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clutter/stage: Use new paint API to implement capture()
This changes the semantics a bit, e.g. we will never include the pointer cursor sprite, as there is no way to know whether the caller wants to or not. We also change things a bit so that when we render to an offscreen paint context, we don't emit the "paint" signal on actors, as doing so would end up recursing in gnome-shell's screenshot and screencast code. Closes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2567 https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1222
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@ -4194,7 +4194,9 @@ clutter_actor_continue_paint (ClutterActor *self,
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clutter_paint_node_unref (dummy);
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clutter_paint_node_unref (dummy);
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/* XXX:2.0 - Call the paint() virtual directly */
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/* XXX:2.0 - Call the paint() virtual directly */
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if (g_signal_has_handler_pending (self, actor_signals[PAINT],
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if (!(clutter_paint_context_get_paint_flags (paint_context) &
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CLUTTER_PAINT_FLAG_NO_PAINT_SIGNAL) &&
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g_signal_has_handler_pending (self, actor_signals[PAINT],
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0, TRUE))
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0, TRUE))
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g_signal_emit (self, actor_signals[PAINT], 0, paint_context);
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g_signal_emit (self, actor_signals[PAINT], 0, paint_context);
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else
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else
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@ -24,6 +24,7 @@ typedef enum _ClutterPaintFlag
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{
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{
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CLUTTER_PAINT_FLAG_NONE = 0,
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CLUTTER_PAINT_FLAG_NONE = 0,
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CLUTTER_PAINT_FLAG_NO_CURSORS = 1 << 0,
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CLUTTER_PAINT_FLAG_NO_CURSORS = 1 << 0,
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CLUTTER_PAINT_FLAG_NO_PAINT_SIGNAL = 1 << 0,
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} ClutterPaintFlag;
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} ClutterPaintFlag;
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ClutterPaintContext * clutter_paint_context_new_for_view (ClutterStageView *view,
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ClutterPaintContext * clutter_paint_context_new_for_view (ClutterStageView *view,
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@ -66,7 +66,8 @@ clutter_paint_context_new_for_framebuffer (CoglFramebuffer *framebuffer)
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paint_context = g_new0 (ClutterPaintContext, 1);
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paint_context = g_new0 (ClutterPaintContext, 1);
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g_ref_count_init (&paint_context->ref_count);
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g_ref_count_init (&paint_context->ref_count);
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paint_context->paint_flags = CLUTTER_PAINT_FLAG_NO_CURSORS;
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paint_context->paint_flags = (CLUTTER_PAINT_FLAG_NO_CURSORS |
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CLUTTER_PAINT_FLAG_NO_PAINT_SIGNAL);
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clutter_paint_context_push_framebuffer (paint_context, framebuffer);
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clutter_paint_context_push_framebuffer (paint_context, framebuffer);
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@ -4575,50 +4575,17 @@ capture_view_into (ClutterStage *stage,
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uint8_t *data,
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uint8_t *data,
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int stride)
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int stride)
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{
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{
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CoglFramebuffer *framebuffer;
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g_autoptr (GError) error = NULL;
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ClutterBackend *backend;
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CoglContext *context;
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CoglBitmap *bitmap;
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cairo_rectangle_int_t view_layout;
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float view_scale;
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float view_scale;
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float texture_width;
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float texture_height;
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g_return_if_fail (CLUTTER_IS_STAGE (stage));
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g_return_if_fail (CLUTTER_IS_STAGE (stage));
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framebuffer = clutter_stage_view_get_framebuffer (view);
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if (paint)
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{
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cairo_region_t *region;
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_clutter_stage_maybe_setup_viewport (stage, view);
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region = cairo_region_create_rectangle (rect);
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clutter_stage_do_paint_view (stage, view, region);
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cairo_region_destroy (region);
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}
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view_scale = clutter_stage_view_get_scale (view);
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view_scale = clutter_stage_view_get_scale (view);
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texture_width = roundf (rect->width * view_scale);
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if (!clutter_stage_paint_to_buffer (stage, rect, view_scale, data, stride,
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texture_height = roundf (rect->height * view_scale);
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CLUTTER_CAIRO_FORMAT_ARGB32,
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CLUTTER_PAINT_FLAG_NO_CURSORS,
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backend = clutter_get_default_backend ();
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&error))
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context = clutter_backend_get_cogl_context (backend);
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g_warning ("Failed to capture stage: %s", error->message);
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bitmap = cogl_bitmap_new_for_data (context,
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texture_width, texture_height,
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CLUTTER_CAIRO_FORMAT_ARGB32,
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stride,
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data);
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clutter_stage_view_get_layout (view, &view_layout);
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cogl_framebuffer_read_pixels_into_bitmap (framebuffer,
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roundf ((rect->x - view_layout.x) * view_scale),
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roundf ((rect->y - view_layout.y) * view_scale),
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COGL_READ_PIXELS_COLOR_BUFFER,
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bitmap);
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cogl_object_unref (bitmap);
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}
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}
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void
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void
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@ -204,7 +204,9 @@ meta_stage_paint (ClutterActor *actor,
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META_STAGE_WATCH_AFTER_ACTOR_PAINT);
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META_STAGE_WATCH_AFTER_ACTOR_PAINT);
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}
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}
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g_signal_emit (stage, signals[ACTORS_PAINTED], 0);
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if (!(clutter_paint_context_get_paint_flags (paint_context) &
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CLUTTER_PAINT_FLAG_NO_PAINT_SIGNAL))
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g_signal_emit (stage, signals[ACTORS_PAINTED], 0);
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if (!(clutter_paint_context_get_paint_flags (paint_context) &
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if (!(clutter_paint_context_get_paint_flags (paint_context) &
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CLUTTER_PAINT_FLAG_NO_CURSORS))
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CLUTTER_PAINT_FLAG_NO_CURSORS))
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