MetaWindowActor: Go back to freezing affecting actor geometry

We do, in fact, need freezing to affect window geometry, so that
move-resize operations (such as an interactive resize from the
left, or a resize of a popup centered by the application) occur
atomically.

So to make map effects work properly, only exclude the initial
placement of a window from freezing. (In the future, we may want
to consider whether pure moves of a window being done in response
to a user drag should also be excluded from freezing.)

Rename meta_window_sync_actor_position() to
meta_window_sync_actor_geometry() for clarity.

https://bugzilla.gnome.org/show_bug.cgi?id=693922
This commit is contained in:
Owen W. Taylor
2013-02-15 21:27:00 -05:00
parent e8b0c11703
commit d900d83522
5 changed files with 31 additions and 12 deletions

View File

@ -1198,7 +1198,8 @@ meta_compositor_window_unmapped (MetaCompositor *compositor,
void
meta_compositor_sync_window_geometry (MetaCompositor *compositor,
MetaWindow *window)
MetaWindow *window,
gboolean did_placement)
{
MetaWindowActor *window_actor = META_WINDOW_ACTOR (meta_window_get_compositor_private (window));
MetaScreen *screen = meta_window_get_screen (window);
@ -1210,7 +1211,7 @@ meta_compositor_sync_window_geometry (MetaCompositor *compositor,
if (!window_actor)
return;
meta_window_actor_sync_actor_position (window_actor);
meta_window_actor_sync_actor_geometry (window_actor, did_placement);
}
void

View File

@ -43,7 +43,8 @@ void meta_window_actor_get_shape_bounds (MetaWindowActor *self,
cairo_rectangle_int_t *bounds);
gboolean meta_window_actor_effect_in_progress (MetaWindowActor *self);
void meta_window_actor_sync_actor_position (MetaWindowActor *self);
void meta_window_actor_sync_actor_geometry (MetaWindowActor *self,
gboolean did_placement);
void meta_window_actor_sync_visibility (MetaWindowActor *self);
void meta_window_actor_update_shape (MetaWindowActor *self);
void meta_window_actor_update_opacity (MetaWindowActor *self);

View File

@ -951,8 +951,8 @@ meta_window_actor_thaw (MetaWindowActor *self)
if (self->priv->freeze_count)
return;
/* We ignore moves and resizes on frozen windows */
meta_window_actor_sync_actor_position (self);
/* We sometimes ignore moves and resizes on frozen windows */
meta_window_actor_sync_actor_geometry (self, FALSE);
/* We do this now since we might be going right back into the
* frozen state */
@ -1121,7 +1121,7 @@ meta_window_actor_after_effects (MetaWindowActor *self)
}
meta_window_actor_sync_visibility (self);
meta_window_actor_sync_actor_position (self);
meta_window_actor_sync_actor_geometry (self, FALSE);
if (!meta_window_is_mapped (priv->window))
meta_window_actor_detach (self);
@ -1370,11 +1370,22 @@ meta_window_actor_destroy (MetaWindowActor *self)
}
void
meta_window_actor_sync_actor_position (MetaWindowActor *self)
meta_window_actor_sync_actor_geometry (MetaWindowActor *self,
gboolean did_placement)
{
MetaWindowActorPrivate *priv = self->priv;
MetaRectangle window_rect;
/* Normally we want freezing a window to also freeze its position; this allows
* windows to atomically move and resize together, either under app control,
* or because the user is resizing from the left/top. But on initial placement
* we need to assign a position, since immediately after the window
* is shown, the map effect will go into effect and prevent further geometry
* updates.
*/
if (is_frozen (self) && !did_placement)
return;
meta_window_get_input_rect (priv->window, &window_rect);
if (priv->last_width != window_rect.width ||
@ -1578,7 +1589,7 @@ meta_window_actor_new (MetaWindow *window)
meta_window_actor_set_updates_frozen (self,
meta_window_updates_are_frozen (priv->window));
meta_window_actor_sync_actor_position (self);
meta_window_actor_sync_actor_geometry (self, priv->window->placed);
/* Hang our compositor window state off the MetaWindow for fast retrieval */
meta_window_set_compositor_private (window, G_OBJECT (self));