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Stop using macros for accessing actor state
Use the newly added functions instead.
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@ -307,7 +307,7 @@ on_actor_mapped (ClutterActor *actor,
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GParamSpec *pspec,
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ClutterDropAction *self)
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{
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if (CLUTTER_ACTOR_IS_MAPPED (actor))
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if (clutter_actor_is_mapped (actor))
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{
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if (self->priv->stage == NULL)
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self->priv->stage = clutter_actor_get_stage (actor);
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