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docs: Fix up the state.set_key() comment
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@ -1169,9 +1169,9 @@ clutter_state_fetch_state (ClutterState *state,
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/**
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/**
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* clutter_state_set_key:
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* clutter_state_set_key:
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* @state: a #ClutterState instance.
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* @state: a #ClutterState instance.
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* @source_state_name: (allow-none): the source transition to specify transition for or NULL
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* @source_state_name: (allow-none): the source transition to specify
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* to specify the default fallback when a more specific source_state doesn't
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* transition for, or %NULL to specify the default fallback when a
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* exist.
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* more specific source state doesn't exist.
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* @target_state_name: the name of the transition to set a key value for.
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* @target_state_name: the name of the transition to set a key value for.
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* @object: the #GObject to set a key for
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* @object: the #GObject to set a key for
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* @property_name: the property to set a key for
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* @property_name: the property to set a key for
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@ -1182,7 +1182,7 @@ clutter_state_fetch_state (ClutterState *state,
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* @post_delay: relative time of the transition to be idle in the end of
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* @post_delay: relative time of the transition to be idle in the end of
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* the transition
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* the transition
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*
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*
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* Sets one specific end key for a state_name, object, property_name
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* Sets one specific end key for a state name, @object, @property_name
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* combination.
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* combination.
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*
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*
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* Return value: (transfer none): the #ClutterState instance, allowing
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* Return value: (transfer none): the #ClutterState instance, allowing
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