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Add text-visibility accessors for ClutterText
A ClutterText can be put in "password mode" by setting the text as "invisible": every character inside the Text actor's contents will be replaced when building the Pango layout with a specific Unicode character. The Unicode character is set to '*' by default, but the user can be changed using the provided API.
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@ -3,9 +3,10 @@
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*
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*
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* An OpenGL based 'interactive canvas' library.
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* An OpenGL based 'interactive canvas' library.
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*
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*
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* Copyright (C) 2006-2008 OpenedHand
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* Copyright (C) 2008 Intel Corporation.
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*
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*
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* Authored By Øyvind Kolås <pippin@o-hand.com>
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* Authored By: Øyvind Kolås <pippin@o-hand.com>
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* Emmanuele Bassi <ebassi@linux.intel.com>
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*
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*
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* This library is free software; you can redistribute it and/or
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* modify it under the terms of the GNU Lesser General Public
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@ -28,8 +29,8 @@
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#ifndef __CLUTTER_TEXT_H__
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#ifndef __CLUTTER_TEXT_H__
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#define __CLUTTER_TEXT_H__
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#define __CLUTTER_TEXT_H__
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#include <clutter/clutter-label.h>
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#include <clutter/clutter-actor.h>
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#include <clutter/clutter-types.h>
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#include <pango/pango.h>
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G_BEGIN_DECLS
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G_BEGIN_DECLS
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@ -54,13 +55,17 @@ struct _ClutterText
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struct _ClutterTextClass
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struct _ClutterTextClass
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{
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{
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/*< private >*/
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ClutterActorClass parent_class;
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ClutterActorClass parent_class;
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/*< public >*/
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void (* text_changed) (ClutterText *self);
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void (* text_changed) (ClutterText *self);
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void (* activate) (ClutterText *self);
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void (* activate) (ClutterText *self);
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void (* cursor_event) (ClutterText *self,
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void (* cursor_event) (ClutterText *self,
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ClutterGeometry *geometry);
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ClutterGeometry *geometry);
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/*< private >*/
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/* padding for future expansion */
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void (* _clutter_reserved1) (void);
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void (* _clutter_reserved1) (void);
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void (* _clutter_reserved2) (void);
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void (* _clutter_reserved2) (void);
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void (* _clutter_reserved3) (void);
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void (* _clutter_reserved3) (void);
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@ -151,14 +156,14 @@ void clutter_text_set_selection_bound (ClutterText *self
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gint selection_bound);
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gint selection_bound);
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gint clutter_text_get_selection_bound (ClutterText *self);
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gint clutter_text_get_selection_bound (ClutterText *self);
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gchar * clutter_text_get_selection (ClutterText *self);
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gchar * clutter_text_get_selection (ClutterText *self);
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void clutter_text_set_visibility (ClutterText *self,
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void clutter_text_set_text_visible (ClutterText *self,
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gboolean visible);
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gboolean visible);
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gboolean clutter_text_get_visibility (ClutterText *self);
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gboolean clutter_text_get_text_visible (ClutterText *self);
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void clutter_text_set_invisible_char (ClutterText *self,
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void clutter_text_set_invisible_char (ClutterText *self,
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gunichar wc);
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gunichar wc);
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gunichar clutter_text_get_invisible_char (ClutterText *self);
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gunichar clutter_text_get_invisible_char (ClutterText *self);
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void clutter_text_set_max_length (ClutterText *self,
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void clutter_text_set_max_length (ClutterText *self,
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gint max);
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gint max);
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gint clutter_text_get_max_length (ClutterText *self);
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gint clutter_text_get_max_length (ClutterText *self);
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/* add a custom action that can be used in keybindings */
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/* add a custom action that can be used in keybindings */
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