* clutter/cogl/cogl.h.in: moved the documentation of the cogl

primitives to the main public header.
* clutter/cogl/gl/cogl-primitives.c: from here ..
* clutter/cogl/gles/cogl-primitives.c: .. _and_ here.
This commit is contained in:
Øyvind Kolås 2008-04-28 14:18:29 +00:00
parent ca05e97ea0
commit de5f1e78fb
4 changed files with 336 additions and 577 deletions

View File

@ -1,3 +1,10 @@
2008-04-28 Øyvind Kolås <pippin@o-hand.com>
* clutter/cogl/cogl.h.in: moved the documentation of the cogl
primitives to the main public header.
* clutter/cogl/gl/cogl-primitives.c: from here ..
* clutter/cogl/gles/cogl-primitives.c: .. _and_ here.
2008-04-28 Øyvind Kolås <pippin@o-hand.com>
* clutter/cogl/cogl.h.in: added documentation.

View File

@ -910,6 +910,30 @@ cogl_texture_polygon (CoglHandle handle,
/* Primitives API */
/**
* SECTION:cogl-primitives
* @short_description: Functions that draw various primitive shapes and
* allow for construction of more complex paths.
*
* There are three levels on which drawing with cogl can be used. The
* highest level functions construct various simple primitive shapes
* to be either filled or stroked. Using a lower-level set of functions
* more complex and arbitrary paths can be constructed by concatenating
* straight line, bezier curve and arc segments. Additionally there
* are utility functions that draw the most common primitives - rectangles
* and trapezoids - in a maximaly optimized fashion.
*
* When constructing arbitrary paths, the current pen location is
* initialized using the move_to command. The subsequent path segments
* implicitly use the last pen location as their first vertex and move
* the pen location to the last vertex they produce at the end. Also
* there are special versions of functions that allow specifying the
* vertices of the path segments relative to the last pen location
* rather then in the absolute coordinates.
*/
/**
* cogl_color:
* @color: new current @ClutterColor.
@ -921,18 +945,49 @@ void
cogl_color (const ClutterColor *color);
/**
* cogl_fast_fill_rectangle:
* @x: X coordinate of the top-left corner
* @y: Y coordinate of the top-left corner
* @width: Width of the rectangle
* @height: Height of the rectangle
*
* Fills a rectangle at the given coordinates with the current
* drawing color in a highly optimizied fashion.
**/
void
cogl_fast_fill_rectangle (gint x,
gint y,
guint width,
guint height);
/**
* cogl_fast_fill_rectanglex:
* @x: X coordinate of the top-left corner
* @y: Y coordinate of the top-left corner
* @width: Width of the rectangle
* @height: Height of the rectangle
*
* A fixed-point version of cogl_fast_fill_rectangle.
**/
void
cogl_fast_fill_rectanglex (ClutterFixed x,
ClutterFixed y,
ClutterFixed width,
ClutterFixed height);
/**
* cogl_fast_fill_trapezoid:
* @y1: Y coordinate of the top two vertices.
* @x11: X coordinate of the top-left vertex.
* @x21: X coordinate of the top-right vertex.
* @y2: Y coordinate of the bottom two vertices.
* @x12: X coordinate of the bottom-left vertex.
* @x22: X coordinate of the bottom-right vertex.
*
* Fills a trapezoid at the given coordinates with the current
* drawing color in a highly optimized fashion.
**/
void
cogl_fast_fill_trapezoid (gint y1,
gint x11,
@ -941,6 +996,17 @@ cogl_fast_fill_trapezoid (gint y1,
gint x12,
gint x22);
/**
* cogl_fast_fill_trapezoidx:
* @y1: Y coordinate of the top two vertices.
* @x11: X coordinate of the top-left vertex.
* @x21: X coordinate of the top-right vertex.
* @y2: Y coordinate of the bottom two vertices.
* @x12: X coordinate of the bottom-left vertex.
* @x22: X coordinate of the bottom-right vertex.
*
* A fixed-point version of cogl_fast_fill_trapezoid.
**/
void
cogl_fast_fill_trapezoidx (ClutterFixed y1,
ClutterFixed x11,
@ -949,40 +1015,132 @@ cogl_fast_fill_trapezoidx (ClutterFixed y1,
ClutterFixed x12,
ClutterFixed x22);
/**
* cogl_fill:
*
* Fills the constructed shape using the current drawing color.
**/
void
cogl_fill (void);
/**
* cogl_stroke:
*
* Strokes the constructed shape using the current drawing color
* and a width of 1 pixel (regardless of the current transformation
* matrix).
**/
void
cogl_stroke (void);
/**
* cogl_path_move_to:
* @x: X coordinate of the pen location to move to.
* @y: Y coordinate of the pen location to move to.
*
* Clears the previously constructed shape and begins a new path
* contour by moving the pen to the given coordinates.
**/
void
cogl_path_move_to (ClutterFixed x,
ClutterFixed y);
/**
* cogl_path_move_to_rel:
* @x: X offset from the current pen location to move the pen to.
* @y: Y offset from the current pen location to move the pen to.
*
* Clears the previously constructed shape and begins a new path
* contour by moving the pen to the given coordinates relative
* to the current pen location.
**/
void
cogl_path_move_to_rel (ClutterFixed x,
ClutterFixed y);
/**
* cogl_path_line_to:
* @x: X coordinate of the end line vertex
* @y: Y coordinate of the end line vertex
*
* Adds a straight line segment to the current path that ends at the
* given coordinates.
**/
void
cogl_path_line_to (ClutterFixed x,
ClutterFixed y);
/**
* cogl_path_line_to_rel:
* @x: X offset from the current pen location of the end line vertex
* @y: Y offset from the current pen location of the end line vertex
*
* Adds a straight line segment to the current path that ends at the
* given coordinates relative to the current pen location.
**/
void
cogl_path_line_to_rel (ClutterFixed x,
ClutterFixed y);
/**
* cogl_path_h_line_to:
* @x: X coordinate of the end line vertex
*
* Adds a straight horizontal line segment to the current path that
* ends at the given X coordinate and current pen Y coordinate.
**/
void
cogl_path_h_line_to (ClutterFixed x);
/**
* cogl_path_v_line_to:
* @y: Y coordinate of the end line vertex
*
* Adds a stright vertical line segment to the current path that ends
* at the current pen X coordinate and the given Y coordinate.
**/
void
cogl_path_v_line_to (ClutterFixed y);
/**
* cogl_path_h_line_to_rel:
* @x: X offset from the current pen location of the end line vertex
*
* Adds a straight horizontal line segment to the current path that
* ends at the given X coordinate relative to the current pen location
* and current pen Y coordinate.
**/
void
cogl_path_h_line_to_rel (ClutterFixed x);
/**
* cogl_path_v_line_to_rel:
* @y: Y offset from the current pen location of the end line vertex
*
* Adds a stright vertical line segment to the current path that ends
* at the current pen X coordinate and the given Y coordinate relative
* to the current pen location.
**/
void
cogl_path_v_line_to_rel (ClutterFixed y);
/**
* cogl_path_arc:
* @center_x: X coordinate of the elliptical arc center
* @center_y: Y coordinate of the elliptical arc center
* @radius_x: X radius of the elliptical arc
* @radius_y: Y radious of the elliptical arc
* @angle_1: Angle in the unit-circle at which the arc begin
* @angle_2: Angle in the unit-circle at which the arc ends
* @angle_step: Angle increment resolution for subdivision
*
* Adds an elliptical arc segment to the current path. A straight line
* segment will link the current pen location with the first vertex
* of the arc.
**/
void
cogl_path_arc (ClutterFixed center_x,
ClutterFixed center_y,
@ -992,6 +1150,22 @@ cogl_path_arc (ClutterFixed center_x,
ClutterAngle angle_2,
ClutterAngle angle_step);
/**
* cogl_path_arc_rel:
* @center_x: X offset from the current pen location of the elliptical
* arc center
* @center_y: Y offset from the current pen location of the elliptical
* arc center
* @radius_x: X radius of the elliptical arc
* @radius_y: Y radious of the elliptical arc
* @angle_1: Angle in the unit-circle at which the arc begin
* @angle_2: Angle in the unit-circle at which the arc ends
* @angle_step: Angle increment resolution for subdivision
*
* Adds an elliptical arc segment to the current path. A straight line
* segment will link the current pen location with the first vertex
* of the arc.
**/
void
cogl_path_arc_rel (ClutterFixed center_x,
ClutterFixed center_y,
@ -1001,18 +1175,55 @@ cogl_path_arc_rel (ClutterFixed center_x,
ClutterAngle angle_2,
ClutterAngle angle_step);
/**
* cogl_path_bezier2_to:
* @x1: X coordinate of the second bezier control point
* @y1: Y coordinate of the second bezier control point
* @x2: X coordinate of the third bezier control point
* @y2: Y coordinate of the third bezier control point
*
* Adds a quadratic bezier curve segment to the current path with the given
* second and third control points and using current pen location as the
* first control point.
**/
void
cogl_path_bezier2_to (ClutterFixed x1,
ClutterFixed y1,
ClutterFixed x2,
ClutterFixed y2);
/**
* cogl_path_bezier2_to_rel:
* @x1: X coordinate of the second bezier control point
* @y1: Y coordinate of the second bezier control point
* @x2: X coordinate of the third bezier control point
* @y2: Y coordinate of the third bezier control point
*
* Adds a quadratic bezier curve segment to the current path with the given
* second and third control points and using current pen location as the
* first control point. The given coordinates are relative to the current
* pen location.
**/
void
cogl_path_bezier2_to_rel (ClutterFixed x1,
ClutterFixed y1,
ClutterFixed x2,
ClutterFixed y2);
/**
* cogl_path_bezier3_to:
* @x1: X coordinate of the second bezier control point
* @y1: Y coordinate of the second bezier control point
* @x2: X coordinate of the third bezier control point
* @y2: Y coordinate of the third bezier control point
* @x3: X coordinate of the fourth bezier control point
* @y3: Y coordinate of the fourth bezier control point
*
* Adds a cubic bezier curve segment to the current path with the given
* second, third and fourth control points and using current pen location
* as the first control point.
**/
void
cogl_path_bezier3_to (ClutterFixed x1,
ClutterFixed y1,
@ -1021,6 +1232,20 @@ cogl_path_bezier3_to (ClutterFixed x1,
ClutterFixed x3,
ClutterFixed y3);
/**
* cogl_path_bezier3_to_rel:
* @x1: X coordinate of the second bezier control point
* @y1: Y coordinate of the second bezier control point
* @x2: X coordinate of the third bezier control point
* @y2: Y coordinate of the third bezier control point
* @x3: X coordinate of the fourth bezier control point
* @y3: Y coordinate of the fourth bezier control point
*
* Adds a cubic bezier curve segment to the current path with the given
* second, third and fourth control points and using current pen location
* as the first control point. The given coordinates are relative to the
* current pen location.
*/
void
cogl_path_bezier3_to_rel (ClutterFixed x1,
ClutterFixed y1,
@ -1029,29 +1254,101 @@ cogl_path_bezier3_to_rel (ClutterFixed x1,
ClutterFixed x3,
ClutterFixed y3);
/**
* cogl_path_close:
*
* Closes the path being constructed by adding a straight line segment
* to it that ends at the first vertex of the path.
**/
void
cogl_path_close (void);
/**
* cogl_line:
* @x1: X coordinate of the start line vertex
* @y1: Y coordinate of the start line vertex
* @x2: X coordinate of the end line vertex
* @y2: Y coordinate of the end line vertex
*
* Clears the previously constructed shape and constructs a straight
* line shape start and ending at the given coordinates.
**/
void
cogl_line (ClutterFixed x1,
ClutterFixed y1,
ClutterFixed x2,
ClutterFixed y2);
/**
* cogl_polyline:
* @coords: A pointer to the first element of an array of fixed-point
* values that specify the vertex coordinates.
* @num_points: The total number of vertices.
*
* Clears the previously constructed shape and constructs a series of straight
* line segments, starting from the first given vertex coordinate. Each
* subsequent segment stars where the previous one ended and ends at the next
* given vertex coordinate.
*
* The coords array must contain 2 * num_points values. The first value
* represents the X coordinate of the first vertex, the second value
* represents the Y coordinate of the first vertex, continuing in the same
* fashion for the rest of the vertices. (num_points - 1) segments will
* be constructed.
**/
void
cogl_polyline (ClutterFixed *coords,
gint num_points);
/**
* cogl_polygon:
* @coords: A pointer to the first element of an array of fixed-point
* values that specify the vertex coordinates.
* @num_points: The total number of vertices.
*
* Clears the previously constructed shape and constructs a polygonal
* shape of the given number of vertices.
*
* The coords array must contain 2 * num_points values. The first value
* represents the X coordinate of the first vertex, the second value
* represents the Y coordinate of the first vertex, continuing in the same
* fashion for the rest of the vertices.
**/
void
cogl_polygon (ClutterFixed *coords,
gint num_points);
/**
* cogl_rectangle:
* @x: X coordinate of the top-left corner.
* @y: Y coordinate of the top-left corner.
* @width: Rectangle width.
* @height: Rectangle height.
*
* Clears the previously constructed shape and constructs a rectangular
* shape at the given coordinates.
**/
void
cogl_rectangle (ClutterFixed x,
ClutterFixed y,
ClutterFixed width,
ClutterFixed height);
/**
* cogl_arc:
* @center_x: X coordinate of the elliptical arc center
* @center_y: Y coordinate of the elliptical arc center
* @radius_x: X radius of the elliptical arc
* @radius_y: Y radious of the elliptical arc
* @angle_1: Angle in the unit-circle at which the arc begin
* @angle_2: Angle in the unit-circle at which the arc ends
* @angle_step: Angle increment resolution for subdivision
*
* Clears the previously constructed shape and constructs and elliptical arc
* shape.
**/
void
cogl_arc (ClutterFixed center_x,
ClutterFixed center_y,
@ -1061,6 +1358,18 @@ cogl_arc (ClutterFixed center_x,
ClutterAngle angle_2,
ClutterAngle angle_step);
/**
* cogl_ellipse:
* @center_x: X coordinate of the ellipse center
* @center_y: Y coordinate of the ellipse center
* @radius_x: X radius of the ellipse
* @radius_y: Y radius of the ellipse
* @angle_step: Angle increment resolution for subdivision
*
* Clears the previously constructed shape and constructs an ellipse
* shape.
**/
void
cogl_ellipse (ClutterFixed center_x,
ClutterFixed center_y,
@ -1068,6 +1377,20 @@ cogl_ellipse (ClutterFixed center_x,
ClutterFixed radius_y,
ClutterAngle angle_step);
/**
* cogl_round_rectangle:
* @x: X coordinate of the top-left corner
* @y: Y coordinate of the top-left corner
* @width: Width of the rectangle
* @height: Height of the rectangle
* @radius: Radius of the corner arcs.
* @arc_step: Angle increment resolution for subdivision of
* the corner arcs.
*
* Clears the previously constructed shape and constructs a rectangular
* shape with rounded corners.
**/
void
cogl_round_rectangle (ClutterFixed x,
ClutterFixed y,

View File

@ -36,38 +36,6 @@
#define _COGL_MAX_BEZ_RECURSE_DEPTH 16
/**
* SECTION:cogl-primitives
* @short_description: Functions that draw various primitive shapes and
* allow for construction of more complex paths.
*
* There are three levels on which drawing with cogl can be used. The
* highest level functions construct various simple primitive shapes
* to be either filled or stroked. Using a lower-level set of functions
* more complex and arbitrary paths can be constructed by concatenating
* straight line, bezier curve and arc segments. Additionally there
* are utility functions that draw the most common primitives - rectangles
* and trapezoids - in a maximaly optimized fashion.
*
* When constructing arbitrary paths, the current pen location is
* initialized using the move_to command. The subsequent path segments
* implicitly use the last pen location as their first vertex and move
* the pen location to the last vertex they produce at the end. Also
* there are special versions of functions that allow specifying the
* vertices of the path segments relative to the last pen location
* rather then in the absolute coordinates.
*/
/**
* cogl_fast_fill_rectangle:
* @x: X coordinate of the top-left corner
* @y: Y coordinate of the top-left corner
* @width: Width of the rectangle
* @height: Height of the rectangle
*
* Fills a rectangle at the given coordinates with the current
* drawing color in a highly optimizied fashion.
**/
void
cogl_fast_fill_rectangle (gint x,
gint y,
@ -82,15 +50,7 @@ cogl_fast_fill_rectangle (gint x,
GE( glRecti (x, y, x + width, y + height) );
}
/**
* cogl_fast_fill_rectanglex:
* @x: X coordinate of the top-left corner
* @y: Y coordinate of the top-left corner
* @width: Width of the rectangle
* @height: Height of the rectangle
*
* A fixed-point version of cogl_fast_fill_rectangle.
**/
void
cogl_fast_fill_rectanglex (ClutterFixed x,
ClutterFixed y,
@ -108,18 +68,6 @@ cogl_fast_fill_rectanglex (ClutterFixed x,
CLUTTER_FIXED_TO_FLOAT (y + height)) );
}
/**
* cogl_fast_fill_trapezoid:
* @y1: Y coordinate of the top two vertices.
* @x11: X coordinate of the top-left vertex.
* @x21: X coordinate of the top-right vertex.
* @y2: Y coordinate of the bottom two vertices.
* @x12: X coordinate of the bottom-left vertex.
* @x22: X coordinate of the bottom-right vertex.
*
* Fills a trapezoid at the given coordinates with the current
* drawing color in a highly optimized fashion.
**/
void
cogl_fast_fill_trapezoid (gint y1,
gint x11,
@ -141,17 +89,6 @@ cogl_fast_fill_trapezoid (gint y1,
GE( glEnd () );
}
/**
* cogl_fast_fill_trapezoidx:
* @y1: Y coordinate of the top two vertices.
* @x11: X coordinate of the top-left vertex.
* @x21: X coordinate of the top-right vertex.
* @y2: Y coordinate of the bottom two vertices.
* @x12: X coordinate of the bottom-left vertex.
* @x22: X coordinate of the bottom-right vertex.
*
* A fixed-point version of cogl_fast_fill_trapezoid.
**/
void
cogl_fast_fill_trapezoidx (ClutterFixed y1,
ClutterFixed x11,
@ -280,11 +217,6 @@ _cogl_path_fill_nodes ()
GE( glDisable (GL_STENCIL_TEST) );
}
/**
* cogl_fill:
*
* Fills the constructed shape using the current drawing color.
**/
void
cogl_fill ()
{
@ -297,13 +229,6 @@ cogl_fill ()
}
/**
* cogl_stroke:
*
* Strokes the constructed shape using the current drawing color
* and a width of 1 pixel (regardless of the current transformation
* matrix).
**/
void
cogl_stroke ()
{
@ -315,14 +240,6 @@ cogl_stroke ()
_cogl_path_stroke_nodes();
}
/**
* cogl_path_move_to:
* @x: X coordinate of the pen location to move to.
* @y: Y coordinate of the pen location to move to.
*
* Clears the previously constructed shape and begins a new path
* contour by moving the pen to the given coordinates.
**/
void
cogl_path_move_to (ClutterFixed x,
ClutterFixed y)
@ -340,15 +257,6 @@ cogl_path_move_to (ClutterFixed x,
ctx->path_pen = ctx->path_start;
}
/**
* cogl_path_move_to_rel:
* @x: X offset from the current pen location to move the pen to.
* @y: Y offset from the current pen location to move the pen to.
*
* Clears the previously constructed shape and begins a new path
* contour by moving the pen to the given coordinates relative
* to the current pen location.
**/
void
cogl_path_move_to_rel (ClutterFixed x,
ClutterFixed y)
@ -359,14 +267,6 @@ cogl_path_move_to_rel (ClutterFixed x,
ctx->path_pen.y + y);
}
/**
* cogl_path_line_to:
* @x: X coordinate of the end line vertex
* @y: Y coordinate of the end line vertex
*
* Adds a straight line segment to the current path that ends at the
* given coordinates.
**/
void
cogl_path_line_to (ClutterFixed x,
ClutterFixed y)
@ -379,14 +279,6 @@ cogl_path_line_to (ClutterFixed x,
ctx->path_pen.y = y;
}
/**
* cogl_path_line_to:
* @x: X offset from the current pen location of the end line vertex
* @y: Y offset from the current pen location of the end line vertex
*
* Adds a straight line segment to the current path that ends at the
* given coordinates relative to the current pen location.
**/
void
cogl_path_line_to_rel (ClutterFixed x,
ClutterFixed y)
@ -397,13 +289,6 @@ cogl_path_line_to_rel (ClutterFixed x,
ctx->path_pen.y + y);
}
/**
* cogl_path_h_line_to:
* @x: X coordinate of the end line vertex
*
* Adds a straight horizontal line segment to the current path that
* ends at the given X coordinate and current pen Y coordinate.
**/
void
cogl_path_h_line_to (ClutterFixed x)
{
@ -413,13 +298,6 @@ cogl_path_h_line_to (ClutterFixed x)
ctx->path_pen.y);
}
/**
* cogl_path_v_line_to:
* @y: Y coordinate of the end line vertex
*
* Adds a stright vertical line segment to the current path that ends
* at the current pen X coordinate and the given Y coordinate.
**/
void
cogl_path_v_line_to (ClutterFixed y)
{
@ -429,14 +307,6 @@ cogl_path_v_line_to (ClutterFixed y)
y);
}
/**
* cogl_path_h_line_to_rel:
* @x: X offset from the current pen location of the end line vertex
*
* Adds a straight horizontal line segment to the current path that
* ends at the given X coordinate relative to the current pen location
* and current pen Y coordinate.
**/
void
cogl_path_h_line_to_rel (ClutterFixed x)
{
@ -446,14 +316,6 @@ cogl_path_h_line_to_rel (ClutterFixed x)
ctx->path_pen.y);
}
/**
* cogl_path_v_line_to_rel:
* @y: Y offset from the current pen location of the end line vertex
*
* Adds a stright vertical line segment to the current path that ends
* at the current pen X coordinate and the given Y coordinate relative
* to the current pen location.
**/
void
cogl_path_v_line_to_rel (ClutterFixed y)
{
@ -463,12 +325,7 @@ cogl_path_v_line_to_rel (ClutterFixed y)
ctx->path_pen.y + y);
}
/**
* cogl_path_close:
*
* Closes the path being constructed by adding a straight line segment
* to it that ends at the first vertex of the path.
**/
void
cogl_path_close ()
{
@ -478,16 +335,7 @@ cogl_path_close ()
ctx->path_pen = ctx->path_start;
}
/**
* cogl_line:
* @x1: X coordinate of the start line vertex
* @y1: Y coordinate of the start line vertex
* @x2: X coordinate of the end line vertex
* @y2: Y coordinate of the end line vertex
*
* Clears the previously constructed shape and constructs a straight
* line shape start and ending at the given coordinates.
**/
void
cogl_line (ClutterFixed x1,
ClutterFixed y1,
@ -498,23 +346,6 @@ cogl_line (ClutterFixed x1,
cogl_path_line_to (x2, y2);
}
/**
* cogl_polyline:
* @coords: A pointer to the first element of an array of fixed-point
* values that specify the vertex coordinates.
* @num_points: The total number of vertices.
*
* Clears the previously constructed shape and constructs a series of straight
* line segments, starting from the first given vertex coordinate. Each
* subsequent segment stars where the previous one ended and ends at the next
* given vertex coordinate.
*
* The coords array must contain 2 * num_points values. The first value
* represents the X coordinate of the first vertex, the second value
* represents the Y coordinate of the first vertex, continuing in the same
* fashion for the rest of the vertices. (num_points - 1) segments will
* be constructed.
**/
void
cogl_polyline (ClutterFixed *coords,
gint num_points)
@ -527,21 +358,6 @@ cogl_polyline (ClutterFixed *coords,
cogl_path_line_to (coords[2*c], coords[2*c+1]);
}
/**
* cogl_polygon:
* @coords: A pointer to the first element of an array of fixed-point
* values that specify the vertex coordinates.
* @num_points: The total number of vertices.
*
* Clears the previously constructed shape and constructs a polygonal
* shape of the given number of vertices.
*
* The coords array must contain 2 * num_points values. The first value
* represents the X coordinate of the first vertex, the second value
* represents the Y coordinate of the first vertex, continuing in the same
* fashion for the rest of the vertices.
**/
void
cogl_polygon (ClutterFixed *coords,
gint num_points)
@ -550,16 +366,6 @@ cogl_polygon (ClutterFixed *coords,
cogl_path_close ();
}
/**
* cogl_rectangle:
* @x: X coordinate of the top-left corner.
* @y: Y coordinate of the top-left corner.
* @width: Rectangle width.
* @height: Rectangle height.
*
* Clears the previously constructed shape and constructs a rectangular
* shape at the given coordinates.
**/
void
cogl_rectangle (ClutterFixed x,
ClutterFixed y,
@ -622,20 +428,6 @@ _cogl_arc (ClutterFixed center_x,
}
}
/**
* cogl_path_arc:
* @center_x: X coordinate of the elliptical arc center
* @center_y: Y coordinate of the elliptical arc center
* @radius_x: X radius of the elliptical arc
* @radius_y: Y radious of the elliptical arc
* @angle_1: Angle in the unit-circle at which the arc begin
* @angle_2: Angle in the unit-circle at which the arc ends
* @angle_step: Angle increment resolution for subdivision
*
* Adds an elliptical arc segment to the current path. A straight line
* segment will link the current pen location with the first vertex
* of the arc.
**/
void
cogl_path_arc (ClutterFixed center_x,
ClutterFixed center_y,
@ -651,22 +443,7 @@ cogl_path_arc (ClutterFixed center_x,
angle_step, 0 /* no move */);
}
/**
* cogl_path_arc_rel:
* @center_x: X offset from the current pen location of the elliptical
* arc center
* @center_y: Y offset from the current pen location of the elliptical
* arc center
* @radius_x: X radius of the elliptical arc
* @radius_y: Y radious of the elliptical arc
* @angle_1: Angle in the unit-circle at which the arc begin
* @angle_2: Angle in the unit-circle at which the arc ends
* @angle_step: Angle increment resolution for subdivision
*
* Adds an elliptical arc segment to the current path. A straight line
* segment will link the current pen location with the first vertex
* of the arc.
**/
void
cogl_path_arc_rel (ClutterFixed center_x,
ClutterFixed center_y,
@ -685,19 +462,7 @@ cogl_path_arc_rel (ClutterFixed center_x,
angle_step, 0 /* no move */);
}
/**
* cogl_arc:
* @center_x: X coordinate of the elliptical arc center
* @center_y: Y coordinate of the elliptical arc center
* @radius_x: X radius of the elliptical arc
* @radius_y: Y radious of the elliptical arc
* @angle_1: Angle in the unit-circle at which the arc begin
* @angle_2: Angle in the unit-circle at which the arc ends
* @angle_step: Angle increment resolution for subdivision
*
* Clears the previously constructed shape and constructs and elliptical arc
* shape.
**/
void
cogl_arc (ClutterFixed center_x,
ClutterFixed center_y,
@ -713,17 +478,6 @@ cogl_arc (ClutterFixed center_x,
angle_step, 1 /* move first */);
}
/**
* cogl_ellipse:
* @center_x: X coordinate of the ellipse center
* @center_y: Y coordinate of the ellipse center
* @radius_x: X radius of the ellipse
* @radius_y: Y radius of the ellipse
* @angle_step: Angle increment resolution for subdivision
*
* Clears the previously constructed shape and constructs an ellipse
* shape.
**/
void
cogl_ellipse (ClutterFixed center_x,
ClutterFixed center_y,
@ -743,19 +497,6 @@ cogl_ellipse (ClutterFixed center_x,
cogl_path_close();
}
/**
* cogl_round_rectangle:
* @x: X coordinate of the top-left corner
* @y: Y coordinate of the top-left corner
* @width: Width of the rectangle
* @height: Height of the rectangle
* @radius: Radius of the corner arcs.
* @arc_step: Angle increment resolution for subdivision of
* the corner arcs.
*
* Clears the previously constructed shape and constructs a rectangular
* shape with rounded corners.
**/
void
cogl_round_rectangle (ClutterFixed x,
ClutterFixed y,
@ -955,17 +696,6 @@ _cogl_path_bezier3_sub (CoglBezCubic *cubic)
}
}
/**
* cogl_path_bezier2_to:
* @x1: X coordinate of the second bezier control point
* @y1: Y coordinate of the second bezier control point
* @x2: X coordinate of the third bezier control point
* @y2: Y coordinate of the third bezier control point
*
* Adds a quadratic bezier curve segment to the current path with the given
* second and third control points and using current pen location as the
* first control point.
**/
void
cogl_path_bezier2_to (ClutterFixed x1,
ClutterFixed y1,
@ -991,19 +721,7 @@ cogl_path_bezier2_to (ClutterFixed x1,
ctx->path_pen = quad.p3;
}
/**
* cogl_path_bezier3_to:
* @x1: X coordinate of the second bezier control point
* @y1: Y coordinate of the second bezier control point
* @x2: X coordinate of the third bezier control point
* @y2: Y coordinate of the third bezier control point
* @x3: X coordinate of the fourth bezier control point
* @y3: Y coordinate of the fourth bezier control point
*
* Adds a cubic bezier curve segment to the current path with the given
* second, third and fourth control points and using current pen location
* as the first control point.
**/
void
cogl_path_bezier3_to (ClutterFixed x1,
ClutterFixed y1,
@ -1033,18 +751,6 @@ cogl_path_bezier3_to (ClutterFixed x1,
ctx->path_pen = cubic.p4;
}
/**
* cogl_path_bezier2_to_rel:
* @x1: X coordinate of the second bezier control point
* @y1: Y coordinate of the second bezier control point
* @x2: X coordinate of the third bezier control point
* @y2: Y coordinate of the third bezier control point
*
* Adds a quadratic bezier curve segment to the current path with the given
* second and third control points and using current pen location as the
* first control point. The given coordinates are relative to the current
* pen location.
**/
void
cogl_path_bezier2_to_rel (ClutterFixed x1,
ClutterFixed y1,
@ -1059,20 +765,6 @@ cogl_path_bezier2_to_rel (ClutterFixed x1,
ctx->path_pen.y + y2);
}
/**
* cogl_path_bezier3_to_rel:
* @x1: X coordinate of the second bezier control point
* @y1: Y coordinate of the second bezier control point
* @x2: X coordinate of the third bezier control point
* @y2: Y coordinate of the third bezier control point
* @x3: X coordinate of the fourth bezier control point
* @y3: Y coordinate of the fourth bezier control point
*
* Adds a cubic bezier curve segment to the current path with the given
* second, third and fourth control points and using current pen location
* as the first control point. The given coordinates are relative to the
* current pen location.
**/
void
cogl_path_bezier3_to_rel (ClutterFixed x1,
ClutterFixed y1,

View File

@ -36,38 +36,6 @@
#define _COGL_MAX_BEZ_RECURSE_DEPTH 16
/**
* SECTION:cogl-primitives
* @short_description: Functions that draw various primitive shapes and
* allow for construction of more complex paths.
*
* There are three levels on which drawing with cogl can be used. The
* highest level functions construct various simple primitive shapes
* to be either filled or stroked. Using a lower-level set of functions
* more complex and arbitrary paths can be constructed by concatenating
* straight line, bezier curve and arc segments. Additionally there
* are utility functions that draw the most common primitives - rectangles
* and trapezoids - in a maximaly optimized fashion.
*
* When constructing arbitrary paths, the current pen location is
* initialized using the move_to command. The subsequent path segments
* implicitly use the last pen location as their first vertex and move
* the pen location to the last vertex they produce at the end. Also
* there are special versions of functions that allow specifying the
* vertices of the path segments relative to the last pen location
* rather then in the absolute coordinates.
*/
/**
* cogl_fast_fill_rectangle:
* @x: X coordinate of the top-left corner
* @y: Y coordinate of the top-left corner
* @width: Width of the rectangle
* @height: Height of the rectangle
*
* Fills a rectangle at the given coordinates with the current
* drawing color in a highly optimizied fashion.
**/
void
cogl_fast_fill_rectangle (gint x,
gint y,
@ -95,15 +63,6 @@ cogl_fast_fill_rectangle (gint x,
GE( glDrawArrays (GL_TRIANGLE_STRIP, 0, 4) );
}
/**
* cogl_fast_fill_rectanglex:
* @x: X coordinate of the top-left corner
* @y: Y coordinate of the top-left corner
* @width: Width of the rectangle
* @height: Height of the rectangle
*
* A fixed-point version of cogl_fast_fill_rectangle.
**/
void
cogl_fast_fill_rectanglex (ClutterFixed x,
ClutterFixed y,
@ -127,18 +86,6 @@ cogl_fast_fill_rectanglex (ClutterFixed x,
GE( glDrawArrays (GL_TRIANGLE_STRIP, 0, 4) );
}
/**
* cogl_fast_fill_trapezoid:
* @y1: Y coordinate of the top two vertices.
* @x11: X coordinate of the top-left vertex.
* @x21: X coordinate of the top-right vertex.
* @y2: Y coordinate of the bottom two vertices.
* @x12: X coordinate of the bottom-left vertex.
* @x22: X coordinate of the bottom-right vertex.
*
* Fills a trapezoid at the given coordinates with the current
* drawing color in a highly optimized fashion.
**/
void
cogl_fast_fill_trapezoid (gint y1,
gint x11,
@ -164,17 +111,6 @@ cogl_fast_fill_trapezoid (gint y1,
GE( glDrawArrays (GL_TRIANGLE_STRIP, 0, 4) );
}
/**
* cogl_fast_fill_trapezoidx:
* @y1: Y coordinate of the top two vertices.
* @x11: X coordinate of the top-left vertex.
* @x21: X coordinate of the top-right vertex.
* @y2: Y coordinate of the bottom two vertices.
* @x12: X coordinate of the bottom-left vertex.
* @x22: X coordinate of the bottom-right vertex.
*
* A fixed-point version of cogl_fast_fill_trapezoid.
**/
void
cogl_fast_fill_trapezoidx (ClutterFixed y1,
ClutterFixed x11,
@ -302,11 +238,6 @@ _cogl_path_fill_nodes ()
GE( glDisable (GL_STENCIL_TEST) );
}
/**
* cogl_fill:
*
* Fills the constructed shape using the current drawing color.
**/
void
cogl_fill ()
{
@ -318,13 +249,6 @@ cogl_fill ()
_cogl_path_fill_nodes();
}
/**
* cogl_stroke:
*
* Strokes the constructed shape using the current drawing color
* and a width of 1 pixel (regardless of the current transformation
* matrix).
**/
void
cogl_stroke ()
{
@ -336,14 +260,6 @@ cogl_stroke ()
_cogl_path_stroke_nodes();
}
/**
* cogl_path_move_to:
* @x: X coordinate of the pen location to move to.
* @y: Y coordinate of the pen location to move to.
*
* Clears the previously constructed shape and begins a new path
* contour by moving the pen to the given coordinates.
**/
void
cogl_path_move_to (ClutterFixed x,
ClutterFixed y)
@ -361,15 +277,6 @@ cogl_path_move_to (ClutterFixed x,
ctx->path_pen = ctx->path_start;
}
/**
* cogl_path_move_to_rel:
* @x: X offset from the current pen location to move the pen to.
* @y: Y offset from the current pen location to move the pen to.
*
* Clears the previously constructed shape and begins a new path
* contour by moving the pen to the given coordinates relative
* to the current pen location.
**/
void
cogl_path_move_to_rel (ClutterFixed x,
ClutterFixed y)
@ -380,14 +287,6 @@ cogl_path_move_to_rel (ClutterFixed x,
ctx->path_pen.y + y);
}
/**
* cogl_path_line_to:
* @x: X coordinate of the end line vertex
* @y: Y coordinate of the end line vertex
*
* Adds a straight line segment to the current path that ends at the
* given coordinates.
**/
void
cogl_path_line_to (ClutterFixed x,
ClutterFixed y)
@ -400,14 +299,6 @@ cogl_path_line_to (ClutterFixed x,
ctx->path_pen.y = y;
}
/**
* cogl_path_line_to:
* @x: X offset from the current pen location of the end line vertex
* @y: Y offset from the current pen location of the end line vertex
*
* Adds a straight line segment to the current path that ends at the
* given coordinates relative to the current pen location.
**/
void
cogl_path_line_to_rel (ClutterFixed x,
ClutterFixed y)
@ -418,13 +309,6 @@ cogl_path_line_to_rel (ClutterFixed x,
ctx->path_pen.y + y);
}
/**
* cogl_path_h_line_to:
* @x: X coordinate of the end line vertex
*
* Adds a straight horizontal line segment to the current path that
* ends at the given X coordinate and current pen Y coordinate.
**/
void
cogl_path_h_line_to (ClutterFixed x)
{
@ -434,13 +318,6 @@ cogl_path_h_line_to (ClutterFixed x)
ctx->path_pen.y);
}
/**
* cogl_path_v_line_to:
* @y: Y coordinate of the end line vertex
*
* Adds a stright vertical line segment to the current path that ends
* at the current pen X coordinate and the given Y coordinate.
**/
void
cogl_path_v_line_to (ClutterFixed y)
{
@ -450,14 +327,6 @@ cogl_path_v_line_to (ClutterFixed y)
y);
}
/**
* cogl_path_h_line_to_rel:
* @x: X offset from the current pen location of the end line vertex
*
* Adds a straight horizontal line segment to the current path that
* ends at the given X coordinate relative to the current pen location
* and current pen Y coordinate.
**/
void
cogl_path_h_line_to_rel (ClutterFixed x)
{
@ -467,14 +336,6 @@ cogl_path_h_line_to_rel (ClutterFixed x)
ctx->path_pen.y);
}
/**
* cogl_path_v_line_to_rel:
* @y: Y offset from the current pen location of the end line vertex
*
* Adds a stright vertical line segment to the current path that ends
* at the current pen X coordinate and the given Y coordinate relative
* to the current pen location.
**/
void
cogl_path_v_line_to_rel (ClutterFixed y)
{
@ -484,12 +345,6 @@ cogl_path_v_line_to_rel (ClutterFixed y)
ctx->path_pen.y + y);
}
/**
* cogl_path_close:
*
* Closes the path being constructed by adding a straight line segment
* to it that ends at the first vertex of the path.
**/
void
cogl_path_close ()
{
@ -499,16 +354,6 @@ cogl_path_close ()
ctx->path_pen = ctx->path_start;
}
/**
* cogl_line:
* @x1: X coordinate of the start line vertex
* @y1: Y coordinate of the start line vertex
* @x2: X coordinate of the end line vertex
* @y2: Y coordinate of the end line vertex
*
* Clears the previously constructed shape and constructs a straight
* line shape start and ending at the given coordinates.
**/
void
cogl_line (ClutterFixed x1,
ClutterFixed y1,
@ -519,23 +364,6 @@ cogl_line (ClutterFixed x1,
cogl_path_line_to (x2, y2);
}
/**
* cogl_polyline:
* @coords: A pointer to the first element of an array of fixed-point
* values that specify the vertex coordinates.
* @num_points: The total number of vertices.
*
* Clears the previously constructed shape and constructs a series of straight
* line segments, starting from the first given vertex coordinate. Each
* subsequent segment stars where the previous one ended and ends at the next
* given vertex coordinate.
*
* The coords array must contain 2 * num_points values. The first value
* represents the X coordinate of the first vertex, the second value
* represents the Y coordinate of the first vertex, continuing in the same
* fashion for the rest of the vertices. (num_points - 1) segments will
* be constructed.
**/
void
cogl_polyline (ClutterFixed *coords,
gint num_points)
@ -548,20 +376,6 @@ cogl_polyline (ClutterFixed *coords,
cogl_path_line_to(coords[2*c], coords[2*c+1]);
}
/**
* cogl_polygon:
* @coords: A pointer to the first element of an array of fixed-point
* values that specify the vertex coordinates.
* @num_points: The total number of vertices.
*
* Clears the previously constructed shape and constructs a polygonal
* shape of the given number of vertices.
*
* The coords array must contain 2 * num_points values. The first value
* represents the X coordinate of the first vertex, the second value
* represents the Y coordinate of the first vertex, continuing in the same
* fashion for the rest of the vertices.
**/
void
cogl_polygon (ClutterFixed *coords,
gint num_points)
@ -570,16 +384,6 @@ cogl_polygon (ClutterFixed *coords,
cogl_path_close ();
}
/**
* cogl_rectangle:
* @x: X coordinate of the top-left corner.
* @y: Y coordinate of the top-left corner.
* @width: Rectangle width.
* @height: Rectangle height.
*
* Clears the previously constructed shape and constructs a rectangular
* shape at the given coordinates.
**/
void
cogl_rectangle (ClutterFixed x,
ClutterFixed y,
@ -642,20 +446,6 @@ _cogl_arc (ClutterFixed center_x,
}
}
/**
* cogl_path_arc:
* @center_x: X coordinate of the elliptical arc center
* @center_y: Y coordinate of the elliptical arc center
* @radius_x: X radius of the elliptical arc
* @radius_y: Y radious of the elliptical arc
* @angle_1: Angle in the unit-circle at which the arc begin
* @angle_2: Angle in the unit-circle at which the arc ends
* @angle_step: Angle increment resolution for subdivision
*
* Adds an elliptical arc segment to the current path. A straight line
* segment will link the current pen location with the first vertex
* of the arc.
**/
void
cogl_path_arc (ClutterFixed center_x,
ClutterFixed center_y,
@ -671,22 +461,6 @@ cogl_path_arc (ClutterFixed center_x,
angle_step, 0 /* no move */);
}
/**
* cogl_path_arc_rel:
* @center_x: X offset from the current pen location of the elliptical
* arc center
* @center_y: Y offset from the current pen location of the elliptical
* arc center
* @radius_x: X radius of the elliptical arc
* @radius_y: Y radious of the elliptical arc
* @angle_1: Angle in the unit-circle at which the arc begin
* @angle_2: Angle in the unit-circle at which the arc ends
* @angle_step: Angle increment resolution for subdivision
*
* Adds an elliptical arc segment to the current path. A straight line
* segment will link the current pen location with the first vertex
* of the arc.
**/
void
cogl_path_arc_rel (ClutterFixed center_x,
ClutterFixed center_y,
@ -705,19 +479,6 @@ cogl_path_arc_rel (ClutterFixed center_x,
angle_step, 0 /* no move */);
}
/**
* cogl_arc:
* @center_x: X coordinate of the elliptical arc center
* @center_y: Y coordinate of the elliptical arc center
* @radius_x: X radius of the elliptical arc
* @radius_y: Y radious of the elliptical arc
* @angle_1: Angle in the unit-circle at which the arc begin
* @angle_2: Angle in the unit-circle at which the arc ends
* @angle_step: Angle increment resolution for subdivision
*
* Clears the previously constructed shape and constructs and elliptical arc
* shape.
**/
void
cogl_arc (ClutterFixed center_x,
ClutterFixed center_y,
@ -733,17 +494,6 @@ cogl_arc (ClutterFixed center_x,
angle_step, 1 /* move first */);
}
/**
* cogl_ellipse:
* @center_x: X coordinate of the ellipse center
* @center_y: Y coordinate of the ellipse center
* @radius_x: X radius of the ellipse
* @radius_y: Y radius of the ellipse
* @angle_step: Angle increment resolution for subdivision
*
* Clears the previously constructed shape and constructs an ellipse
* shape.
**/
void
cogl_ellipse (ClutterFixed center_x,
ClutterFixed center_y,
@ -763,19 +513,6 @@ cogl_ellipse (ClutterFixed center_x,
cogl_path_close();
}
/**
* cogl_round_rectangle:
* @x: X coordinate of the top-left corner
* @y: Y coordinate of the top-left corner
* @width: Width of the rectangle
* @height: Height of the rectangle
* @radius: Radius of the corner arcs.
* @arc_step: Angle increment resolution for subdivision of
* the corner arcs.
*
* Clears the previously constructed shape and constructs a rectangular
* shape with rounded corners.
**/
void
cogl_round_rectangle (ClutterFixed x,
ClutterFixed y,