap_clutter_element_box_length,
static PySequenceMethods _wrap_clutter_actor_box_tp_as_sequence = {
(inquiry) _wrap_clutter_actor_box_length,
(binaryfunc) 0,
(intargfunc) 0,
(intargfunc) _wrap_clutter_element_box_getitem,
(intargfunc) _wrap_clutter_actor_box_getitem,
(intintargfunc) 0,
(intobjargproc) _wrap_clutter_element_box_setitem,
(intobjargproc) _wrap_clutter_actor_box_setitem,
(intintobjargproc) 0
};
%%
override-attr ClutterElementBox.x1
override-attr ClutterActorBox.x1
static int
_wrap_clutter_element_box__set_x1 (PyGBoxed *self, PyObject *value, void *closure)
_wrap_clutter_actor_box__set_x1 (PyGBoxed *self, PyObject *value, void *closure)
{
gint val;
@ -295,14 +294,14 @@ _wrap_clutter_element_box__set_x1 (PyGBoxed *self, PyObject *value, void *closur
if (PyErr_Occurred ())
return -1;
pyg_boxed_get (self, ClutterElementBox)->x1 = val;
pyg_boxed_get (self, ClutterActorBox)->x1 = val;
return 0;
}
%%
override-attr ClutterElementBox.y1
override-attr ClutterActorBox.y1
static int
_wrap_clutter_element_box__set_y1 (PyGBoxed *self, PyObject *value, void *closure)
_wrap_clutter_actor_box__set_y1 (PyGBoxed *self, PyObject *value, void *closure)
{
gint val;
@ -310,14 +309,14 @@ _wrap_clutter_element_box__set_y1 (PyGBoxed *self, PyObject *value, void *closur
if (PyErr_Occurred ())
return -1;
pyg_boxed_get (self, ClutterElementBox)->y1 = val;
pyg_boxed_get (self, ClutterActorBox)->y1 = val;
return 0;
}
%%
override-attr ClutterElementBox.x2
override-attr ClutterActorBox.x2
static int
_wrap_clutter_element_box__set_x2 (PyGBoxed *self, PyObject *value, void *closure)
_wrap_clutter_actor_box__set_x2 (PyGBoxed *self, PyObject *value, void *closure)
{
gint val;
@ -325,14 +324,14 @@ _wrap_clutter_element_box__set_x2 (PyGBoxed *self, PyObject *value, void *closur
if (PyErr_Occurred ())
return -1;
pyg_boxed_get(self, ClutterElementBox)->x2 = val;
pyg_boxed_get(self, ClutterActorBox)->x2 = val;
return 0;
}
%%
override-attr ClutterElementBox.y2
override-attr ClutterActorBox.y2
static int
_wrap_clutter_element_box__set_y2 (PyGBoxed *self, PyObject *value, void *closure)
_wrap_clutter_actor_box__set_y2 (PyGBoxed *self, PyObject *value, void *closure)
{
gint val;
@ -340,31 +339,31 @@ _wrap_clutter_element_box__set_y2 (PyGBoxed *self, PyObject *value, void *closur
if (PyErr_Occurred ())
return -1;
pyg_boxed_get (self, ClutterElementBox)->y2 = val;
pyg_boxed_get (self, ClutterActorBox)->y2 = val;
return 0;
}
%%
override clutter_element_get_coords
override clutter_actor_get_coords
static PyObject *
_wrap_clutter_element_get_coords (PyGObject *self)
_wrap_clutter_actor_get_coords (PyGObject *self)
{
gint x1, y1;
gint x2, y2;
clutter_element_get_coords (CLUTTER_ELEMENT (self->obj),
clutter_actor_get_coords (CLUTTER_ACTOR (self->obj),
&x1, &y1,
&x2, &y2);
return Py_BuildValue("(iiii)", x1, y1, x2, y2);
}
%%
override clutter_element_get_abs_position
override clutter_actor_get_abs_position
static PyObject *
_wrap_clutter_element_get_abs_position (PyGObject *self)
_wrap_clutter_actor_get_abs_position (PyGObject *self)
{
gint pos_x, pos_y;
clutter_element_get_abs_position (CLUTTER_ELEMENT (self->obj),
clutter_actor_get_abs_position (CLUTTER_ACTOR (self->obj),
&pos_x,
&pos_y);
return Py_BuildValue("(ii)", pos_x, pos_y);
@ -453,19 +452,19 @@ _wrap_clutter_group_add_many (PyGObject *self,
group = CLUTTER_GROUP (self->obj);
for (i = 0; i < len; i++) {
PyGObject *pyelement;
ClutterElement *element;
PyGObject *pyactor;
ClutterActor *actor;
pyelement = (PyGObject *) PyTuple_GetItem (args, i);
if (!pygobject_check (pyelement, &PyClutterElement_Type)) {
pyactor = (PyGObject *) PyTuple_GetItem (args, i);
if (!pygobject_check (pyactor, &PyClutterActor_Type)) {
PyErr_SetString (PyExc_TypeError,
"Expected a ClutterElement");
"Expected a ClutterActor");
return NULL;
}
element = CLUTTER_ELEMENT (pyelement->obj);
actor = CLUTTER_ACTOR (pyactor->obj);
clutter_group_add (group, element);
clutter_group_add (group, actor);
}
Py_INCREF (Py_None);

View File

@ -11,7 +11,7 @@ source_h = clutter-keysyms.h \
clutter-event.h \
clutter-color.h \
clutter-timeline.h \
clutter-element.h \
clutter-actor.h \
clutter-group.h \
clutter-stage.h \
clutter-rectangle.h \
@ -77,7 +77,7 @@ source_c = clutter-main.c \
clutter-clone-texture.c \
clutter-video-texture.c \
clutter-label.c \
clutter-element.c \
clutter-actor.c \
clutter-enum-types.c
source_h_priv = clutter-private.h

1287
clutter/clutter-actor.c Normal file

File diff suppressed because it is too large Load Diff

269
clutter/clutter-actor.h Normal file
View File

@ -0,0 +1,269 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _HAVE_CLUTTER_ACTOR_H
#define _HAVE_CLUTTER_ACTOR_H
/* clutter-actor.h */
#include <glib-object.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_GEOMETRY (clutter_geometry_get_type ())
#define CLUTTER_TYPE_ACTOR_BOX (clutter_actor_box_get_type ())
#define CLUTTER_TYPE_ACTOR clutter_actor_get_type()
#define CLUTTER_ACTOR(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ACTOR, ClutterActor))
#define CLUTTER_ACTOR_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_ACTOR, ClutterActorClass))
#define CLUTTER_IS_ACTOR(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ACTOR))
#define CLUTTER_IS_ACTOR_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_ACTOR))
#define CLUTTER_ACTOR_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_ACTOR, ClutterActorClass))
#define CLUTTER_ACTOR_SET_FLAGS(e,f) ((e)->flags |= (f))
#define CLUTTER_ACTOR_UNSET_FLAGS(e,f) ((e)->flags &= ~(f))
#define CLUTTER_ACTOR_IS_MAPPED(e) ((e)->flags & CLUTTER_ACTOR_MAPPED)
#define CLUTTER_ACTOR_IS_REALIZED(e) ((e)->flags & CLUTTER_ACTOR_REALIZED)
#define CLUTTER_ACTOR_IS_VISIBLE(e) \
(CLUTTER_ACTOR_IS_MAPPED(e) && CLUTTER_ACTOR_IS_REALIZED(e))
typedef struct _ClutterActor ClutterActor;
typedef struct _ClutterActorClass ClutterActorClass;
typedef struct _ClutterActorBox ClutterActorBox;
typedef struct _ClutterActorPrivate ClutterActorPrivate;
typedef struct _ClutterGeometry ClutterGeometry;
typedef void (*ClutterCallback) (ClutterActor *actor, gpointer data);
struct _ClutterGeometry
{
gint x;
gint y;
guint width;
guint height;
};
GType clutter_geometry_get_type (void) G_GNUC_CONST;
typedef enum
{
CLUTTER_ACTOR_MIRROR_X = 1 << 1,
CLUTTER_ACTOR_MIRROR_Y = 1 << 2
} ClutterActorTransform;
typedef enum
{
CLUTTER_ACTOR_MAPPED = 1 << 1,
CLUTTER_ACTOR_REALIZED = 1 << 2
} ClutterActorFlags;
struct _ClutterActorBox { gint x1, y1, x2, y2; };
GType clutter_actor_box_get_type (void) G_GNUC_CONST;
struct _ClutterActor
{
/*< public >*/
GObject parent;
guint32 flags;
/*< private >*/
ClutterActorPrivate *priv;
};
struct _ClutterActorClass
{
GObjectClass parent_class;
void (* show) (ClutterActor *actor);
void (* hide) (ClutterActor *actor);
void (* realize) (ClutterActor *actor);
void (* unrealize) (ClutterActor *actor);
void (* paint) (ClutterActor *actor);
void (* request_coords) (ClutterActor *actor,
ClutterActorBox *box);
void (* allocate_coords) (ClutterActor *actor,
ClutterActorBox *box);
void (* set_depth) (ClutterActor *actor,
gint depth);
gint (* get_depth) (ClutterActor *actor);
/* to go ? */
void (* show_all) (ClutterActor *actor);
void (* hide_all) (ClutterActor *actor);
void (* queue_redraw) (ClutterActor *actor);
};
GType clutter_actor_get_type (void);
void
clutter_actor_show (ClutterActor *self);
void
clutter_actor_hide (ClutterActor *self);
void
clutter_actor_realize (ClutterActor *self);
void
clutter_actor_unrealize (ClutterActor *self);
void
clutter_actor_paint (ClutterActor *self);
void
clutter_actor_queue_redraw (ClutterActor *self);
void
clutter_actor_request_coords (ClutterActor *self,
ClutterActorBox *box);
void
clutter_actor_allocate_coords (ClutterActor *self,
ClutterActorBox *box);
void
clutter_actor_set_geometry (ClutterActor *self,
ClutterGeometry *geom);
void
clutter_actor_get_geometry (ClutterActor *self,
ClutterGeometry *geom);
void
clutter_actor_get_coords (ClutterActor *self,
gint *x1,
gint *y1,
gint *x2,
gint *y2);
void
clutter_actor_set_position (ClutterActor *self,
gint x,
gint y);
void
clutter_actor_set_size (ClutterActor *self,
gint width,
gint height);
void
clutter_actor_get_abs_position (ClutterActor *self,
gint *x,
gint *y);
guint
clutter_actor_get_width (ClutterActor *self);
guint
clutter_actor_get_height (ClutterActor *self);
gint
clutter_actor_get_x (ClutterActor *self);
gint
clutter_actor_get_y (ClutterActor *self);
void
clutter_actor_rotate_z (ClutterActor *self,
gfloat angle,
gint x,
gint y);
void
clutter_actor_rotate_x (ClutterActor *self,
gfloat angle,
gint y,
gint z);
void
clutter_actor_rotate_y (ClutterActor *self,
gfloat angle,
gint x,
gint z);
void
clutter_actor_set_opacity (ClutterActor *self,
guint8 opacity);
guint8
clutter_actor_get_opacity (ClutterActor *self);
void
clutter_actor_set_name (ClutterActor *self,
const gchar *id);
const gchar*
clutter_actor_get_name (ClutterActor *self);
guint32
clutter_actor_get_id (ClutterActor *self);
void
clutter_actor_set_clip (ClutterActor *self,
gint xoff,
gint yoff,
gint width,
gint height);
void
clutter_actor_remove_clip (ClutterActor *self);
void
clutter_actor_set_parent (ClutterActor *self, ClutterActor *parent);
ClutterActor*
clutter_actor_get_parent (ClutterActor *self);
void
clutter_actor_raise (ClutterActor *self, ClutterActor *below);
void
clutter_actor_lower (ClutterActor *self, ClutterActor *above);
void
clutter_actor_raise_top (ClutterActor *self);
void
clutter_actor_lower_bottom (ClutterActor *self);
void
clutter_actor_set_depth (ClutterActor *self,
gint depth);
gint
clutter_actor_get_depth (ClutterActor *self);
G_END_DECLS
#endif

View File

@ -37,7 +37,7 @@ enum
G_DEFINE_TYPE (ClutterCloneTexture,
clutter_clone_texture,
CLUTTER_TYPE_ELEMENT);
CLUTTER_TYPE_ACTOR);
#define CLUTTER_CLONE_TEXTURE_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_CLONE_TEXTURE, ClutterCloneTexturePrivate))
@ -62,15 +62,15 @@ clone_texture_render_to_gl_quad (ClutterCloneTexture *ctexture,
float tx, ty;
ClutterCloneTexturePrivate *priv = ctexture->priv;
ClutterElement *parent_element = CLUTTER_ELEMENT (priv->parent_texture);
ClutterActor *parent_actor = CLUTTER_ACTOR (priv->parent_texture);
priv = ctexture->priv;
qwidth = x2 - x1;
qheight = y2 - y1;
if (!CLUTTER_ELEMENT_IS_REALIZED (parent_element))
clutter_element_realize (parent_element);
if (!CLUTTER_ACTOR_IS_REALIZED (parent_actor))
clutter_actor_realize (parent_actor);
/* Only paint if parent is in a state to do so */
if (!clutter_texture_has_generated_tiles (priv->parent_texture))
@ -148,10 +148,10 @@ clone_texture_render_to_gl_quad (ClutterCloneTexture *ctexture,
}
static void
clutter_clone_texture_paint (ClutterElement *self)
clutter_clone_texture_paint (ClutterActor *self)
{
ClutterCloneTexturePrivate *priv;
ClutterElement *parent_texture;
ClutterActor *parent_texture;
gint x1, y1, x2, y2;
priv = CLUTTER_CLONE_TEXTURE (self)->priv;
@ -159,20 +159,20 @@ clutter_clone_texture_paint (ClutterElement *self)
/* parent texture may have been hidden, there for need to make sure its
* realised with resources available.
*/
parent_texture = CLUTTER_ELEMENT (priv->parent_texture);
if (!CLUTTER_ELEMENT_IS_REALIZED (parent_texture))
clutter_element_realize (parent_texture);
parent_texture = CLUTTER_ACTOR (priv->parent_texture);
if (!CLUTTER_ACTOR_IS_REALIZED (parent_texture))
clutter_actor_realize (parent_texture);
glEnable(GL_BLEND);
glEnable(GL_TEXTURE_2D);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4ub(255, 255, 255, clutter_element_get_opacity(self));
glColor4ub(255, 255, 255, clutter_actor_get_opacity(self));
clutter_element_get_coords (self, &x1, &y1, &x2, &y2);
clutter_actor_get_coords (self, &x1, &y1, &x2, &y2);
CLUTTER_DBG("paint to x1: %i, y1: %i x2: %i, y2: %i opacity: %i",
x1, y1, x2, y2, clutter_element_get_opacity(self) );
x1, y1, x2, y2, clutter_actor_get_opacity(self) );
clone_texture_render_to_gl_quad (CLUTTER_CLONE_TEXTURE(self),
x1, y1, x2, y2);
@ -202,7 +202,7 @@ set_parent_texture (ClutterCloneTexture *ctexture,
/* Sync up the size to parent texture base pixbuf size.
*/
clutter_texture_get_base_size (texture, &width, &height);
clutter_element_set_size (CLUTTER_ELEMENT(ctexture), width, height);
clutter_actor_set_size (CLUTTER_ACTOR(ctexture), width, height);
}
}
@ -269,9 +269,9 @@ static void
clutter_clone_texture_class_init (ClutterCloneTextureClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterElementClass *element_class = CLUTTER_ELEMENT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
element_class->paint = clutter_clone_texture_paint;
actor_class->paint = clutter_clone_texture_paint;
gobject_class->finalize = clutter_clone_texture_finalize;
gobject_class->dispose = clutter_clone_texture_dispose;
@ -307,7 +307,7 @@ clutter_clone_texture_init (ClutterCloneTexture *self)
*
* Return value: the newly created #ClutterCloneTexture
*/
ClutterElement *
ClutterActor *
clutter_clone_texture_new (ClutterTexture *texture)
{
g_return_val_if_fail (CLUTTER_IS_TEXTURE (texture), NULL);

View File

@ -60,7 +60,7 @@ typedef struct _ClutterCloneTextureClass ClutterCloneTextureClass;
struct _ClutterCloneTexture
{
ClutterElement parent;
ClutterActor parent;
/*< priv >*/
ClutterCloneTexturePrivate *priv;
@ -68,7 +68,7 @@ struct _ClutterCloneTexture
struct _ClutterCloneTextureClass
{
ClutterElementClass parent_class;
ClutterActorClass parent_class;
/* padding for future expansion */
void (*_clutter_clone_1) (void);
@ -78,7 +78,7 @@ struct _ClutterCloneTextureClass
};
GType clutter_clone_texture_get_type (void);
ClutterElement *clutter_clone_texture_new (ClutterTexture *texture);
ClutterActor *clutter_clone_texture_new (ClutterTexture *texture);
G_END_DECLS

File diff suppressed because it is too large Load Diff

View File

@ -1,269 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _HAVE_CLUTTER_ELEMENT_H
#define _HAVE_CLUTTER_ELEMENT_H
/* clutter-element.h */
#include <glib-object.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_GEOMETRY (clutter_geometry_get_type ())
#define CLUTTER_TYPE_ELEMENT_BOX (clutter_element_box_get_type ())
#define CLUTTER_TYPE_ELEMENT clutter_element_get_type()
#define CLUTTER_ELEMENT(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ELEMENT, ClutterElement))
#define CLUTTER_ELEMENT_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_ELEMENT, ClutterElementClass))
#define CLUTTER_IS_ELEMENT(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ELEMENT))
#define CLUTTER_IS_ELEMENT_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_ELEMENT))
#define CLUTTER_ELEMENT_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_ELEMENT, ClutterElementClass))
#define CLUTTER_ELEMENT_SET_FLAGS(e,f) ((e)->flags |= (f))
#define CLUTTER_ELEMENT_UNSET_FLAGS(e,f) ((e)->flags &= ~(f))
#define CLUTTER_ELEMENT_IS_MAPPED(e) ((e)->flags & CLUTTER_ELEMENT_MAPPED)
#define CLUTTER_ELEMENT_IS_REALIZED(e) ((e)->flags & CLUTTER_ELEMENT_REALIZED)
#define CLUTTER_ELEMENT_IS_VISIBLE(e) \
(CLUTTER_ELEMENT_IS_MAPPED(e) && CLUTTER_ELEMENT_IS_REALIZED(e))
typedef struct _ClutterElement ClutterElement;
typedef struct _ClutterElementClass ClutterElementClass;
typedef struct _ClutterElementBox ClutterElementBox;
typedef struct _ClutterElementPrivate ClutterElementPrivate;
typedef struct _ClutterGeometry ClutterGeometry;
typedef void (*ClutterCallback) (ClutterElement *element, gpointer data);
struct _ClutterGeometry
{
gint x;
gint y;
guint width;
guint height;
};
GType clutter_geometry_get_type (void) G_GNUC_CONST;
typedef enum
{
CLUTTER_ELEMENT_MIRROR_X = 1 << 1,
CLUTTER_ELEMENT_MIRROR_Y = 1 << 2
} ClutterElementTransform;
typedef enum
{
CLUTTER_ELEMENT_MAPPED = 1 << 1,
CLUTTER_ELEMENT_REALIZED = 1 << 2
} ClutterElementFlags;
struct _ClutterElementBox { gint x1, y1, x2, y2; };
GType clutter_element_box_get_type (void) G_GNUC_CONST;
struct _ClutterElement
{
/*< public >*/
GObject parent;
guint32 flags;
/*< private >*/
ClutterElementPrivate *priv;
};
struct _ClutterElementClass
{
GObjectClass parent_class;
void (* show) (ClutterElement *element);
void (* hide) (ClutterElement *element);
void (* realize) (ClutterElement *element);
void (* unrealize) (ClutterElement *element);
void (* paint) (ClutterElement *element);
void (* request_coords) (ClutterElement *element,
ClutterElementBox *box);
void (* allocate_coords) (ClutterElement *element,
ClutterElementBox *box);
void (* set_depth) (ClutterElement *element,
gint depth);
gint (* get_depth) (ClutterElement *element);
/* to go ? */
void (* show_all) (ClutterElement *element);
void (* hide_all) (ClutterElement *element);
void (* queue_redraw) (ClutterElement *element);
};
GType clutter_element_get_type (void);
void
clutter_element_show (ClutterElement *self);
void
clutter_element_hide (ClutterElement *self);
void
clutter_element_realize (ClutterElement *self);
void
clutter_element_unrealize (ClutterElement *self);
void
clutter_element_paint (ClutterElement *self);
void
clutter_element_queue_redraw (ClutterElement *self);
void
clutter_element_request_coords (ClutterElement *self,
ClutterElementBox *box);
void
clutter_element_allocate_coords (ClutterElement *self,
ClutterElementBox *box);
void
clutter_element_set_geometry (ClutterElement *self,
ClutterGeometry *geom);
void
clutter_element_get_geometry (ClutterElement *self,
ClutterGeometry *geom);
void
clutter_element_get_coords (ClutterElement *self,
gint *x1,
gint *y1,
gint *x2,
gint *y2);
void
clutter_element_set_position (ClutterElement *self,
gint x,
gint y);
void
clutter_element_set_size (ClutterElement *self,
gint width,
gint height);
void
clutter_element_get_abs_position (ClutterElement *self,
gint *x,
gint *y);
guint
clutter_element_get_width (ClutterElement *self);
guint
clutter_element_get_height (ClutterElement *self);
gint
clutter_element_get_x (ClutterElement *self);
gint
clutter_element_get_y (ClutterElement *self);
void
clutter_element_rotate_z (ClutterElement *self,
gfloat angle,
gint x,
gint y);
void
clutter_element_rotate_x (ClutterElement *self,
gfloat angle,
gint y,
gint z);
void
clutter_element_rotate_y (ClutterElement *self,
gfloat angle,
gint x,
gint z);
void
clutter_element_set_opacity (ClutterElement *self,
guint8 opacity);
guint8
clutter_element_get_opacity (ClutterElement *self);
void
clutter_element_set_name (ClutterElement *self,
const gchar *id);
const gchar*
clutter_element_get_name (ClutterElement *self);
guint32
clutter_element_get_id (ClutterElement *self);
void
clutter_element_set_clip (ClutterElement *self,
gint xoff,
gint yoff,
gint width,
gint height);
void
clutter_element_remove_clip (ClutterElement *self);
void
clutter_element_set_parent (ClutterElement *self, ClutterElement *parent);
ClutterElement*
clutter_element_get_parent (ClutterElement *self);
void
clutter_element_raise (ClutterElement *self, ClutterElement *below);
void
clutter_element_lower (ClutterElement *self, ClutterElement *above);
void
clutter_element_raise_top (ClutterElement *self);
void
clutter_element_lower_bottom (ClutterElement *self);
void
clutter_element_set_depth (ClutterElement *self,
gint depth);
gint
clutter_element_get_depth (ClutterElement *self);
G_END_DECLS
#endif

View File

@ -41,7 +41,7 @@ enum
static guint group_signals[LAST_SIGNAL] = { 0 };
G_DEFINE_TYPE (ClutterGroup, clutter_group, CLUTTER_TYPE_ELEMENT);
G_DEFINE_TYPE (ClutterGroup, clutter_group, CLUTTER_TYPE_ACTOR);
#define CLUTTER_GROUP_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_GROUP, ClutterGroupPrivate))
@ -52,9 +52,9 @@ struct _ClutterGroupPrivate
};
static void
clutter_group_paint (ClutterElement *element)
clutter_group_paint (ClutterActor *actor)
{
ClutterGroup *self = CLUTTER_GROUP(element);
ClutterGroup *self = CLUTTER_GROUP(actor);
GList *child_item;
child_item = self->priv->children;
@ -63,11 +63,11 @@ clutter_group_paint (ClutterElement *element)
/* Translate if parent ( i.e not stage window ).
*/
if (clutter_element_get_parent (element) != NULL)
if (clutter_actor_get_parent (actor) != NULL)
{
ClutterGeometry geom;
clutter_element_get_geometry (element, &geom);
clutter_actor_get_geometry (actor, &geom);
if (geom.x != 0 && geom.y != 0)
glTranslatef(geom.x, geom.y, 0.0);
@ -79,12 +79,12 @@ clutter_group_paint (ClutterElement *element)
child_item != NULL;
child_item = child_item->next)
{
ClutterElement *child = child_item->data;
ClutterActor *child = child_item->data;
g_assert (child != NULL);
if (CLUTTER_ELEMENT_IS_MAPPED (child))
clutter_element_paint (child);
if (CLUTTER_ACTOR_IS_MAPPED (child))
clutter_actor_paint (child);
}
#endif
@ -92,11 +92,11 @@ clutter_group_paint (ClutterElement *element)
{
do
{
ClutterElement *child = CLUTTER_ELEMENT(child_item->data);
ClutterActor *child = CLUTTER_ACTOR(child_item->data);
if (CLUTTER_ELEMENT_IS_MAPPED (child))
if (CLUTTER_ACTOR_IS_MAPPED (child))
{
clutter_element_paint(child);
clutter_actor_paint(child);
}
}
while ((child_item = g_list_next(child_item)) != NULL);
@ -106,18 +106,18 @@ clutter_group_paint (ClutterElement *element)
}
static void
clutter_group_request_coords (ClutterElement *self,
ClutterElementBox *box)
clutter_group_request_coords (ClutterActor *self,
ClutterActorBox *box)
{
/* FIXME: what to do here ?
* o clip if smaller ?
* o scale each element ?
* o scale each actor ?
*/
}
static void
clutter_group_allocate_coords (ClutterElement *self,
ClutterElementBox *box)
clutter_group_allocate_coords (ClutterActor *self,
ClutterActorBox *box)
{
ClutterGroupPrivate *priv;
GList *child_item;
@ -130,13 +130,13 @@ clutter_group_allocate_coords (ClutterElement *self,
{
do
{
ClutterElement *child = CLUTTER_ELEMENT(child_item->data);
ClutterActor *child = CLUTTER_ACTOR(child_item->data);
if (CLUTTER_ELEMENT_IS_VISIBLE (child))
if (CLUTTER_ACTOR_IS_VISIBLE (child))
{
ClutterElementBox cbox;
ClutterActorBox cbox;
clutter_element_allocate_coords (child, &cbox);
clutter_actor_allocate_coords (child, &cbox);
/*
if (box->x1 == 0 || cbox.x1 < box->x1)
@ -195,15 +195,15 @@ static void
clutter_group_class_init (ClutterGroupClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
ClutterElementClass *element_class = CLUTTER_ELEMENT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
element_class->paint = clutter_group_paint;
actor_class->paint = clutter_group_paint;
/*
element_class->show = clutter_group_show_all;
element_class->hide = clutter_group_hide_all;
actor_class->show = clutter_group_show_all;
actor_class->hide = clutter_group_hide_all;
*/
element_class->request_coords = clutter_group_request_coords;
element_class->allocate_coords = clutter_group_allocate_coords;
actor_class->request_coords = clutter_group_request_coords;
actor_class->allocate_coords = clutter_group_allocate_coords;
/* GObject */
object_class->finalize = clutter_group_finalize;
@ -217,7 +217,7 @@ clutter_group_class_init (ClutterGroupClass *klass)
NULL, NULL,
clutter_marshal_VOID__OBJECT,
G_TYPE_NONE, 1,
CLUTTER_TYPE_ELEMENT);
CLUTTER_TYPE_ACTOR);
group_signals[REMOVE] =
g_signal_new ("remove",
@ -227,7 +227,7 @@ clutter_group_class_init (ClutterGroupClass *klass)
NULL, NULL,
clutter_marshal_VOID__OBJECT,
G_TYPE_NONE, 1,
CLUTTER_TYPE_ELEMENT);
CLUTTER_TYPE_ACTOR);
g_type_class_add_private (object_class, sizeof (ClutterGroupPrivate));
}
@ -255,9 +255,9 @@ clutter_group_new (void)
* clutter_group_get_children:
* @self: A #ClutterGroup
*
* Get a list containing all elements contained in the group.
* Get a list containing all actors contained in the group.
*
* Return value: A GList containing child #ClutterElements.
* Return value: A GList containing child #ClutterActors.
**/
GList*
clutter_group_get_children (ClutterGroup *self)
@ -281,7 +281,7 @@ clutter_group_foreach (ClutterGroup *self,
ClutterCallback callback,
gpointer user_data)
{
ClutterElement *child;
ClutterActor *child;
GList *children;
g_return_if_fail (CLUTTER_IS_GROUP (self));
@ -303,17 +303,17 @@ clutter_group_foreach (ClutterGroup *self,
* clutter_group_show_all:
* @self: A #ClutterGroup
*
* Show all child elements of the group. Note, does not recurse.
* Show all child actors of the group. Note, does not recurse.
**/
void
clutter_group_show_all (ClutterGroup *self)
{
g_return_if_fail (CLUTTER_IS_GROUP (self));
clutter_element_show(CLUTTER_ELEMENT(self));
clutter_actor_show(CLUTTER_ACTOR(self));
g_list_foreach (self->priv->children,
(GFunc)clutter_element_show,
(GFunc)clutter_actor_show,
NULL);
}
@ -321,145 +321,145 @@ clutter_group_show_all (ClutterGroup *self)
* clutter_group_hide_all:
* @self: A #ClutterGroup
*
* Hide all child elements of the group. Note, does not recurse.
* Hide all child actors of the group. Note, does not recurse.
**/
void
clutter_group_hide_all (ClutterGroup *self)
{
g_return_if_fail (CLUTTER_IS_GROUP (self));
clutter_element_hide(CLUTTER_ELEMENT(self));
clutter_actor_hide(CLUTTER_ACTOR(self));
g_list_foreach (self->priv->children,
(GFunc)clutter_element_hide,
(GFunc)clutter_actor_hide,
NULL);
}
/**
* clutter_group_add:
* @self: A #ClutterGroup
* @element: A #ClutterElement
* @actor: A #ClutterActor
*
* Adds a new child #ClutterElement to the #ClutterGroup.
* Adds a new child #ClutterActor to the #ClutterGroup.
**/
void
clutter_group_add (ClutterGroup *self,
ClutterElement *element)
ClutterActor *actor)
{
ClutterElement *parent;
ClutterActor *parent;
g_return_if_fail (CLUTTER_IS_GROUP (self));
g_return_if_fail (CLUTTER_IS_ELEMENT (element));
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
parent = clutter_element_get_parent (element);
parent = clutter_actor_get_parent (actor);
if (parent)
{
g_warning ("Attempting to add element of type `%s' to a "
"group of type `%s', but the element has already "
g_warning ("Attempting to add actor of type `%s' to a "
"group of type `%s', but the actor has already "
"a parent of type `%s'.",
g_type_name (G_OBJECT_TYPE (element)),
g_type_name (G_OBJECT_TYPE (actor)),
g_type_name (G_OBJECT_TYPE (self)),
g_type_name (G_OBJECT_TYPE (parent)));
return;
}
self->priv->children = g_list_append (self->priv->children, element);
self->priv->children = g_list_append (self->priv->children, actor);
/* below refs */
clutter_element_set_parent (element, CLUTTER_ELEMENT(self));
g_object_ref (element);
clutter_actor_set_parent (actor, CLUTTER_ACTOR(self));
g_object_ref (actor);
clutter_group_sort_depth_order (self);
g_signal_emit (self, group_signals[ADD], 0, element);
g_signal_emit (self, group_signals[ADD], 0, actor);
}
/**
* clutter_group_add_manyv:
* @self: a #ClutterGroup
* @first_element: the #ClutterElement element to add to the group
* @args: the elements to be added
* @first_actor: the #ClutterActor actor to add to the group
* @args: the actors to be added
*
* Similar to clutter_group_add_many() but using a va_list. Use this
* function inside bindings.
*/
void
clutter_group_add_many_valist (ClutterGroup *group,
ClutterElement *first_element,
ClutterActor *first_actor,
va_list args)
{
ClutterElement *element;
ClutterActor *actor;
g_return_if_fail (CLUTTER_IS_GROUP (group));
g_return_if_fail (CLUTTER_IS_ELEMENT (first_element));
g_return_if_fail (CLUTTER_IS_ACTOR (first_actor));
element = first_element;
while (element)
actor = first_actor;
while (actor)
{
clutter_group_add (group, element);
element = va_arg (args, ClutterElement *);
clutter_group_add (group, actor);
actor = va_arg (args, ClutterActor *);
}
}
/**
* clutter_group_add_many:
* @self: A #ClutterGroup
* @first_element: the #ClutterElement element to add to the group
* @Varargs: additional elements to add to the group
* @first_actor: the #ClutterActor actor to add to the group
* @Varargs: additional actors to add to the group
*
* Adds a NULL-terminated list of elements to a group. This function is
* Adds a NULL-terminated list of actors to a group. This function is
* equivalent to calling clutter_group_add() for each member of the list.
*/
void
clutter_group_add_many (ClutterGroup *self,
ClutterElement *first_element,
ClutterActor *first_actor,
...)
{
va_list args;
va_start (args, first_element);
clutter_group_add_many_valist (self, first_element, args);
va_start (args, first_actor);
clutter_group_add_many_valist (self, first_actor, args);
va_end (args);
}
/**
* clutter_group_remove
* @self: A #ClutterGroup
* @element: A #ClutterElement
* @actor: A #ClutterActor
*
* Remove a child #ClutterElement from the #ClutterGroup.
* Remove a child #ClutterActor from the #ClutterGroup.
**/
void
clutter_group_remove (ClutterGroup *self,
ClutterElement *element)
ClutterActor *actor)
{
ClutterElement *parent;
ClutterActor *parent;
g_return_if_fail (CLUTTER_IS_GROUP (self));
g_return_if_fail (CLUTTER_IS_ELEMENT (element));
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
parent = clutter_element_get_parent (element);
if (parent != CLUTTER_ELEMENT (self))
parent = clutter_actor_get_parent (actor);
if (parent != CLUTTER_ACTOR (self))
{
g_warning ("Attempting to remove element of type `%s' from "
g_warning ("Attempting to remove actor of type `%s' from "
"group of class `%s', but the group is not the "
"element's parent.",
g_type_name (G_OBJECT_TYPE (element)),
"actor's parent.",
g_type_name (G_OBJECT_TYPE (actor)),
g_type_name (G_OBJECT_TYPE (self)));
return;
}
self->priv->children = g_list_remove (self->priv->children, element);
clutter_element_set_parent (element, NULL);
self->priv->children = g_list_remove (self->priv->children, actor);
clutter_actor_set_parent (actor, NULL);
g_signal_emit (self, group_signals[REMOVE], 0, element);
g_object_unref (element);
g_signal_emit (self, group_signals[REMOVE], 0, actor);
g_object_unref (actor);
}
/**
* clutter_group_remove_all:
* @self: A #ClutterGroup
*
* Remove all child #ClutterElement from the #ClutterGroup.
* Remove all child #ClutterActor from the #ClutterGroup.
*/
void
clutter_group_remove_all (ClutterGroup *self)
@ -474,7 +474,7 @@ clutter_group_remove_all (ClutterGroup *self)
{
do
{
clutter_group_remove (self, CLUTTER_ELEMENT(child_item->data));
clutter_group_remove (self, CLUTTER_ACTOR(child_item->data));
}
while ((child_item = g_list_next(child_item)) != NULL);
}
@ -483,22 +483,22 @@ clutter_group_remove_all (ClutterGroup *self)
/**
* clutter_group_find_child_by_id:
* @self: A #ClutterGroup
* @id: A unique #Clutterelement ID
* @id: A unique #Clutteractor ID
*
* Finds a child element of a group by its unique ID. Search recurses
* Finds a child actor of a group by its unique ID. Search recurses
* into any child groups.
*/
ClutterElement *
ClutterActor *
clutter_group_find_child_by_id (ClutterGroup *self,
guint id)
{
ClutterElement *element = NULL, *inner_element;
ClutterActor *actor = NULL, *inner_actor;
GList *child_item;
g_return_val_if_fail (CLUTTER_IS_GROUP (self), NULL);
if (clutter_element_get_id (CLUTTER_ELEMENT(self)) == id)
return CLUTTER_ELEMENT(self);
if (clutter_actor_get_id (CLUTTER_ACTOR(self)) == id)
return CLUTTER_ACTOR(self);
child_item = self->priv->children;
@ -506,50 +506,50 @@ clutter_group_find_child_by_id (ClutterGroup *self,
{
do
{
inner_element = (ClutterElement*)child_item->data;
inner_actor = (ClutterActor*)child_item->data;
if (clutter_element_get_id (inner_element) == id)
return inner_element;
if (clutter_actor_get_id (inner_actor) == id)
return inner_actor;
if (CLUTTER_IS_GROUP(inner_element))
if (CLUTTER_IS_GROUP(inner_actor))
{
element =
clutter_group_find_child_by_id (CLUTTER_GROUP(inner_element),
actor =
clutter_group_find_child_by_id (CLUTTER_GROUP(inner_actor),
id);
if (element)
return element;
if (actor)
return actor;
}
}
while ((child_item = g_list_next(child_item)) != NULL);
}
return element;
return actor;
}
/**
* clutter_group_raise:
* @self: a #ClutterGroup
* @element: a #ClutterElement
* @sibling: a #ClutterElement
* @actor: a #ClutterActor
* @sibling: a #ClutterActor
*
* FIXME
*/
void
clutter_group_raise (ClutterGroup *self,
ClutterElement *element,
ClutterElement *sibling)
ClutterActor *actor,
ClutterActor *sibling)
{
ClutterGroupPrivate *priv;
gint pos;
g_return_if_fail (element != sibling);
g_return_if_fail (actor != sibling);
priv = self->priv;
pos = g_list_index (priv->children, element) + 1;
pos = g_list_index (priv->children, actor) + 1;
priv->children = g_list_remove (priv->children, element);
priv->children = g_list_remove (priv->children, actor);
if (sibling == NULL)
{
@ -557,11 +557,11 @@ clutter_group_raise (ClutterGroup *self,
/* Raise top */
last_item = g_list_last (priv->children);
sibling = last_item->data;
priv->children = g_list_append (priv->children, element);
priv->children = g_list_append (priv->children, actor);
}
else
{
priv->children = g_list_insert (priv->children, element, pos);
priv->children = g_list_insert (priv->children, actor, pos);
}
/* set Z ordering a value below, this will then call sort
@ -569,35 +569,35 @@ clutter_group_raise (ClutterGroup *self,
* values will be correct.
* FIXME: optimise
*/
if (clutter_element_get_depth(sibling) != clutter_element_get_depth(element))
clutter_element_set_depth (element,
clutter_element_get_depth(sibling));
if (clutter_actor_get_depth(sibling) != clutter_actor_get_depth(actor))
clutter_actor_set_depth (actor,
clutter_actor_get_depth(sibling));
}
/**
* clutter_group_lower:
* @self: a #ClutterGroup
* @element: a #ClutterElement
* @sibling: a #ClutterElement
* @actor: a #ClutterActor
* @sibling: a #ClutterActor
*
* FIXME
*/
void
clutter_group_lower (ClutterGroup *self,
ClutterElement *element,
ClutterElement *sibling)
ClutterActor *actor,
ClutterActor *sibling)
{
ClutterGroupPrivate *priv;
gint pos;
g_return_if_fail (element != sibling);
g_return_if_fail (actor != sibling);
priv = self->priv;
pos = g_list_index (priv->children, element) - 1;
pos = g_list_index (priv->children, actor) - 1;
priv->children = g_list_remove (priv->children, element);
priv->children = g_list_remove (priv->children, actor);
if (sibling == NULL)
{
@ -606,26 +606,26 @@ clutter_group_lower (ClutterGroup *self,
last_item = g_list_first (priv->children);
sibling = last_item->data;
priv->children = g_list_prepend (priv->children, element);
priv->children = g_list_prepend (priv->children, actor);
}
else
priv->children = g_list_insert (priv->children, element, pos);
priv->children = g_list_insert (priv->children, actor, pos);
/* See comment in group_raise for this */
if (clutter_element_get_depth(sibling) != clutter_element_get_depth(element))
clutter_element_set_depth (element,
clutter_element_get_depth(sibling));
if (clutter_actor_get_depth(sibling) != clutter_actor_get_depth(actor))
clutter_actor_set_depth (actor,
clutter_actor_get_depth(sibling));
}
static gint
sort_z_order (gconstpointer a, gconstpointer b)
{
if (clutter_element_get_depth (CLUTTER_ELEMENT(a))
== clutter_element_get_depth (CLUTTER_ELEMENT(b)))
if (clutter_actor_get_depth (CLUTTER_ACTOR(a))
== clutter_actor_get_depth (CLUTTER_ACTOR(b)))
return 0;
if (clutter_element_get_depth (CLUTTER_ELEMENT(a))
> clutter_element_get_depth (CLUTTER_ELEMENT(b)))
if (clutter_actor_get_depth (CLUTTER_ACTOR(a))
> clutter_actor_get_depth (CLUTTER_ACTOR(b)))
return 1;
return -1;
@ -649,6 +649,6 @@ clutter_group_sort_depth_order (ClutterGroup *self)
priv->children = g_list_sort (priv->children, sort_z_order);
if (CLUTTER_ELEMENT_IS_VISIBLE (CLUTTER_ELEMENT(self)))
clutter_element_queue_redraw (CLUTTER_ELEMENT(self));
if (CLUTTER_ACTOR_IS_VISIBLE (CLUTTER_ACTOR(self)))
clutter_actor_queue_redraw (CLUTTER_ACTOR(self));
}

View File

@ -27,7 +27,7 @@
#define _HAVE_CLUTTER_GROUP_H
#include <glib-object.h>
#include <clutter/clutter-element.h>
#include <clutter/clutter-actor.h>
G_BEGIN_DECLS
@ -59,7 +59,7 @@ typedef struct _ClutterGroupClass ClutterGroupClass;
struct _ClutterGroup
{
ClutterElement parent;
ClutterActor parent;
/*< private >*/
ClutterGroupPrivate *priv;
@ -68,12 +68,12 @@ struct _ClutterGroup
struct _ClutterGroupClass
{
/*< private >*/
ClutterElementClass parent_class;
ClutterActorClass parent_class;
void (*add) (ClutterGroup *group,
ClutterElement *child);
ClutterActor *child);
void (*remove) (ClutterGroup *group,
ClutterElement *child);
ClutterActor *child);
void (*_clutter_group_1) (void);
void (*_clutter_group_2) (void);
@ -96,21 +96,21 @@ clutter_group_foreach (ClutterGroup *self,
gpointer user_data);
void
clutter_group_add (ClutterGroup *group, ClutterElement *element);
clutter_group_add (ClutterGroup *group, ClutterActor *actor);
void
clutter_group_add_many_valist (ClutterGroup *group,
ClutterElement *first_element,
ClutterActor *first_actor,
va_list args);
void
clutter_group_add_many (ClutterGroup *group,
ClutterElement *first_element,
ClutterActor *first_actor,
...) G_GNUC_NULL_TERMINATED;
void
clutter_group_remove (ClutterGroup *group,
ClutterElement *element);
ClutterActor *actor);
void
clutter_group_show_all (ClutterGroup *self);
@ -118,18 +118,18 @@ clutter_group_show_all (ClutterGroup *self);
void
clutter_group_hide_all (ClutterGroup *self);
ClutterElement *
ClutterActor *
clutter_group_find_child_by_id (ClutterGroup *self, guint id);
void
clutter_group_raise (ClutterGroup *self,
ClutterElement *element,
ClutterElement *sibling);
ClutterActor *actor,
ClutterActor *sibling);
void
clutter_group_lower (ClutterGroup *self,
ClutterElement *element,
ClutterElement *sibling);
ClutterActor *actor,
ClutterActor *sibling);
void
clutter_group_sort_depth_order (ClutterGroup *self);

View File

@ -144,8 +144,8 @@ clutter_label_make_pixbuf (ClutterLabel *label)
}
static void
clutter_label_allocate_coords (ClutterElement *element,
ClutterElementBox *box)
clutter_label_allocate_coords (ClutterActor *actor,
ClutterActorBox *box)
{
@ -259,14 +259,14 @@ static void
clutter_label_class_init (ClutterLabelClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterElementClass *element_class = CLUTTER_ELEMENT_CLASS (klass);
ClutterElementClass *parent_class = CLUTTER_ELEMENT_CLASS (clutter_label_parent_class);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
ClutterActorClass *parent_class = CLUTTER_ACTOR_CLASS (clutter_label_parent_class);
element_class->paint = parent_class->paint;
element_class->realize = parent_class->realize;
element_class->unrealize = parent_class->unrealize;
element_class->show = parent_class->show;
element_class->hide = parent_class->hide;
actor_class->paint = parent_class->paint;
actor_class->realize = parent_class->realize;
actor_class->unrealize = parent_class->unrealize;
actor_class->show = parent_class->show;
actor_class->hide = parent_class->hide;
gobject_class->finalize = clutter_label_finalize;
gobject_class->dispose = clutter_label_dispose;
@ -339,7 +339,7 @@ clutter_label_init (ClutterLabel *self)
*
* Return value: a #ClutterLabel
*/
ClutterElement *
ClutterActor *
clutter_label_new_with_text (const gchar *font_name,
const gchar *text)
{
@ -358,7 +358,7 @@ clutter_label_new_with_text (const gchar *font_name,
*
* Return: the newly created #ClutterLabel
*/
ClutterElement *
ClutterActor *
clutter_label_new (void)
{
return g_object_new (CLUTTER_TYPE_LABEL, NULL);
@ -403,8 +403,8 @@ clutter_label_set_text (ClutterLabel *label,
clutter_label_make_pixbuf (label);
if (CLUTTER_ELEMENT_IS_VISIBLE (CLUTTER_ELEMENT(label)))
clutter_element_queue_redraw (CLUTTER_ELEMENT(label));
if (CLUTTER_ACTOR_IS_VISIBLE (CLUTTER_ACTOR(label)))
clutter_actor_queue_redraw (CLUTTER_ACTOR(label));
g_object_notify (G_OBJECT (label), "text");
}
@ -471,8 +471,8 @@ clutter_label_set_font_name (ClutterLabel *label,
{
clutter_label_make_pixbuf (label);
if (CLUTTER_ELEMENT_IS_VISIBLE (CLUTTER_ELEMENT(label)))
clutter_element_queue_redraw (CLUTTER_ELEMENT(label));
if (CLUTTER_ACTOR_IS_VISIBLE (CLUTTER_ACTOR(label)))
clutter_actor_queue_redraw (CLUTTER_ACTOR(label));
}
g_object_notify (G_OBJECT (label), "font-name");
@ -499,8 +499,8 @@ clutter_label_set_text_extents (ClutterLabel *label,
clutter_label_make_pixbuf (label);
if (CLUTTER_ELEMENT_IS_VISIBLE (CLUTTER_ELEMENT(label)))
clutter_element_queue_redraw (CLUTTER_ELEMENT(label));
if (CLUTTER_ACTOR_IS_VISIBLE (CLUTTER_ACTOR(label)))
clutter_actor_queue_redraw (CLUTTER_ACTOR(label));
}
/**
@ -536,7 +536,7 @@ void
clutter_label_set_color (ClutterLabel *label,
const ClutterColor *color)
{
ClutterElement *element;
ClutterActor *actor;
ClutterLabelPrivate *priv;
g_return_if_fail (CLUTTER_IS_LABEL (label));
@ -550,11 +550,11 @@ clutter_label_set_color (ClutterLabel *label,
clutter_label_make_pixbuf (label);
element = CLUTTER_ELEMENT (label);
clutter_element_set_opacity (element, priv->fgcol.alpha);
actor = CLUTTER_ACTOR (label);
clutter_actor_set_opacity (actor, priv->fgcol.alpha);
if (CLUTTER_ELEMENT_IS_VISIBLE (element))
clutter_element_queue_redraw (element);
if (CLUTTER_ACTOR_IS_VISIBLE (actor))
clutter_actor_queue_redraw (actor);
g_object_notify (G_OBJECT (label), "color");
}

View File

@ -80,8 +80,8 @@ struct _ClutterLabelClass
GType clutter_label_get_type (void) G_GNUC_CONST;
ClutterElement * clutter_label_new (void);
ClutterElement * clutter_label_new_with_text (const gchar *font_name,
ClutterActor * clutter_label_new (void);
ClutterActor * clutter_label_new_with_text (const gchar *font_name,
const gchar *text);
void clutter_label_set_text (ClutterLabel *label,

View File

@ -28,7 +28,7 @@
#include <stdlib.h>
#include "clutter-main.h"
#include "clutter-element.h"
#include "clutter-actor.h"
#include "clutter-stage.h"
#include "clutter-private.h"
@ -164,10 +164,10 @@ clutter_dispatch_x_event (XEvent *xevent,
Expose,
&foo_xev));
/* FIXME: need to make stage an 'element' so can que
/* FIXME: need to make stage an 'actor' so can que
* a paint direct from there rather than hack here...
*/
clutter_element_queue_redraw (CLUTTER_ELEMENT (stage));
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
}
break;
case KeyPress:
@ -280,7 +280,7 @@ clutter_redraw (void)
glDisable(GL_LIGHTING);
glDisable(GL_DEPTH_TEST);
clutter_element_paint (CLUTTER_ELEMENT (stage));
clutter_actor_paint (CLUTTER_ACTOR (stage));
if (clutter_stage_get_xwindow (stage))
{
@ -548,10 +548,10 @@ clutter_init (int *argc, char ***argv)
context->stage = CLUTTER_STAGE (clutter_stage_get_default ());
g_return_val_if_fail (CLUTTER_IS_STAGE (context->stage), -3);
clutter_element_realize (CLUTTER_ELEMENT (context->stage));
clutter_actor_realize (CLUTTER_ACTOR (context->stage));
g_return_val_if_fail
(CLUTTER_ELEMENT_IS_REALIZED(CLUTTER_ELEMENT(context->stage)), -4);
(CLUTTER_ACTOR_IS_REALIZED(CLUTTER_ACTOR(context->stage)), -4);
/* At least GL 1.2 is needed for CLAMP_TO_EDGE */
g_return_val_if_fail(is_gl_version_at_least_12 (), -5);

View File

@ -26,7 +26,7 @@
#ifndef _HAVE_CLUTTER_MAIN_H
#define _HAVE_CLUTTER_MAIN_H
#include <clutter/clutter-element.h>
#include <clutter/clutter-actor.h>
#include <clutter/clutter-stage.h>
#include <X11/Xlib.h>

View File

@ -30,7 +30,7 @@
#include <GL/glx.h>
#include <GL/gl.h>
G_DEFINE_TYPE (ClutterRectangle, clutter_rectangle, CLUTTER_TYPE_ELEMENT);
G_DEFINE_TYPE (ClutterRectangle, clutter_rectangle, CLUTTER_TYPE_ACTOR);
enum
{
@ -49,7 +49,7 @@ struct _ClutterRectanglePrivate
};
static void
clutter_rectangle_paint (ClutterElement *self)
clutter_rectangle_paint (ClutterActor *self)
{
ClutterRectangle *rectangle = CLUTTER_RECTANGLE(self);
ClutterRectanglePrivate *priv;
@ -63,12 +63,12 @@ clutter_rectangle_paint (ClutterElement *self)
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
clutter_element_get_geometry (self, &geom);
clutter_actor_get_geometry (self, &geom);
glColor4ub(priv->color.red,
priv->color.green,
priv->color.blue,
clutter_element_get_opacity (self));
clutter_actor_get_opacity (self));
glRecti (geom.x,
geom.y,
@ -138,9 +138,9 @@ static void
clutter_rectangle_class_init (ClutterRectangleClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterElementClass *element_class = CLUTTER_ELEMENT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
element_class->paint = clutter_rectangle_paint;
actor_class->paint = clutter_rectangle_paint;
gobject_class->finalize = clutter_rectangle_finalize;
gobject_class->dispose = clutter_rectangle_dispose;
@ -172,11 +172,11 @@ clutter_rectangle_init (ClutterRectangle *self)
/**
* clutter_rectangle_new:
*
* Creates a new #ClutterElement with a rectangular shape.
* Creates a new #ClutterActor with a rectangular shape.
*
* Return value: a new #ClutterElement
* Return value: a new #ClutterActor
*/
ClutterElement*
ClutterActor*
clutter_rectangle_new (void)
{
return g_object_new (CLUTTER_TYPE_RECTANGLE, NULL);
@ -186,12 +186,12 @@ clutter_rectangle_new (void)
* clutter_rectangle_new_with_color:
* @color: a #ClutterColor
*
* Creates a new #ClutterElement with a rectangular shape
* Creates a new #ClutterActor with a rectangular shape
* and with @color.
*
* Return value: a new #ClutterElement
* Return value: a new #ClutterActor
*/
ClutterElement *
ClutterActor *
clutter_rectangle_new_with_color (const ClutterColor *color)
{
return g_object_new (CLUTTER_TYPE_RECTANGLE,
@ -246,11 +246,11 @@ clutter_rectangle_set_color (ClutterRectangle *rectangle,
priv->color.blue = color->blue;
priv->color.alpha = color->alpha;
clutter_element_set_opacity (CLUTTER_ELEMENT (rectangle),
clutter_actor_set_opacity (CLUTTER_ACTOR (rectangle),
priv->color.alpha);
if (CLUTTER_ELEMENT_IS_VISIBLE (CLUTTER_ELEMENT (rectangle)))
clutter_element_queue_redraw (CLUTTER_ELEMENT (rectangle));
if (CLUTTER_ACTOR_IS_VISIBLE (CLUTTER_ACTOR (rectangle)))
clutter_actor_queue_redraw (CLUTTER_ACTOR (rectangle));
g_object_notify (G_OBJECT (rectangle), "color");
}

View File

@ -27,7 +27,7 @@
#define _HAVE_CLUTTER_RECTANGLE_H
#include <glib-object.h>
#include <clutter/clutter-element.h>
#include <clutter/clutter-actor.h>
#include <clutter/clutter-color.h>
G_BEGIN_DECLS
@ -60,7 +60,7 @@ typedef struct _ClutterRectangleClass ClutterRectangleClass;
struct _ClutterRectangle
{
ClutterElement parent;
ClutterActor parent;
/*< private >*/
ClutterRectanglePrivate *priv;
@ -68,7 +68,7 @@ struct _ClutterRectangle
struct _ClutterRectangleClass
{
ClutterElementClass parent_class;
ClutterActorClass parent_class;
/* padding for future expansion */
void (*_clutter_rectangle1) (void);
@ -79,8 +79,8 @@ struct _ClutterRectangleClass
GType clutter_rectangle_get_type (void) G_GNUC_CONST;
ClutterElement *clutter_rectangle_new (void);
ClutterElement *clutter_rectangle_new_with_color (const ClutterColor *color);
ClutterActor *clutter_rectangle_new (void);
ClutterActor *clutter_rectangle_new_with_color (const ClutterColor *color);
void clutter_rectangle_get_color (ClutterRectangle *rectangle,
ClutterColor *color);

View File

@ -87,7 +87,7 @@ enum
static guint stage_signals[LAST_SIGNAL] = { 0 };
static ClutterElementClass *parent_class = NULL;
static ClutterActorClass *parent_class = NULL;
static void
sync_fullscreen (ClutterStage *stage)
@ -101,7 +101,7 @@ sync_fullscreen (ClutterStage *stage)
if (stage->priv->want_fullscreen)
{
clutter_element_set_size (CLUTTER_ELEMENT(stage),
clutter_actor_set_size (CLUTTER_ACTOR(stage),
DisplayWidth(clutter_xdisplay(),
clutter_xscreen()),
DisplayHeight(clutter_xdisplay(),
@ -225,7 +225,7 @@ sync_gl_viewport (ClutterStage *stage)
}
static void
clutter_stage_show (ClutterElement *self)
clutter_stage_show (ClutterActor *self)
{
if (clutter_stage_get_xwindow (CLUTTER_STAGE(self)))
XMapWindow (clutter_xdisplay(),
@ -233,7 +233,7 @@ clutter_stage_show (ClutterElement *self)
}
static void
clutter_stage_hide (ClutterElement *self)
clutter_stage_hide (ClutterActor *self)
{
if (clutter_stage_get_xwindow (CLUTTER_STAGE(self)))
XUnmapWindow (clutter_xdisplay(),
@ -241,12 +241,12 @@ clutter_stage_hide (ClutterElement *self)
}
static void
clutter_stage_unrealize (ClutterElement *element)
clutter_stage_unrealize (ClutterActor *actor)
{
ClutterStage *stage;
ClutterStagePrivate *priv;
stage = CLUTTER_STAGE(element);
stage = CLUTTER_STAGE(actor);
priv = stage->priv;
CLUTTER_MARK();
@ -269,7 +269,7 @@ clutter_stage_unrealize (ClutterElement *element)
}
else
{
if (clutter_stage_get_xwindow (CLUTTER_STAGE(element)))
if (clutter_stage_get_xwindow (CLUTTER_STAGE(actor)))
{
XDestroyWindow (clutter_xdisplay(), priv->xwin);
priv->xwin = None;
@ -282,12 +282,12 @@ clutter_stage_unrealize (ClutterElement *element)
}
static void
clutter_stage_realize (ClutterElement *element)
clutter_stage_realize (ClutterActor *actor)
{
ClutterStage *stage;
ClutterStagePrivate *priv;
stage = CLUTTER_STAGE(element);
stage = CLUTTER_STAGE(actor);
priv = stage->priv;
@ -312,7 +312,7 @@ clutter_stage_realize (ClutterElement *element)
if (!priv->xvisinfo)
{
g_critical ("Unable to find suitable GL visual.");
CLUTTER_ELEMENT_UNSET_FLAGS (element, CLUTTER_ELEMENT_REALIZED);
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
return;
}
@ -386,7 +386,7 @@ clutter_stage_realize (ClutterElement *element)
if (!priv->xvisinfo)
{
g_critical ("Unable to find suitable GL visual.");
CLUTTER_ELEMENT_UNSET_FLAGS (element, CLUTTER_ELEMENT_REALIZED);
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
return;
}
@ -433,14 +433,14 @@ clutter_stage_realize (ClutterElement *element)
}
static void
clutter_stage_paint (ClutterElement *self)
clutter_stage_paint (ClutterActor *self)
{
parent_class->paint (self);
}
static void
clutter_stage_allocate_coords (ClutterElement *self,
ClutterElementBox *box)
clutter_stage_allocate_coords (ClutterActor *self,
ClutterActorBox *box)
{
/* Do nothing, just stop group_allocate getting called */
@ -449,8 +449,8 @@ clutter_stage_allocate_coords (ClutterElement *self,
}
static void
clutter_stage_request_coords (ClutterElement *self,
ClutterElementBox *box)
clutter_stage_request_coords (ClutterActor *self,
ClutterActorBox *box)
{
ClutterStage *stage;
ClutterStagePrivate *priv;
@ -479,8 +479,8 @@ clutter_stage_request_coords (ClutterElement *self,
if (priv->xpixmap)
{
/* Need to recreate to resize */
clutter_element_unrealize(self);
clutter_element_realize(self);
clutter_actor_unrealize(self);
clutter_actor_realize(self);
}
sync_gl_viewport (stage);
@ -499,7 +499,7 @@ clutter_stage_dispose (GObject *object)
ClutterStage *self = CLUTTER_STAGE (object);
if (self->priv->xwin)
clutter_stage_unrealize (CLUTTER_ELEMENT (self));
clutter_stage_unrealize (CLUTTER_ACTOR (self));
G_OBJECT_CLASS (clutter_stage_parent_class)->dispose (object);
}
@ -531,7 +531,7 @@ clutter_stage_set_property (GObject *object,
case PROP_OFFSCREEN:
if (priv->want_offscreen != g_value_get_boolean (value))
{
clutter_element_unrealize (CLUTTER_ELEMENT(stage));
clutter_actor_unrealize (CLUTTER_ACTOR(stage));
/* NOTE: as we are changing GL contexts here. so
* all textures will need unreleasing as they will
* likely have set up ( i.e labels ) in the old
@ -539,7 +539,7 @@ clutter_stage_set_property (GObject *object,
* automatically
*/
priv->want_offscreen = g_value_get_boolean (value);
clutter_element_realize (CLUTTER_ELEMENT(stage));
clutter_actor_realize (CLUTTER_ACTOR(stage));
}
break;
case PROP_FULLSCREEN:
@ -600,18 +600,18 @@ static void
clutter_stage_class_init (ClutterStageClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterElementClass *element_class = CLUTTER_ELEMENT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
parent_class = g_type_class_peek_parent (klass);
element_class->realize = clutter_stage_realize;
element_class->unrealize = clutter_stage_unrealize;
element_class->show = clutter_stage_show;
element_class->hide = clutter_stage_hide;
element_class->paint = clutter_stage_paint;
actor_class->realize = clutter_stage_realize;
actor_class->unrealize = clutter_stage_unrealize;
actor_class->show = clutter_stage_show;
actor_class->hide = clutter_stage_hide;
actor_class->paint = clutter_stage_paint;
element_class->request_coords = clutter_stage_request_coords;
element_class->allocate_coords = clutter_stage_allocate_coords;
actor_class->request_coords = clutter_stage_request_coords;
actor_class->allocate_coords = clutter_stage_allocate_coords;
gobject_class->dispose = clutter_stage_dispose;
gobject_class->finalize = clutter_stage_finalize;
@ -734,7 +734,7 @@ clutter_stage_init (ClutterStage *self)
priv->color.blue = 0xff;
priv->color.alpha = 0xff;
clutter_element_set_size (CLUTTER_ELEMENT (self), 640, 480);
clutter_actor_set_size (CLUTTER_ACTOR (self), 640, 480);
}
/**
@ -749,19 +749,19 @@ clutter_stage_init (ClutterStage *self)
* Return value: the main #ClutterStage. Use g_object_unref()
* when finished using it.
*/
ClutterElement *
ClutterActor *
clutter_stage_get_default (void)
{
ClutterElement *retval = NULL;
ClutterActor *retval = NULL;
if (!stage_singleton)
{
stage_singleton = g_object_new (CLUTTER_TYPE_STAGE, NULL);
retval = CLUTTER_ELEMENT (stage_singleton);
retval = CLUTTER_ACTOR (stage_singleton);
}
else
{
retval = CLUTTER_ELEMENT (stage_singleton);
retval = CLUTTER_ACTOR (stage_singleton);
/* We dont ref for now as its assumed there will always be
* a stage and no real support for multiple stages. Non
@ -828,8 +828,8 @@ clutter_stage_set_color (ClutterStage *stage,
priv->color.blue = color->blue;
priv->color.alpha = color->alpha;
if (CLUTTER_ELEMENT_IS_VISIBLE (CLUTTER_ELEMENT (stage)))
clutter_element_queue_redraw (CLUTTER_ELEMENT (stage));
if (CLUTTER_ACTOR_IS_VISIBLE (CLUTTER_ACTOR (stage)))
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
g_object_notify (G_OBJECT (stage), "color");
}
@ -888,7 +888,7 @@ clutter_stage_snapshot (ClutterStage *stage,
{
guchar *data;
GdkPixbuf *pixb, *fpixb;
ClutterElement *element;
ClutterActor *actor;
ClutterStagePrivate *priv;
g_return_val_if_fail (CLUTTER_IS_STAGE (stage), NULL);
@ -896,13 +896,13 @@ clutter_stage_snapshot (ClutterStage *stage,
priv = stage->priv;
element = CLUTTER_ELEMENT (stage);
actor = CLUTTER_ACTOR (stage);
if (width < 0)
width = clutter_element_get_width (element);
width = clutter_actor_get_width (actor);
if (height < 0)
height = clutter_element_get_height (element);
height = clutter_actor_get_height (actor);
if (priv->want_offscreen)
@ -923,7 +923,7 @@ clutter_stage_snapshot (ClutterStage *stage,
data = g_malloc0 (sizeof (guchar) * width * height * 4);
glReadPixels (x,
clutter_element_get_height (element)
clutter_actor_get_height (actor)
- y - height,
width,
height, GL_RGBA, GL_UNSIGNED_BYTE, data);
@ -947,22 +947,22 @@ clutter_stage_snapshot (ClutterStage *stage,
}
/**
* clutter_stage_get_element_at_pos:
* clutter_stage_get_actor_at_pos:
* @stage: a #ClutterStage
* @x: the x coordinate
* @y: the y coordinate
*
* If found, retrieves the element that the (x, y) coordinates.
* If found, retrieves the actor that the (x, y) coordinates.
*
* Return value: the #ClutterElement at the desired coordinates,
* or %NULL if no element was found.
* Return value: the #ClutterActor at the desired coordinates,
* or %NULL if no actor was found.
*/
ClutterElement*
clutter_stage_get_element_at_pos (ClutterStage *stage,
ClutterActor*
clutter_stage_get_actor_at_pos (ClutterStage *stage,
gint x,
gint y)
{
ClutterElement *found = NULL;
ClutterActor *found = NULL;
GLuint buff[64] = {0};
GLint hits, view[4];
@ -987,7 +987,7 @@ clutter_stage_get_element_at_pos (ClutterStage *stage,
glMatrixMode(GL_MODELVIEW);
clutter_element_paint (CLUTTER_ELEMENT (stage));
clutter_actor_paint (CLUTTER_ACTOR (stage));
glMatrixMode(GL_PROJECTION);
glPopMatrix();

View File

@ -42,10 +42,10 @@ G_BEGIN_DECLS
#define CLUTTER_TYPE_STAGE clutter_stage_get_type()
#define CLUTTER_STAGE_WIDTH() \
clutter_element_get_width(CLUTTER_ELEMENT(clutter_stage_get_default()))
clutter_actor_get_width(CLUTTER_ACTOR(clutter_stage_get_default()))
#define CLUTTER_STAGE_HEIGHT() \
clutter_element_get_height(CLUTTER_ELEMENT(clutter_stage_get_default()))
clutter_actor_get_height(CLUTTER_ACTOR(clutter_stage_get_default()))
#define CLUTTER_STAGE(obj) \
@ -108,7 +108,7 @@ struct _ClutterStageClass
GType clutter_stage_get_type (void);
ClutterElement *clutter_stage_get_default (void);
ClutterActor *clutter_stage_get_default (void);
Window clutter_stage_get_xwindow (ClutterStage *stage);
@ -118,7 +118,7 @@ void clutter_stage_set_color (ClutterStage *stage,
void clutter_stage_get_color (ClutterStage *stage,
ClutterColor *color);
ClutterElement *clutter_stage_get_element_at_pos (ClutterStage *stage,
ClutterActor *clutter_stage_get_actor_at_pos (ClutterStage *stage,
gint x,
gint y);

View File

@ -32,7 +32,7 @@
#include <GL/glx.h>
#include <GL/gl.h>
G_DEFINE_TYPE (ClutterTexture, clutter_texture, CLUTTER_TYPE_ELEMENT);
G_DEFINE_TYPE (ClutterTexture, clutter_texture, CLUTTER_TYPE_ACTOR);
#if G_BYTE_ORDER == G_LITTLE_ENDIAN
#define PIXEL_TYPE GL_UNSIGNED_BYTE
@ -53,7 +53,7 @@ struct ClutterTexturePrivate
GLenum pixel_format;
GLenum pixel_type;
gboolean sync_element_size;
gboolean sync_actor_size;
gint max_tile_waste;
guint filter_quality;
gboolean repeat_x, repeat_y; /* non working */
@ -219,8 +219,8 @@ texture_render_to_gl_quad (ClutterTexture *texture,
qwidth = x2-x1;
qheight = y2-y1;
if (!CLUTTER_ELEMENT_IS_REALIZED (CLUTTER_ELEMENT(texture)))
clutter_element_realize (CLUTTER_ELEMENT(texture));
if (!CLUTTER_ACTOR_IS_REALIZED (CLUTTER_ACTOR(texture)))
clutter_actor_realize (CLUTTER_ACTOR(texture));
g_return_if_fail(priv->tiles != NULL);
@ -291,12 +291,12 @@ texture_render_to_gl_quad (ClutterTexture *texture,
}
static void
clutter_texture_unrealize (ClutterElement *element)
clutter_texture_unrealize (ClutterActor *actor)
{
ClutterTexture *texture;
ClutterTexturePrivate *priv;
texture = CLUTTER_TEXTURE(element);
texture = CLUTTER_TEXTURE(actor);
priv = texture->priv;
if (priv->tiles == NULL)
@ -471,7 +471,7 @@ clutter_texture_sync_pixbuf (ClutterTexture *texture)
gchar *filename;
filename = g_strdup_printf("/tmp/%i-%i-%i.png",
clutter_element_get_id(CLUTTER_ELEMENT(texture)),
clutter_actor_get_id(CLUTTER_ACTOR(texture)),
x, y);
printf("saving %s\n", filename);
gdk_pixbuf_save (pixtmp, filename , "png", NULL, NULL);
@ -534,11 +534,11 @@ clutter_texture_sync_pixbuf (ClutterTexture *texture)
}
static void
clutter_texture_realize (ClutterElement *element)
clutter_texture_realize (ClutterActor *actor)
{
ClutterTexture *texture;
texture = CLUTTER_TEXTURE(element);
texture = CLUTTER_TEXTURE(actor);
CLUTTER_MARK();
@ -546,9 +546,9 @@ clutter_texture_realize (ClutterElement *element)
{
/* Dont allow realization with no pixbuf */
CLUTTER_DBG("*** Texture has no pixbuf cannot realize ***");
CLUTTER_DBG("*** flags %i ***", element->flags);
CLUTTER_ELEMENT_UNSET_FLAGS (element, CLUTTER_ELEMENT_REALIZED);
CLUTTER_DBG("*** flags %i ***", element->flags);
CLUTTER_DBG("*** flags %i ***", actor->flags);
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
CLUTTER_DBG("*** flags %i ***", actor->flags);
return;
}
CLUTTER_DBG("Texture realized");
@ -560,35 +560,35 @@ clutter_texture_realize (ClutterElement *element)
}
static void
clutter_texture_show (ClutterElement *self)
clutter_texture_show (ClutterActor *self)
{
clutter_element_realize (self);
clutter_actor_realize (self);
}
static void
clutter_texture_hide (ClutterElement *self)
clutter_texture_hide (ClutterActor *self)
{
clutter_element_unrealize (self);
clutter_actor_unrealize (self);
}
static void
clutter_texture_paint (ClutterElement *self)
clutter_texture_paint (ClutterActor *self)
{
ClutterTexture *texture = CLUTTER_TEXTURE(self);
gint x1, y1, x2, y2;
CLUTTER_DBG("@@@ for '%s' @@@",
clutter_element_get_name(self) ?
clutter_element_get_name(self) : "unknown");
clutter_actor_get_name(self) ?
clutter_actor_get_name(self) : "unknown");
glPushMatrix();
glEnable(GL_BLEND);
glEnable(GL_TEXTURE_2D);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4ub(255, 255, 255, clutter_element_get_opacity(self));
glColor4ub(255, 255, 255, clutter_actor_get_opacity(self));
clutter_element_get_coords (self, &x1, &y1, &x2, &y2);
clutter_actor_get_coords (self, &x1, &y1, &x2, &y2);
texture_render_to_gl_quad (texture, x1, y1, x2, y2);
glDisable(GL_TEXTURE_2D);
@ -607,7 +607,7 @@ clutter_texture_dispose (GObject *object)
if (priv != NULL)
{
clutter_element_unrealize (CLUTTER_ELEMENT(self));
clutter_actor_unrealize (CLUTTER_ACTOR(self));
if (priv->pixbuf != NULL)
{
@ -665,7 +665,7 @@ clutter_texture_set_property (GObject *object,
priv->pixel_format = g_value_get_int (value);
break;
case PROP_SYNC_SIZE:
priv->sync_element_size = g_value_get_boolean (value);
priv->sync_actor_size = g_value_get_boolean (value);
break;
case PROP_REPEAT_X:
priv->repeat_x = g_value_get_boolean (value);
@ -712,7 +712,7 @@ clutter_texture_get_property (GObject *object,
g_value_set_int (value, priv->pixel_format);
break;
case PROP_SYNC_SIZE:
g_value_set_boolean (value, priv->sync_element_size);
g_value_set_boolean (value, priv->sync_actor_size);
break;
case PROP_REPEAT_X:
g_value_set_boolean (value, priv->repeat_x);
@ -734,16 +734,16 @@ static void
clutter_texture_class_init (ClutterTextureClass *klass)
{
GObjectClass *gobject_class;
ClutterElementClass *element_class;
ClutterActorClass *actor_class;
gobject_class = (GObjectClass*)klass;
element_class = (ClutterElementClass*)klass;
actor_class = (ClutterActorClass*)klass;
element_class->paint = clutter_texture_paint;
element_class->realize = clutter_texture_realize;
element_class->unrealize = clutter_texture_unrealize;
element_class->show = clutter_texture_show;
element_class->hide = clutter_texture_hide;
actor_class->paint = clutter_texture_paint;
actor_class->realize = clutter_texture_realize;
actor_class->unrealize = clutter_texture_unrealize;
actor_class->show = clutter_texture_show;
actor_class->hide = clutter_texture_hide;
gobject_class->dispose = clutter_texture_dispose;
gobject_class->finalize = clutter_texture_finalize;
@ -769,8 +769,8 @@ clutter_texture_class_init (ClutterTextureClass *klass)
g_object_class_install_property
(gobject_class, PROP_SYNC_SIZE,
g_param_spec_boolean ("sync-size",
"Sync size of element",
"Auto sync size of element to underlying pixbuf"
"Sync size of actor",
"Auto sync size of actor to underlying pixbuf"
"dimentions",
TRUE,
G_PARAM_CONSTRUCT | G_PARAM_READWRITE));
@ -939,12 +939,12 @@ clutter_texture_set_pixbuf (ClutterTexture *texture, GdkPixbuf *pixbuf)
*/
if (texture_dirty)
{
clutter_element_unrealize (CLUTTER_ELEMENT(texture));
clutter_actor_unrealize (CLUTTER_ACTOR(texture));
}
else
{
/* If texture realised sync things for change */
if (CLUTTER_ELEMENT_IS_REALIZED(CLUTTER_ELEMENT(texture)))
if (CLUTTER_ACTOR_IS_REALIZED(CLUTTER_ACTOR(texture)))
{
priv->pixbuf = pixbuf;
@ -980,8 +980,8 @@ clutter_texture_set_pixbuf (ClutterTexture *texture, GdkPixbuf *pixbuf)
priv->tiled = TRUE;
clutter_threads_leave();
if (priv->sync_element_size)
clutter_element_set_size (CLUTTER_ELEMENT(texture),
if (priv->sync_actor_size)
clutter_actor_set_size (CLUTTER_ACTOR(texture),
priv->width,
priv->height);
@ -996,9 +996,9 @@ clutter_texture_set_pixbuf (ClutterTexture *texture, GdkPixbuf *pixbuf)
g_signal_emit (texture, texture_signals[SIGNAL_PIXBUF_CHANGE], 0);
/* If resized element may need resizing but paint() will do this */
if (CLUTTER_ELEMENT_IS_MAPPED (CLUTTER_ELEMENT(texture)))
clutter_element_queue_redraw (CLUTTER_ELEMENT(texture));
/* If resized actor may need resizing but paint() will do this */
if (CLUTTER_ACTOR_IS_MAPPED (CLUTTER_ACTOR(texture)))
clutter_actor_queue_redraw (CLUTTER_ACTOR(texture));
}
/**
@ -1009,14 +1009,14 @@ clutter_texture_set_pixbuf (ClutterTexture *texture, GdkPixbuf *pixbuf)
*
* Return value: A newly created #ClutterTexture object.
**/
ClutterElement*
ClutterActor*
clutter_texture_new_from_pixbuf (GdkPixbuf *pixbuf)
{
ClutterTexture *texture;
texture = g_object_new (CLUTTER_TYPE_TEXTURE, "pixbuf", pixbuf, NULL);
return CLUTTER_ELEMENT(texture);
return CLUTTER_ACTOR(texture);
}
/**
@ -1026,14 +1026,14 @@ clutter_texture_new_from_pixbuf (GdkPixbuf *pixbuf)
*
* Return value: A newly created #ClutterTexture object.
**/
ClutterElement*
ClutterActor*
clutter_texture_new (void)
{
ClutterTexture *texture;
texture = g_object_new (CLUTTER_TYPE_TEXTURE, NULL);
return CLUTTER_ELEMENT(texture);
return CLUTTER_ACTOR(texture);
}
/**

View File

@ -28,7 +28,7 @@
#include <glib-object.h>
#include <gdk-pixbuf/gdk-pixbuf.h>
#include <clutter/clutter-element.h>
#include <clutter/clutter-actor.h>
G_BEGIN_DECLS
@ -60,14 +60,14 @@ typedef struct _ClutterTextureClass ClutterTextureClass;
struct _ClutterTexture
{
ClutterElement parent;
ClutterActor parent;
ClutterTexturePrivate *priv;
};
struct _ClutterTextureClass
{
ClutterElementClass parent_class;
ClutterActorClass parent_class;
void (*size_change) (ClutterTexture *texture, gint width, gint height);
void (*pixbuf_change) (ClutterTexture *texture );
@ -75,10 +75,10 @@ struct _ClutterTextureClass
GType clutter_texture_get_type (void);
ClutterElement*
ClutterActor*
clutter_texture_new_from_pixbuf (GdkPixbuf *pixbuf);
ClutterElement*
ClutterActor*
clutter_texture_new (void);
void
@ -92,7 +92,7 @@ clutter_texture_get_base_size (ClutterTexture *texture,
gint *width,
gint *height);
/* Below mainly for subclassed texture based elements */
/* Below mainly for subclassed texture based actors */
void
clutter_texture_bind_tile (ClutterTexture *texture, gint index);

View File

@ -462,10 +462,10 @@ static void
clutter_video_texture_class_init (ClutterVideoTextureClass *klass)
{
GObjectClass *object_class;
ClutterElementClass *element_class;
ClutterActorClass *actor_class;
object_class = (GObjectClass*)klass;
element_class = (ClutterElementClass*)klass;
actor_class = (ClutterActorClass*)klass;
object_class->dispose = clutter_video_texture_dispose;
object_class->finalize = clutter_video_texture_finalize;
@ -565,7 +565,7 @@ bus_message_duration_cb (GstBus *bus,
}
static void
bus_message_element_cb (GstBus *bus,
bus_message_actor_cb (GstBus *bus,
GstMessage *message,
ClutterVideoTexture *video_texture)
{
@ -692,7 +692,7 @@ lay_pipeline (ClutterVideoTexture *video_texture)
{
ClutterVideoTexturePrivate *priv;
GstElement *audio_sink = NULL;
GstElement *video_sink, *video_bin, *video_capsfilter;
GstElement *video_sink, *video_bin, *video_capsfilter;
GstCaps *video_filtercaps;
GstPad *video_ghost_pad;
@ -702,7 +702,7 @@ lay_pipeline (ClutterVideoTexture *video_texture)
if (!priv->playbin)
{
g_warning ("Unable to create playbin GST element.");
g_warning ("Unable to create playbin GST actor.");
return FALSE;
}
@ -725,7 +725,7 @@ lay_pipeline (ClutterVideoTexture *video_texture)
if (video_sink == NULL)
{
g_warning ("Could not create element 'fakesink' for video playback");
g_warning ("Could not create actor 'fakesink' for video playback");
priv->playbin = NULL;
return FALSE;
}
@ -832,8 +832,8 @@ clutter_video_texture_init (ClutterVideoTexture *video_texture)
0);
g_signal_connect_object (bus,
"message::element",
G_CALLBACK (bus_message_element_cb),
"message::actor",
G_CALLBACK (bus_message_actor_cb),
video_texture,
0);
@ -848,7 +848,7 @@ clutter_video_texture_init (ClutterVideoTexture *video_texture)
return;
}
ClutterElement*
ClutterActor*
clutter_video_texture_new (void)
{
ClutterVideoTexture *video_texture;
@ -858,6 +858,6 @@ clutter_video_texture_new (void)
"pixel-format", GL_RGB,
NULL);
return CLUTTER_ELEMENT(video_texture);
return CLUTTER_ACTOR(video_texture);
}

View File

@ -27,7 +27,7 @@
#define _HAVE_CLUTTER_VIDEO_TEXTURE_H
#include <glib-object.h>
#include <clutter/clutter-element.h>
#include <clutter/clutter-actor.h>
#include <clutter/clutter-texture.h>
#include <clutter/clutter-media.h>
#include <gdk-pixbuf/gdk-pixbuf.h>
@ -90,7 +90,7 @@ struct _ClutterVideoTextureClass
GType clutter_video_texture_get_type (void);
ClutterElement*
ClutterActor*
clutter_video_texture_new (void);
G_END_DECLS

View File

@ -9,7 +9,7 @@
#include "clutter-event.h"
#include "clutter-timeline.h"
#include "clutter-stage.h"
#include "clutter-element.h"
#include "clutter-actor.h"
#include "clutter-rectangle.h"
#include "clutter-group.h"
#include "clutter-texture.h"

View File

@ -1,3 +1,16 @@
2006-06-13 Matthew Allum <mallum@openedhand.com>
* ChangeLog:
* clutter-0.0-sections.txt:
* clutter.types:
* tmpl/clutter-0.0-unused.sgml:
* tmpl/clutter-enum-types.sgml:
* tmpl/clutter-group.sgml:
* tmpl/clutter-main.sgml:
* tmpl/clutter-stage.sgml:
* tmpl/clutter-video-texture.sgml:
rename element -> actor
2006-05-26 Emmanuele Bassi <ebassi@openedhand.com>
A clutter-0.0-sections.txt

View File

@ -24,66 +24,66 @@ CLUTTER_LABEL_GET_CLASS
</SECTION>
<SECTION>
<FILE>clutter-element</FILE>
<FILE>clutter-actor</FILE>
CLUTTER_TYPE_GEOMETRY
CLUTTER_TYPE_ELEMENT_BOX
CLUTTER_ELEMENT_SET_FLAGS
CLUTTER_ELEMENT_UNSET_FLAGS
CLUTTER_ELEMENT_IS_MAPPED
CLUTTER_ELEMENT_IS_REALIZED
CLUTTER_ELEMENT_IS_VISIBLE
ClutterElementBox
ClutterElementPrivate
CLUTTER_TYPE_ACTOR_BOX
CLUTTER_ACTOR_SET_FLAGS
CLUTTER_ACTOR_UNSET_FLAGS
CLUTTER_ACTOR_IS_MAPPED
CLUTTER_ACTOR_IS_REALIZED
CLUTTER_ACTOR_IS_VISIBLE
ClutterActorBox
ClutterActorPrivate
ClutterGeometry
ClutterCallback
ClutterElementTransform
ClutterElementFlags
clutter_element_box_get_type
<TITLE>ClutterElement</TITLE>
ClutterElement
clutter_element_get_type
clutter_element_show
clutter_element_hide
clutter_element_realize
clutter_element_unrealize
clutter_element_paint
clutter_element_queue_redraw
clutter_element_request_coords
clutter_element_allocate_coords
clutter_element_set_geometry
clutter_element_get_geometry
clutter_element_get_coords
clutter_element_set_position
clutter_element_set_size
clutter_element_get_abs_position
clutter_element_get_width
clutter_element_get_height
clutter_element_get_x
clutter_element_get_y
clutter_element_rotate_z
clutter_element_rotate_x
clutter_element_rotate_y
clutter_element_set_opacity
clutter_element_get_opacity
clutter_element_set_name
clutter_element_get_name
clutter_element_get_id
clutter_element_set_clip
clutter_element_remove_clip
clutter_element_set_parent
clutter_element_get_parent
clutter_element_raise
clutter_element_lower
clutter_element_raise_top
clutter_element_lower_bottom
ClutterActorTransform
ClutterActorFlags
clutter_actor_box_get_type
<TITLE>ClutterActor</TITLE>
ClutterActor
clutter_actor_get_type
clutter_actor_show
clutter_actor_hide
clutter_actor_realize
clutter_actor_unrealize
clutter_actor_paint
clutter_actor_queue_redraw
clutter_actor_request_coords
clutter_actor_allocate_coords
clutter_actor_set_geometry
clutter_actor_get_geometry
clutter_actor_get_coords
clutter_actor_set_position
clutter_actor_set_size
clutter_actor_get_abs_position
clutter_actor_get_width
clutter_actor_get_height
clutter_actor_get_x
clutter_actor_get_y
clutter_actor_rotate_z
clutter_actor_rotate_x
clutter_actor_rotate_y
clutter_actor_set_opacity
clutter_actor_get_opacity
clutter_actor_set_name
clutter_actor_get_name
clutter_actor_get_id
clutter_actor_set_clip
clutter_actor_remove_clip
clutter_actor_set_parent
clutter_actor_get_parent
clutter_actor_raise
clutter_actor_lower
clutter_actor_raise_top
clutter_actor_lower_bottom
<SUBSECTION Standard>
CLUTTER_ELEMENT
CLUTTER_IS_ELEMENT
CLUTTER_TYPE_ELEMENT
CLUTTER_ACTOR
CLUTTER_IS_ACTOR
CLUTTER_TYPE_ACTOR
clutter_geometry_get_type
CLUTTER_ELEMENT_CLASS
CLUTTER_IS_ELEMENT_CLASS
CLUTTER_ELEMENT_GET_CLASS
CLUTTER_ACTOR_CLASS
CLUTTER_IS_ACTOR_CLASS
CLUTTER_ACTOR_GET_CLASS
</SECTION>
<SECTION>
@ -165,7 +165,7 @@ ClutterStage
clutter_stage_get_xwindow
clutter_stage_set_color
clutter_stage_get_color
clutter_stage_get_element_at_pos
clutter_stage_get_actor_at_pos
<SUBSECTION Standard>
CLUTTER_STAGE
CLUTTER_IS_STAGE
@ -1676,10 +1676,10 @@ clutter_marshal_VOID__INT_INT
<FILE>clutter-enum-types</FILE>
CLUTTER_TYPE_EVENT_TYPE
clutter_event_type_get_type
CLUTTER_TYPE_ELEMENT_TRANSFORM
clutter_element_transform_get_type
CLUTTER_TYPE_ELEMENT_FLAGS
clutter_element_flags_get_type
CLUTTER_TYPE_ACTOR_TRANSFORM
clutter_actor_transform_get_type
CLUTTER_TYPE_ACTOR_FLAGS
clutter_actor_flags_get_type
CLUTTER_TYPE_VIDEO_TEXTURE_ERROR
clutter_video_texture_error_get_type
CLUTTER_TYPE_VIDEO_TEXTURE_ASPECT_RATIO

View File

@ -1,6 +1,6 @@
#include <clutter/clutter.h>
clutter_element_get_type
clutter_actor_get_type
clutter_group_get_type
clutter_stage_get_type
clutter_rectangle_get_type

View File

@ -1,3 +1,513 @@
<!-- ##### SECTION ./tmpl/clutter-element.sgml:Long_Description ##### -->
<para>
</para>
<!-- ##### SECTION ./tmpl/clutter-element.sgml:See_Also ##### -->
<para>
</para>
<!-- ##### SECTION ./tmpl/clutter-element.sgml:Short_Description ##### -->
<!-- ##### SECTION ./tmpl/clutter-element.sgml:Stability_Level ##### -->
<!-- ##### SECTION ./tmpl/clutter-element.sgml:Title ##### -->
ClutterElement
<!-- ##### MACRO CLUTTER_ELEMENT_IS_MAPPED ##### -->
<para>
</para>
@e:
<!-- ##### MACRO CLUTTER_ELEMENT_IS_REALIZED ##### -->
<para>
</para>
@e:
<!-- ##### MACRO CLUTTER_ELEMENT_IS_VISIBLE ##### -->
<para>
</para>
@e:
<!-- ##### MACRO CLUTTER_ELEMENT_SET_FLAGS ##### -->
<para>
</para>
@e:
@f:
<!-- ##### MACRO CLUTTER_ELEMENT_UNSET_FLAGS ##### -->
<para>
</para>
@e:
@f:
<!-- ##### MACRO CLUTTER_TYPE_ELEMENT_BOX ##### -->
<para>
</para>
<!-- ##### MACRO CLUTTER_TYPE_ELEMENT_FLAGS ##### -->
<para>
</para>
<!-- ##### MACRO CLUTTER_TYPE_ELEMENT_TRANSFORM ##### -->
<para>
</para>
<!-- ##### MACRO CLUTTER_TYPE_VIDEO_TEXTURE_ASPECT_RATIO ##### -->
<para>
</para>
<!-- ##### MACRO CLUTTER_TYPE_VIDEO_TEXTURE_ERROR ##### -->
<para>
</para>
<!-- ##### MACRO CLUTTER_TYPE_VIDEO_TEXTURE_METADATA_TYPE ##### -->
<para>
</para>
<!-- ##### MACRO CLUTTER_VIDEO_TEXTURE_ERROR ##### -->
<para>
</para>
<!-- ##### STRUCT ClutterElement ##### -->
<para>
</para>
@parent:
@flags:
<!-- ##### STRUCT ClutterElementBox ##### -->
<para>
</para>
@x1:
@y1:
@x2:
@y2:
<!-- ##### ENUM ClutterElementFlags ##### -->
<para>
</para>
@CLUTTER_ELEMENT_MAPPED:
@CLUTTER_ELEMENT_REALIZED:
<!-- ##### STRUCT ClutterElementPrivate ##### -->
<para>
</para>
<!-- ##### ENUM ClutterElementTransform ##### -->
<para>
</para>
@CLUTTER_ELEMENT_MIRROR_X:
@CLUTTER_ELEMENT_MIRROR_Y:
<!-- ##### ENUM ClutterVideoTextureAspectRatio ##### -->
<para>
</para>
@CLUTTER_VIDEO_TEXTURE_AUTO:
@CLUTTER_VIDEO_TEXTURE_SQUARE:
@CLUTTER_VIDEO_TEXTURE_FOURBYTHREE:
@CLUTTER_VIDEO_TEXTURE_ANAMORPHIC:
@CLUTTER_VIDEO_TEXTURE_DVB:
<!-- ##### ENUM ClutterVideoTextureError ##### -->
<para>
</para>
@CLUTTER_VIDEO_TEXTURE_ERROR_AUDIO_PLUGIN:
@CLUTTER_VIDEO_TEXTURE_ERROR_NO_PLUGIN_FOR_FILE:
@CLUTTER_VIDEO_TEXTURE_ERROR_VIDEO_PLUGIN:
@CLUTTER_VIDEO_TEXTURE_ERROR_AUDIO_BUSY:
@CLUTTER_VIDEO_TEXTURE_ERROR_BROKEN_FILE:
@CLUTTER_VIDEO_TEXTURE_ERROR_FILE_GENERIC:
@CLUTTER_VIDEO_TEXTURE_ERROR_FILE_PERMISSION:
@CLUTTER_VIDEO_TEXTURE_ERROR_FILE_ENCRYPTED:
@CLUTTER_VIDEO_TEXTURE_ERROR_FILE_NOT_FOUND:
@CLUTTER_VIDEO_TEXTURE_ERROR_DVD_ENCRYPTED:
@CLUTTER_VIDEO_TEXTURE_ERROR_INVALID_DEVICE:
@CLUTTER_VIDEO_TEXTURE_ERROR_UNKNOWN_HOST:
@CLUTTER_VIDEO_TEXTURE_ERROR_NETWORK_UNREACHABLE:
@CLUTTER_VIDEO_TEXTURE_ERROR_CONNECTION_REFUSED:
@CLUTTER_VIDEO_TEXTURE_ERROR_UNVALID_LOCATION:
@CLUTTER_VIDEO_TEXTURE_ERROR_GENERIC:
@CLUTTER_VIDEO_TEXTURE_ERROR_CODEC_NOT_HANDLED:
@CLUTTER_VIDEO_TEXTURE_ERROR_AUDIO_ONLY:
@CLUTTER_VIDEO_TEXTURE_ERROR_CANNOT_CAPTURE:
@CLUTTER_VIDEO_TEXTURE_ERROR_READ_ERROR:
@CLUTTER_VIDEO_TEXTURE_ERROR_PLUGIN_LOAD:
@CLUTTER_VIDEO_TEXTURE_ERROR_STILL_IMAGE:
@CLUTTER_VIDEO_TEXTURE_ERROR_EMPTY_FILE:
<!-- ##### ENUM ClutterVideoTextureMetadataType ##### -->
<para>
</para>
@CLUTTER_INFO_TITLE:
@CLUTTER_INFO_ARTIST:
@CLUTTER_INFO_YEAR:
@CLUTTER_INFO_ALBUM:
@CLUTTER_INFO_DURATION:
@CLUTTER_INFO_TRACK_NUMBER:
@CLUTTER_INFO_HAS_VIDEO:
@CLUTTER_INFO_DIMENSION_X:
@CLUTTER_INFO_DIMENSION_Y:
@CLUTTER_INFO_VIDEO_BITRATE:
@CLUTTER_INFO_VIDEO_CODEC:
@CLUTTER_INFO_FPS:
@CLUTTER_INFO_HAS_AUDIO:
@CLUTTER_INFO_AUDIO_BITRATE:
@CLUTTER_INFO_AUDIO_CODEC:
<!-- ##### FUNCTION clutter_element_allocate_coords ##### -->
<para>
</para>
@self:
@box:
<!-- ##### FUNCTION clutter_element_box_get_type ##### -->
<para>
</para>
@Returns:
<!-- ##### FUNCTION clutter_element_flags_get_type ##### -->
<para>
</para>
@Returns:
<!-- ##### FUNCTION clutter_element_get_abs_position ##### -->
<para>
</para>
@self:
@x:
@y:
<!-- ##### FUNCTION clutter_element_get_coords ##### -->
<para>
</para>
@self:
@x1:
@y1:
@x2:
@y2:
<!-- ##### FUNCTION clutter_element_get_geometry ##### -->
<para>
</para>
@self:
@geom:
<!-- ##### FUNCTION clutter_element_get_height ##### -->
<para>
</para>
@self:
@Returns:
<!-- ##### FUNCTION clutter_element_get_id ##### -->
<para>
</para>
@self:
@Returns:
<!-- ##### FUNCTION clutter_element_get_name ##### -->
<para>
</para>
@self:
@Returns:
<!-- ##### FUNCTION clutter_element_get_opacity ##### -->
<para>
</para>
@self:
@Returns:
<!-- ##### FUNCTION clutter_element_get_parent ##### -->
<para>
</para>
@self:
@Returns:
<!-- ##### FUNCTION clutter_element_get_type ##### -->
<para>
</para>
@Returns:
<!-- ##### FUNCTION clutter_element_get_width ##### -->
<para>
</para>
@self:
@Returns:
<!-- ##### FUNCTION clutter_element_get_x ##### -->
<para>
</para>
@self:
@Returns:
<!-- ##### FUNCTION clutter_element_get_y ##### -->
<para>
</para>
@self:
@Returns:
<!-- ##### FUNCTION clutter_element_hide ##### -->
<para>
</para>
@self:
<!-- ##### FUNCTION clutter_element_lower ##### -->
<para>
</para>
@self:
@above:
<!-- ##### FUNCTION clutter_element_lower_bottom ##### -->
<para>
</para>
@self:
<!-- ##### FUNCTION clutter_element_paint ##### -->
<para>
</para>
@self:
<!-- ##### FUNCTION clutter_element_queue_redraw ##### -->
<para>
</para>
@self:
<!-- ##### FUNCTION clutter_element_raise ##### -->
<para>
</para>
@self:
@below:
<!-- ##### FUNCTION clutter_element_raise_top ##### -->
<para>
</para>
@self:
<!-- ##### FUNCTION clutter_element_realize ##### -->
<para>
</para>
@self:
<!-- ##### FUNCTION clutter_element_remove_clip ##### -->
<para>
</para>
@self:
<!-- ##### FUNCTION clutter_element_request_coords ##### -->
<para>
</para>
@self:
@box:
<!-- ##### FUNCTION clutter_element_rotate_x ##### -->
<para>
</para>
@self:
@angle:
@y:
@z:
<!-- ##### FUNCTION clutter_element_rotate_y ##### -->
<para>
</para>
@self:
@angle:
@x:
@z:
<!-- ##### FUNCTION clutter_element_rotate_z ##### -->
<para>
</para>
@self:
@angle:
@x:
@y:
<!-- ##### FUNCTION clutter_element_set_clip ##### -->
<para>
</para>
@self:
@xoff:
@yoff:
@width:
@height:
<!-- ##### FUNCTION clutter_element_set_geometry ##### -->
<para>
</para>
@self:
@geom:
<!-- ##### FUNCTION clutter_element_set_name ##### -->
<para>
</para>
@self:
@id:
<!-- ##### FUNCTION clutter_element_set_opacity ##### -->
<para>
</para>
@self:
@opacity:
<!-- ##### FUNCTION clutter_element_set_parent ##### -->
<para>
</para>
@self:
@parent:
<!-- ##### FUNCTION clutter_element_set_position ##### -->
<para>
</para>
@self:
@x:
@y:
<!-- ##### FUNCTION clutter_element_set_size ##### -->
<para>
</para>
@self:
@width:
@height:
<!-- ##### FUNCTION clutter_element_show ##### -->
<para>
</para>
@self:
<!-- ##### FUNCTION clutter_element_transform_get_type ##### -->
<para>
</para>
@Returns:
<!-- ##### FUNCTION clutter_element_unrealize ##### -->
<para>
</para>
@self:
<!-- ##### FUNCTION clutter_gl_context ##### -->
<para>
@ -12,3 +522,192 @@
@Returns:
<!-- ##### FUNCTION clutter_stage_get_element_at_pos ##### -->
<para>
</para>
@stage:
@x:
@y:
@Returns:
<!-- ##### FUNCTION clutter_video_texture_aspect_ratio_get_type ##### -->
<para>
</para>
@Returns:
<!-- ##### FUNCTION clutter_video_texture_can_direct_seek ##### -->
<para>
</para>
@video_texture:
@Returns:
<!-- ##### FUNCTION clutter_video_texture_can_set_volume ##### -->
<para>
</para>
@video_texture:
@Returns:
<!-- ##### FUNCTION clutter_video_texture_error_get_type ##### -->
<para>
</para>
@Returns:
<!-- ##### FUNCTION clutter_video_texture_error_quark ##### -->
<para>
</para>
@Returns:
<!-- ##### FUNCTION clutter_video_texture_get_aspect_ratio ##### -->
<para>
</para>
@video_texture:
@Returns:
<!-- ##### FUNCTION clutter_video_texture_get_current_time ##### -->
<para>
</para>
@video_texture:
@Returns:
<!-- ##### FUNCTION clutter_video_texture_get_metadata ##### -->
<para>
</para>
@video_texture:
@type:
@value:
<!-- ##### FUNCTION clutter_video_texture_get_position ##### -->
<para>
</para>
@video_texture:
@Returns:
<!-- ##### FUNCTION clutter_video_texture_get_stream_length ##### -->
<para>
</para>
@video_texture:
@Returns:
<!-- ##### FUNCTION clutter_video_texture_get_volume ##### -->
<para>
</para>
@video_texture:
@Returns:
<!-- ##### FUNCTION clutter_video_texture_is_playing ##### -->
<para>
</para>
@video_texture:
@Returns:
<!-- ##### FUNCTION clutter_video_texture_is_seekable ##### -->
<para>
</para>
@video_texture:
@Returns:
<!-- ##### FUNCTION clutter_video_texture_metadata_type_get_type ##### -->
<para>
</para>
@Returns:
<!-- ##### FUNCTION clutter_video_texture_open ##### -->
<para>
</para>
@video_texture:
@mrl:
@subtitle_uri:
@error:
@Returns:
<!-- ##### FUNCTION clutter_video_texture_pause ##### -->
<para>
</para>
@video_texture:
<!-- ##### FUNCTION clutter_video_texture_play ##### -->
<para>
</para>
@video_texture:
@error:
@Returns:
<!-- ##### FUNCTION clutter_video_texture_seek ##### -->
<para>
</para>
@video_texture:
@position:
@error:
@Returns:
<!-- ##### FUNCTION clutter_video_texture_seek_time ##### -->
<para>
</para>
@video_texture:
@time:
@gerror:
@Returns:
<!-- ##### FUNCTION clutter_video_texture_set_aspect_ratio ##### -->
<para>
</para>
@video_texture:
@ratio:
<!-- ##### FUNCTION clutter_video_texture_set_volume ##### -->
<para>
</para>
@video_texture:
@volume:
<!-- ##### FUNCTION clutter_video_texture_stop ##### -->
<para>
</para>
@video_texture:

View File

@ -32,14 +32,14 @@ clutter-enum-types
@Returns:
<!-- ##### MACRO CLUTTER_TYPE_ELEMENT_TRANSFORM ##### -->
<!-- ##### MACRO CLUTTER_TYPE_ACTOR_TRANSFORM ##### -->
<para>
</para>
<!-- ##### FUNCTION clutter_element_transform_get_type ##### -->
<!-- ##### FUNCTION clutter_actor_transform_get_type ##### -->
<para>
</para>
@ -47,59 +47,14 @@ clutter-enum-types
@Returns:
<!-- ##### MACRO CLUTTER_TYPE_ELEMENT_FLAGS ##### -->
<!-- ##### MACRO CLUTTER_TYPE_ACTOR_FLAGS ##### -->
<para>
</para>
<!-- ##### FUNCTION clutter_element_flags_get_type ##### -->
<para>
</para>
@Returns:
<!-- ##### MACRO CLUTTER_TYPE_VIDEO_TEXTURE_ERROR ##### -->
<para>
</para>
<!-- ##### FUNCTION clutter_video_texture_error_get_type ##### -->
<para>
</para>
@Returns:
<!-- ##### MACRO CLUTTER_TYPE_VIDEO_TEXTURE_ASPECT_RATIO ##### -->
<para>
</para>
<!-- ##### FUNCTION clutter_video_texture_aspect_ratio_get_type ##### -->
<para>
</para>
@Returns:
<!-- ##### MACRO CLUTTER_TYPE_VIDEO_TEXTURE_METADATA_TYPE ##### -->
<para>
</para>
<!-- ##### FUNCTION clutter_video_texture_metadata_type_get_type ##### -->
<!-- ##### FUNCTION clutter_actor_flags_get_type ##### -->
<para>
</para>

View File

@ -63,7 +63,7 @@ ClutterGroup
</para>
@group:
@element:
@actor:
<!-- ##### FUNCTION clutter_group_add_many_valist ##### -->
@ -72,7 +72,7 @@ ClutterGroup
</para>
@group:
@first_element:
@first_actor:
@args:
@ -82,7 +82,7 @@ ClutterGroup
</para>
@group:
@first_element:
@first_actor:
@Varargs:
@ -92,7 +92,7 @@ ClutterGroup
</para>
@group:
@element:
@actor:
<!-- ##### FUNCTION clutter_group_show_all ##### -->
@ -127,7 +127,7 @@ ClutterGroup
</para>
@self:
@element:
@actor:
@sibling:
@ -137,7 +137,7 @@ ClutterGroup
</para>
@self:
@element:
@actor:
@sibling:

View File

@ -43,6 +43,8 @@ clutter-main
@a...:
@a...:
@a...:
@a...:
@a...:
<!-- ##### MACRO CLUTTER_GLERR ##### -->

View File

@ -71,7 +71,7 @@ ClutterStage
@color:
<!-- ##### FUNCTION clutter_stage_get_element_at_pos ##### -->
<!-- ##### FUNCTION clutter_stage_get_actor_at_pos ##### -->
<para>
</para>

View File

@ -23,61 +23,6 @@ ClutterVideoTexture
</para>
<!-- ##### MACRO CLUTTER_VIDEO_TEXTURE_ERROR ##### -->
<para>
</para>
<!-- ##### ENUM ClutterVideoTextureError ##### -->
<para>
</para>
@CLUTTER_VIDEO_TEXTURE_ERROR_AUDIO_PLUGIN:
@CLUTTER_VIDEO_TEXTURE_ERROR_NO_PLUGIN_FOR_FILE:
@CLUTTER_VIDEO_TEXTURE_ERROR_VIDEO_PLUGIN:
@CLUTTER_VIDEO_TEXTURE_ERROR_AUDIO_BUSY:
@CLUTTER_VIDEO_TEXTURE_ERROR_BROKEN_FILE:
@CLUTTER_VIDEO_TEXTURE_ERROR_FILE_GENERIC:
@CLUTTER_VIDEO_TEXTURE_ERROR_FILE_PERMISSION:
@CLUTTER_VIDEO_TEXTURE_ERROR_FILE_ENCRYPTED:
@CLUTTER_VIDEO_TEXTURE_ERROR_FILE_NOT_FOUND:
@CLUTTER_VIDEO_TEXTURE_ERROR_DVD_ENCRYPTED:
@CLUTTER_VIDEO_TEXTURE_ERROR_INVALID_DEVICE:
@CLUTTER_VIDEO_TEXTURE_ERROR_UNKNOWN_HOST:
@CLUTTER_VIDEO_TEXTURE_ERROR_NETWORK_UNREACHABLE:
@CLUTTER_VIDEO_TEXTURE_ERROR_CONNECTION_REFUSED:
@CLUTTER_VIDEO_TEXTURE_ERROR_UNVALID_LOCATION:
@CLUTTER_VIDEO_TEXTURE_ERROR_GENERIC:
@CLUTTER_VIDEO_TEXTURE_ERROR_CODEC_NOT_HANDLED:
@CLUTTER_VIDEO_TEXTURE_ERROR_AUDIO_ONLY:
@CLUTTER_VIDEO_TEXTURE_ERROR_CANNOT_CAPTURE:
@CLUTTER_VIDEO_TEXTURE_ERROR_READ_ERROR:
@CLUTTER_VIDEO_TEXTURE_ERROR_PLUGIN_LOAD:
@CLUTTER_VIDEO_TEXTURE_ERROR_STILL_IMAGE:
@CLUTTER_VIDEO_TEXTURE_ERROR_EMPTY_FILE:
<!-- ##### FUNCTION clutter_video_texture_error_quark ##### -->
<para>
</para>
@Returns:
<!-- ##### ENUM ClutterVideoTextureAspectRatio ##### -->
<para>
</para>
@CLUTTER_VIDEO_TEXTURE_AUTO:
@CLUTTER_VIDEO_TEXTURE_SQUARE:
@CLUTTER_VIDEO_TEXTURE_FOURBYTHREE:
@CLUTTER_VIDEO_TEXTURE_ANAMORPHIC:
@CLUTTER_VIDEO_TEXTURE_DVB:
<!-- ##### STRUCT ClutterVideoTexture ##### -->
<para>
@ -94,193 +39,3 @@ ClutterVideoTexture
@Returns:
<!-- ##### FUNCTION clutter_video_texture_open ##### -->
<para>
</para>
@video_texture:
@mrl:
@subtitle_uri:
@error:
@Returns:
<!-- ##### FUNCTION clutter_video_texture_play ##### -->
<para>
</para>
@video_texture:
@error:
@Returns:
<!-- ##### FUNCTION clutter_video_texture_pause ##### -->
<para>
</para>
@video_texture:
<!-- ##### FUNCTION clutter_video_texture_can_direct_seek ##### -->
<para>
</para>
@video_texture:
@Returns:
<!-- ##### FUNCTION clutter_video_texture_seek_time ##### -->
<para>
</para>
@video_texture:
@time:
@gerror:
@Returns:
<!-- ##### FUNCTION clutter_video_texture_seek ##### -->
<para>
</para>
@video_texture:
@position:
@error:
@Returns:
<!-- ##### FUNCTION clutter_video_texture_stop ##### -->
<para>
</para>
@video_texture:
<!-- ##### FUNCTION clutter_video_texture_can_set_volume ##### -->
<para>
</para>
@video_texture:
@Returns:
<!-- ##### FUNCTION clutter_video_texture_set_volume ##### -->
<para>
</para>
@video_texture:
@volume:
<!-- ##### FUNCTION clutter_video_texture_get_volume ##### -->
<para>
</para>
@video_texture:
@Returns:
<!-- ##### FUNCTION clutter_video_texture_get_current_time ##### -->
<para>
</para>
@video_texture:
@Returns:
<!-- ##### FUNCTION clutter_video_texture_get_stream_length ##### -->
<para>
</para>
@video_texture:
@Returns:
<!-- ##### FUNCTION clutter_video_texture_is_playing ##### -->
<para>
</para>
@video_texture:
@Returns:
<!-- ##### FUNCTION clutter_video_texture_is_seekable ##### -->
<para>
</para>
@video_texture:
@Returns:
<!-- ##### FUNCTION clutter_video_texture_get_position ##### -->
<para>
</para>
@video_texture:
@Returns:
<!-- ##### FUNCTION clutter_video_texture_set_aspect_ratio ##### -->
<para>
</para>
@video_texture:
@ratio:
<!-- ##### FUNCTION clutter_video_texture_get_aspect_ratio ##### -->
<para>
</para>
@video_texture:
@Returns:
<!-- ##### ENUM ClutterVideoTextureMetadataType ##### -->
<para>
</para>
@CLUTTER_INFO_TITLE:
@CLUTTER_INFO_ARTIST:
@CLUTTER_INFO_YEAR:
@CLUTTER_INFO_ALBUM:
@CLUTTER_INFO_DURATION:
@CLUTTER_INFO_TRACK_NUMBER:
@CLUTTER_INFO_HAS_VIDEO:
@CLUTTER_INFO_DIMENSION_X:
@CLUTTER_INFO_DIMENSION_Y:
@CLUTTER_INFO_VIDEO_BITRATE:
@CLUTTER_INFO_VIDEO_CODEC:
@CLUTTER_INFO_FPS:
@CLUTTER_INFO_HAS_AUDIO:
@CLUTTER_INFO_AUDIO_BITRATE:
@CLUTTER_INFO_AUDIO_CODEC:
<!-- ##### FUNCTION clutter_video_texture_get_metadata ##### -->
<para>
</para>
@video_texture:
@type:
@value:

View File

@ -9,7 +9,7 @@
typedef struct SuperOH
{
ClutterElement *hand[NHANDS], *bgtex;
ClutterActor *hand[NHANDS], *bgtex;
ClutterGroup *group;
GdkPixbuf *bgpixb;
@ -26,17 +26,17 @@ input_cb (ClutterStage *stage,
if (event->type == CLUTTER_BUTTON_PRESS)
{
ClutterButtonEvent *bev = (ClutterButtonEvent *) event;
ClutterElement *e;
ClutterActor *e;
g_print ("*** button press event (button:%d) ***\n",
bev->button);
e = clutter_stage_get_element_at_pos (stage,
e = clutter_stage_get_actor_at_pos (stage,
clutter_button_event_x (event),
clutter_button_event_y (event));
if (e)
clutter_element_hide(e);
clutter_actor_hide(e);
}
else if (event->type == CLUTTER_KEY_PRESS)
{
@ -58,7 +58,7 @@ frame_cb (ClutterTimeline *timeline,
gpointer data)
{
SuperOH *oh = (SuperOH *)data;
ClutterElement *stage = clutter_stage_get_default ();
ClutterActor *stage = clutter_stage_get_default ();
gint i;
#if TRAILS
@ -72,21 +72,21 @@ frame_cb (ClutterTimeline *timeline,
#endif
/* Rotate everything clockwise about stage center*/
clutter_element_rotate_z (CLUTTER_ELEMENT(oh->group),
clutter_actor_rotate_z (CLUTTER_ACTOR(oh->group),
frame_num,
WINWIDTH/2,
WINHEIGHT/2);
for (i = 0; i < NHANDS; i++)
{
/* rotate each hand around there centers */
clutter_element_rotate_z (oh->hand[i],
clutter_actor_rotate_z (oh->hand[i],
- 6.0 * frame_num,
clutter_element_get_width (oh->hand[i])/2,
clutter_element_get_height (oh->hand[i])/2);
clutter_actor_get_width (oh->hand[i])/2,
clutter_actor_get_height (oh->hand[i])/2);
}
/*
clutter_element_rotate_x (CLUTTER_ELEMENT(oh->group),
clutter_actor_rotate_x (CLUTTER_ACTOR(oh->group),
75.0,
WINHEIGHT/2, 0);
*/
@ -96,7 +96,7 @@ int
main (int argc, char *argv[])
{
ClutterTimeline *timeline;
ClutterElement *stage;
ClutterActor *stage;
ClutterColor stage_color = { 0x61, 0x64, 0x8c, 0xff };
GdkPixbuf *pixbuf;
SuperOH *oh;
@ -112,7 +112,7 @@ main (int argc, char *argv[])
g_error("pixbuf load failed");
/* Set our stage (window) size */
clutter_element_set_size (stage, WINWIDTH, WINHEIGHT);
clutter_actor_set_size (stage, WINWIDTH, WINHEIGHT);
/* and its background color */
@ -123,12 +123,12 @@ main (int argc, char *argv[])
#if TRAILS
oh->bgtex = clutter_texture_new();
clutter_element_set_size (oh->bgtex, WINWIDTH, WINHEIGHT);
clutter_element_set_opacity (oh->bgtex, 0x99);
clutter_actor_set_size (oh->bgtex, WINWIDTH, WINHEIGHT);
clutter_actor_set_opacity (oh->bgtex, 0x99);
clutter_group_add (CLUTTER_GROUP (stage), oh->bgtex);
#endif
/* create a new group to hold multiple elements in a group */
/* create a new group to hold multiple actors in a group */
oh->group = clutter_group_new();
for (i = 0; i < NHANDS; i++)
@ -142,20 +142,20 @@ main (int argc, char *argv[])
oh->hand[i] = clutter_clone_texture_new (CLUTTER_TEXTURE(oh->hand[0]));
/* Place around a circle */
w = clutter_element_get_width (oh->hand[0]);
h = clutter_element_get_height (oh->hand[0]);
w = clutter_actor_get_width (oh->hand[0]);
h = clutter_actor_get_height (oh->hand[0]);
x = WINWIDTH/2 + RADIUS * cos (i * M_PI / (NHANDS/2)) - w/2;
y = WINHEIGHT/2 + RADIUS * sin (i * M_PI / (NHANDS/2)) - h/2;
clutter_element_set_position (oh->hand[i], x, y);
clutter_actor_set_position (oh->hand[i], x, y);
/* Add to our group group */
clutter_group_add (oh->group, oh->hand[i]);
}
/* Add the group to the stage */
clutter_group_add (CLUTTER_GROUP (stage), CLUTTER_ELEMENT(oh->group));
clutter_group_add (CLUTTER_GROUP (stage), CLUTTER_ACTOR(oh->group));
/* Show everying ( and map window ) */
clutter_group_show_all (oh->group);

View File

@ -5,10 +5,10 @@ frame_cb (ClutterTimeline *timeline,
gint frame_num,
gpointer data)
{
ClutterElement *label = (ClutterElement*)data;
ClutterActor *label = (ClutterActor*)data;
clutter_element_set_depth(label, -400 + (frame_num * 40));
clutter_element_set_opacity (label, 255 - frame_num );
clutter_actor_set_depth(label, -400 + (frame_num * 40));
clutter_actor_set_opacity (label, 255 - frame_num );
}
@ -16,8 +16,8 @@ int
main (int argc, char *argv[])
{
ClutterTimeline *timeline;
ClutterElement *label;
ClutterElement *stage;
ClutterActor *label;
ClutterActor *stage;
gchar *text;
gsize size;
ClutterColor stage_color = { 0x00, 0x00, 0x00, 0xff };
@ -30,7 +30,7 @@ main (int argc, char *argv[])
if (!g_file_get_contents ("test-text.c", &text, &size, NULL))
g_error("g_file_get_contents() of test-text.c failed");
clutter_element_set_size (stage, 800, 600);
clutter_actor_set_size (stage, 800, 600);
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
label = clutter_label_new_with_text ("Mono 8", text);

View File

@ -1,6 +1,6 @@
#include <clutter/clutter.h>
ClutterElement *rect; /* um... */
ClutterActor *rect; /* um... */
void input_cb (ClutterStage *stage,
@ -31,13 +31,13 @@ size_change (ClutterTexture *texture,
gint height,
gpointer user_data)
{
ClutterElement *stage;
ClutterActor *stage;
ClutterGeometry stage_geom;
gint vid_width, vid_height, new_y, new_height;
stage = clutter_stage_get_default ();
clutter_element_get_geometry (stage, &stage_geom);
clutter_actor_get_geometry (stage, &stage_geom);
clutter_texture_get_base_size (texture, &vid_width, &vid_height);
@ -48,13 +48,13 @@ size_change (ClutterTexture *texture,
new_height = ( vid_height * stage_geom.width ) / vid_width;
new_y = (stage_geom.height - new_height) / 2;
clutter_element_set_position (CLUTTER_ELEMENT (texture), 0, new_y);
clutter_actor_set_position (CLUTTER_ACTOR (texture), 0, new_y);
clutter_element_set_size (CLUTTER_ELEMENT (texture),
clutter_actor_set_size (CLUTTER_ACTOR (texture),
stage_geom.width,
new_height);
// clutter_element_set_opacity (CLUTTER_ELEMENT (texture), 50);
// clutter_actor_set_opacity (CLUTTER_ACTOR (texture), 50);
printf("*** Pos set to +%i+%i , %ix%i ***\n",
0, new_y, stage_geom.width, new_height);
@ -79,14 +79,14 @@ tick (GObject *object,
clutter_label_set_text (label, buf);
clutter_texture_get_base_size (CLUTTER_TEXTURE(label), &w, &h);
clutter_element_set_size(rect, w+10, h+10);
clutter_actor_set_size(rect, w+10, h+10);
}
int
main (int argc, char *argv[])
{
ClutterElement *label, *vtexture, *ctexture;
ClutterElement *stage;
ClutterActor *label, *vtexture, *ctexture;
ClutterActor *stage;
ClutterColor rect_color = { 0xde, 0xde, 0xdf, 0xaa };
ClutterColor stage_color = { 0x00, 0x00, 0x00, 0x00 };
GError *err = NULL;
@ -114,17 +114,17 @@ main (int argc, char *argv[])
label = clutter_label_new_with_text ("Sans Bold 24", "Loading...");
clutter_element_set_position(label, 10, 10);
clutter_actor_set_position(label, 10, 10);
rect = clutter_rectangle_new_with_color (&rect_color);
clutter_element_set_size(rect, 0, 0);
clutter_element_set_position(rect, 5, 5);
clutter_actor_set_size(rect, 0, 0);
clutter_actor_set_position(rect, 5, 5);
ctexture = clutter_clone_texture_new (CLUTTER_TEXTURE(vtexture));
clutter_element_set_opacity (CLUTTER_ELEMENT (ctexture), 100);
clutter_actor_set_opacity (CLUTTER_ACTOR (ctexture), 100);
clutter_element_set_size (ctexture, 640, 50);
clutter_element_set_position (ctexture, 0, 430);
clutter_actor_set_size (ctexture, 640, 50);
clutter_actor_set_position (ctexture, 0, 430);
clutter_group_add_many (CLUTTER_GROUP (stage),
vtexture, rect, label, ctexture, NULL);

View File

@ -5,13 +5,13 @@ guint8 opacity = 255;
gboolean
timeout_cb (gpointer data)
{
ClutterElement *element;
ClutterActor *actor;
element = CLUTTER_ELEMENT(data);
actor = CLUTTER_ACTOR(data);
if (opacity > 0)
{
clutter_element_set_opacity (element, opacity);
clutter_actor_set_opacity (actor, opacity);
opacity -= 2;
}
else opacity = 0xff;
@ -32,7 +32,7 @@ timeout_text_cb (gpointer data)
if (opacity > 0)
{
clutter_label_set_text(label, buf);
clutter_element_set_opacity (CLUTTER_ELEMENT(label), opacity);
clutter_actor_set_opacity (CLUTTER_ACTOR(label), opacity);
opacity -= 2;
}
else opacity = 0xff;
@ -57,19 +57,19 @@ frame_cb (ClutterTimeline *timeline,
g_snprintf(buf, 32, "--> %i <--", frame_num);
clutter_label_set_text (label, buf);
clutter_element_set_opacity (CLUTTER_ELEMENT(label), opacity);
clutter_actor_set_opacity (CLUTTER_ACTOR(label), opacity);
clutter_element_rotate_z (CLUTTER_ELEMENT(label),
clutter_actor_rotate_z (CLUTTER_ACTOR(label),
frame_num,
clutter_element_get_width (CLUTTER_ELEMENT(label))/2,
clutter_element_get_height (CLUTTER_ELEMENT(label))/2);
clutter_actor_get_width (CLUTTER_ACTOR(label))/2,
clutter_actor_get_height (CLUTTER_ACTOR(label))/2);
}
int
main (int argc, char *argv[])
{
ClutterElement *texture, *label;
ClutterElement *stage;
ClutterActor *texture, *label;
ClutterActor *stage;
ClutterTimeline *timeline;
GdkPixbuf *pixbuf;
@ -90,13 +90,13 @@ main (int argc, char *argv[])
printf("***********foo***********\n");
clutter_element_set_opacity (CLUTTER_ELEMENT(label), 0x99);
clutter_element_set_position (CLUTTER_ELEMENT(label), 100, 200);
clutter_actor_set_opacity (CLUTTER_ACTOR(label), 0x99);
clutter_actor_set_position (CLUTTER_ACTOR(label), 100, 200);
clutter_group_add (CLUTTER_GROUP (stage), texture);
clutter_group_add (CLUTTER_GROUP (stage), label);
clutter_element_set_size (CLUTTER_ELEMENT (stage), 800, 600);
clutter_actor_set_size (CLUTTER_ACTOR (stage), 800, 600);
clutter_group_show_all (CLUTTER_GROUP (stage));

View File

@ -106,13 +106,13 @@ G_DEFINE_TYPE (ClutterVideoTextureCube, clutter_video_texture_cube, CLUTTER_TYPE
static void
clutter_video_texture_cube_paint (ClutterElement *self)
clutter_video_texture_cube_paint (ClutterActor *self)
{
if (clutter_texture_get_pixbuf (CLUTTER_TEXTURE(self)) == NULL)
return;
if (!CLUTTER_ELEMENT_IS_REALIZED (CLUTTER_ELEMENT(self)))
clutter_element_realize (CLUTTER_ELEMENT(self));
if (!CLUTTER_ACTOR_IS_REALIZED (CLUTTER_ACTOR(self)))
clutter_actor_realize (CLUTTER_ACTOR(self));
if (!clutter_texture_has_generated_tiles (CLUTTER_TEXTURE(self)))
return;
@ -201,12 +201,12 @@ static void
clutter_video_texture_cube_class_init (ClutterVideoTextureCubeClass *klass)
{
GObjectClass *gobject_class;
ClutterElementClass *element_class;
ClutterActorClass *actor_class;
gobject_class = (GObjectClass*)klass;
element_class = (ClutterElementClass*)klass;
actor_class = (ClutterActorClass*)klass;
element_class->paint = clutter_video_texture_cube_paint;
actor_class->paint = clutter_video_texture_cube_paint;
}
static void
@ -215,10 +215,10 @@ clutter_video_texture_cube_init (ClutterVideoTextureCube *self)
}
ClutterElement*
ClutterActor*
clutter_video_texture_cube_new (GError **err)
{
return CLUTTER_ELEMENT(g_object_new (CLUTTER_TYPE_VIDEO_TEXTURE_CUBE,
return CLUTTER_ACTOR(g_object_new (CLUTTER_TYPE_VIDEO_TEXTURE_CUBE,
/* "tiled", FALSE, */
NULL));
}
@ -227,8 +227,8 @@ clutter_video_texture_cube_new (GError **err)
int
main (int argc, char *argv[])
{
ClutterElement *label, *texture, *vtexture;
ClutterElement *stage = clutter_stage_get_default ();
ClutterActor *label, *texture, *vtexture;
ClutterActor *stage = clutter_stage_get_default ();
GdkPixbuf *pixbuf;
GError *err = NULL;
@ -242,7 +242,7 @@ main (int argc, char *argv[])
if (!pixbuf)
g_error("pixbuf load failed");
clutter_element_set_size (stage,
clutter_actor_set_size (stage,
WINWIDTH, WINHEIGHT);
texture = clutter_texture_new_from_pixbuf (pixbuf);

View File

@ -12,7 +12,7 @@
typedef struct SuperOH
{
ClutterElement *hand[NHANDS], *bgtex;
ClutterActor *hand[NHANDS], *bgtex;
ClutterGroup *group;
GdkPixbuf *bgpixb;
@ -29,17 +29,17 @@ input_cb (ClutterStage *stage,
if (event->type == CLUTTER_BUTTON_PRESS)
{
ClutterButtonEvent *bev = (ClutterButtonEvent *) event;
ClutterElement *e;
ClutterActor *e;
g_print ("*** button press event (button:%d) ***\n",
bev->button);
e = clutter_stage_get_element_at_pos (stage,
e = clutter_stage_get_actor_at_pos (stage,
clutter_button_event_x (event),
clutter_button_event_y (event));
if (e)
clutter_element_hide(e);
clutter_actor_hide(e);
}
else if (event->type == CLUTTER_KEY_PRESS)
{
@ -61,7 +61,7 @@ frame_cb (ClutterTimeline *timeline,
gpointer data)
{
SuperOH *oh = (SuperOH *)data;
ClutterElement *stage = clutter_stage_get_default ();
ClutterActor *stage = clutter_stage_get_default ();
gint i;
#if TRAILS
@ -75,21 +75,21 @@ frame_cb (ClutterTimeline *timeline,
#endif
/* Rotate everything clockwise about stage center*/
clutter_element_rotate_z (CLUTTER_ELEMENT(oh->group),
clutter_actor_rotate_z (CLUTTER_ACTOR(oh->group),
frame_num,
WINWIDTH/2,
WINHEIGHT/2);
for (i = 0; i < NHANDS; i++)
{
/* rotate each hand around there centers */
clutter_element_rotate_z (oh->hand[i],
clutter_actor_rotate_z (oh->hand[i],
- 6.0 * frame_num,
clutter_element_get_width (oh->hand[i])/2,
clutter_element_get_height (oh->hand[i])/2);
clutter_actor_get_width (oh->hand[i])/2,
clutter_actor_get_height (oh->hand[i])/2);
}
/*
clutter_element_rotate_x (CLUTTER_ELEMENT(oh->group),
clutter_actor_rotate_x (CLUTTER_ACTOR(oh->group),
75.0,
WINHEIGHT/2, 0);
*/
@ -99,7 +99,7 @@ int
main (int argc, char *argv[])
{
ClutterTimeline *timeline;
ClutterElement *stage;
ClutterActor *stage;
ClutterColor stage_color = { 0x61, 0x64, 0x8c, 0xff };
GtkWidget *window, *plug, *clutter;
GtkWidget *label, *button, *vbox;
@ -120,7 +120,7 @@ main (int argc, char *argv[])
stage = gtk_clutter_get_stage (GTK_CLUTTER (clutter));
/* Set our stage size */
clutter_element_set_size (stage, WINWIDTH, WINHEIGHT);
clutter_actor_set_size (stage, WINWIDTH, WINHEIGHT);
window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
g_signal_connect (window, "destroy",
@ -146,12 +146,12 @@ main (int argc, char *argv[])
#if TRAILS
oh->bgtex = clutter_texture_new();
clutter_element_set_size (oh->bgtex, WINWIDTH, WINHEIGHT);
clutter_element_set_opacity (oh->bgtex, 0x99);
clutter_actor_set_size (oh->bgtex, WINWIDTH, WINHEIGHT);
clutter_actor_set_opacity (oh->bgtex, 0x99);
clutter_group_add (CLUTTER_GROUP (stage), oh->bgtex);
#endif
/* create a new group to hold multiple elements in a group */
/* create a new group to hold multiple actors in a group */
oh->group = clutter_group_new();
for (i = 0; i < NHANDS; i++)
@ -165,20 +165,20 @@ main (int argc, char *argv[])
oh->hand[i] = clutter_clone_texture_new (CLUTTER_TEXTURE(oh->hand[0]));
/* Place around a circle */
w = clutter_element_get_width (oh->hand[0]);
h = clutter_element_get_height (oh->hand[0]);
w = clutter_actor_get_width (oh->hand[0]);
h = clutter_actor_get_height (oh->hand[0]);
x = WINWIDTH/2 + RADIUS * cos (i * M_PI / (NHANDS/2)) - w/2;
y = WINHEIGHT/2 + RADIUS * sin (i * M_PI / (NHANDS/2)) - h/2;
clutter_element_set_position (oh->hand[i], x, y);
clutter_actor_set_position (oh->hand[i], x, y);
/* Add to our group group */
clutter_group_add (oh->group, oh->hand[i]);
}
/* Add the group to the stage */
clutter_group_add (CLUTTER_GROUP (stage), CLUTTER_ELEMENT(oh->group));
clutter_group_add (CLUTTER_GROUP (stage), CLUTTER_ACTOR(oh->group));
/* Show everying ( and map window ) */
clutter_group_show_all (oh->group);

View File

@ -36,7 +36,7 @@
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), GTK_TYPE_CLUTTER, GtkClutterPrivate))
struct _GtkClutterPrivate {
ClutterElement *stage;
ClutterActor *stage;
gboolean anchored;
};
@ -69,8 +69,8 @@ size_request (GtkWidget *widget,
clutter = GTK_CLUTTER (widget);
priv = GTK_CLUTTER_GET_PRIVATE (clutter);
req->width = clutter_element_get_width (priv->stage);
req->height = clutter_element_get_height (priv->stage);
req->width = clutter_actor_get_width (priv->stage);
req->height = clutter_actor_get_height (priv->stage);
}
static void
@ -121,7 +121,7 @@ gtk_clutter_init (GtkClutter *clutter)
G_DEFINE_TYPE (GtkClutter, gtk_clutter, GTK_TYPE_SOCKET);
ClutterElement *
ClutterActor *
gtk_clutter_get_stage (GtkClutter *clutter)
{
g_return_val_if_fail (GTK_IS_CLUTTER (clutter), NULL);

View File

@ -28,7 +28,7 @@
#include <gtk/gtksocket.h>
#include <clutter/clutter-element.h>
#include <clutter/clutter-actor.h>
G_BEGIN_DECLS
@ -73,7 +73,7 @@ struct _GtkClutterClass
GType gtk_clutter_get_type (void);
ClutterElement *gtk_clutter_get_stage (GtkClutter *clutter);
ClutterActor *gtk_clutter_get_stage (GtkClutter *clutter);
G_END_DECLS