shaped-texture: Implement ClutterContent

MetaWindowActor is the compositor-side representative of a
MetaWindow. Specifically it represents the geometry of the
window under Clutter scene graph. MetaWindowActors are backed
by MetaSurfaceActors, that represent the windowing system's
surfaces themselves. Naturally, these surfaces have textures
with the pixel content of the clients associated with them.
These textures are represented by MetaShapedTexture.

MetaShapedTextures are currently implemented as ClutterActor
subclasses that override the paint function to paint the
textures it holds.

Conceptually, however, Clutter has an abstraction layer for
contents of actors: ClutterContent. Which MetaShapedTexture
fits nicely, in fact.

Make MetaShapedTexture a ClutterContent implementation. This
forces a few changes in the stack:

 * MetaShapedTexture now manually tracks the content scale.

 * We now paint into ClutterPaintNode instead of the direct
   framebuffer.

 * Various pieces of Wayland code now use MetaSurfaceActor
   instead of MetaShapedTexture.

 * MetaSurfaceActorWayland doesn't override size negotiation
   vfuncs anymore
This commit is contained in:
Georges Basile Stavracas Neto 2018-12-26 13:41:26 -02:00
parent e1c272e3d7
commit dd39d7a060
10 changed files with 423 additions and 220 deletions

View File

@ -44,5 +44,13 @@ gboolean meta_shaped_texture_is_obscured (MetaShapedTexture *self);
cairo_region_t * meta_shaped_texture_get_opaque_region (MetaShapedTexture *stex);
void meta_shaped_texture_set_transform (MetaShapedTexture *stex,
MetaMonitorTransform transform);
void meta_shaped_texture_cull_out (MetaShapedTexture *stex,
cairo_region_t *unobscured_region,
cairo_region_t *clip_region,
uint8_t opacity);
void meta_shaped_texture_reset_culling (MetaShapedTexture *stex);
void meta_shaped_texture_set_scale (MetaShapedTexture *stex,
double scale);
double meta_shaped_texture_get_scale (MetaShapedTexture *stex);
#endif

View File

@ -57,21 +57,7 @@
static void meta_shaped_texture_dispose (GObject *object);
static void meta_shaped_texture_paint (ClutterActor *actor);
static void meta_shaped_texture_get_preferred_width (ClutterActor *self,
gfloat for_height,
gfloat *min_width_p,
gfloat *natural_width_p);
static void meta_shaped_texture_get_preferred_height (ClutterActor *self,
gfloat for_width,
gfloat *min_height_p,
gfloat *natural_height_p);
static gboolean meta_shaped_texture_get_paint_volume (ClutterActor *self, ClutterPaintVolume *volume);
static void cullable_iface_init (MetaCullableInterface *iface);
static void clutter_content_iface_init (ClutterContentIface *iface);
enum {
SIZE_CHANGED,
@ -83,7 +69,7 @@ static guint signals[LAST_SIGNAL];
struct _MetaShapedTexture
{
ClutterActor parent;
GObject parent;
MetaTextureTower *paint_tower;
@ -116,25 +102,21 @@ struct _MetaShapedTexture
guint remipmap_timeout_id;
gint64 earliest_remipmap;
double scale;
guint create_mipmaps : 1;
};
G_DEFINE_TYPE_WITH_CODE (MetaShapedTexture, meta_shaped_texture, CLUTTER_TYPE_ACTOR,
G_IMPLEMENT_INTERFACE (META_TYPE_CULLABLE, cullable_iface_init));
G_DEFINE_TYPE_WITH_CODE (MetaShapedTexture, meta_shaped_texture, G_TYPE_OBJECT,
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTENT, clutter_content_iface_init));
static void
meta_shaped_texture_class_init (MetaShapedTextureClass *klass)
{
GObjectClass *gobject_class = (GObjectClass *) klass;
ClutterActorClass *actor_class = (ClutterActorClass *) klass;
gobject_class->dispose = meta_shaped_texture_dispose;
actor_class->get_preferred_width = meta_shaped_texture_get_preferred_width;
actor_class->get_preferred_height = meta_shaped_texture_get_preferred_height;
actor_class->paint = meta_shaped_texture_paint;
actor_class->get_paint_volume = meta_shaped_texture_get_paint_volume;
signals[SIZE_CHANGED] = g_signal_new ("size-changed",
G_TYPE_FROM_CLASS (gobject_class),
G_SIGNAL_RUN_LAST,
@ -154,16 +136,12 @@ meta_shaped_texture_init (MetaShapedTexture *stex)
{
stex->paint_tower = meta_texture_tower_new ();
stex->scale = 1.0;
stex->texture = NULL;
stex->mask_texture = NULL;
stex->create_mipmaps = TRUE;
stex->is_y_inverted = TRUE;
stex->transform = META_MONITOR_TRANSFORM_NORMAL;
g_signal_connect (stex,
"notify::scale-x",
G_CALLBACK (invalidate_size),
stex);
}
static void
@ -207,7 +185,7 @@ update_size (MetaShapedTexture *stex)
stex->dst_width = dst_width;
stex->dst_height = dst_height;
meta_shaped_texture_set_mask_texture (stex, NULL);
clutter_actor_queue_relayout (CLUTTER_ACTOR (stex));
clutter_content_invalidate_size (CLUTTER_CONTENT (stex));
g_signal_emit (stex, signals[SIZE_CHANGED], 0);
}
}
@ -436,6 +414,40 @@ paint_clipped_rectangle (CoglFramebuffer *fb,
&coords[0], 8);
}
static void
paint_clipped_rectangle_node (ClutterPaintNode *root_node,
CoglPipeline *pipeline,
cairo_rectangle_int_t *rect,
ClutterActorBox *alloc)
{
g_autoptr(ClutterPaintNode) node = NULL;
float coords[8];
coords[0] = rect->x / (alloc->x2 - alloc->x1);
coords[1] = rect->y / (alloc->y2 - alloc->y1);
coords[2] = (rect->x + rect->width) / (alloc->x2 - alloc->x1);
coords[3] = (rect->y + rect->height) / (alloc->y2 - alloc->y1);
coords[4] = coords[0];
coords[5] = coords[1];
coords[6] = coords[2];
coords[7] = coords[3];
node = clutter_pipeline_node_new (pipeline);
clutter_paint_node_set_name (node, "MetaShapedTexture (clipped)");
clutter_paint_node_add_child (root_node, node);
clutter_paint_node_add_multitexture_rectangle (node,
&(ClutterActorBox)
{
.x1 = rect->x,
.x2 = rect->x + rect->width,
.y1 = rect->y,
.y2 = rect->y + rect->height,
},
coords, 8);
}
static void
set_cogl_texture (MetaShapedTexture *stex,
CoglTexture *cogl_tex)
@ -476,6 +488,8 @@ set_cogl_texture (MetaShapedTexture *stex,
if (stex->create_mipmaps)
meta_texture_tower_set_base_texture (stex->paint_tower, cogl_tex);
clutter_content_invalidate (CLUTTER_CONTENT (stex));
}
static gboolean
@ -486,12 +500,31 @@ texture_is_idle_and_not_mipmapped (gpointer user_data)
if ((g_get_monotonic_time () - stex->earliest_remipmap) < 0)
return G_SOURCE_CONTINUE;
clutter_actor_queue_redraw (CLUTTER_ACTOR (stex));
clutter_content_invalidate (CLUTTER_CONTENT (stex));
stex->remipmap_timeout_id = 0;
return G_SOURCE_REMOVE;
}
static cairo_region_t *
effective_unobscured_region (MetaShapedTexture *stex)
{
/*
ClutterActor *actor;
actor = CLUTTER_ACTOR (stex);
do
{
if (clutter_actor_has_mapped_clones (actor))
return NULL;
actor = clutter_actor_get_parent (actor);
}
while (actor != NULL);
*/
return stex->unobscured_region;
}
static void
do_paint (MetaShapedTexture *stex,
CoglFramebuffer *fb,
@ -696,21 +729,262 @@ do_paint (MetaShapedTexture *stex,
}
static void
meta_shaped_texture_paint (ClutterActor *actor)
{
MetaShapedTexture *stex = META_SHAPED_TEXTURE (actor);
CoglTexture *paint_tex;
CoglFramebuffer *fb;
do_paint_content (MetaShapedTexture *stex,
ClutterPaintNode *root_node,
CoglTexture *paint_tex,
ClutterActorBox *alloc,
double tex_scale,
guchar opacity)
if (!stex->texture)
{
int dst_width, dst_height;
cairo_rectangle_int_t tex_rect;
gboolean use_opaque_region;
cairo_region_t *clip_tex_region;
cairo_region_t *opaque_tex_region;
cairo_region_t *blended_tex_region;
CoglContext *ctx;
CoglPipelineFilter filter;
ensure_size_valid (stex);
dst_width = stex->dst_width;
dst_height = stex->dst_height;
if (dst_width == 0 || dst_height == 0) /* no contents yet */
return;
tex_rect = (cairo_rectangle_int_t) { 0, 0, dst_width, dst_height };
/* Use nearest-pixel interpolation if the texture is unscaled. This
* improves performance, especially with software rendering.
*/
filter = COGL_PIPELINE_FILTER_LINEAR;
/* FIXME: evil cogl_get_draw_framebuffer() */
if (meta_actor_painting_untransformed (cogl_get_draw_framebuffer (),
dst_width, dst_height,
NULL, NULL))
filter = COGL_PIPELINE_FILTER_NEAREST;
ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
if (stex->opaque_region && opacity == 255)
{
opaque_tex_region =
meta_region_scale_double (stex->opaque_region,
1.0 / tex_scale,
META_ROUNDING_STRATEGY_SHRINK);
use_opaque_region = TRUE;
}
else
{
opaque_tex_region = NULL;
use_opaque_region = FALSE;
}
if (stex->clip_region)
{
clip_tex_region =
meta_region_scale_double (stex->clip_region,
1.0 / tex_scale,
META_ROUNDING_STRATEGY_GROW);
}
else
{
clip_tex_region = NULL;
}
if (use_opaque_region)
{
if (clip_tex_region)
blended_tex_region = cairo_region_copy (clip_tex_region);
else
blended_tex_region = cairo_region_create_rectangle (&tex_rect);
cairo_region_subtract (blended_tex_region, opaque_tex_region);
}
else
{
if (clip_tex_region)
blended_tex_region = cairo_region_reference (clip_tex_region);
else
blended_tex_region = NULL;
}
/* Limit to how many separate rectangles we'll draw; beyond this just
* fall back and draw the whole thing */
#define MAX_RECTS 16
if (blended_tex_region)
{
int n_rects = cairo_region_num_rectangles (blended_tex_region);
if (n_rects > MAX_RECTS)
{
/* Fall back to taking the fully blended path. */
use_opaque_region = FALSE;
g_clear_pointer (&blended_tex_region, cairo_region_destroy);
}
}
/* First, paint the unblended parts, which are part of the opaque region. */
if (use_opaque_region)
{
cairo_region_t *region;
int n_rects;
int i;
if (clip_tex_region)
{
region = cairo_region_copy (clip_tex_region);
cairo_region_intersect (region, opaque_tex_region);
}
else
{
region = cairo_region_reference (opaque_tex_region);
}
if (!cairo_region_is_empty (region))
{
CoglPipeline *opaque_pipeline;
opaque_pipeline = get_unblended_pipeline (stex, ctx);
cogl_pipeline_set_layer_texture (opaque_pipeline, 0, paint_tex);
cogl_pipeline_set_layer_filters (opaque_pipeline, 0, filter, filter);
n_rects = cairo_region_num_rectangles (region);
for (i = 0; i < n_rects; i++)
{
cairo_rectangle_int_t rect;
cairo_region_get_rectangle (region, i, &rect);
paint_clipped_rectangle_node (root_node, opaque_pipeline, &rect, alloc);
}
}
cairo_region_destroy (region);
}
/* Now, go ahead and paint the blended parts. */
/* We have three cases:
* 1) blended_tex_region has rectangles - paint the rectangles.
* 2) blended_tex_region is empty - don't paint anything
* 3) blended_tex_region is NULL - paint fully-blended.
*
* 1) and 3) are the times where we have to paint stuff. This tests
* for 1) and 3).
*/
if (!blended_tex_region || !cairo_region_is_empty (blended_tex_region))
{
CoglPipeline *blended_pipeline;
if (stex->mask_texture == NULL)
{
blended_pipeline = get_unmasked_pipeline (stex, ctx);
}
else
{
blended_pipeline = get_masked_pipeline (stex, ctx);
cogl_pipeline_set_layer_texture (blended_pipeline, 1, stex->mask_texture);
cogl_pipeline_set_layer_filters (blended_pipeline, 1, filter, filter);
}
cogl_pipeline_set_layer_texture (blended_pipeline, 0, paint_tex);
cogl_pipeline_set_layer_filters (blended_pipeline, 0, filter, filter);
CoglColor color;
cogl_color_init_from_4ub (&color, opacity, opacity, opacity, opacity);
cogl_pipeline_set_color (blended_pipeline, &color);
if (blended_tex_region)
{
/* 1) blended_tex_region is not empty. Paint the rectangles. */
int i;
int n_rects = cairo_region_num_rectangles (blended_tex_region);
for (i = 0; i < n_rects; i++)
{
cairo_rectangle_int_t rect;
cairo_region_get_rectangle (blended_tex_region, i, &rect);
if (!gdk_rectangle_intersect (&tex_rect, &rect, &rect))
continue;
paint_clipped_rectangle_node (root_node, blended_pipeline, &rect, alloc);
}
}
else
{
g_autoptr(ClutterPaintNode) node = NULL;
node = clutter_pipeline_node_new (blended_pipeline);
clutter_paint_node_set_name (node, "MetaShapedTexture (unclipped)");
clutter_paint_node_add_child (root_node, node);
/* 3) blended_tex_region is NULL. Do a full paint. */
clutter_paint_node_add_rectangle (node, alloc);
}
}
g_clear_pointer (&clip_tex_region, cairo_region_destroy);
g_clear_pointer (&opaque_tex_region, cairo_region_destroy);
g_clear_pointer (&blended_tex_region, cairo_region_destroy);
}
static CoglTexture *
select_texture_for_paint (MetaShapedTexture *stex)
{
CoglTexture *texture = NULL;
gint64 now = g_get_monotonic_time ();
if (stex->create_mipmaps && stex->last_invalidation)
{
gint64 age = now - stex->last_invalidation;
if (age >= MIN_MIPMAP_AGE_USEC ||
stex->fast_updates < MIN_FAST_UPDATES_BEFORE_UNMIPMAP)
texture = meta_texture_tower_get_paint_texture (stex->paint_tower);
}
if (texture == NULL)
{
texture = COGL_TEXTURE (stex->texture);
if (texture == NULL)
return NULL;
if (stex->create_mipmaps)
{
/* Minus 1000 to ensure we don't fail the age test in timeout */
stex->earliest_remipmap = now + MIN_MIPMAP_AGE_USEC - 1000;
if (!stex->remipmap_timeout_id)
stex->remipmap_timeout_id =
g_timeout_add (MIN_MIPMAP_AGE_USEC / 1000,
texture_is_idle_and_not_mipmapped,
stex);
}
}
return texture;
}
static void
meta_shaped_texture_paint_content (ClutterContent *content,
ClutterActor *actor,
ClutterPaintNode *root_node)
{
MetaShapedTexture *stex = META_SHAPED_TEXTURE (content);
ClutterActorBox alloc;
CoglTexture *paint_tex = NULL;
double tex_scale;
guchar opacity;
if (stex->clip_region && cairo_region_is_empty (stex->clip_region))
return;
if (!CLUTTER_ACTOR_IS_REALIZED (CLUTTER_ACTOR (stex)))
clutter_actor_realize (CLUTTER_ACTOR (stex));
/* The GL EXT_texture_from_pixmap extension does allow for it to be
* used together with SGIS_generate_mipmap, however this is very
* rarely supported. Also, even when it is supported there
@ -726,100 +1000,40 @@ meta_shaped_texture_paint (ClutterActor *actor)
* Setting the texture quality to high without SGIS_generate_mipmap
* support for TFP textures will result in fallbacks to XGetImage.
*/
if (stex->create_mipmaps)
{
int64_t now = g_get_monotonic_time ();
int64_t age = now - stex->last_invalidation;
if (age >= MIN_MIPMAP_AGE_USEC ||
stex->fast_updates < MIN_FAST_UPDATES_BEFORE_UNMIPMAP)
{
paint_tex = meta_texture_tower_get_paint_texture (stex->paint_tower);
if (!paint_tex)
paint_tex = stex->texture;
}
else
{
paint_tex = stex->texture;
/* Minus 1000 to ensure we don't fail the age test in timeout */
stex->earliest_remipmap = now + MIN_MIPMAP_AGE_USEC - 1000;
if (!stex->remipmap_timeout_id)
stex->remipmap_timeout_id =
g_timeout_add (MIN_MIPMAP_AGE_USEC / 1000,
texture_is_idle_and_not_mipmapped,
stex);
}
}
else
{
paint_tex = COGL_TEXTURE (stex->texture);
}
if (cogl_texture_get_width (paint_tex) == 0 ||
cogl_texture_get_height (paint_tex) == 0)
paint_tex = select_texture_for_paint (stex);
if (!paint_tex)
return;
fb = cogl_get_draw_framebuffer ();
do_paint (META_SHAPED_TEXTURE (actor), fb, paint_tex, stex->clip_region);
}
clutter_actor_get_scale (actor, &tex_scale, NULL);
opacity = clutter_actor_get_paint_opacity (actor);
clutter_actor_get_content_box (actor, &alloc);
static void
meta_shaped_texture_get_preferred_width (ClutterActor *self,
gfloat for_height,
gfloat *min_width_p,
gfloat *natural_width_p)
{
MetaShapedTexture *stex = META_SHAPED_TEXTURE (self);
ensure_size_valid (stex);
if (min_width_p)
*min_width_p = stex->dst_width;
if (natural_width_p)
*natural_width_p = stex->dst_width;
}
static void
meta_shaped_texture_get_preferred_height (ClutterActor *self,
gfloat for_width,
gfloat *min_height_p,
gfloat *natural_height_p)
{
MetaShapedTexture *stex = META_SHAPED_TEXTURE (self);
ensure_size_valid (stex);
if (min_height_p)
*min_height_p = stex->dst_height;
if (natural_height_p)
*natural_height_p = stex->dst_height;
}
static cairo_region_t *
effective_unobscured_region (MetaShapedTexture *stex)
{
ClutterActor *actor;
/* Fail if we have any mapped clones. */
actor = CLUTTER_ACTOR (stex);
do
{
if (clutter_actor_has_mapped_clones (actor))
return NULL;
actor = clutter_actor_get_parent (actor);
}
while (actor != NULL);
return stex->unobscured_region;
do_paint_content (stex, root_node, paint_tex, &alloc, tex_scale, opacity);
}
static gboolean
meta_shaped_texture_get_paint_volume (ClutterActor *actor,
ClutterPaintVolume *volume)
meta_shaped_texture_get_preferred_size (ClutterContent *content,
float *width,
float *height)
{
return clutter_paint_volume_set_from_allocation (volume, actor);
MetaShapedTexture *stex = META_SHAPED_TEXTURE (content);
ensure_size_valid (stex);
if (width)
*width = stex->dst_width * stex->scale;
if (height)
*height = stex->dst_height * stex->scale;
return TRUE;
}
static void
clutter_content_iface_init (ClutterContentIface *iface)
{
iface->paint_content = meta_shaped_texture_paint_content;
iface->get_preferred_size = meta_shaped_texture_get_preferred_size;
}
void
@ -853,7 +1067,7 @@ meta_shaped_texture_set_mask_texture (MetaShapedTexture *stex,
cogl_object_ref (stex->mask_texture);
}
clutter_actor_queue_redraw (CLUTTER_ACTOR (stex));
clutter_content_invalidate (CLUTTER_CONTENT (stex));
}
gboolean
@ -944,7 +1158,8 @@ meta_shaped_texture_update_area (MetaShapedTexture *stex,
{
cairo_rectangle_int_t damage_rect;
cairo_region_get_extents (intersection, &damage_rect);
clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (stex), &damage_rect);
clutter_content_invalidate (CLUTTER_CONTENT (stex));
//clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (stex), &damage_rect);
cairo_region_destroy (intersection);
return TRUE;
}
@ -954,7 +1169,8 @@ meta_shaped_texture_update_area (MetaShapedTexture *stex,
}
else
{
clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (stex), &clip);
clutter_content_invalidate (CLUTTER_CONTENT (stex));
//clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (stex), &clip);
return TRUE;
}
}
@ -1230,7 +1446,7 @@ meta_shaped_texture_get_image (MetaShapedTexture *stex,
transformed_clip = alloca (sizeof (cairo_rectangle_int_t));
clutter_actor_get_scale (CLUTTER_ACTOR (stex), &tex_scale, NULL);
tex_scale = stex->scale;
meta_rectangle_scale_double (clip, 1.0 / tex_scale,
META_ROUNDING_STRATEGY_GROW,
transformed_clip);
@ -1318,17 +1534,47 @@ meta_shaped_texture_set_fallback_size (MetaShapedTexture *stex,
invalidate_size (stex);
}
static void
meta_shaped_texture_cull_out (MetaCullable *cullable,
cairo_region_t *unobscured_region,
cairo_region_t *clip_region)
ClutterActor *
meta_shaped_texture_new (void)
{
MetaShapedTexture *stex = META_SHAPED_TEXTURE (cullable);
return g_object_new (META_TYPE_SHAPED_TEXTURE, NULL);
}
void
meta_shaped_texture_set_scale (MetaShapedTexture *stex,
double scale)
{
g_return_if_fail (META_IS_SHAPED_TEXTURE (stex));
if (scale == stex->scale)
return;
stex->scale = scale;
invalidate_size (stex);
clutter_content_invalidate_size (CLUTTER_CONTENT (stex));
}
double
meta_shaped_texture_get_scale (MetaShapedTexture *stex)
{
g_return_val_if_fail (META_IS_SHAPED_TEXTURE (stex), 0.0);
return stex->scale;
}
void
meta_shaped_texture_cull_out (MetaShapedTexture *stex,
cairo_region_t *unobscured_region,
cairo_region_t *clip_region,
uint8_t opacity)
{
g_return_if_fail (META_IS_SHAPED_TEXTURE (stex));
set_unobscured_region (stex, unobscured_region);
set_clip_region (stex, clip_region);
if (clutter_actor_get_paint_opacity (CLUTTER_ACTOR (stex)) == 0xff)
if (opacity == 0xff)
{
if (stex->opaque_region)
{
@ -1340,22 +1586,10 @@ meta_shaped_texture_cull_out (MetaCullable *cullable,
}
}
static void
meta_shaped_texture_reset_culling (MetaCullable *cullable)
void
meta_shaped_texture_reset_culling (MetaShapedTexture *stex)
{
MetaShapedTexture *self = META_SHAPED_TEXTURE (cullable);
set_clip_region (self, NULL);
}
g_return_if_fail (META_IS_SHAPED_TEXTURE (stex));
static void
cullable_iface_init (MetaCullableInterface *iface)
{
iface->cull_out = meta_shaped_texture_cull_out;
iface->reset_culling = meta_shaped_texture_reset_culling;
}
ClutterActor *
meta_shaped_texture_new (void)
{
return g_object_new (META_TYPE_SHAPED_TEXTURE, NULL);
set_clip_region (stex, NULL);
}

View File

@ -110,54 +110,6 @@ meta_surface_actor_wayland_get_window (MetaSurfaceActor *actor)
return surface->window;
}
static void
meta_surface_actor_wayland_get_preferred_width (ClutterActor *actor,
gfloat for_height,
gfloat *min_width_p,
gfloat *natural_width_p)
{
MetaSurfaceActorWayland *self = META_SURFACE_ACTOR_WAYLAND (actor);
MetaShapedTexture *stex;
double scale;
stex = meta_surface_actor_get_texture (META_SURFACE_ACTOR (self));
clutter_actor_get_scale (CLUTTER_ACTOR (stex), &scale, NULL);
clutter_actor_get_preferred_width (CLUTTER_ACTOR (stex),
for_height,
min_width_p,
natural_width_p);
if (min_width_p)
*min_width_p *= scale;
if (natural_width_p)
*natural_width_p *= scale;
}
static void
meta_surface_actor_wayland_get_preferred_height (ClutterActor *actor,
gfloat for_width,
gfloat *min_height_p,
gfloat *natural_height_p)
{
MetaSurfaceActorWayland *self = META_SURFACE_ACTOR_WAYLAND (actor);
MetaShapedTexture *stex;
double scale;
stex = meta_surface_actor_get_texture (META_SURFACE_ACTOR (self));
clutter_actor_get_scale (CLUTTER_ACTOR (stex), NULL, &scale);
clutter_actor_get_preferred_height (CLUTTER_ACTOR (stex),
for_width,
min_height_p,
natural_height_p);
if (min_height_p)
*min_height_p *= scale;
if (natural_height_p)
*natural_height_p *= scale;
}
static void
meta_surface_actor_wayland_paint (ClutterActor *actor)
{
@ -203,8 +155,6 @@ meta_surface_actor_wayland_class_init (MetaSurfaceActorWaylandClass *klass)
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
GObjectClass *object_class = G_OBJECT_CLASS (klass);
actor_class->get_preferred_width = meta_surface_actor_wayland_get_preferred_width;
actor_class->get_preferred_height = meta_surface_actor_wayland_get_preferred_height;
actor_class->paint = meta_surface_actor_wayland_paint;
surface_actor_class->process_damage = meta_surface_actor_wayland_process_damage;

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@ -158,13 +158,22 @@ meta_surface_actor_cull_out (MetaCullable *cullable,
cairo_region_t *unobscured_region,
cairo_region_t *clip_region)
{
meta_cullable_cull_out_children (cullable, unobscured_region, clip_region);
MetaSurfaceActor *surface_actor = META_SURFACE_ACTOR (cullable);
MetaSurfaceActorPrivate *priv =
meta_surface_actor_get_instance_private (surface_actor);
uint8_t opacity = clutter_actor_get_opacity (CLUTTER_ACTOR (cullable));
meta_shaped_texture_cull_out (priv->texture, unobscured_region, clip_region, opacity);
}
static void
meta_surface_actor_reset_culling (MetaCullable *cullable)
{
meta_cullable_reset_culling_children (cullable);
MetaSurfaceActor *surface_actor = META_SURFACE_ACTOR (cullable);
MetaSurfaceActorPrivate *priv =
meta_surface_actor_get_instance_private (surface_actor);
meta_shaped_texture_reset_culling (priv->texture);
}
static void
@ -191,7 +200,8 @@ meta_surface_actor_init (MetaSurfaceActor *self)
priv->texture = META_SHAPED_TEXTURE (meta_shaped_texture_new ());
g_signal_connect_object (priv->texture, "size-changed",
G_CALLBACK (texture_size_changed), self, 0);
clutter_actor_add_child (CLUTTER_ACTOR (self), CLUTTER_ACTOR (priv->texture));
clutter_actor_set_content (CLUTTER_ACTOR (self), CLUTTER_CONTENT (priv->texture));
clutter_actor_set_request_mode (CLUTTER_ACTOR (self), CLUTTER_REQUEST_CONTENT_SIZE);
}
cairo_surface_t *

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@ -829,14 +829,14 @@ meta_window_actor_get_meta_window (MetaWindowActor *self)
*
* Return value: (transfer none): the #ClutterActor for the contents
*/
ClutterActor *
MetaShapedTexture *
meta_window_actor_get_texture (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
if (priv->surface)
return CLUTTER_ACTOR (meta_surface_actor_get_texture (priv->surface));
return meta_surface_actor_get_texture (priv->surface);
else
return NULL;
}
@ -1875,19 +1875,19 @@ meta_window_actor_get_frame_bounds (MetaScreenCastWindow *screen_cast_window,
MetaShapedTexture *stex;
MetaRectangle buffer_rect;
MetaRectangle frame_rect;
double scale_x, scale_y;
double scale;
stex = meta_surface_actor_get_texture (priv->surface);
clutter_actor_get_scale (CLUTTER_ACTOR (stex), &scale_x, &scale_y);
scale = meta_shaped_texture_get_scale (stex);
window = priv->window;
meta_window_get_buffer_rect (window, &buffer_rect);
meta_window_get_frame_rect (window, &frame_rect);
bounds->x = (int) floor ((frame_rect.x - buffer_rect.x) / scale_x);
bounds->y = (int) floor ((frame_rect.y - buffer_rect.y) / scale_y);
bounds->width = (int) ceil (frame_rect.width / scale_x);
bounds->height = (int) ceil (frame_rect.height / scale_y);
bounds->x = (int) floor ((frame_rect.x - buffer_rect.x) / scale);
bounds->y = (int) floor ((frame_rect.y - buffer_rect.y) / scale);
bounds->width = (int) ceil (frame_rect.width / scale);
bounds->height = (int) ceil (frame_rect.height / scale);
}
static void

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@ -27,6 +27,7 @@
#include "clutter/clutter.h"
#include "meta/compositor.h"
#include "meta/meta-shaped-texture.h"
#define META_TYPE_WINDOW_ACTOR (meta_window_actor_get_type ())
@ -43,7 +44,7 @@ META_EXPORT
MetaWindow * meta_window_actor_get_meta_window (MetaWindowActor *self);
META_EXPORT
ClutterActor * meta_window_actor_get_texture (MetaWindowActor *self);
MetaShapedTexture *meta_window_actor_get_texture (MetaWindowActor *self);
META_EXPORT
void meta_window_actor_sync_visibility (MetaWindowActor *self);

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@ -163,7 +163,7 @@ meta_wayland_actor_surface_real_sync_actor_state (MetaWaylandActorSurface *actor
stex = meta_surface_actor_get_texture (surface_actor);
actor_scale = meta_wayland_actor_surface_calculate_scale (actor_surface);
clutter_actor_set_scale (CLUTTER_ACTOR (stex), actor_scale, actor_scale);
meta_shaped_texture_set_scale (stex, actor_scale);
/* Wayland surface coordinate space -> stage coordinate space */
geometry_scale = meta_wayland_actor_surface_get_geometry_scale (actor_surface);

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@ -1123,7 +1123,7 @@ meta_wayland_data_device_start_drag (MetaWaylandDataDevice *data
surface_actor = meta_wayland_surface_get_actor (surface);
clutter_actor_transform_stage_point (CLUTTER_ACTOR (meta_surface_actor_get_texture (surface_actor)),
clutter_actor_transform_stage_point (CLUTTER_ACTOR (surface_actor),
seat->pointer->grab_x,
seat->pointer->grab_y,
&surface_pos.x, &surface_pos.y);

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@ -1514,7 +1514,7 @@ meta_wayland_surface_get_relative_coordinates (MetaWaylandSurface *surface,
else
{
ClutterActor *actor =
CLUTTER_ACTOR (meta_surface_actor_get_texture (meta_wayland_surface_get_actor (surface)));
CLUTTER_ACTOR (meta_wayland_surface_get_actor (surface));
clutter_actor_transform_stage_point (actor, abs_x, abs_y, sx, sy);
*sx /= surface->scale;
@ -1530,7 +1530,7 @@ meta_wayland_surface_get_absolute_coordinates (MetaWaylandSurface *surface,
float *y)
{
ClutterActor *actor =
CLUTTER_ACTOR (meta_surface_actor_get_texture (meta_wayland_surface_get_actor (surface)));
CLUTTER_ACTOR (meta_wayland_surface_get_actor (surface));
ClutterVertex sv = {
.x = sx * surface->scale,
.y = sy * surface->scale,

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@ -640,7 +640,7 @@ meta_wayland_tablet_tool_get_relative_coordinates (MetaWaylandTabletTool *tool,
surface_actor = meta_wayland_surface_get_actor (surface);
clutter_event_get_coords (event, &xf, &yf);
clutter_actor_transform_stage_point (CLUTTER_ACTOR (meta_surface_actor_get_texture (surface_actor)),
clutter_actor_transform_stage_point (CLUTTER_ACTOR (surface_actor),
xf, yf, &xf, &yf);
*sx = wl_fixed_from_double (xf) / surface->scale;