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script: Allow connecting signal to ClutterState states
One of the uses of a ClutterState state machine along with ClutterScript is to provide a quick way to transition from state to state in response to signal emitted on specific instances. Connecting a real function, in code, to a specific signal does not improve the ease of use of ClutterScript to define scenes. By adding a new signal definition to the current one we can have both a simple way to define application logic in code and in the UI definition file. The new syntax is trivial: { "name" : <signal name>, "state" : <state machine script id>, "target-state" : <target state> } The ClutterState instance is identified by its script id, and the target state is resolved at run-time, so it can be defined both in ClutterScript or in code. Ideally, we should find a way to associate a default ClutterState instance to the ClutterScript one that parses the definition; this way we would be able to remove the "state" member, or even "style" the behaviour of an object by replacing the ClutterState instance. The implementation uses a signal emission hook, to avoid knowing the signal signature; we check the emitter of the signal against the object that defined the signal, to avoid erroneous state changes.
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@ -560,12 +560,9 @@ parse_signals (ClutterScript *script,
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for (i = 0; i < array_len; i++)
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{
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JsonNode *val = json_array_get_element (array, i);
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SignalInfo *sinfo = NULL;
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JsonObject *object;
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SignalInfo *sinfo;
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const gchar *name;
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const gchar *handler;
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const gchar *connect;
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GConnectFlags flags = 0;
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if (JSON_NODE_TYPE (val) != JSON_NODE_OBJECT)
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{
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@ -595,23 +592,57 @@ parse_signals (ClutterScript *script,
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}
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}
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/* mandatory: "handler" */
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if (!json_object_has_member (object, "handler"))
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/* mandatory: "state" */
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if (json_object_has_member (object, "state"))
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{
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_clutter_script_warn_missing_attribute (script, NULL, "handler");
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const gchar *state;
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const gchar *target;
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state = json_object_get_string_member (object, "state");
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if (state == NULL)
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{
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_clutter_script_warn_invalid_value (script,
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"state", "string",
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val);
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continue;
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}
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else
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target = json_object_get_string_member (object, "target-state");
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if (target == NULL)
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{
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_clutter_script_warn_invalid_value (script,
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"target-state", "string",
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val);
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continue;
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}
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CLUTTER_NOTE (SCRIPT,
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"Added signal '%s' (state:%s, target:%s)",
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name,
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state, target);
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sinfo = g_slice_new0 (SignalInfo);
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sinfo->is_handler = FALSE;
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sinfo->name = g_strdup (name);
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sinfo->state = g_strdup (state);
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sinfo->target = g_strdup (target);
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}
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/* mandatory: "handler" */
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if (json_object_has_member (object, "handler"))
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{
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const gchar *handler;
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const gchar *connect;
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GConnectFlags flags = 0;
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handler = json_object_get_string_member (object, "handler");
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if (!handler)
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if (handler == NULL)
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{
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_clutter_script_warn_invalid_value (script,
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"handler", "string",
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val);
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continue;
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}
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}
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/* optional: "object" */
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if (json_object_has_member (object, "object"))
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@ -634,17 +665,24 @@ parse_signals (ClutterScript *script,
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}
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CLUTTER_NOTE (SCRIPT,
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"Parsing signal '%s' (handler:%s, object:%s, flags:%d)",
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"Added signal '%s' (handler:%s, object:%s, flags:%d)",
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name,
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handler, connect, flags);
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sinfo = g_slice_new0 (SignalInfo);
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sinfo->is_handler = TRUE;
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sinfo->name = g_strdup (name);
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sinfo->handler = g_strdup (handler);
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sinfo->object = g_strdup (connect);
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sinfo->flags = flags;
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}
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if (sinfo != NULL)
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retval = g_list_prepend (retval, sinfo);
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else
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_clutter_script_warn_missing_attribute (script,
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NULL,
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"handler or state");
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}
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return retval;
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@ -88,8 +88,12 @@ typedef struct {
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gchar *name;
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gchar *handler;
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gchar *object;
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gchar *state;
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gchar *target;
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GConnectFlags flags;
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guint is_handler : 1;
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} SignalInfo;
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void property_info_free (gpointer data);
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@ -196,6 +196,7 @@
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#include "clutter-behaviour.h"
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#include "clutter-container.h"
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#include "clutter-stage.h"
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#include "clutter-state.h"
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#include "clutter-texture.h"
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#include "clutter-script.h"
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@ -906,12 +907,47 @@ clutter_script_connect_signals (ClutterScript *script,
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g_free (cd);
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}
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typedef struct {
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ClutterState *state;
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GObject *emitter;
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gchar *target;
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} HookData;
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typedef struct {
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ClutterScript *script;
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ClutterScriptConnectFunc func;
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gpointer user_data;
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} SignalConnectData;
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static void
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hook_data_free (gpointer data)
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{
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if (G_LIKELY (data != NULL))
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{
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HookData *hook_data = data;
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g_free (hook_data->target);
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g_slice_free (HookData, hook_data);
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}
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}
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static gboolean
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clutter_script_state_change_hook (GSignalInvocationHint *ihint,
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guint n_params,
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const GValue *params,
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gpointer user_data)
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{
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HookData *hook_data = user_data;
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GObject *emitter;
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emitter = g_value_get_object (¶ms[0]);
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if (emitter == hook_data->emitter)
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clutter_state_set_state (hook_data->state, hook_data->target);
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return TRUE;
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}
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static void
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connect_each_object (gpointer key,
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gpointer value,
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@ -929,6 +965,9 @@ connect_each_object (gpointer key,
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for (l = oinfo->signals; l != NULL; l = l->next)
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{
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SignalInfo *sinfo = l->data;
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if (sinfo->is_handler)
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{
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GObject *connect_object = NULL;
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if (sinfo->object)
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@ -944,10 +983,58 @@ connect_each_object (gpointer key,
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connect_object,
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sinfo->flags,
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connect_data->user_data);
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}
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}
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else
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{
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GObject *state_object;
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const gchar *signal_name, *signal_detail;
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gchar **components;
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GQuark signal_quark;
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guint signal_id;
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HookData *hook_data;
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state_object = clutter_script_get_object (script, sinfo->state);
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if (state_object == NULL)
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continue;
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components = g_strsplit (sinfo->name, "::", 2);
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if (g_strv_length (components) == 2)
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{
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signal_name = components[0];
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signal_detail = components[1];
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}
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else
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{
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signal_name = components[0];
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signal_detail = NULL;
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}
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signal_id = g_signal_lookup (signal_name, G_OBJECT_TYPE (object));
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if (signal_id == 0)
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{
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g_strfreev (components);
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continue;
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}
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if (signal_detail != NULL)
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signal_quark = g_quark_from_string (signal_detail);
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else
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signal_quark = 0;
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hook_data = g_slice_new (HookData);
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hook_data->emitter = object;
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hook_data->state = CLUTTER_STATE (state_object);
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hook_data->target = g_strdup (sinfo->target);
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g_signal_add_emission_hook (signal_id, signal_quark,
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clutter_script_state_change_hook,
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hook_data,
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hook_data_free);
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}
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signal_info_free (sinfo);
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}
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}
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/* keep the unresolved signal handlers around, in case
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* clutter_script_connect_signals() is called multiple
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