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synced 2025-06-13 16:59:30 +00:00
Stop using macros for accessing actor state
Use the newly added functions instead.
This commit is contained in:
@ -724,7 +724,7 @@ calculate_col_widths (ClutterTableLayout *self,
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DimensionData *col;
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gfloat c_min, c_pref;
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if (!CLUTTER_ACTOR_IS_VISIBLE (child))
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if (!clutter_actor_is_visible (child))
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continue;
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meta =
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@ -766,7 +766,7 @@ calculate_col_widths (ClutterTableLayout *self,
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gint start_col, end_col;
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gint n_expand;
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if (!CLUTTER_ACTOR_IS_VISIBLE (child))
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if (!clutter_actor_is_visible (child))
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continue;
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meta =
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@ -1001,7 +1001,7 @@ calculate_row_heights (ClutterTableLayout *self,
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DimensionData *row;
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gfloat c_min, c_pref;
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if (!CLUTTER_ACTOR_IS_VISIBLE (child))
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if (!clutter_actor_is_visible (child))
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continue;
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meta =
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@ -1044,7 +1044,7 @@ calculate_row_heights (ClutterTableLayout *self,
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gint start_row, end_row;
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gint n_expand;
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if (!CLUTTER_ACTOR_IS_VISIBLE (child))
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if (!clutter_actor_is_visible (child))
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continue;
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meta =
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@ -1405,7 +1405,7 @@ clutter_table_layout_allocate (ClutterLayoutManager *layout,
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gdouble x_align, y_align;
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gboolean x_fill, y_fill;
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if (!CLUTTER_ACTOR_IS_VISIBLE (child))
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if (!clutter_actor_is_visible (child))
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continue;
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meta =
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