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https://github.com/brl/mutter.git
synced 2024-12-23 11:32:04 +00:00
clutter: Simplify backend-independent touch accounting
Coordinates are tracked by the ClutterSeat backends, we just need to track the target actor at this level. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1403>
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@ -61,15 +61,6 @@ typedef struct _ClutterScrollInfo
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guint last_value_valid : 1;
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} ClutterScrollInfo;
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typedef struct _ClutterTouchInfo
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{
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ClutterEventSequence *sequence;
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ClutterActor *actor;
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float current_x;
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float current_y;
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} ClutterTouchInfo;
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typedef struct _ClutterPtrA11yData
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{
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int n_btn_pressed;
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@ -122,8 +113,8 @@ struct _ClutterInputDevice
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int current_button_number;
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ClutterModifierType current_state;
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/* the current touch points states */
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GHashTable *touch_sequences_info;
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/* the current touch points targets */
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GHashTable *touch_sequence_actors;
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/* the previous state, used for click count generation */
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int previous_x;
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@ -175,9 +166,6 @@ ClutterActor * clutter_input_device_update (ClutterInputDevice *device,
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gboolean emit_crossing,
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ClutterEvent *for_event);
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CLUTTER_EXPORT
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void _clutter_input_device_add_event_sequence (ClutterInputDevice *device,
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ClutterEvent *event);
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CLUTTER_EXPORT
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void _clutter_input_device_remove_event_sequence (ClutterInputDevice *device,
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ClutterEvent *event);
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CLUTTER_EXPORT
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@ -75,7 +75,6 @@ enum
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PROP_LAST
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};
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static void _clutter_input_device_free_touch_info (gpointer data);
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static void on_cursor_actor_destroy (ClutterActor *actor,
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ClutterInputDevice *device);
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static void on_cursor_actor_reactive_changed (ClutterActor *actor,
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@ -112,7 +111,7 @@ clutter_input_device_dispose (GObject *gobject)
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g_clear_pointer (&device->axes, g_array_unref);
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g_clear_pointer (&device->keys, g_array_unref);
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g_clear_pointer (&device->scroll_info, g_array_unref);
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g_clear_pointer (&device->touch_sequences_info, g_hash_table_unref);
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g_clear_pointer (&device->touch_sequence_actors, g_hash_table_unref);
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if (device->cursor_actor)
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{
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@ -490,30 +489,10 @@ clutter_input_device_init (ClutterInputDevice *self)
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self->previous_y = -1;
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self->current_button_number = self->previous_button_number = -1;
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self->touch_sequences_info =
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g_hash_table_new_full (NULL, NULL,
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NULL, _clutter_input_device_free_touch_info);
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self->touch_sequence_actors = g_hash_table_new (NULL, NULL);
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self->inv_touch_sequence_actors = g_hash_table_new (NULL, NULL);
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}
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static ClutterTouchInfo *
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_clutter_input_device_ensure_touch_info (ClutterInputDevice *device,
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ClutterEventSequence *sequence)
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{
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ClutterTouchInfo *info;
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info = g_hash_table_lookup (device->touch_sequences_info, sequence);
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if (info == NULL)
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{
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info = g_slice_new0 (ClutterTouchInfo);
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info->sequence = sequence;
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g_hash_table_insert (device->touch_sequences_info, sequence, info);
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}
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return info;
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}
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/**
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* clutter_input_device_get_modifier_state:
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* @device: a #ClutterInputDevice
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@ -541,12 +520,6 @@ clutter_input_device_get_modifier_state (ClutterInputDevice *device)
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return modifiers;
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}
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static void
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_clutter_input_device_free_touch_info (gpointer data)
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{
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g_slice_free (ClutterTouchInfo, data);
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}
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static void
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_clutter_input_device_associate_actor (ClutterInputDevice *device,
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ClutterEventSequence *sequence,
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@ -558,11 +531,8 @@ _clutter_input_device_associate_actor (ClutterInputDevice *device,
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{
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GList *sequences =
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g_hash_table_lookup (device->inv_touch_sequence_actors, actor);
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ClutterTouchInfo *info;
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info = _clutter_input_device_ensure_touch_info (device, sequence);
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info->actor = actor;
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g_hash_table_insert (device->touch_sequence_actors, sequence, actor);
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g_hash_table_insert (device->inv_touch_sequence_actors,
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actor, g_list_prepend (sequences, sequence));
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}
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@ -590,13 +560,7 @@ _clutter_input_device_unassociate_actor (ClutterInputDevice *device,
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actor);
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for (l = sequences; l != NULL; l = l->next)
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{
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ClutterTouchInfo *info =
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g_hash_table_lookup (device->touch_sequences_info, l->data);
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if (info)
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info->actor = NULL;
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}
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g_hash_table_remove (device->touch_sequence_actors, l->data);
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g_list_free (sequences);
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g_hash_table_remove (device->inv_touch_sequence_actors, actor);
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@ -916,18 +880,12 @@ ClutterActor *
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clutter_input_device_get_actor (ClutterInputDevice *device,
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ClutterEventSequence *sequence)
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{
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ClutterTouchInfo *info;
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g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), NULL);
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if (sequence == NULL)
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return device->cursor_actor;
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info = g_hash_table_lookup (device->touch_sequences_info, sequence);
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g_return_val_if_fail (info != NULL, NULL);
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return info->actor;
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return g_hash_table_lookup (device->touch_sequence_actors, sequence);
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}
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/**
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@ -1368,26 +1326,6 @@ _clutter_input_device_remove_physical_device (ClutterInputDevice *logical,
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logical->physical_devices = g_list_remove (logical->physical_devices, physical);
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}
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/*< private >
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* clutter_input_device_add_sequence:
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* @device: a #ClutterInputDevice
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* @sequence: a #ClutterEventSequence
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*
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* Start tracking information related to a touch point (position,
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* actor underneath the touch point).
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*/
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void
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_clutter_input_device_add_event_sequence (ClutterInputDevice *device,
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ClutterEvent *event)
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{
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ClutterEventSequence *sequence = clutter_event_get_event_sequence (event);
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if (sequence == NULL)
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return;
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_clutter_input_device_ensure_touch_info (device, sequence);
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}
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/*< private >
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* clutter_input_device_remove_sequence:
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* @device: a #ClutterInputDevice
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@ -1400,31 +1338,28 @@ _clutter_input_device_remove_event_sequence (ClutterInputDevice *device,
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ClutterEvent *event)
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{
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ClutterEventSequence *sequence = clutter_event_get_event_sequence (event);
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ClutterTouchInfo *info =
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g_hash_table_lookup (device->touch_sequences_info, sequence);
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ClutterActor *actor;
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if (info == NULL)
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return;
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actor = g_hash_table_lookup (device->touch_sequence_actors, sequence);
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if (info->actor != NULL)
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if (actor != NULL)
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{
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GList *sequences =
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g_hash_table_lookup (device->inv_touch_sequence_actors, info->actor);
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g_hash_table_lookup (device->inv_touch_sequence_actors, actor);
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ClutterStage *stage =
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CLUTTER_STAGE (clutter_actor_get_stage (info->actor));
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CLUTTER_STAGE (clutter_actor_get_stage (actor));
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graphene_point_t point;
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sequences = g_list_remove (sequences, sequence);
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g_hash_table_replace (device->inv_touch_sequence_actors,
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info->actor, sequences);
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actor, sequences);
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clutter_event_get_coords (event, &point.x, &point.y);
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_clutter_input_device_set_actor (device, sequence, stage,
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NULL, TRUE, point,
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clutter_event_get_time (event));
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g_hash_table_remove (device->touch_sequence_actors, sequence);
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}
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g_hash_table_remove (device->touch_sequences_info, sequence);
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}
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/**
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@ -1853,9 +1853,6 @@ _clutter_process_event_details (ClutterActor *stage,
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sequence =
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clutter_event_get_event_sequence (event);
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if (event->type == CLUTTER_TOUCH_BEGIN)
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_clutter_input_device_add_event_sequence (device, event);
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clutter_event_get_coords (event, &x, &y);
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/* Only do a pick to find the source if source is not already set
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