docs: clarify cogl_vertex_buffer_adds docs

This adds a clarification that cogl_vertex_buffer_add can also be
used to replace a previously added attribute with the same name.
This commit is contained in:
Robert Bragg 2011-02-01 13:24:13 +00:00
parent b351aa4af4
commit df07edf83e

View File

@ -129,7 +129,8 @@ cogl_vertex_buffer_get_n_vertices (CoglHandle handle);
* must remain valid until you either call cogl_vertex_buffer_submit() or * must remain valid until you either call cogl_vertex_buffer_submit() or
* issue a draw call. * issue a draw call.
* *
* Adds an attribute to a buffer. * Adds an attribute to a buffer, or replaces a previously added
* attribute with the same name.
* *
* You either can use one of the built-in names such as "gl_Vertex", or * You either can use one of the built-in names such as "gl_Vertex", or
* "gl_MultiTexCoord0" to add standard attributes, like positions, colors * "gl_MultiTexCoord0" to add standard attributes, like positions, colors