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cogl: Add const to some pointer arguments
Some of the arguments to the material and path functions were taking a pointer to a CoglColor or an array of floats that was not intended to be written to but were not marked with const.
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@ -3899,7 +3899,7 @@ cogl_material_set_blend (CoglHandle handle,
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void
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void
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cogl_material_set_blend_constant (CoglHandle handle,
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cogl_material_set_blend_constant (CoglHandle handle,
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CoglColor *constant_color)
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const CoglColor *constant_color)
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{
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{
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#ifndef HAVE_COGL_GLES
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#ifndef HAVE_COGL_GLES
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CoglMaterial *material = COGL_MATERIAL (handle);
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CoglMaterial *material = COGL_MATERIAL (handle);
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@ -4590,7 +4590,7 @@ changed:
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void
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void
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cogl_material_set_layer_combine_constant (CoglHandle handle,
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cogl_material_set_layer_combine_constant (CoglHandle handle,
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int layer_index,
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int layer_index,
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CoglColor *constant_color)
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const CoglColor *constant_color)
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{
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{
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CoglMaterial *material = COGL_MATERIAL (handle);
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CoglMaterial *material = COGL_MATERIAL (handle);
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CoglMaterialLayerState state = COGL_MATERIAL_LAYER_STATE_COMBINE_CONSTANT;
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CoglMaterialLayerState state = COGL_MATERIAL_LAYER_STATE_COMBINE_CONSTANT;
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@ -4671,7 +4671,7 @@ changed:
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void
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void
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cogl_material_set_layer_matrix (CoglHandle handle,
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cogl_material_set_layer_matrix (CoglHandle handle,
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int layer_index,
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int layer_index,
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CoglMatrix *matrix)
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const CoglMatrix *matrix)
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{
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{
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CoglMaterial *material = COGL_MATERIAL (handle);
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CoglMaterial *material = COGL_MATERIAL (handle);
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CoglMaterialLayerState state = COGL_MATERIAL_LAYER_STATE_USER_MATRIX;
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CoglMaterialLayerState state = COGL_MATERIAL_LAYER_STATE_USER_MATRIX;
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@ -593,7 +593,7 @@ cogl_material_set_blend (CoglHandle material,
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*/
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*/
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void
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void
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cogl_material_set_blend_constant (CoglHandle material,
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cogl_material_set_blend_constant (CoglHandle material,
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CoglColor *constant_color);
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const CoglColor *constant_color);
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/**
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/**
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* cogl_material_set_layer:
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* cogl_material_set_layer:
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@ -742,9 +742,9 @@ cogl_material_set_layer_combine (CoglHandle material,
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* Since: 1.0
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* Since: 1.0
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*/
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*/
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void
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void
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cogl_material_set_layer_combine_constant (CoglHandle material,
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cogl_material_set_layer_combine_constant (CoglHandle material,
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int layer_index,
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int layer_index,
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CoglColor *constant);
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const CoglColor *constant);
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/**
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/**
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* cogl_material_set_layer_matrix:
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* cogl_material_set_layer_matrix:
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@ -756,9 +756,9 @@ cogl_material_set_layer_combine_constant (CoglHandle material,
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* and rotate a single layer of a material used to fill your geometry.
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* and rotate a single layer of a material used to fill your geometry.
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*/
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*/
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void
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void
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cogl_material_set_layer_matrix (CoglHandle material,
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cogl_material_set_layer_matrix (CoglHandle material,
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int layer_index,
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int layer_index,
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CoglMatrix *matrix);
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const CoglMatrix *matrix);
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/**
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/**
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* cogl_material_get_layers:
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* cogl_material_get_layers:
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@ -746,7 +746,7 @@ cogl_path_line (float x_1,
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}
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}
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void
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void
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cogl_path_polyline (float *coords,
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cogl_path_polyline (const float *coords,
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int num_points)
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int num_points)
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{
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{
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int c = 0;
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int c = 0;
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@ -758,7 +758,7 @@ cogl_path_polyline (float *coords,
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}
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}
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void
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void
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cogl_path_polygon (float *coords,
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cogl_path_polygon (const float *coords,
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int num_points)
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int num_points)
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{
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{
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cogl_path_polyline (coords, num_points);
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cogl_path_polyline (coords, num_points);
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@ -303,8 +303,8 @@ cogl_path_line (float x_1,
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* be constructed.
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* be constructed.
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**/
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**/
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void
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void
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cogl_path_polyline (float *coords,
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cogl_path_polyline (const float *coords,
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int num_points);
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int num_points);
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/**
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/**
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@ -322,8 +322,8 @@ cogl_path_polyline (float *coords,
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* fashion for the rest of the vertices.
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* fashion for the rest of the vertices.
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**/
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**/
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void
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void
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cogl_path_polygon (float *coords,
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cogl_path_polygon (const float *coords,
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int num_points);
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int num_points);
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/**
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/**
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