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a11y: Stop to use ClutterActor::name as default accessible-name
ClutterActor::name is mostly used for debugging purposes
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9d9afc0f05
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@ -118,7 +118,6 @@ static void cally_actor_finalize (GObject *obj);
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static AtkObject* cally_actor_get_parent (AtkObject *obj);
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static gint cally_actor_get_index_in_parent (AtkObject *obj);
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static AtkStateSet* cally_actor_ref_state_set (AtkObject *obj);
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static const gchar* cally_actor_get_name (AtkObject *obj);
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static gint cally_actor_get_n_children (AtkObject *obj);
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static AtkObject* cally_actor_ref_child (AtkObject *obj,
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gint i);
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@ -283,7 +282,6 @@ cally_actor_class_init (CallyActorClass *klass)
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gobject_class->finalize = cally_actor_finalize;
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/* AtkObject */
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class->get_name = cally_actor_get_name;
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class->get_parent = cally_actor_get_parent;
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class->get_index_in_parent = cally_actor_get_index_in_parent;
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class->ref_state_set = cally_actor_ref_state_set;
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@ -344,29 +342,6 @@ cally_actor_finalize (GObject *obj)
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/* AtkObject */
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static const gchar*
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cally_actor_get_name (AtkObject *obj)
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{
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const gchar* name = NULL;
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g_return_val_if_fail (CALLY_IS_ACTOR (obj), NULL);
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name = ATK_OBJECT_CLASS (cally_actor_parent_class)->get_name (obj);
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if (name == NULL)
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{
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CallyActor *cally_actor = NULL;
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ClutterActor *actor = NULL;
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cally_actor = CALLY_ACTOR (obj);
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actor = CALLY_GET_CLUTTER_ACTOR (cally_actor);
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if (actor == NULL) /* State is defunct */
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name = NULL;
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else
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name = clutter_actor_get_name (actor);
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}
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return name;
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}
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static AtkObject *
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cally_actor_get_parent (AtkObject *obj)
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{
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