window-x11: Don't bother calculating the actual deltas for the frame

It's not necessary. All we care about is whether the size / position
has changed.
This commit is contained in:
Jasper St. Pierre 2014-05-21 12:24:03 -04:00
parent 2b798511de
commit d8c2933c58

View File

@ -1040,7 +1040,6 @@ meta_window_x11_move_resize_internal (MetaWindow *window,
if (window->frame) if (window->frame)
{ {
int frame_size_dx, frame_size_dy;
int new_w, new_h; int new_w, new_h;
new_w = window->rect.width + borders.total.left + borders.total.right; new_w = window->rect.width + borders.total.left + borders.total.right;
@ -1049,13 +1048,13 @@ meta_window_x11_move_resize_internal (MetaWindow *window,
if (!window->shaded) if (!window->shaded)
new_h += window->rect.height; new_h += window->rect.height;
frame_size_dx = new_w - window->frame->rect.width; if (new_w != window->frame->rect.width ||
frame_size_dy = new_h - window->frame->rect.height; new_h != window->frame->rect.height)
{
need_resize_frame = (frame_size_dx != 0 || frame_size_dy != 0); need_resize_frame = TRUE;
window->frame->rect.width = new_w;
window->frame->rect.width = new_w; window->frame->rect.height = new_h;
window->frame->rect.height = new_h; }
meta_topic (META_DEBUG_GEOMETRY, meta_topic (META_DEBUG_GEOMETRY,
"Calculated frame size %dx%d\n", "Calculated frame size %dx%d\n",
@ -1081,19 +1080,18 @@ meta_window_x11_move_resize_internal (MetaWindow *window,
if (window->frame) if (window->frame)
{ {
int new_x, new_y; int new_x, new_y;
int frame_pos_dx, frame_pos_dy;
/* Compute new frame coords */ /* Compute new frame coords */
new_x = root_x_nw - borders.total.left; new_x = root_x_nw - borders.total.left;
new_y = root_y_nw - borders.total.top; new_y = root_y_nw - borders.total.top;
frame_pos_dx = new_x - window->frame->rect.x; if (new_x != window->frame->rect.x ||
frame_pos_dy = new_y - window->frame->rect.y; new_y != window->frame->rect.y)
{
need_move_frame = (frame_pos_dx != 0 || frame_pos_dy != 0); need_move_frame = TRUE;
window->frame->rect.x = new_x;
window->frame->rect.x = new_x; window->frame->rect.y = new_y;
window->frame->rect.y = new_y; }
/* If frame will both move and resize, then StaticGravity /* If frame will both move and resize, then StaticGravity
* on the child window will kick in and implicitly move * on the child window will kick in and implicitly move