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cogl/tests: Fix float->int, int->float conversions
To obtain a float between 0 and 1 we have to devide the integer by the highest possible value instead of the number of values. Fixes off by one errors in the tests on some hardware/driver combinations. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3065>
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@ -36,8 +36,8 @@ rgb10_to_rgb8 (int rgb10)
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{
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float r;
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r = rgb10 / (float) (1 << 10);
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return (int) (r * (float) (1 << 8));
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r = rgb10 / (float) ((1 << 10) - 1);
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return (int) (r * (float) ((1 << 8) - 1));
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}
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static int
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@ -45,8 +45,8 @@ rgb8_to_rgb10 (int rgb8)
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{
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float r;
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r = rgb8 / (float) (1 << 8);
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return (int) (r * (float) (1 << 10));
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r = rgb8 / (float) ((1 << 8) - 1);
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return (int) (r * (float) ((1 << 10) - 1));
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}
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static void
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@ -73,10 +73,10 @@ test_offscreen_texture_formats_store_rgb10 (void)
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/* The extra fraction is there to avoid rounding inconsistencies in OpenGL
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* implementations. */
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red = (rgb10_red / (float) (1 << 10)) + 0.00001;
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green = (rgb10_green / (float) (1 << 10)) + 0.00001;
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blue = (rgb10_blue / (float) (1 << 10)) + 0.00001;
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alpha = (rgb10_alpha / (float) (1 << 2)) + 0.00001;
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red = (rgb10_red / (float) ((1 << 10) - 1)) + 0.00001;
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green = (rgb10_green / (float) ((1 << 10) - 1)) + 0.00001;
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blue = (rgb10_blue / (float) ((1 << 10) - 1)) + 0.00001;
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alpha = (rgb10_alpha / (float) ((1 << 2) - 1)) + 0.00001;
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/* Make sure that that the color value can't be represented using rgb8. */
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g_assert_cmpint (rgb8_to_rgb10 (rgb10_to_rgb8 (rgb10_red)), !=, rgb10_red);
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@ -304,10 +304,10 @@ test_offscreen_texture_formats_paint_rgb10 (void)
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/* The extra fraction is there to avoid rounding inconsistencies in OpenGL
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* implementations. */
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red = (rgb10_red / (float) (1 << 10)) + 0.00001;
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green = (rgb10_green / (float) (1 << 10)) + 0.00001;
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blue = (rgb10_blue / (float) (1 << 10)) + 0.00001;
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alpha = (rgb10_alpha / (float) (1 << 2)) + 0.00001;
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red = (rgb10_red / (float) ((1 << 10 ) - 1)) + 0.00001;
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green = (rgb10_green / (float) ((1 << 10) - 1)) + 0.00001;
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blue = (rgb10_blue / (float) ((1 << 10) - 1)) + 0.00001;
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alpha = (rgb10_alpha / (float) ((1 << 2) - 1)) + 0.00001;
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/* Make sure that that the color value can't be represented using rgb8. */
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g_assert_cmpint (rgb8_to_rgb10 (rgb10_to_rgb8 (rgb10_red)), !=, rgb10_red);
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