mirror of
https://github.com/brl/mutter.git
synced 2024-11-27 02:20:43 -05:00
Rename 'near' and 'far' variables to 'z_near' and 'z_far'
The Windows headers define near and far to be empty so it breaks the build.
This commit is contained in:
parent
6825b9db1c
commit
daa95b561e
@ -228,10 +228,10 @@ cogl_matrix_perspective (CoglMatrix *matrix,
|
||||
* @right: The coordinate for the right clipping plane
|
||||
* @bottom: The coordinate for the bottom clipping plane
|
||||
* @top: The coordinate for the top clipping plane
|
||||
* @near: The coordinate for the near clipping plane (may be negative if
|
||||
* the plane is behind the viewer)
|
||||
* @far: The coordinate for the far clipping plane (may be negative if
|
||||
* the plane is behind the viewer)
|
||||
* @z_near: The coordinate for the near clipping plane (may be negative if
|
||||
* the plane is behind the viewer)
|
||||
* @z_far: The coordinate for the far clipping plane (may be negative if
|
||||
* the plane is behind the viewer)
|
||||
*
|
||||
* Multiples the matrix by a parallel projection matrix.
|
||||
*/
|
||||
@ -241,8 +241,8 @@ cogl_matrix_ortho (CoglMatrix *matrix,
|
||||
float right,
|
||||
float bottom,
|
||||
float top,
|
||||
float near,
|
||||
float far);
|
||||
float z_near,
|
||||
float z_far);
|
||||
|
||||
/**
|
||||
* cogl_matrix_init_from_array:
|
||||
|
@ -239,8 +239,8 @@ _cogl_current_matrix_ortho (float left,
|
||||
float right,
|
||||
float bottom,
|
||||
float top,
|
||||
float near,
|
||||
float far)
|
||||
float near_val,
|
||||
float far_val)
|
||||
{
|
||||
_COGL_GET_CONTEXT_AND_STACK (ctx, current_stack, NO_RETVAL);
|
||||
|
||||
@ -248,8 +248,8 @@ _cogl_current_matrix_ortho (float left,
|
||||
_cogl_matrix_stack_ortho (current_stack,
|
||||
left, right,
|
||||
bottom, top,
|
||||
near,
|
||||
far);
|
||||
near_val,
|
||||
far_val);
|
||||
else
|
||||
{
|
||||
#ifdef HAVE_COGL_GLES2
|
||||
@ -257,10 +257,10 @@ _cogl_current_matrix_ortho (float left,
|
||||
CoglMatrix matrix;
|
||||
_cogl_get_matrix (ctx->matrix_mode, &matrix);
|
||||
cogl_matrix_ortho (&matrix,
|
||||
left, right, bottom, top, near, far);
|
||||
left, right, bottom, top, near_val, far_val);
|
||||
_cogl_current_matrix_load (&matrix);
|
||||
#else
|
||||
GE (glOrtho (left, right, bottom, top, near, far));
|
||||
GE (glOrtho (left, right, bottom, top, near_val, far_val));
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@ -453,14 +453,14 @@ cogl_ortho (float left,
|
||||
float right,
|
||||
float bottom,
|
||||
float top,
|
||||
float near,
|
||||
float far)
|
||||
float z_near,
|
||||
float z_far)
|
||||
{
|
||||
CoglMatrix ortho;
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
cogl_matrix_init_identity (&ortho);
|
||||
cogl_matrix_ortho (&ortho, left, right, bottom, top, near, far);
|
||||
cogl_matrix_ortho (&ortho, left, right, bottom, top, z_near, z_far);
|
||||
_cogl_set_current_matrix (COGL_MATRIX_PROJECTION);
|
||||
_cogl_current_matrix_load (&ortho);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user