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synced 2024-11-22 16:10:41 -05:00
Convert the rotation centers to be AnchorCoords
Currently only the Z axis rotation center can be set using a gravity but the other rotations also store their center as an AnchorCoord for consistency. Specifying the center as a gravity makes less sense for the other axes because the actors have no size along the Z axis. The rotation angles are now stored as gdoubles and the fixed point *x entry points have been removed. The Z rotation can now be set with a gravity center using the following new function: void clutter_actor_set_z_rotation_from_gravity (ClutterActor *self, gdouble angle, ClutterGravity gravity);
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@ -250,21 +250,18 @@ struct _ClutterActorPrivate
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ClutterUnit clip[4];
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/* Rotation angles */
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ClutterFixed rxang;
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ClutterFixed ryang;
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ClutterFixed rzang;
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gdouble rxang;
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gdouble ryang;
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gdouble rzang;
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/* Rotation center: X axis */
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ClutterUnit rxy;
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ClutterUnit rxz;
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AnchorCoord rx_center;
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/* Rotation center: Y axis */
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ClutterUnit ryx;
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ClutterUnit ryz;
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AnchorCoord ry_center;
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/* Rotation center: Z axis */
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ClutterUnit rzx;
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ClutterUnit rzy;
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AnchorCoord rz_center;
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/* Anchor point coordinates */
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AnchorCoord anchor;
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@ -353,6 +350,10 @@ enum
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PROP_ROTATION_CENTER_X,
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PROP_ROTATION_CENTER_Y,
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PROP_ROTATION_CENTER_Z,
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/* This property only makes sense for the z rotation because the
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others would depend on the actor having a size along the
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z-axis */
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PROP_ROTATION_CENTER_Z_GRAVITY,
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PROP_ANCHOR_X,
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PROP_ANCHOR_Y,
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@ -1422,6 +1423,9 @@ _clutter_actor_apply_modelview_transform (ClutterActor *self)
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CLUTTER_UNITS_TO_FLOAT (priv->allocation.y1),
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0);
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if (priv->z)
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cogl_translate (0, 0, priv->z);
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/*
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* because the rotation involves translations, we must scale before
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* applying the rotations (if we apply the scale after the rotations,
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@ -1432,44 +1436,20 @@ _clutter_actor_apply_modelview_transform (ClutterActor *self)
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TRANSFORM_ABOUT_ANCHOR_COORD (self, &priv->scale_center,
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cogl_scale (priv->scale_x, priv->scale_y));
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if (priv->rzang)
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{
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cogl_translate (CLUTTER_UNITS_TO_FLOAT (priv->rzx),
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CLUTTER_UNITS_TO_FLOAT (priv->rzy),
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0);
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cogl_rotate (priv->rzang, 0, 0, 1.0);
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cogl_translate (CLUTTER_UNITS_TO_FLOAT (-priv->rzx),
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CLUTTER_UNITS_TO_FLOAT (-priv->rzy),
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0);
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}
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if (priv->rzang)
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TRANSFORM_ABOUT_ANCHOR_COORD (self, &priv->rz_center,
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cogl_rotate (priv->rzang,
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0, 0, 1.0));
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if (priv->ryang)
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{
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cogl_translate (CLUTTER_UNITS_TO_FLOAT (priv->ryx),
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0,
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CLUTTER_UNITS_TO_FLOAT (priv->z + priv->ryz));
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cogl_rotate (priv->ryang, 0, 1.0, 0);
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cogl_translate (CLUTTER_UNITS_TO_FLOAT (-priv->ryx),
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0,
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CLUTTER_UNITS_TO_FLOAT (-(priv->z + priv->ryz)));
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}
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TRANSFORM_ABOUT_ANCHOR_COORD (self, &priv->ry_center,
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cogl_rotate (priv->ryang,
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0, 1.0, 0));
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if (priv->rxang)
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{
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cogl_translate (0,
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CLUTTER_UNITS_TO_FLOAT (priv->rxy),
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CLUTTER_UNITS_TO_FLOAT (priv->z + priv->rxz));
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cogl_rotate (priv->rxang, 1.0, 0, 0);
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cogl_translate (0,
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CLUTTER_UNITS_TO_FLOAT (-priv->rxy),
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CLUTTER_UNITS_TO_FLOAT (-(priv->z + priv->rxz)));
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}
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TRANSFORM_ABOUT_ANCHOR_COORD (self, &priv->rx_center,
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cogl_rotate (priv->rxang,
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1.0, 0, 0));
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if (!is_stage && !clutter_anchor_coord_is_zero (&priv->anchor))
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{
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@ -1477,9 +1457,6 @@ _clutter_actor_apply_modelview_transform (ClutterActor *self)
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clutter_anchor_coord_get_units (self, &priv->anchor, &x, &y, &z);
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cogl_translate (-x, -y, -z);
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}
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if (priv->z)
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cogl_translate (0, 0, priv->z);
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}
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/* Recursively applies the transforms associated with this actor and
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@ -1602,17 +1579,13 @@ clutter_actor_paint (ClutterActor *self)
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CLUTTER_UNSET_PRIVATE_FLAGS (self, CLUTTER_ACTOR_IN_PAINT);
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}
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/* fixed point, unit based rotation setter, to be used by
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* set_property() so that we don't lose precision in the
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* center coordinates by converting them to and from units
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/* internal helper function set the rotation angle without affecting
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the center point
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*/
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static inline void
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static void
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clutter_actor_set_rotation_internal (ClutterActor *self,
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ClutterRotateAxis axis,
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ClutterFixed angle,
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ClutterUnit center_x,
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ClutterUnit center_y,
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ClutterUnit center_z)
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gdouble angle)
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{
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ClutterActorPrivate *priv = self->priv;
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@ -1623,26 +1596,17 @@ clutter_actor_set_rotation_internal (ClutterActor *self,
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{
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case CLUTTER_X_AXIS:
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priv->rxang = angle;
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priv->rxy = center_y;
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priv->rxz = center_z;
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g_object_notify (G_OBJECT (self), "rotation-angle-x");
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g_object_notify (G_OBJECT (self), "rotation-center-x");
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break;
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case CLUTTER_Y_AXIS:
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priv->ryang = angle;
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priv->ryx = center_x;
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priv->ryz = center_z;
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g_object_notify (G_OBJECT (self), "rotation-angle-y");
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g_object_notify (G_OBJECT (self), "rotation-center-y");
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break;
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case CLUTTER_Z_AXIS:
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priv->rzang = angle;
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priv->rzx = center_x;
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priv->rzy = center_y;
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g_object_notify (G_OBJECT (self), "rotation-angle-z");
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g_object_notify (G_OBJECT (self), "rotation-center-z");
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break;
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}
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@ -1788,86 +1752,63 @@ clutter_actor_set_property (GObject *object,
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clutter_actor_set_reactive (actor, g_value_get_boolean (value));
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break;
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case PROP_ROTATION_ANGLE_X:
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{
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ClutterFixed angle;
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angle = CLUTTER_FLOAT_TO_FIXED (g_value_get_double (value));
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clutter_actor_set_rotation_internal (actor,
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CLUTTER_X_AXIS,
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angle,
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0,
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priv->rxy,
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priv->rxz);
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}
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clutter_actor_set_rotation_internal (actor,
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CLUTTER_X_AXIS,
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g_value_get_double (value));
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break;
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case PROP_ROTATION_ANGLE_Y:
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{
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ClutterFixed angle;
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angle = CLUTTER_FLOAT_TO_FIXED (g_value_get_double (value));
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clutter_actor_set_rotation_internal (actor,
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CLUTTER_Y_AXIS,
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angle,
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priv->ryx,
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0,
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priv->ryz);
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}
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clutter_actor_set_rotation_internal (actor,
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CLUTTER_Y_AXIS,
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g_value_get_double (value));
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break;
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case PROP_ROTATION_ANGLE_Z:
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{
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ClutterFixed angle;
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angle = CLUTTER_FLOAT_TO_FIXED (g_value_get_double (value));
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clutter_actor_set_rotation_internal (actor,
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CLUTTER_Z_AXIS,
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angle,
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priv->rzx,
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priv->rzy,
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0);
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}
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clutter_actor_set_rotation_internal (actor,
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CLUTTER_Z_AXIS,
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g_value_get_double (value));
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break;
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case PROP_ROTATION_CENTER_X:
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{
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ClutterVertex *center;
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const ClutterVertex *center;
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center = g_value_get_boxed (value);
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if (center)
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clutter_actor_set_rotation_internal (actor,
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CLUTTER_X_AXIS,
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priv->rxang,
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0,
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center->y,
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center->z);
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if ((center = g_value_get_boxed (value)))
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clutter_actor_set_rotation (actor,
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CLUTTER_X_AXIS,
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priv->rxang,
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center->x,
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center->y,
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center->z);
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}
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break;
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case PROP_ROTATION_CENTER_Y:
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{
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ClutterVertex *center;
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const ClutterVertex *center;
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center = g_value_get_boxed (value);
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if (center)
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clutter_actor_set_rotation_internal (actor,
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CLUTTER_Y_AXIS,
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priv->ryang,
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center->x,
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0,
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center->z);
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if ((center = g_value_get_boxed (value)))
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clutter_actor_set_rotation (actor,
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CLUTTER_Y_AXIS,
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priv->ryang,
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center->x,
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center->y,
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center->z);
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}
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break;
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case PROP_ROTATION_CENTER_Z:
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{
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ClutterVertex *center;
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const ClutterVertex *center;
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center = g_value_get_boxed (value);
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if (center)
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clutter_actor_set_rotation_internal (actor,
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CLUTTER_Z_AXIS,
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priv->rzang,
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center->x,
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center->y,
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0);
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if ((center = g_value_get_boxed (value)))
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clutter_actor_set_rotation (actor,
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CLUTTER_Z_AXIS,
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priv->rzang,
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center->x,
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center->y,
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center->z);
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}
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break;
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case PROP_ROTATION_CENTER_Z_GRAVITY:
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clutter_actor_set_z_rotation_from_gravity
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(actor, priv->rzang, g_value_get_enum (value));
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break;
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case PROP_ANCHOR_X:
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{
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int anchor_x = g_value_get_int (value);
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@ -2025,44 +1966,47 @@ clutter_actor_get_property (GObject *object,
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g_value_set_boolean (value, clutter_actor_get_reactive (actor));
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break;
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case PROP_ROTATION_ANGLE_X:
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g_value_set_double (value, CLUTTER_FIXED_TO_DOUBLE (priv->rxang));
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g_value_set_double (value, priv->rxang);
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break;
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case PROP_ROTATION_ANGLE_Y:
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g_value_set_double (value, CLUTTER_FIXED_TO_DOUBLE (priv->ryang));
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g_value_set_double (value, priv->ryang);
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break;
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case PROP_ROTATION_ANGLE_Z:
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g_value_set_double (value, CLUTTER_FIXED_TO_DOUBLE (priv->rzang));
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g_value_set_double (value, priv->rzang);
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break;
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case PROP_ROTATION_CENTER_X:
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{
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ClutterVertex center = { 0, };
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ClutterVertex center;
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center.y = priv->rxy;
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center.z = priv->rxz;
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clutter_actor_get_rotationu (actor, CLUTTER_X_AXIS,
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¢er.x, ¢er.y, ¢er.z);
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g_value_set_boxed (value, ¢er);
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}
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break;
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case PROP_ROTATION_CENTER_Y:
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{
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ClutterVertex center = { 0, };
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ClutterVertex center;
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center.x = priv->ryx;
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center.z = priv->ryz;
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clutter_actor_get_rotationu (actor, CLUTTER_Y_AXIS,
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¢er.x, ¢er.y, ¢er.z);
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g_value_set_boxed (value, ¢er);
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}
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break;
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case PROP_ROTATION_CENTER_Z:
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{
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ClutterVertex center = { 0, };
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ClutterVertex center;
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center.x = priv->rzx;
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center.y = priv->rzy;
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clutter_actor_get_rotationu (actor, CLUTTER_Z_AXIS,
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¢er.x, ¢er.y, ¢er.z);
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g_value_set_boxed (value, ¢er);
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}
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break;
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case PROP_ROTATION_CENTER_Z_GRAVITY:
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g_value_set_enum (value, clutter_actor_get_z_rotation_gravity (actor));
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break;
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case PROP_ANCHOR_X:
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{
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ClutterUnit anchor_x;
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@ -2749,6 +2693,24 @@ clutter_actor_class_init (ClutterActorClass *klass)
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"The rotation center on the Z axis",
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CLUTTER_TYPE_VERTEX,
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterActor:rotation-center-z-gravity:
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*
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* The rotation center on the Z axis expressed as a #ClutterGravity.
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*
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* Since: 1.0
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*/
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pspec = g_param_spec_enum ("rotation-center-z-gravity",
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"Rotation-Center-Z-Gravity",
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"Center point for rotation around the Z axis",
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CLUTTER_TYPE_GRAVITY,
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CLUTTER_GRAVITY_NONE,
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CLUTTER_PARAM_READWRITE);
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g_object_class_install_property (object_class,
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PROP_ROTATION_CENTER_Z_GRAVITY,
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pspec);
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/**
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* ClutterActor:anchor-x:
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*
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@ -5538,42 +5500,35 @@ clutter_actor_set_rotationu (ClutterActor *self,
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ClutterUnit y,
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ClutterUnit z)
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{
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ClutterActorPrivate *priv;
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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clutter_actor_set_rotation_internal (self, axis,
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CLUTTER_FLOAT_TO_FIXED (angle),
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x, y, z);
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}
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priv = self->priv;
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/**
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* clutter_actor_set_rotationx:
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* @self: a #ClutterActor
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* @axis: the axis of rotation
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* @angle: the angle of rotation
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* @x: X coordinate of the rotation center
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* @y: Y coordinate of the rotation center
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* @z: Z coordinate of the rotation center
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*
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* Sets the rotation angle of @self around the given axis.
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*
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* This function is the fixed point variant of clutter_actor_set_rotation().
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*
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* Since: 0.6
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*/
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void
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clutter_actor_set_rotationx (ClutterActor *self,
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ClutterRotateAxis axis,
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ClutterFixed angle,
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gint x,
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gint y,
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gint z)
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{
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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g_object_freeze_notify (G_OBJECT (self));
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clutter_actor_set_rotation_internal (self, axis, angle,
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CLUTTER_UNITS_FROM_DEVICE (x),
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CLUTTER_UNITS_FROM_DEVICE (y),
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CLUTTER_UNITS_FROM_DEVICE (z));
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clutter_actor_set_rotation_internal (self, axis, angle);
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switch (axis)
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{
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case CLUTTER_X_AXIS:
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clutter_anchor_coord_set_units (&priv->rx_center, x, y, z);
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g_object_notify (G_OBJECT (self), "rotation-center-x");
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break;
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case CLUTTER_Y_AXIS:
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clutter_anchor_coord_set_units (&priv->ry_center, x, y, z);
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g_object_notify (G_OBJECT (self), "rotation-center-y");
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break;
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case CLUTTER_Z_AXIS:
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if (priv->rz_center.is_fractional)
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g_object_notify (G_OBJECT (self), "rotation-center-z-gravity");
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clutter_anchor_coord_set_units (&priv->rz_center, x, y, z);
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g_object_notify (G_OBJECT (self), "rotation-center-z");
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break;
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}
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g_object_thaw_notify (G_OBJECT (self));
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}
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/**
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@ -5610,9 +5565,37 @@ clutter_actor_set_rotation (ClutterActor *self,
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{
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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clutter_actor_set_rotationx (self, axis,
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CLUTTER_FLOAT_TO_FIXED (angle),
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x, y, z);
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clutter_actor_set_rotationu (self, axis, angle,
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CLUTTER_UNITS_FROM_DEVICE (x),
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CLUTTER_UNITS_FROM_DEVICE (y),
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CLUTTER_UNITS_FROM_DEVICE (z));
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}
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void
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clutter_actor_set_z_rotation_from_gravity (ClutterActor *self,
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gdouble angle,
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ClutterGravity gravity)
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{
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ClutterActorPrivate *priv;
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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if (gravity == CLUTTER_GRAVITY_NONE)
|
||||
clutter_actor_set_rotation (self, CLUTTER_Z_AXIS, angle, 0, 0, 0);
|
||||
else
|
||||
{
|
||||
priv = self->priv;
|
||||
|
||||
g_object_freeze_notify (G_OBJECT (self));
|
||||
|
||||
clutter_actor_set_rotation_internal (self, CLUTTER_Z_AXIS, angle);
|
||||
|
||||
clutter_anchor_coord_set_gravity (&priv->rz_center, gravity);
|
||||
g_object_notify (G_OBJECT (self), "rotation-center-z-gravity");
|
||||
g_object_notify (G_OBJECT (self), "rotation-center-z");
|
||||
|
||||
g_object_thaw_notify (G_OBJECT (self));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -5644,6 +5627,7 @@ clutter_actor_get_rotationu (ClutterActor *self,
|
||||
{
|
||||
ClutterActorPrivate *priv;
|
||||
gdouble retval = 0;
|
||||
AnchorCoord *anchor_coord = NULL;
|
||||
|
||||
g_return_val_if_fail (CLUTTER_IS_ACTOR (self), 0);
|
||||
|
||||
@ -5652,91 +5636,23 @@ clutter_actor_get_rotationu (ClutterActor *self,
|
||||
switch (axis)
|
||||
{
|
||||
case CLUTTER_X_AXIS:
|
||||
retval = CLUTTER_FIXED_TO_DOUBLE (priv->rxang);
|
||||
if (y)
|
||||
*y = priv->rxy;
|
||||
if (z)
|
||||
*z = priv->rxz;
|
||||
break;
|
||||
|
||||
case CLUTTER_Y_AXIS:
|
||||
retval = CLUTTER_FIXED_TO_DOUBLE (priv->ryang);
|
||||
if (x)
|
||||
*x = priv->ryx;
|
||||
if (z)
|
||||
*z = priv->ryz;
|
||||
break;
|
||||
|
||||
case CLUTTER_Z_AXIS:
|
||||
retval = CLUTTER_FIXED_TO_DOUBLE (priv->rzang);
|
||||
if (x)
|
||||
*x = priv->rzx;
|
||||
if (y)
|
||||
*y = priv->rzy;
|
||||
break;
|
||||
}
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_actor_get_rotationx:
|
||||
* @self: a #ClutterActor
|
||||
* @axis: the axis of rotation
|
||||
* @x: return value for the X coordinate of the center of rotation
|
||||
* @y: return value for the Y coordinate of the center of rotation
|
||||
* @z: return value for the Z coordinate of the center of rotation
|
||||
*
|
||||
* Retrieves the angle and center of rotation on the given axis,
|
||||
* set using clutter_actor_set_rotation().
|
||||
*
|
||||
* This function is the fixed point variant of clutter_actor_get_rotation().
|
||||
*
|
||||
* Return value: the angle of rotation as a fixed point value.
|
||||
*
|
||||
* Since: 0.6
|
||||
*/
|
||||
ClutterFixed
|
||||
clutter_actor_get_rotationx (ClutterActor *self,
|
||||
ClutterRotateAxis axis,
|
||||
gint *x,
|
||||
gint *y,
|
||||
gint *z)
|
||||
{
|
||||
ClutterActorPrivate *priv;
|
||||
ClutterFixed retval = 0;
|
||||
|
||||
g_return_val_if_fail (CLUTTER_IS_ACTOR (self), 0);
|
||||
|
||||
priv = self->priv;
|
||||
|
||||
switch (axis)
|
||||
{
|
||||
case CLUTTER_X_AXIS:
|
||||
anchor_coord = &priv->rx_center;
|
||||
retval = priv->rxang;
|
||||
if (y)
|
||||
*y = CLUTTER_UNITS_TO_DEVICE (priv->rxy);
|
||||
if (z)
|
||||
*z = CLUTTER_UNITS_TO_DEVICE (priv->rxz);
|
||||
break;
|
||||
|
||||
case CLUTTER_Y_AXIS:
|
||||
anchor_coord = &priv->ry_center;
|
||||
retval = priv->ryang;
|
||||
if (x)
|
||||
*x = CLUTTER_UNITS_TO_DEVICE (priv->ryx);
|
||||
if (z)
|
||||
*z = CLUTTER_UNITS_TO_DEVICE (priv->ryz);
|
||||
break;
|
||||
|
||||
case CLUTTER_Z_AXIS:
|
||||
anchor_coord = &priv->rz_center;
|
||||
retval = priv->rzang;
|
||||
if (x)
|
||||
*x = CLUTTER_UNITS_TO_DEVICE (priv->rzx);
|
||||
if (y)
|
||||
*y = CLUTTER_UNITS_TO_DEVICE (priv->rzy);
|
||||
break;
|
||||
}
|
||||
|
||||
clutter_anchor_coord_get_units (self, anchor_coord, x, y, z);
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
@ -5765,11 +5681,26 @@ clutter_actor_get_rotation (ClutterActor *self,
|
||||
gint *y,
|
||||
gint *z)
|
||||
{
|
||||
ClutterUnit xu, yu, zu;
|
||||
gdouble angle;
|
||||
|
||||
g_return_val_if_fail (CLUTTER_IS_ACTOR (self), 0.0);
|
||||
|
||||
return CLUTTER_FIXED_TO_FLOAT (clutter_actor_get_rotationx (self,
|
||||
axis,
|
||||
x, y, z));
|
||||
angle = clutter_actor_get_rotationu (self, axis, &xu, &yu, &zu);
|
||||
|
||||
*x = CLUTTER_UNITS_TO_DEVICE (xu);
|
||||
*y = CLUTTER_UNITS_TO_DEVICE (yu);
|
||||
*z = CLUTTER_UNITS_TO_DEVICE (zu);
|
||||
|
||||
return angle;
|
||||
}
|
||||
|
||||
ClutterGravity
|
||||
clutter_actor_get_z_rotation_gravity (ClutterActor *self)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_ACTOR (self), 0.0);
|
||||
|
||||
return clutter_anchor_coord_get_gravity (&self->priv->rz_center);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -6905,7 +6836,7 @@ out:
|
||||
typedef struct {
|
||||
ClutterRotateAxis axis;
|
||||
|
||||
ClutterFixed angle;
|
||||
gdouble angle;
|
||||
|
||||
ClutterUnit center_x;
|
||||
ClutterUnit center_y;
|
||||
@ -6925,7 +6856,7 @@ parse_rotation_array (ClutterActor *actor,
|
||||
/* angle */
|
||||
element = json_array_get_element (array, 0);
|
||||
if (JSON_NODE_TYPE (element) == JSON_NODE_VALUE)
|
||||
info->angle = CLUTTER_FLOAT_TO_FIXED (json_node_get_double (element));
|
||||
info->angle = json_node_get_double (element);
|
||||
else
|
||||
return FALSE;
|
||||
|
||||
@ -7138,11 +7069,11 @@ clutter_actor_set_custom_property (ClutterScriptable *scriptable,
|
||||
|
||||
info = g_value_get_pointer (value);
|
||||
|
||||
clutter_actor_set_rotation_internal (CLUTTER_ACTOR (scriptable),
|
||||
info->axis, info->angle,
|
||||
info->center_x,
|
||||
info->center_y,
|
||||
info->center_z);
|
||||
clutter_actor_set_rotationu (CLUTTER_ACTOR (scriptable),
|
||||
info->axis, info->angle,
|
||||
info->center_x,
|
||||
info->center_y,
|
||||
info->center_z);
|
||||
|
||||
g_slice_free (RotationInfo, info);
|
||||
}
|
||||
|
@ -390,33 +390,26 @@ void clutter_actor_set_rotation (ClutterActor
|
||||
gint x,
|
||||
gint y,
|
||||
gint z);
|
||||
void clutter_actor_set_rotationx (ClutterActor *self,
|
||||
ClutterRotateAxis axis,
|
||||
ClutterFixed angle,
|
||||
gint x,
|
||||
gint y,
|
||||
gint z);
|
||||
void clutter_actor_set_rotationu (ClutterActor *self,
|
||||
ClutterRotateAxis axis,
|
||||
gdouble angle,
|
||||
ClutterUnit x,
|
||||
ClutterUnit y,
|
||||
ClutterUnit z);
|
||||
void clutter_actor_set_z_rotation_from_gravity (ClutterActor *self,
|
||||
gdouble angle,
|
||||
ClutterGravity gravity);
|
||||
gdouble clutter_actor_get_rotation (ClutterActor *self,
|
||||
ClutterRotateAxis axis,
|
||||
gint *x,
|
||||
gint *y,
|
||||
gint *z);
|
||||
ClutterFixed clutter_actor_get_rotationx (ClutterActor *self,
|
||||
ClutterRotateAxis axis,
|
||||
gint *x,
|
||||
gint *y,
|
||||
gint *z);
|
||||
gdouble clutter_actor_get_rotationu (ClutterActor *self,
|
||||
ClutterRotateAxis axis,
|
||||
ClutterUnit *x,
|
||||
ClutterUnit *y,
|
||||
ClutterUnit *z);
|
||||
ClutterGravity clutter_actor_get_z_rotation_gravity (ClutterActor *self);
|
||||
|
||||
void clutter_actor_set_opacity (ClutterActor *self,
|
||||
guint8 opacity);
|
||||
|
@ -95,11 +95,11 @@ alpha_notify_foreach (ClutterBehaviour *behaviour,
|
||||
rotate_behaviour = CLUTTER_BEHAVIOUR_ROTATE (behaviour);
|
||||
priv = rotate_behaviour->priv;
|
||||
|
||||
clutter_actor_set_rotationx (actor, priv->axis,
|
||||
angle,
|
||||
priv->center_x,
|
||||
priv->center_y,
|
||||
priv->center_z);
|
||||
clutter_actor_set_rotation (actor, priv->axis,
|
||||
CLUTTER_FIXED_TO_DOUBLE (angle),
|
||||
priv->center_x,
|
||||
priv->center_y,
|
||||
priv->center_z);
|
||||
}
|
||||
|
||||
static inline
|
||||
|
Loading…
Reference in New Issue
Block a user