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clutter/stage-view: Separate offscreen and shadowfb
Previously, we would use a single offscreen framebuffer for both transformations and when a shadow framebuffer should be used, but that can be dreadfully slow when using software rendering with a discrete GPU due to bandwidth limitations. Keep the offscreen framebuffer for transformations only and add another intermediate shadow framebuffer used as a copy of the onscreen framebuffer. https://gitlab.gnome.org/GNOME/mutter/merge_requests/877
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@ -20,8 +20,8 @@
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#include "clutter/clutter-stage-view.h"
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void clutter_stage_view_blit_offscreen (ClutterStageView *view,
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const cairo_rectangle_int_t *clip);
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void clutter_stage_view_after_paint (ClutterStageView *view,
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const cairo_rectangle_int_t *clip);
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gboolean clutter_stage_view_is_dirty_viewport (ClutterStageView *view);
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@ -30,6 +30,7 @@ enum
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PROP_LAYOUT,
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PROP_FRAMEBUFFER,
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PROP_OFFSCREEN,
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PROP_SHADOWFB,
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PROP_SCALE,
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PROP_LAST
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@ -44,7 +45,10 @@ typedef struct _ClutterStageViewPrivate
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CoglFramebuffer *framebuffer;
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CoglOffscreen *offscreen;
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CoglPipeline *pipeline;
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CoglPipeline *offscreen_pipeline;
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CoglOffscreen *shadowfb;
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CoglPipeline *shadowfb_pipeline;
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guint dirty_viewport : 1;
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guint dirty_projection : 1;
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@ -78,6 +82,8 @@ clutter_stage_view_get_framebuffer (ClutterStageView *view)
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if (priv->offscreen)
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return priv->offscreen;
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else if (priv->shadowfb)
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return priv->shadowfb;
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else
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return priv->framebuffer;
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}
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@ -99,6 +105,24 @@ clutter_stage_view_get_onscreen (ClutterStageView *view)
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return priv->framebuffer;
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}
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static CoglPipeline *
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clutter_stage_view_create_framebuffer_pipeline (CoglFramebuffer *framebuffer)
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{
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CoglPipeline *pipeline;
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pipeline = cogl_pipeline_new (cogl_framebuffer_get_context (framebuffer));
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cogl_pipeline_set_layer_filters (pipeline, 0,
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COGL_PIPELINE_FILTER_NEAREST,
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COGL_PIPELINE_FILTER_NEAREST);
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cogl_pipeline_set_layer_texture (pipeline, 0,
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cogl_offscreen_get_texture (framebuffer));
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cogl_pipeline_set_layer_wrap_mode (pipeline, 0,
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COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE);
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return pipeline;
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}
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static void
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clutter_stage_view_ensure_offscreen_blit_pipeline (ClutterStageView *view)
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{
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@ -109,21 +133,27 @@ clutter_stage_view_ensure_offscreen_blit_pipeline (ClutterStageView *view)
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g_assert (priv->offscreen != NULL);
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if (priv->pipeline)
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if (priv->offscreen_pipeline)
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return;
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priv->pipeline =
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cogl_pipeline_new (cogl_framebuffer_get_context (priv->offscreen));
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cogl_pipeline_set_layer_filters (priv->pipeline, 0,
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COGL_PIPELINE_FILTER_NEAREST,
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COGL_PIPELINE_FILTER_NEAREST);
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cogl_pipeline_set_layer_texture (priv->pipeline, 0,
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cogl_offscreen_get_texture (priv->offscreen));
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cogl_pipeline_set_layer_wrap_mode (priv->pipeline, 0,
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COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE);
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priv->offscreen_pipeline =
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clutter_stage_view_create_framebuffer_pipeline (priv->offscreen);
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if (view_class->setup_offscreen_blit_pipeline)
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view_class->setup_offscreen_blit_pipeline (view, priv->pipeline);
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view_class->setup_offscreen_blit_pipeline (view, priv->offscreen_pipeline);
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}
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static void
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clutter_stage_view_ensure_shadowfb_blit_pipeline (ClutterStageView *view)
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{
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ClutterStageViewPrivate *priv =
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clutter_stage_view_get_instance_private (view);
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if (priv->shadowfb_pipeline)
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return;
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priv->shadowfb_pipeline =
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clutter_stage_view_create_framebuffer_pipeline (priv->shadowfb);
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}
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void
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@ -132,48 +162,93 @@ clutter_stage_view_invalidate_offscreen_blit_pipeline (ClutterStageView *view)
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ClutterStageViewPrivate *priv =
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clutter_stage_view_get_instance_private (view);
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g_clear_pointer (&priv->pipeline, cogl_object_unref);
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g_clear_pointer (&priv->offscreen_pipeline, cogl_object_unref);
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}
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void
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clutter_stage_view_blit_offscreen (ClutterStageView *view,
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const cairo_rectangle_int_t *rect)
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static void
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clutter_stage_view_copy_to_framebuffer (ClutterStageView *view,
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const cairo_rectangle_int_t *rect,
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CoglPipeline *pipeline,
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CoglFramebuffer *src_framebuffer,
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CoglFramebuffer *dst_framebuffer,
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gboolean can_blit)
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{
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ClutterStageViewPrivate *priv =
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clutter_stage_view_get_instance_private (view);
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CoglMatrix matrix;
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clutter_stage_view_get_offscreen_transformation_matrix (view, &matrix);
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if (cogl_matrix_is_identity (&matrix))
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/* First, try with blit */
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if (can_blit)
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{
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int fb_width = cogl_framebuffer_get_width (priv->framebuffer);
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int fb_height = cogl_framebuffer_get_height (priv->framebuffer);
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if (cogl_blit_framebuffer (priv->offscreen,
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priv->framebuffer,
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if (cogl_blit_framebuffer (src_framebuffer,
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dst_framebuffer,
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0, 0,
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0, 0,
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fb_width, fb_height,
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cogl_framebuffer_get_width (dst_framebuffer),
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cogl_framebuffer_get_height (dst_framebuffer),
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NULL))
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return;
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}
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clutter_stage_view_ensure_offscreen_blit_pipeline (view);
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cogl_framebuffer_push_matrix (priv->framebuffer);
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/* If blit fails, fallback to the slower painting method */
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cogl_framebuffer_push_matrix (dst_framebuffer);
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/* Set transform so 0,0 is on the top left corner and 1,1 on
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* the bottom right corner.
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*/
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cogl_matrix_init_identity (&matrix);
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cogl_matrix_translate (&matrix, -1, 1, 0);
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cogl_matrix_scale (&matrix, 2, -2, 0);
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cogl_framebuffer_set_projection_matrix (priv->framebuffer, &matrix);
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cogl_framebuffer_set_projection_matrix (dst_framebuffer, &matrix);
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cogl_framebuffer_draw_rectangle (priv->framebuffer,
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priv->pipeline,
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cogl_framebuffer_draw_rectangle (dst_framebuffer,
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pipeline,
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0, 0, 1, 1);
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cogl_framebuffer_pop_matrix (priv->framebuffer);
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cogl_framebuffer_pop_matrix (dst_framebuffer);
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}
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void
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clutter_stage_view_after_paint (ClutterStageView *view,
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const cairo_rectangle_int_t *rect)
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{
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ClutterStageViewPrivate *priv =
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clutter_stage_view_get_instance_private (view);
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if (priv->offscreen)
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{
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gboolean can_blit;
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CoglMatrix matrix;
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clutter_stage_view_ensure_offscreen_blit_pipeline (view);
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clutter_stage_view_get_offscreen_transformation_matrix (view, &matrix);
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can_blit = cogl_matrix_is_identity (&matrix);
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if (priv->shadowfb)
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{
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clutter_stage_view_copy_to_framebuffer (view,
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rect,
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priv->offscreen_pipeline,
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priv->offscreen,
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priv->shadowfb,
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can_blit);
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}
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else
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{
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clutter_stage_view_copy_to_framebuffer (view,
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rect,
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priv->offscreen_pipeline,
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priv->offscreen,
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priv->framebuffer,
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can_blit);
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}
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}
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if (priv->shadowfb)
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{
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clutter_stage_view_ensure_shadowfb_blit_pipeline (view);
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clutter_stage_view_copy_to_framebuffer (view,
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rect,
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priv->shadowfb_pipeline,
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priv->shadowfb,
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priv->framebuffer,
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TRUE);
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}
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}
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float
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@ -273,6 +348,9 @@ clutter_stage_view_get_property (GObject *object,
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case PROP_OFFSCREEN:
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g_value_set_boxed (value, priv->offscreen);
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break;
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case PROP_SHADOWFB:
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g_value_set_boxed (value, priv->shadowfb);
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break;
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case PROP_SCALE:
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g_value_set_float (value, priv->scale);
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break;
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@ -318,6 +396,9 @@ clutter_stage_view_set_property (GObject *object,
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case PROP_OFFSCREEN:
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priv->offscreen = g_value_dup_boxed (value);
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break;
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case PROP_SHADOWFB:
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priv->shadowfb = g_value_dup_boxed (value);
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break;
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case PROP_SCALE:
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priv->scale = g_value_get_float (value);
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break;
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@ -334,8 +415,10 @@ clutter_stage_view_dispose (GObject *object)
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clutter_stage_view_get_instance_private (view);
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g_clear_pointer (&priv->framebuffer, cogl_object_unref);
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g_clear_pointer (&priv->shadowfb, cogl_object_unref);
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g_clear_pointer (&priv->offscreen, cogl_object_unref);
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g_clear_pointer (&priv->pipeline, cogl_object_unref);
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g_clear_pointer (&priv->offscreen_pipeline, cogl_object_unref);
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g_clear_pointer (&priv->shadowfb_pipeline, cogl_object_unref);
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G_OBJECT_CLASS (clutter_stage_view_parent_class)->dispose (object);
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}
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@ -390,6 +473,15 @@ clutter_stage_view_class_init (ClutterStageViewClass *klass)
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G_PARAM_CONSTRUCT_ONLY |
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G_PARAM_STATIC_STRINGS);
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obj_props[PROP_SHADOWFB] =
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g_param_spec_boxed ("shadowfb",
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"Shadow framebuffer",
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"Framebuffer used as intermediate shadow buffer",
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COGL_TYPE_HANDLE,
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G_PARAM_READWRITE |
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G_PARAM_CONSTRUCT_ONLY |
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G_PARAM_STATIC_STRINGS);
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obj_props[PROP_SCALE] =
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g_param_spec_float ("scale",
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"View scale",
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@ -563,11 +563,7 @@ paint_stage (ClutterStageCogl *stage_cogl,
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_clutter_stage_maybe_setup_viewport (stage, view);
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_clutter_stage_paint_view (stage, view, &paint_rect);
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if (clutter_stage_view_get_onscreen (view) !=
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clutter_stage_view_get_framebuffer (view))
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{
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clutter_stage_view_blit_offscreen (view, &paint_rect);
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}
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clutter_stage_view_after_paint (view, &paint_rect);
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}
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static void
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