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clutter: Introduce geometric picking
Currently, Clutter does picking by drawing with Cogl and reading the pixel that's beneath the given point. Since Cogl has a journal that records drawing operations, and has optimizations to read a single pixel from a list of rectangle, it would be expected that we would hit this fast path and not flush the journal while picking. However, that's not the case: dithering, clipping with scissors, etc, can all flush the journal, issuing commands to the GPU and making picking slow. On NVidia-based systems, this glReadPixels() call is extremely costly. Introduce geometric picking, and avoid using the Cogl journal entirely. Do this by introducing a stack of actors in ClutterStage. This stack is cached, but for now, don't use the cache as much as possible. The picking routines are still tied to painting. When projecting the actor vertexes, do it manually and take the modelview matrix of the framebuffer into account as well. CPU usage on an Intel i7-7700, tested with two different GPUs/drivers: | | Intel | Nvidia | | ------: | --------: | -----: | | Moving the mouse: | | Before | 10% | 10% | | After | 6% | 6% | | Moving a window: | | Before | 23% | 81% | | After | 19% | 40% | Closes: https://gitlab.gnome.org/GNOME/mutter/issues/154, https://gitlab.gnome.org/GNOME/mutter/issues/691 Helps significantly with: https://gitlab.gnome.org/GNOME/mutter/issues/283, https://gitlab.gnome.org/GNOME/mutter/issues/590, https://gitlab.gnome.org/GNOME/mutter/issues/700 v2: Fix code style issues Simplify quadrilateral checks Remove the 0.5f hack Differentiate axis-aligned rectangles https://gitlab.gnome.org/GNOME/mutter/merge_requests/189
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@ -297,8 +297,6 @@ const gchar * _clutter_actor_get_debug_name
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void _clutter_actor_push_clone_paint (void);
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void _clutter_actor_pop_clone_paint (void);
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guint32 _clutter_actor_get_pick_id (ClutterActor *self);
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void _clutter_actor_shader_pre_paint (ClutterActor *actor,
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gboolean repeat);
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void _clutter_actor_shader_post_paint (ClutterActor *actor);
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@ -736,8 +736,6 @@ struct _ClutterActorPrivate
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gchar *name; /* a non-unique name, used for debugging */
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gint32 pick_id; /* per-stage unique id, used for picking */
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/* a back-pointer to the Pango context that we can use
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* to create pre-configured PangoLayout
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*/
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@ -1290,6 +1288,106 @@ clutter_actor_verify_map_state (ClutterActor *self)
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#endif /* CLUTTER_ENABLE_DEBUG */
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static gboolean
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_clutter_actor_transform_local_box_to_stage (ClutterActor *self,
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ClutterStage *stage,
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const ClutterActorBox *box,
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ClutterPoint vertices[4])
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{
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CoglFramebuffer *fb = cogl_get_draw_framebuffer ();
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CoglMatrix stage_transform, inv_stage_transform;
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CoglMatrix modelview, transform_to_stage;
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int v;
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clutter_actor_get_transform (CLUTTER_ACTOR (stage), &stage_transform);
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if (!cogl_matrix_get_inverse (&stage_transform, &inv_stage_transform))
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return FALSE;
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cogl_framebuffer_get_modelview_matrix (fb, &modelview);
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cogl_matrix_multiply (&transform_to_stage, &inv_stage_transform, &modelview);
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vertices[0].x = box->x1;
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vertices[0].y = box->y1;
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vertices[1].x = box->x2;
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vertices[1].y = box->y1;
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vertices[2].x = box->x2;
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vertices[2].y = box->y2;
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vertices[3].x = box->x1;
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vertices[3].y = box->y2;
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for (v = 0; v < 4; v++)
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{
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float z = 0.f;
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float w = 1.f;
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cogl_matrix_transform_point (&transform_to_stage,
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&vertices[v].x,
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&vertices[v].y,
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&z,
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&w);
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}
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return TRUE;
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}
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/**
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* clutter_actor_pick_box:
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* @self: The #ClutterActor being "pick" painted.
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* @box: A rectangle in the actor's own local coordinates.
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*
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* Logs (does a virtual paint of) a rectangle for picking. Note that @box is
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* in the actor's own local coordinates, so is usually {0,0,width,height}
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* to include the whole actor. That is unless the actor has a shaped input
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* region in which case you may wish to log the (multiple) smaller rectangles
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* that make up the input region.
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*/
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void
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clutter_actor_pick_box (ClutterActor *self,
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const ClutterActorBox *box)
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{
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ClutterStage *stage;
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ClutterPoint vertices[4];
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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g_return_if_fail (box != NULL);
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/* An empty box to a "pick" paint means to paint nothing at all. */
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if (box->x1 >= box->x2 || box->y1 >= box->y2)
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return;
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stage = CLUTTER_STAGE (_clutter_actor_get_stage_internal (self));
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if (_clutter_actor_transform_local_box_to_stage (self, stage, box, vertices))
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_clutter_stage_log_pick (stage, vertices, self);
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}
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static gboolean
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_clutter_actor_push_pick_clip (ClutterActor *self,
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const ClutterActorBox *clip)
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{
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ClutterStage *stage;
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ClutterPoint vertices[4];
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stage = CLUTTER_STAGE (_clutter_actor_get_stage_internal (self));
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if (!_clutter_actor_transform_local_box_to_stage (self, stage, clip, vertices))
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return FALSE;
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_clutter_stage_push_pick_clip (stage, vertices);
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return TRUE;
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}
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static void
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_clutter_actor_pop_pick_clip (ClutterActor *self)
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{
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ClutterActor *stage;
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stage = _clutter_actor_get_stage_internal (self);
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_clutter_stage_pop_pick_clip (CLUTTER_STAGE (stage));
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}
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static void
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clutter_actor_set_mapped (ClutterActor *self,
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gboolean mapped)
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@ -1518,8 +1616,7 @@ clutter_actor_update_map_state (ClutterActor *self,
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static void
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clutter_actor_real_map (ClutterActor *self)
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{
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ClutterActorPrivate *priv = self->priv;
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ClutterActor *stage, *iter;
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ClutterActor *iter;
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g_assert (!CLUTTER_ACTOR_IS_MAPPED (self));
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@ -1530,13 +1627,6 @@ clutter_actor_real_map (ClutterActor *self)
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self->priv->needs_paint_volume_update = TRUE;
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stage = _clutter_actor_get_stage_internal (self);
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priv->pick_id = _clutter_stage_acquire_pick_id (CLUTTER_STAGE (stage), self);
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CLUTTER_NOTE (ACTOR, "Pick id '%d' for actor '%s'",
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priv->pick_id,
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_clutter_actor_get_debug_name (self));
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clutter_actor_ensure_resource_scale (self);
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/* notify on parent mapped before potentially mapping
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@ -1641,11 +1731,6 @@ clutter_actor_real_unmap (ClutterActor *self)
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stage = CLUTTER_STAGE (_clutter_actor_get_stage_internal (self));
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if (stage != NULL)
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_clutter_stage_release_pick_id (stage, priv->pick_id);
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priv->pick_id = -1;
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if (stage != NULL &&
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clutter_stage_get_key_focus (stage) == self)
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{
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@ -2264,46 +2349,16 @@ static void
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clutter_actor_real_pick (ClutterActor *self,
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const ClutterColor *color)
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{
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CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
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/* the default implementation is just to paint a rectangle
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* with the same size of the actor using the passed color
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*/
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if (clutter_actor_should_pick_paint (self))
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{
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static CoglPipeline *default_pick_pipeline = NULL;
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ClutterActorBox box = { 0, };
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CoglPipeline *pick_pipeline;
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float width, height;
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ClutterActorBox box = {
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.x1 = 0,
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.y1 = 0,
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.x2 = clutter_actor_get_width (self),
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.y2 = clutter_actor_get_height (self),
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};
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if (G_UNLIKELY (default_pick_pipeline == NULL))
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{
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CoglContext *ctx =
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clutter_backend_get_cogl_context (clutter_get_default_backend ());
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default_pick_pipeline = cogl_pipeline_new (ctx);
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}
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g_assert (default_pick_pipeline != NULL);
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pick_pipeline = cogl_pipeline_copy (default_pick_pipeline);
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clutter_actor_get_allocation_box (self, &box);
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width = box.x2 - box.x1;
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height = box.y2 - box.y1;
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cogl_pipeline_set_color4ub (pick_pipeline,
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color->red,
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color->green,
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color->blue,
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color->alpha);
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cogl_framebuffer_draw_rectangle (framebuffer,
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pick_pipeline,
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0, 0,
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width, height);
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cogl_object_unref (pick_pipeline);
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clutter_actor_pick_box (self, &box);
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}
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/* XXX - this thoroughly sucks, but we need to maintain compatibility
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@ -3594,15 +3649,6 @@ _clutter_actor_update_last_paint_volume (ClutterActor *self)
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priv->last_paint_volume_valid = TRUE;
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}
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guint32
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_clutter_actor_get_pick_id (ClutterActor *self)
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{
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if (self->priv->pick_id < 0)
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return 0;
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return self->priv->pick_id;
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}
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/* This is the same as clutter_actor_add_effect except that it doesn't
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queue a redraw and it doesn't notify on the effect property */
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static void
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@ -3834,6 +3880,7 @@ clutter_actor_paint (ClutterActor *self)
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{
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ClutterActorPrivate *priv;
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ClutterPickMode pick_mode;
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ClutterActorBox clip;
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gboolean clip_set = FALSE;
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ClutterStage *stage;
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@ -3927,26 +3974,40 @@ clutter_actor_paint (ClutterActor *self)
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if (priv->has_clip)
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{
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CoglFramebuffer *fb = _clutter_stage_get_active_framebuffer (stage);
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cogl_framebuffer_push_rectangle_clip (fb,
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priv->clip.origin.x,
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priv->clip.origin.y,
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priv->clip.origin.x + priv->clip.size.width,
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priv->clip.origin.y + priv->clip.size.height);
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clip.x1 = priv->clip.origin.x;
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clip.y1 = priv->clip.origin.y;
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clip.x2 = priv->clip.origin.x + priv->clip.size.width;
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clip.y2 = priv->clip.origin.y + priv->clip.size.height;
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clip_set = TRUE;
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}
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else if (priv->clip_to_allocation)
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{
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CoglFramebuffer *fb = _clutter_stage_get_active_framebuffer (stage);
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gfloat width, height;
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width = priv->allocation.x2 - priv->allocation.x1;
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height = priv->allocation.y2 - priv->allocation.y1;
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cogl_framebuffer_push_rectangle_clip (fb, 0, 0, width, height);
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clip.x1 = 0.f;
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clip.y1 = 0.f;
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clip.x2 = priv->allocation.x2 - priv->allocation.x1;
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clip.y2 = priv->allocation.y2 - priv->allocation.y1;
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clip_set = TRUE;
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}
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if (clip_set)
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{
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if (pick_mode == CLUTTER_PICK_NONE)
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{
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CoglFramebuffer *fb = _clutter_stage_get_active_framebuffer (stage);
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cogl_framebuffer_push_rectangle_clip (fb,
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clip.x1,
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clip.y1,
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clip.x2,
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clip.y2);
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}
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else
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{
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if (!_clutter_actor_push_pick_clip (self, &clip))
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clip_set = FALSE;
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}
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}
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if (pick_mode == CLUTTER_PICK_NONE)
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{
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/* We check whether we need to add the flatten effect before
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@ -4025,9 +4086,16 @@ clutter_actor_paint (ClutterActor *self)
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done:
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if (clip_set)
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{
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CoglFramebuffer *fb = _clutter_stage_get_active_framebuffer (stage);
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if (pick_mode == CLUTTER_PICK_NONE)
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{
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CoglFramebuffer *fb = _clutter_stage_get_active_framebuffer (stage);
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cogl_framebuffer_pop_clip (fb);
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cogl_framebuffer_pop_clip (fb);
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}
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else
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{
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_clutter_actor_pop_pick_clip (self);
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}
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}
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cogl_pop_matrix ();
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@ -4098,11 +4166,12 @@ clutter_actor_continue_paint (ClutterActor *self)
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{
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ClutterColor col = { 0, };
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_clutter_id_to_color (_clutter_actor_get_pick_id (self), &col);
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/* Actor will then paint silhouette of itself in supplied
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* color. See clutter_stage_get_actor_at_pos() for where
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* picking is enabled.
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/* The actor will log a silhouette of itself to the stage pick log.
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* Note that the picking color is no longer used as the "log" instead
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* keeps a weak pointer to the actor itself. But we keep the color
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* parameter for now so as to maintain ABI compatibility. The color
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* parameter can be removed when someone feels like breaking the ABI
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* along with gnome-shell.
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*
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* XXX:2.0 - Call the pick() virtual directly
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*/
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@ -8651,8 +8720,6 @@ clutter_actor_init (ClutterActor *self)
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self->priv = priv = clutter_actor_get_instance_private (self);
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priv->pick_id = -1;
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priv->opacity = 0xff;
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priv->show_on_set_parent = TRUE;
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priv->resource_scale = -1.0f;
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@ -902,6 +902,10 @@ void clutter_actor_bind_model_with_properties
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const char *first_model_property,
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...);
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CLUTTER_EXPORT
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void clutter_actor_pick_box (ClutterActor *self,
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const ClutterActorBox *box);
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G_END_DECLS
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#endif /* __CLUTTER_ACTOR_H__ */
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@ -30,7 +30,6 @@ typedef enum
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typedef enum
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{
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CLUTTER_DEBUG_NOP_PICKING = 1 << 0,
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CLUTTER_DEBUG_DUMP_PICK_BUFFERS = 1 << 1
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} ClutterPickDebugFlag;
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typedef enum
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@ -129,7 +129,6 @@ static const GDebugKey clutter_debug_keys[] = {
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static const GDebugKey clutter_pick_debug_keys[] = {
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{ "nop-picking", CLUTTER_DEBUG_NOP_PICKING },
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{ "dump-pick-buffers", CLUTTER_DEBUG_DUMP_PICK_BUFFERS },
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};
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static const GDebugKey clutter_paint_debug_keys[] = {
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@ -401,125 +400,6 @@ clutter_disable_accessibility (void)
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clutter_enable_accessibility = FALSE;
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}
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void
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_clutter_id_to_color (guint id_,
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ClutterColor *col)
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{
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ClutterMainContext *ctx;
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gint red, green, blue;
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ctx = _clutter_context_get_default ();
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if (ctx->fb_g_mask == 0)
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{
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/* Figure out framebuffer masks used for pick */
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cogl_get_bitmasks (&ctx->fb_r_mask,
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&ctx->fb_g_mask,
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&ctx->fb_b_mask, NULL);
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ctx->fb_r_mask_used = ctx->fb_r_mask;
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ctx->fb_g_mask_used = ctx->fb_g_mask;
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ctx->fb_b_mask_used = ctx->fb_b_mask;
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/* XXX - describe what "fuzzy picking" is */
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if (clutter_use_fuzzy_picking)
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{
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ctx->fb_r_mask_used--;
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ctx->fb_g_mask_used--;
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ctx->fb_b_mask_used--;
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}
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}
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/* compute the numbers we'll store in the components */
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red = (id_ >> (ctx->fb_g_mask_used+ctx->fb_b_mask_used))
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& (0xff >> (8-ctx->fb_r_mask_used));
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green = (id_ >> ctx->fb_b_mask_used)
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& (0xff >> (8-ctx->fb_g_mask_used));
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blue = (id_)
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& (0xff >> (8-ctx->fb_b_mask_used));
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/* shift left bits a bit and add one, this circumvents
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* at least some potential rounding errors in GL/GLES
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* driver / hw implementation.
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*/
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if (ctx->fb_r_mask_used != ctx->fb_r_mask)
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red = red * 2;
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if (ctx->fb_g_mask_used != ctx->fb_g_mask)
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green = green * 2;
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if (ctx->fb_b_mask_used != ctx->fb_b_mask)
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blue = blue * 2;
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/* shift up to be full 8bit values */
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red = (red << (8 - ctx->fb_r_mask)) | (0x7f >> (ctx->fb_r_mask_used));
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green = (green << (8 - ctx->fb_g_mask)) | (0x7f >> (ctx->fb_g_mask_used));
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blue = (blue << (8 - ctx->fb_b_mask)) | (0x7f >> (ctx->fb_b_mask_used));
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col->red = red;
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col->green = green;
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col->blue = blue;
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col->alpha = 0xff;
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/* XXX: We rotate the nibbles of the colors here so that there is a
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* visible variation between colors of sequential actor identifiers;
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* otherwise pick buffers dumped to an image will pretty much just look
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* black.
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*/
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if (G_UNLIKELY (clutter_pick_debug_flags & CLUTTER_DEBUG_DUMP_PICK_BUFFERS))
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{
|
||||
col->red = (col->red << 4) | (col->red >> 4);
|
||||
col->green = (col->green << 4) | (col->green >> 4);
|
||||
col->blue = (col->blue << 4) | (col->blue >> 4);
|
||||
}
|
||||
}
|
||||
|
||||
guint
|
||||
_clutter_pixel_to_id (guchar pixel[4])
|
||||
{
|
||||
ClutterMainContext *ctx;
|
||||
gint red, green, blue;
|
||||
guint retval;
|
||||
|
||||
ctx = _clutter_context_get_default ();
|
||||
|
||||
/* reduce the pixel components to the number of bits actually used of the
|
||||
* 8bits.
|
||||
*/
|
||||
if (G_UNLIKELY (clutter_pick_debug_flags & CLUTTER_DEBUG_DUMP_PICK_BUFFERS))
|
||||
{
|
||||
guchar tmp;
|
||||
|
||||
/* XXX: In _clutter_id_to_color we rotated the nibbles of the colors so
|
||||
* that there is a visible variation between colors of sequential actor
|
||||
* identifiers (otherwise pick buffers dumped to an image will pretty
|
||||
* much just look black.) Here we reverse that rotation.
|
||||
*/
|
||||
tmp = ((pixel[0] << 4) | (pixel[0] >> 4));
|
||||
red = tmp >> (8 - ctx->fb_r_mask);
|
||||
tmp = ((pixel[1] << 4) | (pixel[1] >> 4));
|
||||
green = tmp >> (8 - ctx->fb_g_mask);
|
||||
tmp = ((pixel[2] << 4) | (pixel[2] >> 4));
|
||||
blue = tmp >> (8 - ctx->fb_b_mask);
|
||||
}
|
||||
else
|
||||
{
|
||||
red = pixel[0] >> (8 - ctx->fb_r_mask);
|
||||
green = pixel[1] >> (8 - ctx->fb_g_mask);
|
||||
blue = pixel[2] >> (8 - ctx->fb_b_mask);
|
||||
}
|
||||
|
||||
/* divide potentially by two if 'fuzzy' */
|
||||
red = red >> (ctx->fb_r_mask - ctx->fb_r_mask_used);
|
||||
green = green >> (ctx->fb_g_mask - ctx->fb_g_mask_used);
|
||||
blue = blue >> (ctx->fb_b_mask - ctx->fb_b_mask_used);
|
||||
|
||||
/* combine the correct per component values into the final id */
|
||||
retval = blue
|
||||
+ (green << ctx->fb_b_mask_used)
|
||||
+ (red << (ctx->fb_b_mask_used + ctx->fb_g_mask_used));
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
static CoglPangoFontMap *
|
||||
clutter_context_get_pango_fontmap (void)
|
||||
{
|
||||
|
@ -199,11 +199,6 @@ gboolean _clutter_feature_init (GError **error);
|
||||
gboolean _clutter_diagnostic_enabled (void);
|
||||
void _clutter_diagnostic_message (const char *fmt, ...) G_GNUC_PRINTF (1, 2);
|
||||
|
||||
/* Picking code */
|
||||
guint _clutter_pixel_to_id (guchar pixel[4]);
|
||||
void _clutter_id_to_color (guint id,
|
||||
ClutterColor *col);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
void _clutter_set_sync_to_vblank (gboolean sync_to_vblank);
|
||||
|
||||
|
@ -79,6 +79,15 @@ gint64 _clutter_stage_get_update_time (ClutterStage *stage);
|
||||
void _clutter_stage_clear_update_time (ClutterStage *stage);
|
||||
gboolean _clutter_stage_has_full_redraw_queued (ClutterStage *stage);
|
||||
|
||||
void _clutter_stage_log_pick (ClutterStage *stage,
|
||||
const ClutterPoint *vertices,
|
||||
ClutterActor *actor);
|
||||
|
||||
void _clutter_stage_push_pick_clip (ClutterStage *stage,
|
||||
const ClutterPoint *vertices);
|
||||
|
||||
void _clutter_stage_pop_pick_clip (ClutterStage *stage);
|
||||
|
||||
ClutterActor *_clutter_stage_do_pick (ClutterStage *stage,
|
||||
gint x,
|
||||
gint y,
|
||||
@ -97,13 +106,6 @@ void _clutter_stage_queue_redraw_entry_invalidate (Clut
|
||||
|
||||
CoglFramebuffer *_clutter_stage_get_active_framebuffer (ClutterStage *stage);
|
||||
|
||||
gint32 _clutter_stage_acquire_pick_id (ClutterStage *stage,
|
||||
ClutterActor *actor);
|
||||
void _clutter_stage_release_pick_id (ClutterStage *stage,
|
||||
gint32 pick_id);
|
||||
ClutterActor * _clutter_stage_get_actor_by_pick_id (ClutterStage *stage,
|
||||
gint32 pick_id);
|
||||
|
||||
void _clutter_stage_add_pointer_drag_actor (ClutterStage *stage,
|
||||
ClutterInputDevice *device,
|
||||
ClutterActor *actor);
|
||||
|
@ -275,24 +275,6 @@ _clutter_stage_window_redraw (ClutterStageWindow *window)
|
||||
iface->redraw (window);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
_clutter_stage_window_get_dirty_pixel (ClutterStageWindow *window,
|
||||
ClutterStageView *view,
|
||||
int *x, int *y)
|
||||
{
|
||||
ClutterStageWindowInterface *iface;
|
||||
|
||||
*x = 0;
|
||||
*y = 0;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_STAGE_WINDOW (window));
|
||||
|
||||
iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
|
||||
if (iface->get_dirty_pixel)
|
||||
iface->get_dirty_pixel (window, view, x, y);
|
||||
}
|
||||
|
||||
gboolean
|
||||
_clutter_stage_window_can_clip_redraws (ClutterStageWindow *window)
|
||||
{
|
||||
|
@ -64,10 +64,6 @@ struct _ClutterStageWindowInterface
|
||||
|
||||
void (* redraw) (ClutterStageWindow *stage_window);
|
||||
|
||||
void (* get_dirty_pixel) (ClutterStageWindow *stage_window,
|
||||
ClutterStageView *view,
|
||||
int *x, int *y);
|
||||
|
||||
gboolean (* can_clip_redraws) (ClutterStageWindow *stage_window);
|
||||
|
||||
GList *(* get_views) (ClutterStageWindow *stage_window);
|
||||
@ -112,10 +108,6 @@ void _clutter_stage_window_set_accept_focus (ClutterStageWin
|
||||
|
||||
void _clutter_stage_window_redraw (ClutterStageWindow *window);
|
||||
|
||||
void _clutter_stage_window_get_dirty_pixel (ClutterStageWindow *window,
|
||||
ClutterStageView *view,
|
||||
int *x, int *y);
|
||||
|
||||
gboolean _clutter_stage_window_can_clip_redraws (ClutterStageWindow *window);
|
||||
|
||||
GList * _clutter_stage_window_get_views (ClutterStageWindow *window);
|
||||
|
@ -105,6 +105,19 @@ struct _ClutterStageQueueRedrawEntry
|
||||
ClutterPaintVolume clip;
|
||||
};
|
||||
|
||||
typedef struct _PickRecord
|
||||
{
|
||||
ClutterPoint vertex[4];
|
||||
ClutterActor *actor;
|
||||
int clip_stack_top;
|
||||
} PickRecord;
|
||||
|
||||
typedef struct _PickClipRecord
|
||||
{
|
||||
int prev;
|
||||
ClutterPoint vertex[4];
|
||||
} PickClipRecord;
|
||||
|
||||
struct _ClutterStagePrivate
|
||||
{
|
||||
/* the stage implementation */
|
||||
@ -138,7 +151,11 @@ struct _ClutterStagePrivate
|
||||
GTimer *fps_timer;
|
||||
gint32 timer_n_frames;
|
||||
|
||||
ClutterIDPool *pick_id_pool;
|
||||
GArray *pick_stack;
|
||||
GArray *pick_clip_stack;
|
||||
int pick_clip_stack_top;
|
||||
gboolean pick_stack_frozen;
|
||||
ClutterPickMode cached_pick_mode;
|
||||
|
||||
#ifdef CLUTTER_ENABLE_DEBUG
|
||||
gulong redraw_count;
|
||||
@ -323,6 +340,214 @@ clutter_stage_get_preferred_height (ClutterActor *self,
|
||||
*natural_height_p = geom.height;
|
||||
}
|
||||
|
||||
/* In order to keep weak pointers valid between frames we need them to not
|
||||
* move in memory, so the stack is marked as "frozen".
|
||||
*/
|
||||
static void
|
||||
_clutter_stage_freeze_pick_stack (ClutterStage *stage)
|
||||
{
|
||||
ClutterStagePrivate *priv = stage->priv;
|
||||
int i;
|
||||
|
||||
if (priv->pick_stack_frozen)
|
||||
return;
|
||||
|
||||
for (i = 0; i < priv->pick_stack->len; i++)
|
||||
{
|
||||
PickRecord *rec = &g_array_index (priv->pick_stack, PickRecord, i);
|
||||
|
||||
if (rec->actor)
|
||||
g_object_add_weak_pointer (G_OBJECT (rec->actor),
|
||||
(gpointer) &rec->actor);
|
||||
}
|
||||
|
||||
priv->pick_stack_frozen = TRUE;
|
||||
}
|
||||
|
||||
static void
|
||||
_clutter_stage_thaw_pick_stack (ClutterStage *stage)
|
||||
{
|
||||
ClutterStagePrivate *priv = stage->priv;
|
||||
int i;
|
||||
|
||||
if (!priv->pick_stack_frozen)
|
||||
return;
|
||||
|
||||
for (i = 0; i < priv->pick_stack->len; i++)
|
||||
{
|
||||
PickRecord *rec = &g_array_index (priv->pick_stack, PickRecord, i);
|
||||
|
||||
if (rec->actor)
|
||||
g_object_remove_weak_pointer (G_OBJECT (rec->actor),
|
||||
(gpointer) &rec->actor);
|
||||
}
|
||||
|
||||
priv->pick_stack_frozen = FALSE;
|
||||
}
|
||||
|
||||
static void
|
||||
_clutter_stage_clear_pick_stack (ClutterStage *stage)
|
||||
{
|
||||
ClutterStagePrivate *priv = stage->priv;
|
||||
|
||||
_clutter_stage_thaw_pick_stack (stage);
|
||||
g_array_set_size (priv->pick_stack, 0);
|
||||
g_array_set_size (priv->pick_clip_stack, 0);
|
||||
priv->pick_clip_stack_top = -1;
|
||||
priv->cached_pick_mode = CLUTTER_PICK_NONE;
|
||||
}
|
||||
|
||||
void
|
||||
_clutter_stage_log_pick (ClutterStage *stage,
|
||||
const ClutterPoint *vertices,
|
||||
ClutterActor *actor)
|
||||
{
|
||||
ClutterStagePrivate *priv;
|
||||
PickRecord rec;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_STAGE (stage));
|
||||
g_return_if_fail (actor != NULL);
|
||||
|
||||
priv = stage->priv;
|
||||
|
||||
g_assert (!priv->pick_stack_frozen);
|
||||
|
||||
memcpy (rec.vertex, vertices, 4 * sizeof (ClutterPoint));
|
||||
rec.actor = actor;
|
||||
rec.clip_stack_top = priv->pick_clip_stack_top;
|
||||
|
||||
g_array_append_val (priv->pick_stack, rec);
|
||||
}
|
||||
|
||||
void
|
||||
_clutter_stage_push_pick_clip (ClutterStage *stage,
|
||||
const ClutterPoint *vertices)
|
||||
{
|
||||
ClutterStagePrivate *priv;
|
||||
PickClipRecord clip;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_STAGE (stage));
|
||||
|
||||
priv = stage->priv;
|
||||
|
||||
g_assert (!priv->pick_stack_frozen);
|
||||
|
||||
clip.prev = priv->pick_clip_stack_top;
|
||||
memcpy (clip.vertex, vertices, 4 * sizeof (ClutterPoint));
|
||||
|
||||
g_array_append_val (priv->pick_clip_stack, clip);
|
||||
priv->pick_clip_stack_top = priv->pick_clip_stack->len - 1;
|
||||
}
|
||||
|
||||
void
|
||||
_clutter_stage_pop_pick_clip (ClutterStage *stage)
|
||||
{
|
||||
ClutterStagePrivate *priv;
|
||||
const PickClipRecord *top;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_STAGE (stage));
|
||||
|
||||
priv = stage->priv;
|
||||
|
||||
g_assert (!priv->pick_stack_frozen);
|
||||
g_assert (priv->pick_clip_stack_top >= 0);
|
||||
|
||||
/* Individual elements of pick_clip_stack are not freed. This is so they
|
||||
* can be shared as part of a tree of different stacks used by different
|
||||
* actors in the pick_stack. The whole pick_clip_stack does however get
|
||||
* freed later in _clutter_stage_clear_pick_stack.
|
||||
*/
|
||||
|
||||
top = &g_array_index (priv->pick_clip_stack,
|
||||
PickClipRecord,
|
||||
priv->pick_clip_stack_top);
|
||||
|
||||
priv->pick_clip_stack_top = top->prev;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
is_quadrilateral_axis_aligned_rectangle (const ClutterPoint *vertices)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
if (!G_APPROX_VALUE (vertices[i].x,
|
||||
vertices[(i + 1) % 4].x,
|
||||
FLT_EPSILON) &&
|
||||
!G_APPROX_VALUE (vertices[i].y,
|
||||
vertices[(i + 1) % 4].y,
|
||||
FLT_EPSILON))
|
||||
return FALSE;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
is_inside_axis_aligned_rectangle (const ClutterPoint *point,
|
||||
const ClutterPoint *vertices)
|
||||
{
|
||||
float min_x = FLT_MAX;
|
||||
float max_x = FLT_MIN;
|
||||
float min_y = FLT_MAX;
|
||||
float max_y = FLT_MIN;
|
||||
int i;
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
{
|
||||
min_x = MIN (min_x, vertices[i].x);
|
||||
min_y = MIN (min_y, vertices[i].y);
|
||||
max_x = MAX (max_x, vertices[i].x);
|
||||
max_y = MAX (max_y, vertices[i].y);
|
||||
}
|
||||
|
||||
return (point->x >= min_x &&
|
||||
point->y >= min_y &&
|
||||
point->x < max_x &&
|
||||
point->y < max_y);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
is_inside_input_region (const ClutterPoint *point,
|
||||
const ClutterPoint *vertices)
|
||||
{
|
||||
|
||||
if (is_quadrilateral_axis_aligned_rectangle (vertices))
|
||||
return is_inside_axis_aligned_rectangle (point, vertices);
|
||||
else
|
||||
return clutter_point_inside_quadrilateral (point, vertices);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
pick_record_contains_pixel (ClutterStage *stage,
|
||||
const PickRecord *rec,
|
||||
int x,
|
||||
int y)
|
||||
{
|
||||
const ClutterPoint point = { x, y };
|
||||
ClutterStagePrivate *priv;
|
||||
int clip_index;
|
||||
|
||||
if (!is_inside_input_region (&point, rec->vertex))
|
||||
return FALSE;
|
||||
|
||||
priv = stage->priv;
|
||||
clip_index = rec->clip_stack_top;
|
||||
while (clip_index >= 0)
|
||||
{
|
||||
const PickClipRecord *clip = &g_array_index (priv->pick_clip_stack,
|
||||
PickClipRecord,
|
||||
clip_index);
|
||||
|
||||
if (!is_inside_input_region (&point, clip->vertex))
|
||||
return FALSE;
|
||||
|
||||
clip_index = clip->prev;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static inline void
|
||||
queue_full_redraw (ClutterStage *stage)
|
||||
{
|
||||
@ -630,6 +855,12 @@ clutter_stage_do_paint_view (ClutterStage *stage,
|
||||
float viewport[4];
|
||||
cairo_rectangle_int_t geom;
|
||||
|
||||
/* Any mode of painting/picking invalidates the pick cache, unless we're
|
||||
* in the middle of building it. So we reset the cached flag but don't
|
||||
* completely clear the pick stack.
|
||||
*/
|
||||
priv->cached_pick_mode = CLUTTER_PICK_NONE;
|
||||
|
||||
_clutter_stage_window_get_geometry (priv->impl, &geom);
|
||||
|
||||
viewport[0] = priv->viewport[0];
|
||||
@ -1398,40 +1629,6 @@ clutter_stage_get_redraw_clip_bounds (ClutterStage *stage,
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
read_pixels_to_file (CoglFramebuffer *fb,
|
||||
char *filename_stem,
|
||||
int x,
|
||||
int y,
|
||||
int width,
|
||||
int height)
|
||||
{
|
||||
guint8 *data;
|
||||
cairo_surface_t *surface;
|
||||
static int read_count = 0;
|
||||
char *filename = g_strdup_printf ("%s-%05d.png",
|
||||
filename_stem,
|
||||
read_count);
|
||||
|
||||
data = g_malloc (4 * width * height);
|
||||
cogl_framebuffer_read_pixels (fb,
|
||||
x, y, width, height,
|
||||
CLUTTER_CAIRO_FORMAT_ARGB32,
|
||||
data);
|
||||
|
||||
surface = cairo_image_surface_create_for_data (data, CAIRO_FORMAT_RGB24,
|
||||
width, height,
|
||||
width * 4);
|
||||
|
||||
cairo_surface_write_to_png (surface, filename);
|
||||
cairo_surface_destroy (surface);
|
||||
|
||||
g_free (data);
|
||||
g_free (filename);
|
||||
|
||||
read_count++;
|
||||
}
|
||||
|
||||
static ClutterActor *
|
||||
_clutter_stage_do_pick_on_view (ClutterStage *stage,
|
||||
gint x,
|
||||
@ -1439,140 +1636,42 @@ _clutter_stage_do_pick_on_view (ClutterStage *stage,
|
||||
ClutterPickMode mode,
|
||||
ClutterStageView *view)
|
||||
{
|
||||
ClutterActor *actor = CLUTTER_ACTOR (stage);
|
||||
ClutterMainContext *context = _clutter_context_get_default ();
|
||||
ClutterStagePrivate *priv = stage->priv;
|
||||
CoglFramebuffer *fb = clutter_stage_view_get_framebuffer (view);
|
||||
cairo_rectangle_int_t view_layout;
|
||||
ClutterMainContext *context;
|
||||
guchar pixel[4] = { 0xff, 0xff, 0xff, 0xff };
|
||||
CoglColor stage_pick_id;
|
||||
gboolean dither_enabled_save;
|
||||
ClutterActor *retval;
|
||||
gint dirty_x;
|
||||
gint dirty_y;
|
||||
gint read_x;
|
||||
gint read_y;
|
||||
float fb_width, fb_height;
|
||||
float fb_scale;
|
||||
float viewport_offset_x;
|
||||
float viewport_offset_y;
|
||||
int i;
|
||||
|
||||
priv = stage->priv;
|
||||
g_assert (context->pick_mode == CLUTTER_PICK_NONE);
|
||||
|
||||
context = _clutter_context_get_default ();
|
||||
fb_scale = clutter_stage_view_get_scale (view);
|
||||
clutter_stage_view_get_layout (view, &view_layout);
|
||||
|
||||
fb_width = view_layout.width * fb_scale;
|
||||
fb_height = view_layout.height * fb_scale;
|
||||
cogl_push_framebuffer (fb);
|
||||
|
||||
/* needed for when a context switch happens */
|
||||
_clutter_stage_maybe_setup_viewport (stage, view);
|
||||
|
||||
/* FIXME: For some reason leaving the cogl clip stack empty causes the
|
||||
* picking to not work at all, so setting it the whole framebuffer content
|
||||
* for now. */
|
||||
cogl_framebuffer_push_scissor_clip (fb, 0, 0,
|
||||
view_layout.width * fb_scale,
|
||||
view_layout.height * fb_scale);
|
||||
|
||||
_clutter_stage_window_get_dirty_pixel (priv->impl, view, &dirty_x, &dirty_y);
|
||||
|
||||
if (G_LIKELY (!(clutter_pick_debug_flags & CLUTTER_DEBUG_DUMP_PICK_BUFFERS)))
|
||||
if (mode != priv->cached_pick_mode)
|
||||
{
|
||||
CLUTTER_NOTE (PICK, "Pushing pick scissor clip x: %d, y: %d, 1x1",
|
||||
(int) (dirty_x * fb_scale),
|
||||
(int) (dirty_y * fb_scale));
|
||||
cogl_framebuffer_push_scissor_clip (fb, dirty_x * fb_scale, dirty_y * fb_scale, 1, 1);
|
||||
_clutter_stage_clear_pick_stack (stage);
|
||||
|
||||
cogl_push_framebuffer (fb);
|
||||
|
||||
context->pick_mode = mode;
|
||||
clutter_stage_do_paint_view (stage, view, NULL);
|
||||
context->pick_mode = CLUTTER_PICK_NONE;
|
||||
priv->cached_pick_mode = mode;
|
||||
|
||||
cogl_pop_framebuffer ();
|
||||
|
||||
_clutter_stage_freeze_pick_stack (stage);
|
||||
}
|
||||
|
||||
viewport_offset_x = x * fb_scale - dirty_x * fb_scale;
|
||||
viewport_offset_y = y * fb_scale - dirty_y * fb_scale;
|
||||
CLUTTER_NOTE (PICK, "Setting viewport to %f, %f, %f, %f",
|
||||
priv->viewport[0] * fb_scale - viewport_offset_x,
|
||||
priv->viewport[1] * fb_scale - viewport_offset_y,
|
||||
priv->viewport[2] * fb_scale,
|
||||
priv->viewport[3] * fb_scale);
|
||||
cogl_framebuffer_set_viewport (fb,
|
||||
priv->viewport[0] * fb_scale - viewport_offset_x,
|
||||
priv->viewport[1] * fb_scale - viewport_offset_y,
|
||||
priv->viewport[2] * fb_scale,
|
||||
priv->viewport[3] * fb_scale);
|
||||
|
||||
read_x = dirty_x * fb_scale;
|
||||
read_y = dirty_y * fb_scale;
|
||||
|
||||
CLUTTER_NOTE (PICK, "Performing pick at %i,%i on view %dx%d+%d+%d s: %f",
|
||||
x, y,
|
||||
view_layout.width, view_layout.height,
|
||||
view_layout.x, view_layout.y, fb_scale);
|
||||
|
||||
cogl_color_init_from_4ub (&stage_pick_id, 255, 255, 255, 255);
|
||||
cogl_framebuffer_clear (fb, COGL_BUFFER_BIT_COLOR | COGL_BUFFER_BIT_DEPTH, &stage_pick_id);
|
||||
|
||||
/* Disable dithering (if any) when doing the painting in pick mode */
|
||||
dither_enabled_save = cogl_framebuffer_get_dither_enabled (fb);
|
||||
cogl_framebuffer_set_dither_enabled (fb, FALSE);
|
||||
|
||||
/* Render the entire scence in pick mode - just single colored silhouette's
|
||||
* are drawn offscreen (as we never swap buffers)
|
||||
*/
|
||||
context->pick_mode = mode;
|
||||
|
||||
clutter_stage_do_paint_view (stage, view, NULL);
|
||||
context->pick_mode = CLUTTER_PICK_NONE;
|
||||
|
||||
/* Read the color of the screen co-ords pixel. RGBA_8888_PRE is used
|
||||
even though we don't care about the alpha component because under
|
||||
GLES this is the only format that is guaranteed to work so Cogl
|
||||
will end up having to do a conversion if any other format is
|
||||
used. The format is requested as pre-multiplied because Cogl
|
||||
assumes that all pixels in the framebuffer are premultiplied so
|
||||
it avoids a conversion. */
|
||||
cogl_framebuffer_read_pixels (fb,
|
||||
read_x, read_y, 1, 1,
|
||||
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
||||
pixel);
|
||||
|
||||
if (G_UNLIKELY (clutter_pick_debug_flags & CLUTTER_DEBUG_DUMP_PICK_BUFFERS))
|
||||
/* Search all "painted" pickable actors from front to back. A linear search
|
||||
* is required, and also performs fine since there is typically only
|
||||
* on the order of dozens of actors in the list (on screen) at a time.
|
||||
*/
|
||||
for (i = priv->pick_stack->len - 1; i >= 0; i--)
|
||||
{
|
||||
char *file_name =
|
||||
g_strdup_printf ("pick-buffer-%s-view-x-%d",
|
||||
_clutter_actor_get_debug_name (actor),
|
||||
view_layout.x);
|
||||
const PickRecord *rec = &g_array_index (priv->pick_stack, PickRecord, i);
|
||||
|
||||
read_pixels_to_file (fb, file_name, 0, 0, fb_width, fb_height);
|
||||
|
||||
g_free (file_name);
|
||||
if (rec->actor && pick_record_contains_pixel (stage, rec, x, y))
|
||||
return rec->actor;
|
||||
}
|
||||
|
||||
/* Restore whether GL_DITHER was enabled */
|
||||
cogl_framebuffer_set_dither_enabled (fb, dither_enabled_save);
|
||||
|
||||
if (G_LIKELY (!(clutter_pick_debug_flags & CLUTTER_DEBUG_DUMP_PICK_BUFFERS)))
|
||||
cogl_framebuffer_pop_clip (fb);
|
||||
|
||||
cogl_framebuffer_pop_clip (fb);
|
||||
|
||||
_clutter_stage_dirty_viewport (stage);
|
||||
|
||||
if (pixel[0] == 0xff && pixel[1] == 0xff && pixel[2] == 0xff)
|
||||
retval = actor;
|
||||
else
|
||||
{
|
||||
guint32 id_ = _clutter_pixel_to_id (pixel);
|
||||
|
||||
retval = _clutter_stage_get_actor_by_pick_id (stage, id_);
|
||||
CLUTTER_NOTE (PICK, "Picking actor %s with id %u (pixel: 0x%x%x%x%x",
|
||||
G_OBJECT_TYPE_NAME (retval),
|
||||
id_,
|
||||
pixel[0], pixel[1], pixel[2], pixel[3]);
|
||||
}
|
||||
|
||||
cogl_pop_framebuffer ();
|
||||
|
||||
return retval;
|
||||
return CLUTTER_ACTOR (stage);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1867,7 +1966,9 @@ clutter_stage_finalize (GObject *object)
|
||||
|
||||
g_array_free (priv->paint_volume_stack, TRUE);
|
||||
|
||||
_clutter_id_pool_free (priv->pick_id_pool);
|
||||
_clutter_stage_clear_pick_stack (stage);
|
||||
g_array_free (priv->pick_clip_stack, TRUE);
|
||||
g_array_free (priv->pick_stack, TRUE);
|
||||
|
||||
if (priv->fps_timer != NULL)
|
||||
g_timer_destroy (priv->fps_timer);
|
||||
@ -2302,7 +2403,10 @@ clutter_stage_init (ClutterStage *self)
|
||||
priv->paint_volume_stack =
|
||||
g_array_new (FALSE, FALSE, sizeof (ClutterPaintVolume));
|
||||
|
||||
priv->pick_id_pool = _clutter_id_pool_new (256);
|
||||
priv->pick_stack = g_array_new (FALSE, FALSE, sizeof (PickRecord));
|
||||
priv->pick_clip_stack = g_array_new (FALSE, FALSE, sizeof (PickClipRecord));
|
||||
priv->pick_clip_stack_top = -1;
|
||||
priv->cached_pick_mode = CLUTTER_PICK_NONE;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -3980,6 +4084,12 @@ _clutter_stage_queue_actor_redraw (ClutterStage *stage,
|
||||
CLUTTER_NOTE (CLIPPING, "stage_queue_actor_redraw (actor=%s, clip=%p): ",
|
||||
_clutter_actor_get_debug_name (actor), clip);
|
||||
|
||||
/* Queuing a redraw or clip change invalidates the pick cache, unless we're
|
||||
* in the middle of building it. So we reset the cached flag but don't
|
||||
* completely clear the pick stack...
|
||||
*/
|
||||
priv->cached_pick_mode = CLUTTER_PICK_NONE;
|
||||
|
||||
if (!priv->redraw_pending)
|
||||
{
|
||||
ClutterMasterClock *master_clock;
|
||||
@ -4240,39 +4350,6 @@ _clutter_stage_get_active_framebuffer (ClutterStage *stage)
|
||||
return stage->priv->active_framebuffer;
|
||||
}
|
||||
|
||||
gint32
|
||||
_clutter_stage_acquire_pick_id (ClutterStage *stage,
|
||||
ClutterActor *actor)
|
||||
{
|
||||
ClutterStagePrivate *priv = stage->priv;
|
||||
|
||||
g_assert (priv->pick_id_pool != NULL);
|
||||
|
||||
return _clutter_id_pool_add (priv->pick_id_pool, actor);
|
||||
}
|
||||
|
||||
void
|
||||
_clutter_stage_release_pick_id (ClutterStage *stage,
|
||||
gint32 pick_id)
|
||||
{
|
||||
ClutterStagePrivate *priv = stage->priv;
|
||||
|
||||
g_assert (priv->pick_id_pool != NULL);
|
||||
|
||||
_clutter_id_pool_remove (priv->pick_id_pool, pick_id);
|
||||
}
|
||||
|
||||
ClutterActor *
|
||||
_clutter_stage_get_actor_by_pick_id (ClutterStage *stage,
|
||||
gint32 pick_id)
|
||||
{
|
||||
ClutterStagePrivate *priv = stage->priv;
|
||||
|
||||
g_assert (priv->pick_id_pool != NULL);
|
||||
|
||||
return _clutter_id_pool_lookup (priv->pick_id_pool, pick_id);
|
||||
}
|
||||
|
||||
void
|
||||
_clutter_stage_add_pointer_drag_actor (ClutterStage *stage,
|
||||
ClutterInputDevice *device,
|
||||
|
@ -1004,55 +1004,6 @@ clutter_stage_cogl_redraw (ClutterStageWindow *stage_window)
|
||||
COGL_TRACE_END (ClutterStageCoglRedraw);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_stage_cogl_get_dirty_pixel (ClutterStageWindow *stage_window,
|
||||
ClutterStageView *view,
|
||||
int *x,
|
||||
int *y)
|
||||
{
|
||||
CoglFramebuffer *framebuffer = clutter_stage_view_get_framebuffer (view);
|
||||
gboolean has_buffer_age =
|
||||
cogl_is_onscreen (framebuffer) &&
|
||||
is_buffer_age_enabled ();
|
||||
float fb_scale;
|
||||
gboolean scale_is_fractional;
|
||||
|
||||
fb_scale = clutter_stage_view_get_scale (view);
|
||||
if (fb_scale != floorf (fb_scale))
|
||||
scale_is_fractional = TRUE;
|
||||
else
|
||||
scale_is_fractional = FALSE;
|
||||
|
||||
/*
|
||||
* Buffer damage is tracked in the framebuffer coordinate space
|
||||
* using the damage history. When fractional scaling is used, a
|
||||
* coordinate on the stage might not correspond to the exact position of any
|
||||
* physical pixel, which causes issues when painting using the pick mode.
|
||||
*
|
||||
* For now, always use the (0, 0) pixel for picking when using fractional
|
||||
* framebuffer scaling.
|
||||
*/
|
||||
if (!has_buffer_age || scale_is_fractional)
|
||||
{
|
||||
*x = 0;
|
||||
*y = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
ClutterStageViewCogl *view_cogl = CLUTTER_STAGE_VIEW_COGL (view);
|
||||
ClutterStageViewCoglPrivate *view_priv =
|
||||
clutter_stage_view_cogl_get_instance_private (view_cogl);
|
||||
cairo_rectangle_int_t view_layout;
|
||||
cairo_rectangle_int_t *fb_damage;
|
||||
|
||||
clutter_stage_view_get_layout (view, &view_layout);
|
||||
|
||||
fb_damage = &view_priv->damage_history[DAMAGE_HISTORY (view_priv->damage_index - 1)];
|
||||
*x = fb_damage->x / fb_scale;
|
||||
*y = fb_damage->y / fb_scale;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_stage_window_iface_init (ClutterStageWindowInterface *iface)
|
||||
{
|
||||
@ -1070,7 +1021,6 @@ clutter_stage_window_iface_init (ClutterStageWindowInterface *iface)
|
||||
iface->ignoring_redraw_clips = clutter_stage_cogl_ignoring_redraw_clips;
|
||||
iface->get_redraw_clip_bounds = clutter_stage_cogl_get_redraw_clip_bounds;
|
||||
iface->redraw = clutter_stage_cogl_redraw;
|
||||
iface->get_dirty_pixel = clutter_stage_cogl_get_dirty_pixel;
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -572,83 +572,6 @@ gen_texcoords_and_draw_cogl_rectangle (ClutterActor *self,
|
||||
0, 0, t_w, t_h);
|
||||
}
|
||||
|
||||
static CoglPipeline *
|
||||
create_pick_pipeline (ClutterActor *self)
|
||||
{
|
||||
ClutterTexture *texture = CLUTTER_TEXTURE (self);
|
||||
ClutterTexturePrivate *priv = texture->priv;
|
||||
CoglPipeline *pick_pipeline = cogl_pipeline_copy (texture_template_pipeline);
|
||||
GError *error = NULL;
|
||||
|
||||
if (!cogl_pipeline_set_layer_combine (pick_pipeline, 0,
|
||||
"RGBA = "
|
||||
" MODULATE (CONSTANT, TEXTURE[A])",
|
||||
&error))
|
||||
{
|
||||
if (!priv->seen_create_pick_pipeline_warning)
|
||||
g_warning ("Error setting up texture combine for shaped "
|
||||
"texture picking: %s", error->message);
|
||||
priv->seen_create_pick_pipeline_warning = TRUE;
|
||||
g_error_free (error);
|
||||
cogl_object_unref (pick_pipeline);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
cogl_pipeline_set_blend (pick_pipeline,
|
||||
"RGBA = ADD (SRC_COLOR[RGBA], 0)",
|
||||
NULL);
|
||||
|
||||
cogl_pipeline_set_alpha_test_function (pick_pipeline,
|
||||
COGL_PIPELINE_ALPHA_FUNC_EQUAL,
|
||||
1.0);
|
||||
|
||||
return pick_pipeline;
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_texture_pick (ClutterActor *self,
|
||||
const ClutterColor *color)
|
||||
{
|
||||
ClutterTexture *texture = CLUTTER_TEXTURE (self);
|
||||
ClutterTexturePrivate *priv = texture->priv;
|
||||
CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
|
||||
|
||||
if (!clutter_actor_should_pick_paint (self))
|
||||
return;
|
||||
|
||||
if (G_LIKELY (priv->pick_with_alpha_supported) && priv->pick_with_alpha)
|
||||
{
|
||||
CoglColor pick_color;
|
||||
|
||||
if (priv->pick_pipeline == NULL)
|
||||
priv->pick_pipeline = create_pick_pipeline (self);
|
||||
|
||||
if (priv->pick_pipeline == NULL)
|
||||
{
|
||||
priv->pick_with_alpha_supported = FALSE;
|
||||
CLUTTER_ACTOR_CLASS (clutter_texture_parent_class)->pick (self,
|
||||
color);
|
||||
return;
|
||||
}
|
||||
|
||||
if (priv->fbo_handle != NULL)
|
||||
update_fbo (self);
|
||||
|
||||
cogl_color_init_from_4ub (&pick_color,
|
||||
color->red,
|
||||
color->green,
|
||||
color->blue,
|
||||
0xff);
|
||||
cogl_pipeline_set_layer_combine_constant (priv->pick_pipeline,
|
||||
0, &pick_color);
|
||||
cogl_pipeline_set_layer_texture (priv->pick_pipeline, 0,
|
||||
clutter_texture_get_cogl_texture (texture));
|
||||
gen_texcoords_and_draw_cogl_rectangle (self, priv->pick_pipeline, framebuffer);
|
||||
}
|
||||
else
|
||||
CLUTTER_ACTOR_CLASS (clutter_texture_parent_class)->pick (self, color);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_texture_paint (ClutterActor *self)
|
||||
{
|
||||
@ -767,12 +690,6 @@ clutter_texture_dispose (GObject *object)
|
||||
priv->pipeline = NULL;
|
||||
}
|
||||
|
||||
if (priv->pick_pipeline != NULL)
|
||||
{
|
||||
cogl_object_unref (priv->pick_pipeline);
|
||||
priv->pick_pipeline = NULL;
|
||||
}
|
||||
|
||||
G_OBJECT_CLASS (clutter_texture_parent_class)->dispose (object);
|
||||
}
|
||||
|
||||
@ -944,7 +861,6 @@ clutter_texture_class_init (ClutterTextureClass *klass)
|
||||
GParamSpec *pspec;
|
||||
|
||||
actor_class->paint = clutter_texture_paint;
|
||||
actor_class->pick = clutter_texture_pick;
|
||||
actor_class->get_paint_volume = clutter_texture_get_paint_volume;
|
||||
actor_class->realize = clutter_texture_realize;
|
||||
actor_class->unrealize = clutter_texture_unrealize;
|
||||
@ -1261,11 +1177,9 @@ clutter_texture_init (ClutterTexture *self)
|
||||
priv->repeat_y = FALSE;
|
||||
priv->sync_actor_size = TRUE;
|
||||
priv->fbo_handle = NULL;
|
||||
priv->pick_pipeline = NULL;
|
||||
priv->keep_aspect_ratio = FALSE;
|
||||
priv->pick_with_alpha = FALSE;
|
||||
priv->pick_with_alpha_supported = TRUE;
|
||||
priv->seen_create_pick_pipeline_warning = FALSE;
|
||||
|
||||
if (G_UNLIKELY (texture_template_pipeline == NULL))
|
||||
{
|
||||
@ -3048,13 +2962,8 @@ clutter_texture_set_pick_with_alpha (ClutterTexture *texture,
|
||||
if (priv->pick_with_alpha == pick_with_alpha)
|
||||
return;
|
||||
|
||||
if (!pick_with_alpha && priv->pick_pipeline != NULL)
|
||||
{
|
||||
cogl_object_unref (priv->pick_pipeline);
|
||||
priv->pick_pipeline = NULL;
|
||||
}
|
||||
g_assert (!pick_with_alpha); /* No longer supported */
|
||||
|
||||
/* NB: the pick pipeline is created lazily when we first pick */
|
||||
priv->pick_with_alpha = pick_with_alpha;
|
||||
|
||||
/* NB: actors are expected to call clutter_actor_queue_redraw when
|
||||
|
@ -147,38 +147,23 @@ meta_surface_actor_pick (ClutterActor *actor,
|
||||
else
|
||||
{
|
||||
int n_rects;
|
||||
float *rectangles;
|
||||
int i;
|
||||
CoglPipeline *pipeline;
|
||||
CoglContext *ctx;
|
||||
CoglFramebuffer *fb;
|
||||
CoglColor cogl_color;
|
||||
|
||||
n_rects = cairo_region_num_rectangles (priv->input_region);
|
||||
rectangles = g_alloca (sizeof (float) * 4 * n_rects);
|
||||
|
||||
for (i = 0; i < n_rects; i++)
|
||||
{
|
||||
cairo_rectangle_int_t rect;
|
||||
int pos = i * 4;
|
||||
ClutterActorBox box;
|
||||
|
||||
cairo_region_get_rectangle (priv->input_region, i, &rect);
|
||||
|
||||
rectangles[pos + 0] = rect.x;
|
||||
rectangles[pos + 1] = rect.y;
|
||||
rectangles[pos + 2] = rect.x + rect.width;
|
||||
rectangles[pos + 3] = rect.y + rect.height;
|
||||
box.x1 = rect.x;
|
||||
box.y1 = rect.y;
|
||||
box.x2 = rect.x + rect.width;
|
||||
box.y2 = rect.y + rect.height;
|
||||
clutter_actor_pick_box (actor, &box);
|
||||
}
|
||||
|
||||
ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
|
||||
fb = cogl_get_draw_framebuffer ();
|
||||
|
||||
cogl_color_init_from_4ub (&cogl_color, color->red, color->green, color->blue, color->alpha);
|
||||
|
||||
pipeline = cogl_pipeline_new (ctx);
|
||||
cogl_pipeline_set_color (pipeline, &cogl_color);
|
||||
cogl_framebuffer_draw_rectangles (fb, pipeline, rectangles, n_rects);
|
||||
cogl_object_unref (pipeline);
|
||||
}
|
||||
|
||||
clutter_actor_iter_init (&iter, actor);
|
||||
|
@ -7,7 +7,6 @@
|
||||
#define STAGE_HEIGHT 480
|
||||
#define ACTORS_X 12
|
||||
#define ACTORS_Y 16
|
||||
#define SHIFT_STEP STAGE_WIDTH / ACTORS_X
|
||||
|
||||
typedef struct _State State;
|
||||
|
||||
@ -22,84 +21,11 @@ struct _State
|
||||
gboolean pass;
|
||||
};
|
||||
|
||||
struct _ShiftEffect
|
||||
{
|
||||
ClutterShaderEffect parent_instance;
|
||||
};
|
||||
|
||||
struct _ShiftEffectClass
|
||||
{
|
||||
ClutterShaderEffectClass parent_class;
|
||||
};
|
||||
|
||||
typedef struct _ShiftEffect ShiftEffect;
|
||||
typedef struct _ShiftEffectClass ShiftEffectClass;
|
||||
|
||||
#define TYPE_SHIFT_EFFECT (shift_effect_get_type ())
|
||||
|
||||
GType shift_effect_get_type (void);
|
||||
|
||||
G_DEFINE_TYPE (ShiftEffect,
|
||||
shift_effect,
|
||||
CLUTTER_TYPE_SHADER_EFFECT);
|
||||
|
||||
static void
|
||||
shader_paint (ClutterEffect *effect,
|
||||
ClutterEffectPaintFlags flags)
|
||||
{
|
||||
ClutterShaderEffect *shader = CLUTTER_SHADER_EFFECT (effect);
|
||||
float tex_width;
|
||||
ClutterActor *actor =
|
||||
clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (effect));
|
||||
|
||||
if (g_test_verbose ())
|
||||
g_debug ("shader_paint");
|
||||
|
||||
clutter_shader_effect_set_shader_source (shader,
|
||||
"uniform sampler2D tex;\n"
|
||||
"uniform float step;\n"
|
||||
"void main (void)\n"
|
||||
"{\n"
|
||||
" cogl_color_out = texture2D(tex, vec2 (cogl_tex_coord_in[0].s + step,\n"
|
||||
" cogl_tex_coord_in[0].t));\n"
|
||||
"}\n");
|
||||
|
||||
tex_width = clutter_actor_get_width (actor);
|
||||
|
||||
clutter_shader_effect_set_uniform (shader, "tex", G_TYPE_INT, 1, 0);
|
||||
clutter_shader_effect_set_uniform (shader, "step", G_TYPE_FLOAT, 1,
|
||||
SHIFT_STEP / tex_width);
|
||||
|
||||
CLUTTER_EFFECT_CLASS (shift_effect_parent_class)->paint (effect, flags);
|
||||
}
|
||||
|
||||
static void
|
||||
shader_pick (ClutterEffect *effect,
|
||||
ClutterEffectPaintFlags flags)
|
||||
{
|
||||
shader_paint (effect, flags);
|
||||
}
|
||||
|
||||
static void
|
||||
shift_effect_class_init (ShiftEffectClass *klass)
|
||||
{
|
||||
ClutterEffectClass *shader_class = CLUTTER_EFFECT_CLASS (klass);
|
||||
|
||||
shader_class->paint = shader_paint;
|
||||
shader_class->pick = shader_pick;
|
||||
}
|
||||
|
||||
static void
|
||||
shift_effect_init (ShiftEffect *self)
|
||||
{
|
||||
}
|
||||
|
||||
static const char *test_passes[] = {
|
||||
"No covering actor",
|
||||
"Invisible covering actor",
|
||||
"Clipped covering actor",
|
||||
"Blur effect",
|
||||
"Shift effect",
|
||||
};
|
||||
|
||||
static gboolean
|
||||
@ -167,30 +93,10 @@ on_timeout (gpointer data)
|
||||
if (g_test_verbose ())
|
||||
g_print ("With blur effect:\n");
|
||||
}
|
||||
else if (test_num == 4)
|
||||
{
|
||||
if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
|
||||
continue;
|
||||
|
||||
clutter_actor_hide (over_actor);
|
||||
clutter_actor_remove_effect_by_name (CLUTTER_ACTOR (state->stage),
|
||||
"blur");
|
||||
|
||||
clutter_actor_add_effect_with_name (CLUTTER_ACTOR (state->stage),
|
||||
"shift",
|
||||
g_object_new (TYPE_SHIFT_EFFECT,
|
||||
NULL));
|
||||
|
||||
if (g_test_verbose ())
|
||||
g_print ("With shift effect:\n");
|
||||
}
|
||||
|
||||
for (y = 0; y < ACTORS_Y; y++)
|
||||
{
|
||||
if (test_num == 4)
|
||||
x = 1;
|
||||
else
|
||||
x = 0;
|
||||
x = 0;
|
||||
|
||||
for (; x < ACTORS_X; x++)
|
||||
{
|
||||
@ -200,9 +106,6 @@ on_timeout (gpointer data)
|
||||
|
||||
pick_x = x * state->actor_width + state->actor_width / 2;
|
||||
|
||||
if (test_num == 4)
|
||||
pick_x -= SHIFT_STEP;
|
||||
|
||||
actor =
|
||||
clutter_stage_get_actor_at_pos (CLUTTER_STAGE (state->stage),
|
||||
CLUTTER_PICK_ALL,
|
||||
|
@ -40,7 +40,6 @@ clutter_conform_tests_deprecated_tests = [
|
||||
'behaviours',
|
||||
'group',
|
||||
'rectangle',
|
||||
'texture',
|
||||
]
|
||||
|
||||
clutter_conform_tests = []
|
||||
|
@ -1,86 +0,0 @@
|
||||
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
|
||||
#include <clutter/clutter.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "tests/clutter-test-utils.h"
|
||||
|
||||
static CoglHandle
|
||||
make_texture (void)
|
||||
{
|
||||
guint32 *data = g_malloc (100 * 100 * 4);
|
||||
int x;
|
||||
int y;
|
||||
|
||||
for (y = 0; y < 100; y ++)
|
||||
for (x = 0; x < 100; x++)
|
||||
{
|
||||
if (x < 50 && y < 50)
|
||||
data[y * 100 + x] = 0xff00ff00;
|
||||
else
|
||||
data[y * 100 + x] = 0xff00ffff;
|
||||
}
|
||||
return cogl_texture_new_from_data (100,
|
||||
100,
|
||||
COGL_TEXTURE_NONE,
|
||||
COGL_PIXEL_FORMAT_ARGB_8888,
|
||||
COGL_PIXEL_FORMAT_ARGB_8888,
|
||||
400,
|
||||
(guchar *)data);
|
||||
}
|
||||
|
||||
static void
|
||||
texture_pick_with_alpha (void)
|
||||
{
|
||||
ClutterTexture *tex = CLUTTER_TEXTURE (clutter_texture_new ());
|
||||
ClutterStage *stage = CLUTTER_STAGE (clutter_test_get_stage ());
|
||||
ClutterActor *actor;
|
||||
|
||||
clutter_texture_set_cogl_texture (tex, make_texture ());
|
||||
|
||||
clutter_actor_add_child (CLUTTER_ACTOR (stage), CLUTTER_ACTOR (tex));
|
||||
|
||||
clutter_actor_show (CLUTTER_ACTOR (stage));
|
||||
|
||||
if (g_test_verbose ())
|
||||
{
|
||||
g_print ("\nstage = %p\n", stage);
|
||||
g_print ("texture = %p\n\n", tex);
|
||||
}
|
||||
|
||||
clutter_texture_set_pick_with_alpha (tex, TRUE);
|
||||
if (g_test_verbose ())
|
||||
g_print ("Testing with pick-with-alpha enabled:\n");
|
||||
|
||||
/* This should fall through and hit the stage: */
|
||||
actor = clutter_stage_get_actor_at_pos (stage, CLUTTER_PICK_ALL, 10, 10);
|
||||
if (g_test_verbose ())
|
||||
g_print ("actor @ (10, 10) = %p\n", actor);
|
||||
g_assert (actor == CLUTTER_ACTOR (stage));
|
||||
|
||||
/* The rest should hit the texture */
|
||||
actor = clutter_stage_get_actor_at_pos (stage, CLUTTER_PICK_ALL, 90, 10);
|
||||
if (g_test_verbose ())
|
||||
g_print ("actor @ (90, 10) = %p\n", actor);
|
||||
g_assert (actor == CLUTTER_ACTOR (tex));
|
||||
actor = clutter_stage_get_actor_at_pos (stage, CLUTTER_PICK_ALL, 90, 90);
|
||||
if (g_test_verbose ())
|
||||
g_print ("actor @ (90, 90) = %p\n", actor);
|
||||
g_assert (actor == CLUTTER_ACTOR (tex));
|
||||
actor = clutter_stage_get_actor_at_pos (stage, CLUTTER_PICK_ALL, 10, 90);
|
||||
if (g_test_verbose ())
|
||||
g_print ("actor @ (10, 90) = %p\n", actor);
|
||||
g_assert (actor == CLUTTER_ACTOR (tex));
|
||||
|
||||
clutter_texture_set_pick_with_alpha (tex, FALSE);
|
||||
if (g_test_verbose ())
|
||||
g_print ("Testing with pick-with-alpha disabled:\n");
|
||||
|
||||
actor = clutter_stage_get_actor_at_pos (stage, CLUTTER_PICK_ALL, 10, 10);
|
||||
if (g_test_verbose ())
|
||||
g_print ("actor @ (10, 10) = %p\n", actor);
|
||||
g_assert (actor == CLUTTER_ACTOR (tex));
|
||||
}
|
||||
|
||||
CLUTTER_TEST_SUITE (
|
||||
CLUTTER_TEST_UNIT ("/texture/pick-with-alpha", texture_pick_with_alpha)
|
||||
)
|
Loading…
Reference in New Issue
Block a user