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Add checks on the reactive accessors
Check for the parameter in the various "reactive" flag accessors.
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@ -510,10 +510,10 @@ clutter_actor_transform_vertices (ClutterActor * self,
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* the actor; the returned vertices relate to the ClutterActoBox
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* the actor; the returned vertices relate to the ClutterActoBox
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* coordinances as follows:
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* coordinances as follows:
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*
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*
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* v[0] contains (x1, y1)
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* v[0] contains (x1, y1)
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* v[1] contains (x2, y1)
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* v[1] contains (x2, y1)
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* v[2] contains (x1, y2)
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* v[2] contains (x1, y2)
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* v[3] contains (x2, y2)
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* v[3] contains (x2, y2)
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*
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*
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* Since: 0.4
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* Since: 0.4
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**/
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**/
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@ -2820,7 +2820,7 @@ clutter_actor_lower_bottom (ClutterActor *self)
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*
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*
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* Return value: the return value from the signal emission
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* Return value: the return value from the signal emission
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*
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*
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* Since: 0.4
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* Since: 0.6
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*/
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*/
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gboolean
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gboolean
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clutter_actor_event (ClutterActor *actor,
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clutter_actor_event (ClutterActor *actor,
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@ -2888,18 +2888,24 @@ clutter_actor_event (ClutterActor *actor,
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void
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void
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clutter_actor_set_reactive (ClutterActor *actor)
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clutter_actor_set_reactive (ClutterActor *actor)
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{
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{
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g_return_if_fail (CLUTTER_IS_ACTOR (actor));
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CLUTTER_ACTOR_SET_FLAGS (actor, CLUTTER_ACTOR_REACTIVE);
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CLUTTER_ACTOR_SET_FLAGS (actor, CLUTTER_ACTOR_REACTIVE);
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}
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}
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void
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void
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clutter_actor_unset_reactive (ClutterActor *actor)
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clutter_actor_unset_reactive (ClutterActor *actor)
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{
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{
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g_return_if_fail (CLUTTER_IS_ACTOR (actor));
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CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REACTIVE);
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CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REACTIVE);
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}
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}
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gboolean
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gboolean
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clutter_actor_is_reactive (ClutterActor *actor)
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clutter_actor_is_reactive (ClutterActor *actor)
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{
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{
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g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), FALSE);
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return CLUTTER_ACTOR_IS_REACTIVE(actor);
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return CLUTTER_ACTOR_IS_REACTIVE(actor);
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}
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}
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@ -244,7 +244,7 @@ clutter_do_event (ClutterEvent *event)
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do
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do
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{
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{
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clutter_actor_event (actor, event);
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clutter_actor_event (actor, event);
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actor = clutter_actor_get_parent(actor);
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actor = clutter_actor_get_parent (actor);
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}
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}
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while (actor != NULL);
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while (actor != NULL);
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}
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}
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