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build: Fix platform detection for Quartz/OSX
The location of the header files for GL and the linker flags are different on Mac OS X than other Unices.
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parent
97abcda1a2
commit
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38
configure.ac
38
configure.ac
@ -148,6 +148,8 @@ AS_CASE([$host],
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AC_MSG_RESULT([$platform_win32])
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AC_MSG_RESULT([$platform_win32])
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AM_CONDITIONAL(OS_WIN32, [test "$platform_win32" = "yes"])
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AM_CONDITIONAL(OS_WIN32, [test "$platform_win32" = "yes"])
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AC_CHECK_HEADER([OpenGL/gl.h], [platform_quartz=yes], [platform_quartz=no])
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AM_CONDITIONAL(OS_QUARTZ, [test "$platform_quartz" = "yes"])
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dnl ================================================================
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dnl ================================================================
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dnl Handle extra configure options
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dnl Handle extra configure options
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@ -444,15 +446,22 @@ AS_IF([test "x$enable_gl" = "xyes"],
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cogl_gl_headers="GL/gl.h"
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cogl_gl_headers="GL/gl.h"
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AS_IF([test "x$platform_win32" = "xyes"],
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AS_IF([test "x$platform_quartz" = "xyes"],
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[
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cogl_gl_headers="OpenGL/gl.h"
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COGL_EXTRA_LDFLAGS="$COGL_EXTRA_LDFLAGS -framework OpenGL"
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],
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[test "x$platform_win32" = "xyes"],
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[
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[
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COGL_EXTRA_LDFLAGS="$COGL_EXTRA_LDFLAGS -lopengl32 -lgdi32 -lwinmm"
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COGL_EXTRA_LDFLAGS="$COGL_EXTRA_LDFLAGS -lopengl32 -lgdi32 -lwinmm"
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COGL_EXTRA_CFLAGS="$COGL_EXTRA_CFLAGS -D_WIN32_WINNT=0x0500"
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COGL_EXTRA_CFLAGS="$COGL_EXTRA_CFLAGS -D_WIN32_WINNT=0x0500"
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ALLOW_WGL=yes
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ALLOW_WGL=yes
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],
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],
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[
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[
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PKG_CHECK_EXISTS(
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PKG_CHECK_EXISTS([gl],
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[gl], [COGL_PKG_REQUIRES="$COGL_PKG_REQUIRES gl"],
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[COGL_PKG_REQUIRES="$COGL_PKG_REQUIRES gl"],
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[AC_CHECK_LIB(GL, [glGetString],
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[AC_CHECK_LIB(GL, [glGetString],
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[COGL_EXTRA_LDFLAGS="$COGL_EXTRA_LDFLAGS -lGL"],
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[COGL_EXTRA_LDFLAGS="$COGL_EXTRA_LDFLAGS -lGL"],
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[AC_MSG_ERROR([Unable to locate required GL library])])
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[AC_MSG_ERROR([Unable to locate required GL library])])
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@ -552,6 +561,29 @@ AS_IF([test "x$enable_wgl" = "xyes"],
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])
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])
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AM_CONDITIONAL(SUPPORT_WGL, [test "x$SUPPORT_WGL" = "xyes"])
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AM_CONDITIONAL(SUPPORT_WGL, [test "x$SUPPORT_WGL" = "xyes"])
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AC_ARG_ENABLE(
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[quartz],
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[AC_HELP_STRING([--enable-quartz=@<:@no/yes@:>@], [Enable support for the Quartz platform @<:@default=no@:>@])],
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[],
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[AS_IF([test "x$platform_quartz" = "xyes"], [enable_quartz=yes], [enable_quartz=no])]
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)
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AS_IF([test "x$enable_quartz" = "xyes"],
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[AS_IF([test "x$platform_quartz" = "xno"],
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[AC_MSG_ERROR([OpenGL framework not support with $COGL_DRIVER driver])])
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AS_IF([test "x$enable_stub_winsys" = "xyes"],
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[AC_MSG_ERROR([Stub winsys not currently compatible with others])])
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SUPPORT_QUARTZ=yes
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GL_WINSYS_APIS="$GL_WINSYS_APIS quartz"
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AC_DEFINE([COGL_HAS_QUARTZ_SUPPORT], [1], [Cogl supports OpenGL using the Quartz framework])
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COGL_DEFINES_SYMBOLS-"$COGL_DEFINES_SYMBOLS COGL_HAS_QUARTZ_SUPPORT"
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#AC_DEFINE([COGL_HAS_FULL_WINSYS], [1], [Cogl can create its own OpenGL context])
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])
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AM_CONDITIONAL(SUPPORT_QUARTZ, [test "x$SUPPORT_QUARTZ" = "xyes"])
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EGL_PLATFORM_COUNT=0
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EGL_PLATFORM_COUNT=0
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AC_ARG_ENABLE(
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AC_ARG_ENABLE(
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