Stop using macros for accessing actor state

Use the newly added functions instead.
This commit is contained in:
Emmanuele Bassi
2015-04-23 17:39:30 +01:00
parent 4c6a550d13
commit dac33c5fea
8 changed files with 30 additions and 30 deletions

View File

@ -724,7 +724,7 @@ calculate_col_widths (ClutterTableLayout *self,
DimensionData *col;
gfloat c_min, c_pref;
if (!CLUTTER_ACTOR_IS_VISIBLE (child))
if (!clutter_actor_is_visible (child))
continue;
meta =
@ -766,7 +766,7 @@ calculate_col_widths (ClutterTableLayout *self,
gint start_col, end_col;
gint n_expand;
if (!CLUTTER_ACTOR_IS_VISIBLE (child))
if (!clutter_actor_is_visible (child))
continue;
meta =
@ -1001,7 +1001,7 @@ calculate_row_heights (ClutterTableLayout *self,
DimensionData *row;
gfloat c_min, c_pref;
if (!CLUTTER_ACTOR_IS_VISIBLE (child))
if (!clutter_actor_is_visible (child))
continue;
meta =
@ -1044,7 +1044,7 @@ calculate_row_heights (ClutterTableLayout *self,
gint start_row, end_row;
gint n_expand;
if (!CLUTTER_ACTOR_IS_VISIBLE (child))
if (!clutter_actor_is_visible (child))
continue;
meta =
@ -1405,7 +1405,7 @@ clutter_table_layout_allocate (ClutterLayoutManager *layout,
gdouble x_align, y_align;
gboolean x_fill, y_fill;
if (!CLUTTER_ACTOR_IS_VISIBLE (child))
if (!clutter_actor_is_visible (child))
continue;
meta =