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[animation] Do not unref on ::complete by default
Bug 1535 - Complete animation always unrefs ClutterAnimation (even after g_object_ref_sink) Animations created through clutter_animation_new() should not automagically unref themselves by default on ::complete. We only want that behaviour for Animations created by the clutter_actor_animate* family of functions, since those provide the automagic memory management.
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@ -109,6 +109,7 @@ clutter_animation_finalize (GObject *gobject)
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{
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{
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ClutterAnimationPrivate *priv = CLUTTER_ANIMATION (gobject)->priv;
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ClutterAnimationPrivate *priv = CLUTTER_ANIMATION (gobject)->priv;
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CLUTTER_NOTE (ANIMATION, "Destroying properties hash table");
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g_hash_table_destroy (priv->properties);
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g_hash_table_destroy (priv->properties);
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G_OBJECT_CLASS (clutter_animation_parent_class)->finalize (gobject);
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G_OBJECT_CLASS (clutter_animation_parent_class)->finalize (gobject);
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@ -237,19 +238,6 @@ clutter_animation_get_property (GObject *gobject,
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}
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}
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}
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}
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static void
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clutter_animation_real_completed (ClutterAnimation *animation)
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{
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CLUTTER_NOTE (ANIMATION, "Animation [%p] complete: unreffing",
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animation);
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/* the signal emission takes a reference on the animation, which
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* means that even if we unref it here, it'll be valid for the
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* whole duration of the emission chain
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*/
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g_object_unref (animation);
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}
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static void
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static void
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clutter_animation_class_init (ClutterAnimationClass *klass)
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clutter_animation_class_init (ClutterAnimationClass *klass)
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{
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{
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@ -261,8 +249,6 @@ clutter_animation_class_init (ClutterAnimationClass *klass)
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g_type_class_add_private (klass, sizeof (ClutterAnimationPrivate));
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g_type_class_add_private (klass, sizeof (ClutterAnimationPrivate));
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klass->completed = clutter_animation_real_completed;
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gobject_class->set_property = clutter_animation_set_property;
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gobject_class->set_property = clutter_animation_set_property;
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gobject_class->get_property = clutter_animation_get_property;
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gobject_class->get_property = clutter_animation_get_property;
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gobject_class->dispose = clutter_animation_dispose;
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gobject_class->dispose = clutter_animation_dispose;
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@ -1232,9 +1218,14 @@ clutter_animation_get_alpha (ClutterAnimation *animation)
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* clutter_animation_completed:
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* clutter_animation_completed:
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* @animation: a #ClutterAnimation
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* @animation: a #ClutterAnimation
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*
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*
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* Emits the ::completed signal on @animation. After this function
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* Emits the ::completed signal on @animation
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* terminates @animation will be unreferenced and it will not be
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*
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* valid anymore, unless g_object_ref() was called before
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* When using this function with a #ClutterAnimation created
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* by the clutter_actor_animate() family of functions, @animation
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* will be unreferenced and it will not be valid anymore,
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* unless g_object_ref() was called before calling this function
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* or unless a reference was taken inside a handler for the
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* #ClutterAnimation::completed signal
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*
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*
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* Since: 1.0
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* Since: 1.0
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*/
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*/
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@ -1246,6 +1237,15 @@ clutter_animation_completed (ClutterAnimation *animation)
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g_signal_emit (animation, animation_signals[COMPLETED], 0);
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g_signal_emit (animation, animation_signals[COMPLETED], 0);
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}
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}
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static void
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on_animation_completed (ClutterAnimation *animation)
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{
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CLUTTER_NOTE (ANIMATION, "Animation[%p] completed, unreferencing",
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animation);
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g_object_unref (animation);
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}
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/*
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/*
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* starts the timeline
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* starts the timeline
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*/
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*/
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@ -1401,6 +1401,10 @@ clutter_animation_setupv (ClutterAnimation *animation,
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&values[i],
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&values[i],
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pspec);
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pspec);
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}
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}
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g_signal_connect (animation, "completed",
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G_CALLBACK (on_animation_completed),
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NULL);
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}
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}
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static void
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static void
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@ -1459,6 +1463,10 @@ clutter_animation_setup_valist (ClutterAnimation *animation,
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property_name = va_arg (var_args, gchar*);
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property_name = va_arg (var_args, gchar*);
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}
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}
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g_signal_connect (animation, "completed",
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G_CALLBACK (on_animation_completed),
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NULL);
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}
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}
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/**
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/**
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@ -1637,9 +1645,9 @@ clutter_actor_animate_with_timeline (ClutterActor *actor,
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* to control the animation or to know when the animation has been
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* to control the animation or to know when the animation has been
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* completed.
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* completed.
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*
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*
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* If a name argument starts with "signal::" the two following arguments are
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* If a name argument starts with "signal::" the two following arguments
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* used as callback function and userdata for a signal handler installed on the
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* are used as callback function and userdata for a signal handler installed
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* #ClutterAnimation object, for instance:
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* on the #ClutterAnimation object, for instance:
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*
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*
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* |[
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* |[
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*
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*
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@ -1656,7 +1664,6 @@ clutter_actor_animate_with_timeline (ClutterActor *actor,
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* NULL);
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* NULL);
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* ]|
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* ]|
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*
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*
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*
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* Calling this function on an actor that is already being animated
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* Calling this function on an actor that is already being animated
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* will cause the current animation to change with the new final values,
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* will cause the current animation to change with the new final values,
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* the new easing mode and the new duration - that is, this code:
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* the new easing mode and the new duration - that is, this code:
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