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script: Don't skip introspection for connect_signals_full()
To allow language bindings to properly override Script.connect_signals() they'll need access access to Script.connect_signals_full(). Thanks to Jeremy Moles for reporting.
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@ -1128,9 +1128,9 @@ connect_each_object (gpointer key,
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/**
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/**
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* clutter_script_connect_signals_full: (skip)
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* clutter_script_connect_signals_full:
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* @script: a #ClutterScript
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* @script: a #ClutterScript
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* @func: signal connection function
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* @func: (scope call): signal connection function
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* @user_data: data to be passed to the signal handlers, or %NULL
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* @user_data: data to be passed to the signal handlers, or %NULL
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*
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*
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* Connects all the signals defined into a UI definition file to their
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* Connects all the signals defined into a UI definition file to their
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