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[layout, docs] Clean up BinLayout documentation
Documentation and code style fixes for BinLayout.
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@ -29,6 +29,50 @@
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* #ClutterBinLayout is a layout manager which implements the following
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* policy:
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*
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* <itemizedlist>
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* <listitem><simpara>the preferred size is the maximum preferred size
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* between all the children of the container using the
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* layout;</simpara></listitem>
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* <listitem><simpara>each child is allocated in "layers", on on top
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* of the other;</simpara></listitem>
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* <listitem><simpara>for each layer there are horizontal and vertical
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* alignment policies.</simpara></listitem>
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* </itemizedlist>
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*
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* <example id="example-clutter-bin-layout">
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* <title>How to pack actors inside a BinLayout</title>
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* <para>The following code shows how to build a composite actor with
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* a texture and a background, and add controls overlayed on top. The
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* background is set to fill the whole allocation, whilst the texture
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* is centered; there is a control in the top right corner and a label
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* in the bottom, filling out the whole allocated width.</para>
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* <programlisting>
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* ClutterLayoutManager *manager;
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* ClutterActor *box;
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*
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* /* create the layout first */
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* layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_CENTER,
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* CLUTTER_BIN_ALIGNMENT_CENTER);
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* box = clutter_box_new (layout); /* then the container */
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*
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* /* we can use the layout object to add actors */
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* clutter_bin_layout_add (CLUTTER_BIN_LAYOUT (layout), background,
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* CLUTTER_BIN_ALIGNMENT_FILL,
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* CLUTTER_BIN_ALIGNMENT_FILL);
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* clutter_bin_layout_add (CLUTTER_BIN_LAYOUT (layout), icon,
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* CLUTTER_BIN_ALIGNMENT_CENTER,
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* CLUTTER_BIN_ALIGNMENT_CENTER);
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*
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* /* align to the bottom left */
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* clutter_bin_layout_add (CLUTTER_BIN_LAYOUT (layout), label,
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* CLUTTER_BIN_ALIGNMENT_START,
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* CLUTTER_BIN_ALIGNMENT_END);
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* /* align to the top right */
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* clutter_bin_layout_add (CLUTTER_BIN_LAYOUT (layout), button,
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* CLUTTER_BIN_ALIGNMENT_END,
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* CLUTTER_BIN_ALIGNMENT_START);
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* </programlisting>
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* </example>
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*
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* #ClutterBinLayout is available since Clutter 1.2
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*/
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@ -95,7 +139,6 @@ G_DEFINE_TYPE (ClutterBinLayout,
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clutter_bin_layout,
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CLUTTER_TYPE_LAYOUT_MANAGER);
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/*
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* ClutterBinLayer
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*/
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@ -509,16 +552,16 @@ clutter_bin_layout_set_property (GObject *gobject,
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const GValue *value,
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GParamSpec *pspec)
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{
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ClutterBinLayout *layout = CLUTTER_BIN_LAYOUT (gobject);
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switch (prop_id)
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{
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case PROP_X_ALIGN:
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set_x_align (CLUTTER_BIN_LAYOUT (gobject),
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g_value_get_enum (value));
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set_x_align (layout, g_value_get_enum (value));
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break;
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case PROP_Y_ALIGN:
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set_y_align (CLUTTER_BIN_LAYOUT (gobject),
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g_value_get_enum (value));
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set_y_align (layout, g_value_get_enum (value));
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break;
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default:
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@ -569,8 +612,8 @@ clutter_bin_layout_class_init (ClutterBinLayoutClass *klass)
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/**
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* ClutterBinLayout:x-align:
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*
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* The horizontal alignment policy for actors managed by the
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* #ClutterBinLayout
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* The default horizontal alignment policy for actors managed
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* by the #ClutterBinLayout
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*
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* Since: 1.2
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*/
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@ -586,8 +629,8 @@ clutter_bin_layout_class_init (ClutterBinLayoutClass *klass)
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/**
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* ClutterBinLayout:y-align:
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*
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* The vertical alignment policy for actors managed by the
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* #ClutterBinLayout
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* The default vertical alignment policy for actors managed
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* by the #ClutterBinLayout
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*
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* Since: 1.2
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*/
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@ -670,16 +713,24 @@ clutter_bin_layout_set_alignment (ClutterBinLayout *self,
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ClutterBinLayoutPrivate *priv;
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ClutterLayoutManager *manager;
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ClutterLayoutMeta *meta;
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ClutterBinLayer *layer;
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g_return_if_fail (CLUTTER_IS_BIN_LAYOUT (self));
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g_return_if_fail (child == NULL || CLUTTER_IS_ACTOR (child));
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priv = self->priv;
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if (child == NULL || priv->container == NULL)
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if (priv->container == NULL)
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{
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set_x_align (self, x_align);
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set_y_align (self, y_align);
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if (child == NULL)
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{
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set_x_align (self, x_align);
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set_y_align (self, y_align);
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}
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else
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g_warning ("The layout of type '%s' must be associated to "
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"a ClutterContainer before setting the alignment "
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"on its children",
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G_OBJECT_TYPE_NAME (self));
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return;
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}
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@ -688,12 +739,10 @@ clutter_bin_layout_set_alignment (ClutterBinLayout *self,
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meta = clutter_layout_manager_get_child_meta (manager,
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priv->container,
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child);
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g_return_if_fail (CLUTTER_IS_BIN_LAYER (meta));
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g_assert (CLUTTER_IS_BIN_LAYER (meta));
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layer = CLUTTER_BIN_LAYER (meta);
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set_layer_x_align (layer, x_align);
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set_layer_y_align (layer, y_align);
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set_layer_x_align (CLUTTER_BIN_LAYER (meta), x_align);
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set_layer_y_align (CLUTTER_BIN_LAYER (meta), y_align);
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}
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/**
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@ -728,13 +777,21 @@ clutter_bin_layout_get_alignment (ClutterBinLayout *self,
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priv = self->priv;
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if (child == NULL || priv->container == NULL)
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if (priv->container == NULL)
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{
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if (x_align)
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*x_align = priv->x_align;
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if (child == NULL)
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{
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if (x_align)
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*x_align = priv->x_align;
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if (y_align)
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*y_align = priv->y_align;
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if (y_align)
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*y_align = priv->y_align;
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}
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else
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g_warning ("The layout of type '%s' must be associated to "
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"a ClutterContainer before getting the alignment "
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"of its children",
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G_OBJECT_TYPE_NAME (self));
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return;
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}
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@ -743,7 +800,7 @@ clutter_bin_layout_get_alignment (ClutterBinLayout *self,
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meta = clutter_layout_manager_get_child_meta (manager,
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priv->container,
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child);
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g_return_if_fail (CLUTTER_IS_BIN_LAYER (meta));
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g_assert (CLUTTER_IS_BIN_LAYER (meta));
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layer = CLUTTER_BIN_LAYER (meta);
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@ -765,8 +822,9 @@ clutter_bin_layout_get_alignment (ClutterBinLayout *self,
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* sets the alignment policies for it
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*
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* This function is equivalent to clutter_container_add_actor()
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* and clutter_layout_manager_get_child_meta() but it does not
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* require the #ClutterContainer
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* and clutter_layout_manager_child_set_property() but it does not
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* require a pointer to the #ClutterContainer associated to the
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* #ClutterBinLayout
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*
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* Since: 1.2
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*/
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@ -776,10 +834,9 @@ clutter_bin_layout_add (ClutterBinLayout *self,
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ClutterBinAlignment x_align,
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ClutterBinAlignment y_align)
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{
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ClutterBinLayer *layer;
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ClutterLayoutMeta *meta;
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ClutterLayoutManager *manager;
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ClutterBinLayoutPrivate *priv;
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ClutterLayoutManager *manager;
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ClutterLayoutMeta *meta;
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g_return_if_fail (CLUTTER_IS_BIN_LAYOUT (self));
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g_return_if_fail (CLUTTER_IS_ACTOR (child));
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@ -802,7 +859,6 @@ clutter_bin_layout_add (ClutterBinLayout *self,
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child);
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g_assert (CLUTTER_IS_BIN_LAYER (meta));
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layer = CLUTTER_BIN_LAYER (meta);
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set_layer_x_align (layer, x_align);
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set_layer_y_align (layer, y_align);
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set_layer_x_align (CLUTTER_BIN_LAYER (meta), x_align);
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set_layer_y_align (CLUTTER_BIN_LAYER (meta), y_align);
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}
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@ -1,3 +1,27 @@
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Emmanuele Bassi <ebassi@linux.intel.com>
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*/
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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