tests/interactive: Make TestCoglbox final

This cleans up a lot of boilerplate code.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2355>
This commit is contained in:
Georges Basile Stavracas Neto 2022-03-31 11:38:20 -03:00
parent 83e0553534
commit dbae8d7aa7
4 changed files with 86 additions and 292 deletions

View File

@ -13,50 +13,19 @@ G_BEGIN_DECLS
#define TEST_TYPE_COGLBOX test_coglbox_get_type()
#define TEST_COGLBOX(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
TEST_TYPE_COGLBOX, TestCoglbox))
#define TEST_COGLBOX_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
TEST_TYPE_COGLBOX, TestCoglboxClass))
#define TEST_IS_COGLBOX(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
TEST_TYPE_COGLBOX))
#define TEST_IS_COGLBOX_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
TEST_TYPE_COGLBOX))
#define TEST_COGLBOX_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
TEST_TYPE_COGLBOX, TestCoglboxClass))
typedef struct _TestCoglbox TestCoglbox;
typedef struct _TestCoglboxClass TestCoglboxClass;
typedef struct _TestCoglboxPrivate TestCoglboxPrivate;
static
G_DECLARE_FINAL_TYPE (TestCoglbox, test_coglbox, TEST, COGLBOX, ClutterActor)
struct _TestCoglbox
{
ClutterActor parent;
/*< private >*/
TestCoglboxPrivate *priv;
CoglHandle texhand_id;
CoglHandle texture_id;
CoglFramebuffer *framebuffer;
};
struct _TestCoglboxClass
{
ClutterActorClass parent_class;
/* padding for future expansion */
void (*_test_coglbox1) (void);
void (*_test_coglbox2) (void);
void (*_test_coglbox3) (void);
void (*_test_coglbox4) (void);
};
static GType test_coglbox_get_type (void) G_GNUC_CONST;
G_DEFINE_TYPE (TestCoglbox, test_coglbox, CLUTTER_TYPE_ACTOR);
int
test_cogl_offscreen_main (int argc, char *argv[]);
@ -66,21 +35,6 @@ test_cogl_offscreen_describe (void);
G_END_DECLS
/* Coglbox private declaration
*--------------------------------------------------*/
struct _TestCoglboxPrivate
{
CoglHandle texhand_id;
CoglHandle texture_id;
CoglFramebuffer *framebuffer;
};
G_DEFINE_TYPE_WITH_PRIVATE (TestCoglbox, test_coglbox, CLUTTER_TYPE_ACTOR);
#define TEST_COGLBOX_GET_PRIVATE(obj) \
(test_coglbox_get_instance_private (TEST_COGLBOX ((obj))))
/* Coglbox implementation
*--------------------------------------------------*/
@ -88,7 +42,7 @@ static void
test_coglbox_paint (ClutterActor *self,
ClutterPaintContext *paint_context)
{
TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (self);
TestCoglbox *coglbox = TEST_COGLBOX (self);
CoglFramebuffer *framebuffer =
clutter_paint_context_get_framebuffer (paint_context);
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
@ -101,7 +55,7 @@ test_coglbox_paint (ClutterActor *self,
cogl_object_unref (pipeline);
pipeline = cogl_pipeline_new (ctx);
cogl_pipeline_set_layer_texture (pipeline, 0, priv->texhand_id);
cogl_pipeline_set_layer_texture (pipeline, 0, coglbox->texhand_id);
cogl_framebuffer_draw_textured_rectangle (framebuffer, pipeline,
0, 0,
400, 400,
@ -111,17 +65,17 @@ test_coglbox_paint (ClutterActor *self,
pipeline = cogl_pipeline_new (ctx);
cogl_pipeline_set_color4ub (pipeline, 0xff, 0, 0, 0xff);
cogl_framebuffer_draw_rectangle (priv->framebuffer, pipeline,
cogl_framebuffer_draw_rectangle (coglbox->framebuffer, pipeline,
20, 20, 20 + 100, 20 + 100);
cogl_pipeline_set_color4ub (pipeline, 0, 0xff, 0, 0xff);
cogl_framebuffer_draw_rectangle (priv->framebuffer, pipeline,
cogl_framebuffer_draw_rectangle (coglbox->framebuffer, pipeline,
80, 80, 80 + 100, 80 + 100);
cogl_object_unref (pipeline);
pipeline = cogl_pipeline_new (ctx);
cogl_pipeline_set_color4ub (pipeline, 0x88, 0x88, 0x88, 0x88);
cogl_pipeline_set_layer_texture (pipeline, 0, priv->texture_id);
cogl_pipeline_set_layer_texture (pipeline, 0, coglbox->texture_id);
cogl_framebuffer_draw_textured_rectangle (framebuffer, pipeline,
100, 100,
300, 300,
@ -141,12 +95,10 @@ test_coglbox_finalize (GObject *object)
static void
test_coglbox_dispose (GObject *object)
{
TestCoglboxPrivate *priv;
TestCoglbox *coglbox = TEST_COGLBOX (object);
priv = TEST_COGLBOX_GET_PRIVATE (object);
cogl_object_unref (priv->texture_id);
g_object_unref (priv->framebuffer);
cogl_object_unref (coglbox->texture_id);
g_object_unref (coglbox->framebuffer);
G_OBJECT_CLASS (test_coglbox_parent_class)->dispose (object);
}
@ -247,7 +199,7 @@ setup_viewport (CoglFramebuffer *framebuffer,
static void
test_coglbox_map (ClutterActor *actor)
{
TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (actor);
TestCoglbox *coglbox = TEST_COGLBOX (actor);
ClutterActor *stage;
ClutterPerspective perspective;
float stage_width;
@ -257,48 +209,45 @@ test_coglbox_map (ClutterActor *actor)
CLUTTER_ACTOR_CLASS (test_coglbox_parent_class)->map (actor);
printf ("Creating offscreen\n");
priv->framebuffer =
COGL_FRAMEBUFFER (cogl_offscreen_new_with_texture (priv->texture_id));
if (!cogl_framebuffer_allocate (priv->framebuffer, &error))
coglbox->framebuffer =
COGL_FRAMEBUFFER (cogl_offscreen_new_with_texture (coglbox->texture_id));
if (!cogl_framebuffer_allocate (coglbox->framebuffer, &error))
g_error ("Failed to allocate framebuffer: %s", error->message);
stage = clutter_actor_get_stage (actor);
clutter_stage_get_perspective (CLUTTER_STAGE (stage), &perspective);
clutter_actor_get_size (stage, &stage_width, &stage_height);
setup_viewport (priv->framebuffer,
setup_viewport (coglbox->framebuffer,
stage_width, stage_height,
perspective.fovy,
perspective.aspect,
perspective.z_near,
perspective.z_far);
if (!priv->framebuffer)
if (!coglbox->framebuffer)
printf ("Failed creating offscreen to texture!\n");
}
static void
test_coglbox_init (TestCoglbox *self)
{
TestCoglboxPrivate *priv;
CoglContext *ctx =
clutter_backend_get_cogl_context (clutter_get_default_backend ());
gchar *file;
self->priv = priv = TEST_COGLBOX_GET_PRIVATE(self);
printf ("Loading redhand.png\n");
file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
priv->texhand_id = cogl_texture_new_from_file (file,
self->texhand_id = cogl_texture_new_from_file (file,
COGL_TEXTURE_NONE,
COGL_PIXEL_FORMAT_ANY,
NULL);
g_free (file);
printf ("Creating texture with size\n");
priv->texture_id = cogl_texture_2d_new_with_size (ctx, 200, 200);
self->texture_id = cogl_texture_2d_new_with_size (ctx, 200, 200);
if (priv->texture_id == NULL)
if (self->texture_id == NULL)
printf ("Failed creating texture with size!\n");
}

View File

@ -13,50 +13,18 @@ G_BEGIN_DECLS
#define TEST_TYPE_COGLBOX test_coglbox_get_type()
#define TEST_COGLBOX(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
TEST_TYPE_COGLBOX, TestCoglbox))
#define TEST_COGLBOX_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
TEST_TYPE_COGLBOX, TestCoglboxClass))
#define TEST_IS_COGLBOX(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
TEST_TYPE_COGLBOX))
#define TEST_IS_COGLBOX_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
TEST_TYPE_COGLBOX))
#define TEST_COGLBOX_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
TEST_TYPE_COGLBOX, TestCoglboxClass))
typedef struct _TestCoglbox TestCoglbox;
typedef struct _TestCoglboxClass TestCoglboxClass;
typedef struct _TestCoglboxPrivate TestCoglboxPrivate;
static
G_DECLARE_FINAL_TYPE (TestCoglbox, test_coglbox, TEST, COGLBOX, ClutterActor)
struct _TestCoglbox
{
ClutterActor parent;
/*< private >*/
TestCoglboxPrivate *priv;
CoglHandle cogl_tex_id[4];
gint frame;
};
struct _TestCoglboxClass
{
ClutterActorClass parent_class;
/* padding for future expansion */
void (*_test_coglbox1) (void);
void (*_test_coglbox2) (void);
void (*_test_coglbox3) (void);
void (*_test_coglbox4) (void);
};
static GType test_coglbox_get_type (void) G_GNUC_CONST;
G_DEFINE_TYPE (TestCoglbox, test_coglbox, CLUTTER_TYPE_ACTOR);
int
test_cogl_tex_convert_main (int argc, char *argv[]);
@ -66,20 +34,6 @@ test_cogl_tex_convert_describe (void);
G_END_DECLS
/* Coglbox private declaration
*--------------------------------------------------*/
struct _TestCoglboxPrivate
{
CoglHandle cogl_tex_id[4];
gint frame;
};
G_DEFINE_TYPE_WITH_PRIVATE (TestCoglbox, test_coglbox, CLUTTER_TYPE_ACTOR);
#define TEST_COGLBOX_GET_PRIVATE(obj) \
(test_coglbox_get_instance_private (TEST_COGLBOX ((obj))))
/* Coglbox implementation
*--------------------------------------------------*/
@ -87,15 +41,13 @@ static void
test_coglbox_paint (ClutterActor *self,
ClutterPaintContext *paint_context)
{
TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (self);
TestCoglbox *coglbox = TEST_COGLBOX (self);
CoglPipeline *pipeline;
CoglFramebuffer *framebuffer =
clutter_paint_context_get_framebuffer (paint_context);
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
gfloat texcoords[4] = { 0.0, 0.0, 1.0, 1.0 };
priv = TEST_COGLBOX_GET_PRIVATE (self);
pipeline = cogl_pipeline_new (ctx);
cogl_pipeline_set_color4ub (pipeline, 0x66, 0x66, 0xdd, 0xff);
cogl_framebuffer_draw_rectangle (framebuffer, pipeline, 0, 0, 400, 400);
@ -104,7 +56,7 @@ test_coglbox_paint (ClutterActor *self,
pipeline = cogl_pipeline_new (ctx);
cogl_framebuffer_push_matrix (framebuffer);
cogl_pipeline_set_layer_texture (pipeline, 0, priv->cogl_tex_id[0]);
cogl_pipeline_set_layer_texture (pipeline, 0, coglbox->cogl_tex_id[0]);
cogl_framebuffer_draw_textured_rectangle (framebuffer, pipeline,
0, 0, 200, 213,
texcoords[0], texcoords[1],
@ -113,7 +65,7 @@ test_coglbox_paint (ClutterActor *self,
cogl_framebuffer_pop_matrix (framebuffer);
cogl_framebuffer_push_matrix (framebuffer);
cogl_framebuffer_translate (framebuffer, 200, 0, 0);
cogl_pipeline_set_layer_texture (pipeline, 0, priv->cogl_tex_id[1]);
cogl_pipeline_set_layer_texture (pipeline, 0, coglbox->cogl_tex_id[1]);
cogl_framebuffer_draw_textured_rectangle (framebuffer, pipeline,
0, 0, 200, 213,
texcoords[0], texcoords[1],
@ -122,7 +74,7 @@ test_coglbox_paint (ClutterActor *self,
cogl_framebuffer_pop_matrix (framebuffer);
cogl_framebuffer_push_matrix (framebuffer);
cogl_framebuffer_translate (framebuffer, 0, 200, 0);
cogl_pipeline_set_layer_texture (pipeline, 0, priv->cogl_tex_id[2]);
cogl_pipeline_set_layer_texture (pipeline, 0, coglbox->cogl_tex_id[2]);
cogl_framebuffer_draw_textured_rectangle (framebuffer, pipeline,
0, 0, 200, 213,
texcoords[0], texcoords[1],
@ -131,7 +83,7 @@ test_coglbox_paint (ClutterActor *self,
cogl_framebuffer_pop_matrix (framebuffer);
cogl_framebuffer_push_matrix (framebuffer);
cogl_framebuffer_translate (framebuffer, 200, 200, 0);
cogl_pipeline_set_layer_texture (pipeline, 0, priv->cogl_tex_id[3]);
cogl_pipeline_set_layer_texture (pipeline, 0, coglbox->cogl_tex_id[3]);
cogl_framebuffer_draw_textured_rectangle (framebuffer, pipeline,
0, 0, 200, 213,
texcoords[0], texcoords[1],
@ -151,10 +103,9 @@ test_coglbox_finalize (GObject *object)
static void
test_coglbox_dispose (GObject *object)
{
TestCoglboxPrivate *priv;
TestCoglbox *coglbox = TEST_COGLBOX (object);
priv = TEST_COGLBOX_GET_PRIVATE (object);
cogl_object_unref (priv->cogl_tex_id);
cogl_object_unref (coglbox->cogl_tex_id);
G_OBJECT_CLASS (test_coglbox_parent_class)->dispose (object);
}
@ -162,32 +113,29 @@ test_coglbox_dispose (GObject *object)
static void
test_coglbox_init (TestCoglbox *self)
{
TestCoglboxPrivate *priv;
gchar *file;
self->priv = priv = TEST_COGLBOX_GET_PRIVATE(self);
file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
priv->cogl_tex_id[0] =
self->cogl_tex_id[0] =
cogl_texture_new_from_file (file,
COGL_TEXTURE_NONE,
COGL_PIXEL_FORMAT_ANY,
NULL);
priv->cogl_tex_id[1] =
self->cogl_tex_id[1] =
cogl_texture_new_from_file (file,
COGL_TEXTURE_NONE,
COGL_PIXEL_FORMAT_BGRA_8888,
NULL);
priv->cogl_tex_id[2] =
self->cogl_tex_id[2] =
cogl_texture_new_from_file (file,
COGL_TEXTURE_NONE,
COGL_PIXEL_FORMAT_ARGB_8888,
NULL);
priv->cogl_tex_id[3] =
self->cogl_tex_id[3] =
cogl_texture_new_from_file (file,
COGL_TEXTURE_NONE,
COGL_PIXEL_FORMAT_G_8,

View File

@ -13,50 +13,21 @@ G_BEGIN_DECLS
#define TEST_TYPE_COGLBOX test_coglbox_get_type()
#define TEST_COGLBOX(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
TEST_TYPE_COGLBOX, TestCoglbox))
#define TEST_COGLBOX_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
TEST_TYPE_COGLBOX, TestCoglboxClass))
#define TEST_IS_COGLBOX(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
TEST_TYPE_COGLBOX))
#define TEST_IS_COGLBOX_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
TEST_TYPE_COGLBOX))
#define TEST_COGLBOX_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
TEST_TYPE_COGLBOX, TestCoglboxClass))
typedef struct _TestCoglbox TestCoglbox;
typedef struct _TestCoglboxClass TestCoglboxClass;
typedef struct _TestCoglboxPrivate TestCoglboxPrivate;
static
G_DECLARE_FINAL_TYPE (TestCoglbox, test_coglbox, TEST, COGLBOX, ClutterActor)
struct _TestCoglbox
{
ClutterActor parent;
/*< private >*/
TestCoglboxPrivate *priv;
CoglHandle sliced_tex, not_sliced_tex;
gint frame;
gboolean use_sliced;
gboolean use_linear_filtering;
};
struct _TestCoglboxClass
{
ClutterActorClass parent_class;
G_DEFINE_TYPE (TestCoglbox, test_coglbox, CLUTTER_TYPE_ACTOR);
/* padding for future expansion */
void (*_test_coglbox1) (void);
void (*_test_coglbox2) (void);
void (*_test_coglbox3) (void);
void (*_test_coglbox4) (void);
};
static GType test_coglbox_get_type (void) G_GNUC_CONST;
int
test_cogl_tex_polygon_main (int argc, char *argv[]);
@ -66,22 +37,6 @@ test_cogl_tex_polygon_describe (void);
G_END_DECLS
/* Coglbox private declaration
*--------------------------------------------------*/
struct _TestCoglboxPrivate
{
CoglHandle sliced_tex, not_sliced_tex;
gint frame;
gboolean use_sliced;
gboolean use_linear_filtering;
};
G_DEFINE_TYPE_WITH_PRIVATE (TestCoglbox, test_coglbox, CLUTTER_TYPE_ACTOR);
#define TEST_COGLBOX_GET_PRIVATE(obj) \
((TestCoglboxPrivate *)test_coglbox_get_instance_private (TEST_COGLBOX ((obj))))
/* Coglbox implementation
*--------------------------------------------------*/
@ -194,9 +149,9 @@ static void
test_coglbox_paint (ClutterActor *self,
ClutterPaintContext *paint_context)
{
TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (self);
CoglHandle tex_handle = priv->use_sliced ? priv->sliced_tex
: priv->not_sliced_tex;
TestCoglbox *coglbox = TEST_COGLBOX (self);
CoglHandle tex_handle = coglbox->use_sliced ? coglbox->sliced_tex
: coglbox->not_sliced_tex;
int tex_width = cogl_texture_get_width (tex_handle);
int tex_height = cogl_texture_get_height (tex_handle);
CoglPipeline *pipeline;
@ -209,16 +164,16 @@ test_coglbox_paint (ClutterActor *self,
cogl_pipeline_set_layer_texture (pipeline, 0, tex_handle);
cogl_pipeline_set_layer_filters (pipeline, 0,
priv->use_linear_filtering
coglbox->use_linear_filtering
? COGL_PIPELINE_FILTER_LINEAR :
COGL_PIPELINE_FILTER_NEAREST,
priv->use_linear_filtering
coglbox->use_linear_filtering
? COGL_PIPELINE_FILTER_LINEAR :
COGL_PIPELINE_FILTER_NEAREST);
cogl_framebuffer_push_matrix (framebuffer);
cogl_framebuffer_translate (framebuffer, tex_width / 2, 0, 0);
cogl_framebuffer_rotate (framebuffer, priv->frame, 0, 1, 0);
cogl_framebuffer_rotate (framebuffer, coglbox->frame, 0, 1, 0);
cogl_framebuffer_translate (framebuffer, -tex_width / 2, 0, 0);
/* Draw a hand and reflect it */
@ -235,7 +190,7 @@ test_coglbox_paint (ClutterActor *self,
cogl_framebuffer_push_matrix (framebuffer);
cogl_framebuffer_translate (framebuffer, tex_width * 3 / 2 + 60, 0, 0);
cogl_framebuffer_rotate (framebuffer, priv->frame, 0, 1, 0);
cogl_framebuffer_rotate (framebuffer, coglbox->frame, 0, 1, 0);
cogl_framebuffer_translate (framebuffer, -tex_width / 2 - 10, 0, 0);
/* Draw the texture split into two triangles */
@ -266,11 +221,10 @@ test_coglbox_finalize (GObject *object)
static void
test_coglbox_dispose (GObject *object)
{
TestCoglboxPrivate *priv;
TestCoglbox *coglbox = TEST_COGLBOX (object);
priv = TEST_COGLBOX_GET_PRIVATE (object);
cogl_object_unref (priv->not_sliced_tex);
cogl_object_unref (priv->sliced_tex);
cogl_object_unref (coglbox->not_sliced_tex);
cogl_object_unref (coglbox->sliced_tex);
G_OBJECT_CLASS (test_coglbox_parent_class)->dispose (object);
}
@ -278,22 +232,19 @@ test_coglbox_dispose (GObject *object)
static void
test_coglbox_init (TestCoglbox *self)
{
TestCoglboxPrivate *priv;
GError *error = NULL;
gchar *file;
self->priv = priv = TEST_COGLBOX_GET_PRIVATE (self);
priv->use_linear_filtering = FALSE;
priv->use_sliced = FALSE;
self->use_linear_filtering = FALSE;
self->use_sliced = FALSE;
file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
priv->sliced_tex =
self->sliced_tex =
cogl_texture_new_from_file (file,
COGL_TEXTURE_NONE,
COGL_PIXEL_FORMAT_ANY,
&error);
if (priv->sliced_tex == NULL)
if (self->sliced_tex == NULL)
{
if (error)
{
@ -305,12 +256,12 @@ test_coglbox_init (TestCoglbox *self)
g_warning ("Texture loading failed: <unknown>");
}
priv->not_sliced_tex =
self->not_sliced_tex =
cogl_texture_new_from_file (file,
COGL_TEXTURE_NO_SLICING,
COGL_PIXEL_FORMAT_ANY,
&error);
if (priv->not_sliced_tex == NULL)
if (self->not_sliced_tex == NULL)
{
if (error)
{
@ -346,10 +297,10 @@ frame_cb (ClutterTimeline *timeline,
int elapsed_msecs,
gpointer data)
{
TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (data);
TestCoglbox *coglbox = TEST_COGLBOX (data);
gdouble progress = clutter_timeline_get_progress (timeline);
priv->frame = 360.0 * progress;
coglbox->frame = 360.0 * progress;
clutter_actor_queue_redraw (CLUTTER_ACTOR (data));
}
@ -392,7 +343,7 @@ G_MODULE_EXPORT int
test_cogl_tex_polygon_main (int argc, char *argv[])
{
ClutterActor *stage;
ClutterActor *coglbox;
TestCoglbox *coglbox;
ClutterActor *filtering_toggle;
ClutterActor *slicing_toggle;
ClutterActor *note;
@ -409,8 +360,9 @@ test_cogl_tex_polygon_main (int argc, char *argv[])
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_test_quit), NULL);
/* Cogl Box */
coglbox = test_coglbox_new ();
clutter_container_add_actor (CLUTTER_CONTAINER (stage), coglbox);
coglbox = TEST_COGLBOX (test_coglbox_new ());
clutter_container_add_actor (CLUTTER_CONTAINER (stage),
CLUTTER_ACTOR (coglbox));
/* Timeline for animation */
timeline = clutter_timeline_new_for_actor (stage, 6000);
@ -419,15 +371,12 @@ test_cogl_tex_polygon_main (int argc, char *argv[])
clutter_timeline_start (timeline);
/* Labels for toggling settings */
slicing_toggle = make_toggle ("Texture slicing: ",
&(TEST_COGLBOX_GET_PRIVATE (coglbox)
->use_sliced));
slicing_toggle = make_toggle ("Texture slicing: ", &coglbox->use_sliced);
clutter_actor_set_position (slicing_toggle, 0,
clutter_actor_get_height (stage)
- clutter_actor_get_height (slicing_toggle));
filtering_toggle = make_toggle ("Linear filtering: ",
&(TEST_COGLBOX_GET_PRIVATE (coglbox)
->use_linear_filtering));
&coglbox->use_linear_filtering);
clutter_actor_set_position (filtering_toggle, 0,
clutter_actor_get_y (slicing_toggle)
- clutter_actor_get_height (filtering_toggle));

View File

@ -14,50 +14,18 @@ G_BEGIN_DECLS
#define TEST_TYPE_COGLBOX test_coglbox_get_type()
#define TEST_COGLBOX(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
TEST_TYPE_COGLBOX, TestCoglbox))
#define TEST_COGLBOX_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
TEST_TYPE_COGLBOX, TestCoglboxClass))
#define TEST_IS_COGLBOX(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
TEST_TYPE_COGLBOX))
#define TEST_IS_COGLBOX_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
TEST_TYPE_COGLBOX))
#define TEST_COGLBOX_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
TEST_TYPE_COGLBOX, TestCoglboxClass))
typedef struct _TestCoglbox TestCoglbox;
typedef struct _TestCoglboxClass TestCoglboxClass;
typedef struct _TestCoglboxPrivate TestCoglboxPrivate;
static
G_DECLARE_FINAL_TYPE (TestCoglbox, test_coglbox, TEST, COGLBOX, ClutterActor)
struct _TestCoglbox
{
ClutterActor parent;
/*< private >*/
TestCoglboxPrivate *priv;
CoglHandle cogl_tex_id;
gdouble animation_progress;
};
struct _TestCoglboxClass
{
ClutterActorClass parent_class;
/* padding for future expansion */
void (*_test_coglbox1) (void);
void (*_test_coglbox2) (void);
void (*_test_coglbox3) (void);
void (*_test_coglbox4) (void);
};
static GType test_coglbox_get_type (void) G_GNUC_CONST;
G_DEFINE_TYPE (TestCoglbox, test_coglbox, CLUTTER_TYPE_ACTOR);
int
test_cogl_tex_tile_main (int argc, char *argv[]);
@ -67,20 +35,6 @@ test_cogl_tex_tile_describe (void);
G_END_DECLS
/* Coglbox private declaration
*--------------------------------------------------*/
struct _TestCoglboxPrivate
{
CoglHandle cogl_tex_id;
gdouble animation_progress;
};
G_DEFINE_TYPE_WITH_PRIVATE (TestCoglbox, test_coglbox, CLUTTER_TYPE_ACTOR);
#define TEST_COGLBOX_GET_PRIVATE(obj) \
(test_coglbox_get_instance_private (TEST_COGLBOX ((obj))))
/* Coglbox implementation
*--------------------------------------------------*/
@ -88,7 +42,7 @@ static void
test_coglbox_paint (ClutterActor *self,
ClutterPaintContext *paint_context)
{
TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (self);
TestCoglbox *coglbox = TEST_COGLBOX (self);
CoglFramebuffer *framebuffer =
clutter_paint_context_get_framebuffer (paint_context);
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
@ -98,11 +52,11 @@ test_coglbox_paint (ClutterActor *self,
gfloat frac;
gint t;
angle = priv->animation_progress * 2 * G_PI;
angle = coglbox->animation_progress * 2 * G_PI;
frac = ((priv->animation_progress <= 0.5f
? priv->animation_progress
: 1.0f - priv->animation_progress) + 0.5f) * 2.0f;
frac = ((coglbox->animation_progress <= 0.5f
? coglbox->animation_progress
: 1.0f - coglbox->animation_progress) + 0.5f) * 2.0f;
for (t=0; t<4; t+=2)
{
@ -113,8 +67,6 @@ test_coglbox_paint (ClutterActor *self,
texcoords[t+1] *= frac;
}
priv = TEST_COGLBOX_GET_PRIVATE (self);
cogl_framebuffer_push_matrix (framebuffer);
pipeline = cogl_pipeline_new (ctx);
@ -125,7 +77,7 @@ test_coglbox_paint (ClutterActor *self,
cogl_framebuffer_translate (framebuffer, 100, 100, 0);
pipeline = cogl_pipeline_new (ctx);
cogl_pipeline_set_layer_texture (pipeline, 0, priv->cogl_tex_id);
cogl_pipeline_set_layer_texture (pipeline, 0, coglbox->cogl_tex_id);
cogl_framebuffer_draw_textured_rectangle (framebuffer, pipeline,
0, 0, 200, 213,
texcoords[0], texcoords[1],
@ -144,10 +96,9 @@ test_coglbox_finalize (GObject *object)
static void
test_coglbox_dispose (GObject *object)
{
TestCoglboxPrivate *priv;
TestCoglbox *coglbox = TEST_COGLBOX (object);
priv = TEST_COGLBOX_GET_PRIVATE (object);
cogl_object_unref (priv->cogl_tex_id);
cogl_object_unref (coglbox->cogl_tex_id);
G_OBJECT_CLASS (test_coglbox_parent_class)->dispose (object);
}
@ -155,13 +106,10 @@ test_coglbox_dispose (GObject *object)
static void
test_coglbox_init (TestCoglbox *self)
{
TestCoglboxPrivate *priv;
gchar *file;
self->priv = priv = TEST_COGLBOX_GET_PRIVATE(self);
file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
priv->cogl_tex_id = cogl_texture_new_from_file (file,
self->cogl_tex_id = cogl_texture_new_from_file (file,
COGL_TEXTURE_NONE,
COGL_PIXEL_FORMAT_ANY,
NULL);
@ -190,9 +138,9 @@ frame_cb (ClutterTimeline *timeline,
int msecs,
gpointer data)
{
TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (data);
TestCoglbox *coglbox = TEST_COGLBOX (data);
priv->animation_progress = clutter_timeline_get_progress (timeline);
coglbox->animation_progress = clutter_timeline_get_progress (timeline);
clutter_actor_queue_redraw (CLUTTER_ACTOR (data));
}