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build: Unconditionally add GLES2 shaders to EXTRA_DIST
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@ -119,14 +119,13 @@ BUILT_SOURCES += \
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/bin/sh $(top_srcdir)/build/stringify.sh $< > $@
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/bin/sh $(top_srcdir)/build/stringify.sh $< > $@
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endif # USE_GLES2_WAPPER
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endif # USE_GLES2_WAPPER
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endif # COGL_DRIVER_GLES
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EXTRA_DIST += \
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EXTRA_DIST += \
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$(srcdir)/driver/gles/cogl-fixed-vertex-shader.glsl \
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$(srcdir)/driver/gles/cogl-fixed-vertex-shader.glsl \
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$(srcdir)/driver/gles/cogl-fixed-fragment-shader.glsl \
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$(srcdir)/driver/gles/cogl-fixed-fragment-shader.glsl \
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$(NULL)
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$(NULL)
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endif # COGL_DRIVER_GLES
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# winsys sources, common to all backends
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# winsys sources, common to all backends
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cogl_winsys_common_sources = \
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cogl_winsys_common_sources = \
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$(srcdir)/winsys/cogl-winsys.h \
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$(srcdir)/winsys/cogl-winsys.h \
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