Merge branch 'animatable-iface' into animation-improvements

* animatable-iface:
  [docs] Add ClutterAnimatable to the API reference
  Add license notice to ClutterAnimation files
  [animation] Use ClutterAnimatable inside Animation
  [animation] Add ClutterAnimatable
This commit is contained in:
Emmanuele Bassi 2009-01-08 13:38:51 +00:00
commit db3d2e9568
8 changed files with 284 additions and 31 deletions

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@ -47,6 +47,7 @@ BUILT_SOURCES = $(MARSHALFILES) $(ENUMFILES)
source_h = \ source_h = \
$(srcdir)/clutter-actor.h \ $(srcdir)/clutter-actor.h \
$(srcdir)/clutter-alpha.h \ $(srcdir)/clutter-alpha.h \
$(srcdir)/clutter-animatable.h \
$(srcdir)/clutter-animation.h \ $(srcdir)/clutter-animation.h \
$(srcdir)/clutter-backend.h \ $(srcdir)/clutter-backend.h \
$(srcdir)/clutter-behaviour.h \ $(srcdir)/clutter-behaviour.h \
@ -138,6 +139,7 @@ CLEANFILES = $(STAMPFILES)
source_c = \ source_c = \
clutter-actor.c \ clutter-actor.c \
clutter-alpha.c \ clutter-alpha.c \
clutter-animatable.c \
clutter-animation.c \ clutter-animation.c \
clutter-backend.c \ clutter-backend.c \
clutter-behaviour.c \ clutter-behaviour.c \

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@ -0,0 +1,117 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
/**
* SECTION:clutter-animatable
* @short_description: Interface for animatable classes
*
* #ClutterAnimatable is an interface that allows a #GObject class
* to control how a #ClutterAnimation will animate a property.
*
* Each #ClutterAnimatable should implement the animate_property()
* virtual function of the interface to compute the animation state
* between two values of an interval depending on a progress factor,
* expressed as a floating point value.
*
* If a #ClutterAnimatable is animated by a #ClutterAnimation
* instance, the #ClutterAnimation will call
* clutter_animatable_animate_property() passing the name of the
* currently animated property; the initial and final values of
* the animation interval; the progress factor. The #ClutterAnimatable
* implementation should return the computed value for the animated
* property.
*
* #ClutterAnimatable is available since Clutter 1.0
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "clutter-animatable.h"
#include "clutter-debug.h"
#include "clutter-private.h"
GType
clutter_animatable_get_type (void)
{
static GType a_type = 0;
if (G_UNLIKELY (a_type == 0))
a_type = g_type_register_static_simple (G_TYPE_INTERFACE,
I_("ClutterAnimatable"),
sizeof (ClutterAnimatableIface),
NULL, 0, NULL, 0);
return a_type;
}
/**
* clutter_animatable_animate_property:
* @animatable: a #ClutterAnimatable
* @animation: a #ClutterAnimation
* @property_name: the name of the animated property
* @initial_value: the initial value of the animation interval
* @final_value: the final value of the animation interval
* @progress: the progress factor
* @value: return location for the animation value
*
* Calls the animate_property() virtual function for @animatable.
*
* The @initial_value and @final_value #GValue<!-- -->s must contain
* the same type; @value must have been initialized to the same
* type of @initial_value and @final_value.
*
* All implementation of the #ClutterAnimatable interface must
* implement this function.
*
* Since: 1.0
*/
void
clutter_animatable_animate_property (ClutterAnimatable *animatable,
ClutterAnimation *animation,
const gchar *property_name,
const GValue *initial_value,
const GValue *final_value,
gdouble progress,
GValue *value)
{
g_return_if_fail (CLUTTER_IS_ANIMATABLE (animatable));
g_return_if_fail (CLUTTER_IS_ANIMATION (animation));
g_return_if_fail (property_name != NULL);
g_return_if_fail (initial_value != NULL && final_value != NULL);
g_return_if_fail (G_VALUE_TYPE (initial_value) != G_TYPE_INVALID);
g_return_if_fail (G_VALUE_TYPE (final_value) != G_TYPE_INVALID);
g_return_if_fail (value != NULL);
g_return_if_fail (G_VALUE_TYPE (value) == G_VALUE_TYPE (initial_value) &&
G_VALUE_TYPE (value) == G_VALUE_TYPE (final_value));
CLUTTER_ANIMATABLE_GET_IFACE (animatable)->animate_property (animatable,
animation,
property_name,
initial_value,
final_value,
progress,
value);
}

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@ -0,0 +1,80 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#ifndef __CLUTTER_ANIMATABLE_H__
#define __CLUTTER_ANIMATABLE_H__
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include <clutter/clutter-animation.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_ANIMATABLE (clutter_animatable_get_type ())
#define CLUTTER_ANIMATABLE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ANIMATABLE, ClutterAnimatable))
#define CLUTTER_IS_ANIMATABLE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ANIMATABLE))
#define CLUTTER_ANIMATABLE_GET_IFACE(obj) (G_TYPE_INSTANCE_GET_INTERFACE ((obj), CLUTTER_TYPE_ANIMATABLE, ClutterAnimatableIface))
typedef struct _ClutterAnimatable ClutterAnimatable; /* dummy typedef */
typedef struct _ClutterAnimatableIface ClutterAnimatableIface;
/**
* ClutterAnimatableIface:
* @animate_property: virtual function for animating a property
*
* Base interface for #GObject<!-- -->s that can be animated by a
* a #ClutterAnimation.
*
* Since: 1.0
*/
struct _ClutterAnimatableIface
{
/*< private >*/
GTypeInterface parent_iface;
/*< public >*/
void (* animate_property) (ClutterAnimatable *animatable,
ClutterAnimation *animation,
const gchar *property_name,
const GValue *initial_value,
const GValue *final_value,
gdouble progress,
GValue *value);
};
GType clutter_animatable_get_type (void) G_GNUC_CONST;
void clutter_animatable_animate_property (ClutterAnimatable *animatable,
ClutterAnimation *animation,
const gchar *property_name,
const GValue *initial_value,
const GValue *final_value,
gdouble progress,
GValue *value);
G_END_DECLS
#endif /* __CLUTTER_ANIMATABLE_H__ */

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@ -50,6 +50,7 @@
#include <gobject/gvaluecollector.h> #include <gobject/gvaluecollector.h>
#include "clutter-alpha.h" #include "clutter-alpha.h"
#include "clutter-animatable.h"
#include "clutter-animation.h" #include "clutter-animation.h"
#include "clutter-debug.h" #include "clutter-debug.h"
#include "clutter-enum-types.h" #include "clutter-enum-types.h"
@ -662,9 +663,17 @@ on_alpha_notify (GObject *gobject,
ClutterAnimationPrivate *priv = animation->priv; ClutterAnimationPrivate *priv = animation->priv;
GList *properties, *p; GList *properties, *p;
guint32 alpha_value; guint32 alpha_value;
gboolean is_animatable = FALSE;
ClutterAnimatable *animatable = NULL;
alpha_value = clutter_alpha_get_alpha (CLUTTER_ALPHA (gobject)); alpha_value = clutter_alpha_get_alpha (CLUTTER_ALPHA (gobject));
if (CLUTTER_IS_ANIMATABLE (priv->object))
{
animatable = CLUTTER_ANIMATABLE (priv->object);
is_animatable = TRUE;
}
g_object_freeze_notify (priv->object); g_object_freeze_notify (priv->object);
properties = g_hash_table_get_keys (priv->properties); properties = g_hash_table_get_keys (priv->properties);
@ -682,8 +691,29 @@ on_alpha_notify (GObject *gobject,
factor = (gdouble) alpha_value / CLUTTER_ALPHA_MAX_ALPHA; factor = (gdouble) alpha_value / CLUTTER_ALPHA_MAX_ALPHA;
if (is_animatable)
{
const GValue *initial, *final;
initial = clutter_interval_peek_initial_value (interval);
final = clutter_interval_peek_final_value (interval);
CLUTTER_NOTE (ANIMATION, "Animatable property `%s'", p_name);
clutter_animatable_animate_property (animatable, animation,
p_name,
initial, final,
factor,
&value);
g_object_set_property (priv->object, p_name, &value);
}
else
{
CLUTTER_NOTE (ANIMATION, "Standard property `%s'", p_name);
if (clutter_interval_compute_value (interval, factor, &value)) if (clutter_interval_compute_value (interval, factor, &value))
g_object_set_property (priv->object, p_name, &value); g_object_set_property (priv->object, p_name, &value);
}
g_value_unset (&value); g_value_unset (&value);
} }

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@ -30,6 +30,7 @@
#include "clutter-actor.h" #include "clutter-actor.h"
#include "clutter-alpha.h" #include "clutter-alpha.h"
#include "clutter-animatable.h"
#include "clutter-animation.h" #include "clutter-animation.h"
#include "clutter-backend.h" #include "clutter-backend.h"
#include "clutter-behaviour-depth.h" #include "clutter-behaviour-depth.h"

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@ -106,6 +106,7 @@
<xi:include href="xml/clutter-interval.xml"/> <xi:include href="xml/clutter-interval.xml"/>
<xi:include href="xml/clutter-animation.xml"/> <xi:include href="xml/clutter-animation.xml"/>
<xi:include href="xml/clutter-animatable.xml"/>
</chapter> </chapter>
</part> </part>

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@ -210,6 +210,35 @@ ClutterCloneTexturePrivate
clutter_clone_texture_get_type clutter_clone_texture_get_type
</SECTION> </SECTION>
<SECTION>
<FILE>clutter-cairo-texture</FILE>
<TITLE>ClutterCairoTexture</TITLE>
ClutterCairoTexture
ClutterCairoTextureClass
clutter_cairo_texture_new
clutter_cairo_texture_set_surface_size
clutter_cairo_texture_get_surface_size
<SUBSECTION>
clutter_cairo_texture_create
clutter_cairo_texture_create_region
<SUBSECTION>
clutter_cairo_set_source_color
<SUBSECTION Standard>
CLUTTER_TYPE_CAIRO_TEXTURE
CLUTTER_CAIRO_TEXTURE
CLUTTER_IS_CAIRO_TEXTURE
CLUTTER_CAIRO_TEXTURE_CLASS
CLUTTER_IS_CAIRO_TEXTURE_CLASS
CLUTTER_CAIRO_TEXTURE_GET_CLASS
<SUBSECTION Private>
ClutterCairoTexturePrivate
clutter_cairo_texture_get_type
</SECTION>
<SECTION> <SECTION>
<FILE>clutter-group</FILE> <FILE>clutter-group</FILE>
<TITLE>ClutterGroup</TITLE> <TITLE>ClutterGroup</TITLE>
@ -1641,6 +1670,10 @@ clutter_interval_get_interval
clutter_interval_validate clutter_interval_validate
clutter_interval_compute_value clutter_interval_compute_value
<SUBSECTION>
ClutterProgressFunc
clutter_interval_register_progress_func
<SUBSECTION Standard> <SUBSECTION Standard>
CLUTTER_TYPE_INTERVAL CLUTTER_TYPE_INTERVAL
CLUTTER_INTERVAL CLUTTER_INTERVAL
@ -1654,6 +1687,23 @@ ClutterIntervalPrivate
clutter_interval_get_type clutter_interval_get_type
</SECTION> </SECTION>
<SECTION>
<FILE>clutter-animatable</FILE>
<TITLE>ClutterAnimatable</TITLE>
ClutterAnimatable
ClutterAnimatableIface
clutter_animatable_animate_property
<SUBSECTION Standard>
CLUTTER_TYPE_ANIMATABLE
CLUTTER_ANIMATABLE
CLUTTER_IS_ANIMATABLE
CLUTTER_ANIMATABLE_GET_IFACE
<SUBSECTION Private>
clutter_animatable_get_type
</SECTION>
<SECTION> <SECTION>
<TITLE>Key Bindings</TITLE> <TITLE>Key Bindings</TITLE>
<FILE>clutter-binding-pool</FILE> <FILE>clutter-binding-pool</FILE>
@ -1677,32 +1727,3 @@ clutter_binding_pool_unblock_action
<SUBSECTION> <SUBSECTION>
clutter_binding_pool_activate clutter_binding_pool_activate
</SECTION> </SECTION>
<SECTION>
<TITLE>ClutterCairoTexture</TITLE>
<FILE>clutter-cairo-texture</FILE>
ClutterCairoTexture
ClutterCairoTextureClass
clutter_cairo_texture_new
clutter_cairo_texture_set_surface_size
clutter_cairo_texture_get_surface_size
<SUBSECTION>
clutter_cairo_texture_create
clutter_cairo_texture_create_region
<SUBSECTION>
clutter_cairo_set_source_color
<SUBSECTION Standard>
CLUTTER_TYPE_CAIRO_TEXTURE
CLUTTER_CAIRO_TEXTURE
CLUTTER_IS_CAIRO_TEXTURE
CLUTTER_CAIRO_TEXTURE_CLASS
CLUTTER_IS_CAIRO_TEXTURE_CLASS
CLUTTER_CAIRO_TEXTURE_GET_CLASS
<SUBSECTION Private>
ClutterCairoTexturePrivate
clutter_cairo_texture_get_type
</SECTION>

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@ -29,3 +29,4 @@ clutter_score_get_type
clutter_shader_get_type clutter_shader_get_type
clutter_child_meta_get_type clutter_child_meta_get_type
clutter_cairo_texture_get_type clutter_cairo_texture_get_type
clutter_animatable_get_type