primitive: add missing transfer annotations

Reviewed-by: Robert Bragg <robert@linux.intel.com>
This commit is contained in:
Lionel Landwerlin 2013-09-03 14:28:14 +01:00 committed by Robert Bragg
parent 5516235921
commit dc5b440f07

View File

@ -222,7 +222,7 @@ typedef struct {
* cogl_primitive_set_n_vertices() were called. This property defines
* the number of vertices to read when drawing.
*
* Returns: A newly allocated #CoglPrimitive object
* Return value: (transfer full): A newly allocated #CoglPrimitive object
*
* Since: 1.6
* Stability: Unstable
@ -244,7 +244,9 @@ cogl_primitive_new_with_attributes (CoglVerticesMode mode,
* @mode: A #CoglVerticesMode defining how to draw the vertices
* @n_vertices: The number of vertices to read from @data and also
* the number of vertices to read when later drawing.
* @data: An array of #CoglVertexP2 vertices
* @data: (array length=n_vertices): (type Cogl.VertexP2): An array
* of #CoglVertexP2 vertices
*
* Provides a convenient way to describe a primitive, such as a single
* triangle strip or a triangle fan, that will internally allocate the
@ -279,8 +281,8 @@ cogl_primitive_new_with_attributes (CoglVerticesMode mode,
* 1.1) then you will need to make sure your assets are resized to a
* power-of-two size (though they don't have to be square)</note>
*
* Return value: A newly allocated #CoglPrimitive with a reference of
* 1. This can be freed using cogl_object_unref().
* Return value: (transfer full): A newly allocated #CoglPrimitive
* with a reference of 1. This can be freed using cogl_object_unref().
*
* Since: 1.6
* Stability: Unstable
@ -297,7 +299,8 @@ cogl_primitive_new_p2 (CoglContext *context,
* @mode: A #CoglVerticesMode defining how to draw the vertices
* @n_vertices: The number of vertices to read from @data and also
* the number of vertices to read when later drawing.
* @data: An array of #CoglVertexP3 vertices
* @data: (array length=n_vertices): (type Cogl.VertexP3): An array of
* #CoglVertexP3 vertices
*
* Provides a convenient way to describe a primitive, such as a single
* triangle strip or a triangle fan, that will internally allocate the
@ -332,8 +335,8 @@ cogl_primitive_new_p2 (CoglContext *context,
* 1.1) then you will need to make sure your assets are resized to a
* power-of-two size (though they don't have to be square)</note>
*
* Return value: A newly allocated #CoglPrimitive with a reference of
* 1. This can be freed using cogl_object_unref().
* Return value: (transfer full): A newly allocated #CoglPrimitive
* with a reference of 1. This can be freed using cogl_object_unref().
*
* Since: 1.6
* Stability: Unstable
@ -350,7 +353,8 @@ cogl_primitive_new_p3 (CoglContext *context,
* @mode: A #CoglVerticesMode defining how to draw the vertices
* @n_vertices: The number of vertices to read from @data and also
* the number of vertices to read when later drawing.
* @data: An array of #CoglVertexP2C4 vertices
* @data: (array length=n_vertices): (type Cogl.VertexP2C4): An array
* of #CoglVertexP2C4 vertices
*
* Provides a convenient way to describe a primitive, such as a single
* triangle strip or a triangle fan, that will internally allocate the
@ -387,8 +391,8 @@ cogl_primitive_new_p3 (CoglContext *context,
* 1.1) then you will need to make sure your assets are resized to a
* power-of-two size (though they don't have to be square)</note>
*
* Return value: A newly allocated #CoglPrimitive with a reference of
* 1. This can be freed using cogl_object_unref().
* Return value: (transfer full): A newly allocated #CoglPrimitive
* with a reference of 1. This can be freed using cogl_object_unref().
*
* Since: 1.6
* Stability: Unstable
@ -405,7 +409,8 @@ cogl_primitive_new_p2c4 (CoglContext *context,
* @mode: A #CoglVerticesMode defining how to draw the vertices
* @n_vertices: The number of vertices to read from @data and also
* the number of vertices to read when later drawing.
* @data: An array of #CoglVertexP3C4 vertices
* @data: (array length=n_vertices): (type Cogl.VertexP3C4): An array
* of #CoglVertexP3C4 vertices
*
* Provides a convenient way to describe a primitive, such as a single
* triangle strip or a triangle fan, that will internally allocate the
@ -442,8 +447,8 @@ cogl_primitive_new_p2c4 (CoglContext *context,
* 1.1) then you will need to make sure your assets are resized to a
* power-of-two size (though they don't have to be square)</note>
*
* Return value: A newly allocated #CoglPrimitive with a reference of
* 1. This can be freed using cogl_object_unref().
* Return value: (transfer full): A newly allocated #CoglPrimitive
* with a reference of 1. This can be freed using cogl_object_unref().
*
* Since: 1.6
* Stability: Unstable
@ -460,7 +465,8 @@ cogl_primitive_new_p3c4 (CoglContext *context,
* @mode: A #CoglVerticesMode defining how to draw the vertices
* @n_vertices: The number of vertices to read from @data and also
* the number of vertices to read when later drawing.
* @data: An array of #CoglVertexP2T2 vertices
* @data: (array length=n_vertices): (type Cogl.VertexP2T2): An array
* of #CoglVertexP2T2 vertices
*
* Provides a convenient way to describe a primitive, such as a single
* triangle strip or a triangle fan, that will internally allocate the
@ -497,8 +503,8 @@ cogl_primitive_new_p3c4 (CoglContext *context,
* 1.1) then you will need to make sure your assets are resized to a
* power-of-two size (though they don't have to be square)</note>
*
* Return value: A newly allocated #CoglPrimitive with a reference of
* 1. This can be freed using cogl_object_unref().
* Return value: (transfer full): A newly allocated #CoglPrimitive
* with a reference of 1. This can be freed using cogl_object_unref().
*
* Since: 1.6
* Stability: Unstable
@ -515,7 +521,8 @@ cogl_primitive_new_p2t2 (CoglContext *context,
* @mode: A #CoglVerticesMode defining how to draw the vertices
* @n_vertices: The number of vertices to read from @data and also
* the number of vertices to read when later drawing.
* @data: An array of #CoglVertexP3T2 vertices
* @data: (array length=n_vertices): (type Cogl.VertexP3T2): An array
* of #CoglVertexP3T2 vertices
*
* Provides a convenient way to describe a primitive, such as a single
* triangle strip or a triangle fan, that will internally allocate the
@ -552,8 +559,8 @@ cogl_primitive_new_p2t2 (CoglContext *context,
* 1.1) then you will need to make sure your assets are resized to a
* power-of-two size (though they don't have to be square)</note>
*
* Return value: A newly allocated #CoglPrimitive with a reference of
* 1. This can be freed using cogl_object_unref().
* Return value: (transfer full): A newly allocated #CoglPrimitive
* with a reference of 1. This can be freed using cogl_object_unref().
*
* Since: 1.6
* Stability: Unstable
@ -570,7 +577,8 @@ cogl_primitive_new_p3t2 (CoglContext *context,
* @mode: A #CoglVerticesMode defining how to draw the vertices
* @n_vertices: The number of vertices to read from @data and also
* the number of vertices to read when later drawing.
* @data: An array of #CoglVertexP2T2C4 vertices
* @data: (array length=n_vertices): (type Cogl.VertexP2T2C4): An
* array of #CoglVertexP2T2C4 vertices
*
* Provides a convenient way to describe a primitive, such as a single
* triangle strip or a triangle fan, that will internally allocate the
@ -607,8 +615,8 @@ cogl_primitive_new_p3t2 (CoglContext *context,
* 1.1) then you will need to make sure your assets are resized to a
* power-of-two size (though they don't have to be square)</note>
*
* Return value: A newly allocated #CoglPrimitive with a reference of
* 1. This can be freed using cogl_object_unref().
* Return value: (transfer full): A newly allocated #CoglPrimitive
* with a reference of 1. This can be freed using cogl_object_unref().
*
* Since: 1.6
* Stability: Unstable
@ -625,7 +633,8 @@ cogl_primitive_new_p2t2c4 (CoglContext *context,
* @mode: A #CoglVerticesMode defining how to draw the vertices
* @n_vertices: The number of vertices to read from @data and also
* the number of vertices to read when later drawing.
* @data: An array of #CoglVertexP3T2C4 vertices
* @data: (array length=n_vertices): (type Cogl.VertexP3T2C4): An
* array of #CoglVertexP3T2C4 vertices
*
* Provides a convenient way to describe a primitive, such as a single
* triangle strip or a triangle fan, that will internally allocate the
@ -662,8 +671,8 @@ cogl_primitive_new_p2t2c4 (CoglContext *context,
* 1.1) then you will need to make sure your assets are resized to a
* power-of-two size (though they don't have to be square)</note>
*
* Return value: A newly allocated #CoglPrimitive with a reference of
* 1. This can be freed using cogl_object_unref().
* Return value: (transfer full): A newly allocated #CoglPrimitive
* with a reference of 1. This can be freed using cogl_object_unref().
*
* Since: 1.6
* Stability: Unstable
@ -787,7 +796,7 @@ cogl_primitive_set_indices (CoglPrimitive *primitive,
* cogl_primitive_get_indices:
* @primitive: A #CoglPrimitive
*
* Return value: the indices that were set with
* Return value: (transfer none): the indices that were set with
* cogl_primitive_set_indices() or %NULL if no indices were set.
*
* Since: 1.10
@ -804,7 +813,7 @@ cogl_primitive_get_indices (CoglPrimitive *primitive);
* is a shallow copy which means it will use the same attributes and
* attribute buffers as the original primitive.
*
* Return value: the new primitive
* Return value: (transfer full): the new primitive
* Since: 1.10
* Stability: unstable
*/