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Clipping within the entry class to stop it over-slipping its
boundries. Text will move within the clip region to keep the cursor always visible. Added some padding to the left and right to make sure cursor is always show.
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12
ChangeLog
12
ChangeLog
@ -1,3 +1,15 @@
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2007-06-01 Neil J. Patel <njp@o-hand.com>
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* clutter/clutter-entry.c: (clutter_entry_ensure_cursor_position),
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(clutter_entry_paint), (clutter_entry_init),
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(clutter_entry_handle_key_event):
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Clipping within the entry class to stop it over-slipping its
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boundries.
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Text will move within the clip region to keep the cursor always
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visible.
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Added some padding to the left and right to make sure cursor is
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always show.
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2007-06-01 Tomas Frydrych <tf@openedhand.com>
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* clutter/clutter-actor.c:
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@ -47,6 +47,7 @@
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#define DEFAULT_FONT_NAME "Sans 10"
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#define ENTRY_CURSOR_WIDTH 1
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#define ENTRY_PADDING 5
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G_DEFINE_TYPE (ClutterEntry, clutter_entry, CLUTTER_TYPE_ACTOR);
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@ -102,6 +103,7 @@ struct _ClutterEntryPrivate
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guint single_line_mode : 1;
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guint wrap_mode : 3;
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gint position;
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gint text_x;
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PangoAttrList *attrs;
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PangoAttrList *effective_attrs;
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@ -264,7 +266,7 @@ clutter_entry_ensure_cursor_position (ClutterEntry *entry)
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else
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index = priv->position;
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if (priv->cursor_pos.width == 0)
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if (1)
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{
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pango_layout_get_cursor_pos (priv->layout, index, &rect, NULL);
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priv->cursor_pos.x = rect.x / PANGO_SCALE;
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@ -308,6 +310,10 @@ clutter_entry_paint (ClutterActor *self)
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{
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ClutterEntry *entry;
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ClutterEntryPrivate *priv;
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PangoRectangle logical;
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gint actor_width;
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gint text_width;
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gint cursor_x;
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entry = CLUTTER_ENTRY(self);
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priv = entry->priv;
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@ -321,16 +327,62 @@ clutter_entry_paint (ClutterActor *self)
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return;
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}
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clutter_entry_ensure_layout (entry, clutter_actor_get_width(self));
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clutter_entry_ensure_cursor_position (entry);
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priv->fgcol.alpha = clutter_actor_get_opacity(self);
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clutter_actor_set_clip (self, 0, 0,
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clutter_actor_get_width (self),
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clutter_actor_get_height (self));
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pango_clutter_render_layout (priv->layout, 0, 0, &priv->fgcol, 0);
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actor_width = clutter_actor_get_width(self) - (2*ENTRY_PADDING);
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clutter_entry_ensure_layout (entry, actor_width);
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clutter_entry_ensure_cursor_position (entry);
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pango_layout_get_extents (priv->layout, NULL, &logical);
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text_width = logical.width / PANGO_SCALE;
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if (actor_width < text_width)
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{
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/* We need to do some scrolling */
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cursor_x = priv->cursor_pos.x;
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/* If the cursor is at the begining or the end of the text, the placement
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is easy, however, if the cursor is in the middle somewhere, we need to
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make sure the text doesn't move until the cursor is either in the
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far left or far right
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*/
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if (priv->position == 0)
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priv->text_x = 0;
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else if (priv->position == -1)
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{
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priv->text_x = actor_width - text_width;
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priv->cursor_pos.x += priv->text_x + ENTRY_PADDING;
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}
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else
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{
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if (priv->text_x < 0)
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{
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gint diff = -1 * priv->text_x;
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if (cursor_x < diff)
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priv->text_x += diff - cursor_x;
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else if (cursor_x > (diff + actor_width))
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priv->text_x -= cursor_x - (diff+actor_width);
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}
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priv->cursor_pos.x += priv->text_x + ENTRY_PADDING;
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}
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}
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else
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{
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priv->text_x = 0;
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priv->cursor_pos.x += ENTRY_PADDING;
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}
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priv->fgcol.alpha = clutter_actor_get_opacity(self);
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pango_clutter_render_layout (priv->layout,
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priv->text_x + ENTRY_PADDING,
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0, &priv->fgcol, 0);
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if (CLUTTER_ENTRY_GET_CLASS (entry)->paint_cursor != NULL)
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{
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CLUTTER_ENTRY_GET_CLASS (entry)->paint_cursor (entry);
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}
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CLUTTER_ENTRY_GET_CLASS (entry)->paint_cursor (entry);
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}
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static void
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@ -535,6 +587,8 @@ clutter_entry_init (ClutterEntry *self)
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priv->attrs = NULL;
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priv->position = -1;
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priv->priv_char = '*';
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priv->text_visible = TRUE;
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priv->text_x = 0;
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priv->fgcol.red = 0;
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priv->fgcol.green = 0;
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@ -975,6 +1029,10 @@ clutter_entry_handle_key_event (ClutterEntry *entry, ClutterKeyEvent *kev)
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case CLUTTER_KP_Enter:
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case CLUTTER_ISO_Enter:
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case CLUTTER_Escape:
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case CLUTTER_Up:
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case CLUTTER_KP_Up:
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case CLUTTER_Down:
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case CLUTTER_KP_Down:
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case CLUTTER_Shift_L:
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case CLUTTER_Shift_R:
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break;
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