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wayland/xdg-shell: Queue frame callbacks on new actor after resetting
When a xdg-toplevel is reset, the window and actor are recreated, and all state is cleared. When this happened, we earlied out from the xdg-toplevel commit handler, which would mean that if the client had queued frame callbacks when resetting, they'd be left in the pending commit state, later hitting an assert as they were not handled. Fix this by queuing the frame callbacks no the new actor, so that they are emitted whenever the actor is eventually painted. https://gitlab.gnome.org/GNOME/mutter/issues/240
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@ -90,11 +90,16 @@ meta_wayland_actor_surface_assigned (MetaWaylandSurfaceRole *surface_role)
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}
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}
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}
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}
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static void
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void
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queue_surface_actor_frame_callbacks (MetaSurfaceActorWayland *surface_actor,
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meta_wayland_actor_surface_queue_frame_callbacks (MetaWaylandActorSurface *actor_surface,
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MetaWaylandPendingState *pending)
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MetaWaylandPendingState *pending)
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{
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{
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meta_surface_actor_wayland_add_frame_callbacks (surface_actor,
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MetaWaylandActorSurfacePrivate *priv =
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meta_wayland_actor_surface_get_instance_private (actor_surface);
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MetaSurfaceActorWayland *surface_actor_wayland =
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META_SURFACE_ACTOR_WAYLAND (priv->actor);
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meta_surface_actor_wayland_add_frame_callbacks (surface_actor_wayland,
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&pending->frame_callback_list);
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&pending->frame_callback_list);
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wl_list_init (&pending->frame_callback_list);
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wl_list_init (&pending->frame_callback_list);
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}
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}
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@ -223,16 +228,13 @@ static void
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meta_wayland_actor_surface_commit (MetaWaylandSurfaceRole *surface_role,
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meta_wayland_actor_surface_commit (MetaWaylandSurfaceRole *surface_role,
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MetaWaylandPendingState *pending)
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MetaWaylandPendingState *pending)
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{
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{
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MetaWaylandActorSurfacePrivate *priv =
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meta_wayland_actor_surface_get_instance_private (META_WAYLAND_ACTOR_SURFACE (surface_role));
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MetaWaylandActorSurface *actor_surface =
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MetaWaylandActorSurface *actor_surface =
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META_WAYLAND_ACTOR_SURFACE (surface_role);
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META_WAYLAND_ACTOR_SURFACE (surface_role);
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MetaWaylandSurface *surface =
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MetaWaylandSurface *surface =
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meta_wayland_surface_role_get_surface (surface_role);
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meta_wayland_surface_role_get_surface (surface_role);
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MetaWaylandSurface *toplevel_surface;
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MetaWaylandSurface *toplevel_surface;
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queue_surface_actor_frame_callbacks (META_SURFACE_ACTOR_WAYLAND (priv->actor),
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meta_wayland_actor_surface_queue_frame_callbacks (actor_surface, pending);
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pending);
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toplevel_surface = meta_wayland_surface_get_toplevel (surface);
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toplevel_surface = meta_wayland_surface_get_toplevel (surface);
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if (!toplevel_surface || !toplevel_surface->window)
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if (!toplevel_surface || !toplevel_surface->window)
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@ -43,4 +43,7 @@ double meta_wayland_actor_surface_calculate_scale (MetaWaylandActorSurface *acto
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MetaSurfaceActor * meta_wayland_actor_surface_get_actor (MetaWaylandActorSurface *actor_surface);
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MetaSurfaceActor * meta_wayland_actor_surface_get_actor (MetaWaylandActorSurface *actor_surface);
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void meta_wayland_actor_surface_reset_actor (MetaWaylandActorSurface *actor_surface);
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void meta_wayland_actor_surface_reset_actor (MetaWaylandActorSurface *actor_surface);
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void meta_wayland_actor_surface_queue_frame_callbacks (MetaWaylandActorSurface *actor_surface,
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MetaWaylandPendingState *pending);
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#endif /* META_WAYLAND_ACTOR_SURFACE_H */
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#endif /* META_WAYLAND_ACTOR_SURFACE_H */
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@ -626,7 +626,12 @@ meta_wayland_xdg_toplevel_commit (MetaWaylandSurfaceRole *surface_role,
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if (!surface->buffer_ref.buffer && xdg_surface_priv->first_buffer_attached)
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if (!surface->buffer_ref.buffer && xdg_surface_priv->first_buffer_attached)
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{
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{
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MetaWaylandActorSurface *actor_surface =
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META_WAYLAND_ACTOR_SURFACE (xdg_toplevel);
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meta_wayland_xdg_surface_reset (xdg_surface);
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meta_wayland_xdg_surface_reset (xdg_surface);
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meta_wayland_actor_surface_queue_frame_callbacks (actor_surface,
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pending);
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return;
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return;
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}
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}
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