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actor: re-allocation implies need to redraw
If clutter_actor_allocate finds it necessary to update an actors allocation then it now also queue a redraw of that actor. Currently we queue redraws for actors very early on when queuing a relayout instead of waiting to determine the final outcome of relayouting to determine if a redraw is really required. With this in place we can move away from preemptive queuing of redraws.
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@ -5487,6 +5487,7 @@ clutter_actor_allocate (ClutterActor *self,
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ClutterActorClass *klass;
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ClutterActorBox alloc;
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gboolean child_moved;
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gboolean stage_allocation_changed;
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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if (G_UNLIKELY (_clutter_actor_get_stage_internal (self) == NULL))
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@ -5516,6 +5517,14 @@ clutter_actor_allocate (ClutterActor *self,
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child_moved = (alloc.x1 != priv->allocation.x1 ||
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alloc.y1 != priv->allocation.y1);
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if (flags & CLUTTER_ABSOLUTE_ORIGIN_CHANGED ||
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child_moved ||
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alloc.x2 != priv->allocation.x2 ||
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alloc.y2 != priv->allocation.y2)
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stage_allocation_changed = TRUE;
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else
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stage_allocation_changed = FALSE;
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/* If we get an allocation "out of the blue"
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* (we did not queue relayout), then we want to
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* ignore it. But if we have needs_allocation set,
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@ -5529,11 +5538,7 @@ clutter_actor_allocate (ClutterActor *self,
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* not moved.
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*/
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if (!priv->needs_allocation &&
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!(flags & CLUTTER_ABSOLUTE_ORIGIN_CHANGED) &&
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!child_moved &&
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alloc.x2 == priv->allocation.x2 &&
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alloc.y2 == priv->allocation.y2)
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if (!priv->needs_allocation && !stage_allocation_changed)
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{
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CLUTTER_NOTE (LAYOUT, "No allocation needed");
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return;
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@ -5554,6 +5559,9 @@ clutter_actor_allocate (ClutterActor *self,
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klass->allocate (self, &alloc, flags);
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CLUTTER_UNSET_PRIVATE_FLAGS (self, CLUTTER_IN_RELAYOUT);
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if (stage_allocation_changed)
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clutter_actor_queue_redraw (self);
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}
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/**
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