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docs: Add the ::destroy change in the release notes
Given that I had to fix code inside Clutter that did not check for NULL pointers, I assume other people may experience the same issues.
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@ -289,6 +289,12 @@ features).
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Release Notes for Clutter 1.10
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Release Notes for Clutter 1.10
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-------------------------------------------------------------------------------
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-------------------------------------------------------------------------------
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• The ClutterActor::destroy signal is going to be emitted at the beginning
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of the dispose sequence of a ClutterActor, instead of the end. This allows
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to access the state of the actor being destroyed, instead of just being
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able to use its pointer. This may expose bugs in code that does not check
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for NULL actor pointers.
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• The long since broken depth cueing support in ClutterStage has been
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• The long since broken depth cueing support in ClutterStage has been
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deprecated; the fixed pipeline fog API has been pretty much useless
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deprecated; the fixed pipeline fog API has been pretty much useless
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since the switch to colors and textures with premultiplied alpha
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since the switch to colors and textures with premultiplied alpha
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