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buffer: Use GL_STREAM_DRAW on GLES2
The function to convert the CoglBufferUpdateHint to a GL enum was previously ifdef'd to only use GL_STREAM_DRAW when Cogl is compiled with big GL support. One problem with this is that it would end up trying to use it on GLES1 if support for both is compiled. The other problem is that GLES2 seems to actually support GL_STREAM_DRAW so we might as well use it in that case. This patch also changes it so that if the hint is stream with GLES1 then it will default to GL_DYNAMIC_DRAW instead of GL_STATIC_DRAW because I think that is closer to the meaning of the stream hint. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 9e997476a7f9271bc000abdc82b1e343b92afb4c)
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@ -147,21 +147,27 @@ _cogl_buffer_bind_no_create (CoglBuffer *buffer,
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}
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static GLenum
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_cogl_buffer_hints_to_gl_enum (CoglBufferUsageHint usage_hint,
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CoglBufferUpdateHint update_hint)
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_cogl_buffer_hints_to_gl_enum (CoglBuffer *buffer)
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{
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/* usage hint is always TEXTURE for now */
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if (update_hint == COGL_BUFFER_UPDATE_HINT_STATIC)
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return GL_STATIC_DRAW;
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if (update_hint == COGL_BUFFER_UPDATE_HINT_DYNAMIC)
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return GL_DYNAMIC_DRAW;
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/* OpenGL ES 1.1 and 2 only know about STATIC_DRAW and DYNAMIC_DRAW */
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#ifdef HAVE_COGL_GL
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if (update_hint == COGL_BUFFER_UPDATE_HINT_STREAM)
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return GL_STREAM_DRAW;
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#endif
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/* usage hint is always DRAW for now */
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switch (buffer->update_hint)
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{
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case COGL_BUFFER_UPDATE_HINT_STATIC:
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return GL_STATIC_DRAW;
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case COGL_BUFFER_UPDATE_HINT_DYNAMIC:
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return GL_DYNAMIC_DRAW;
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return GL_STATIC_DRAW;
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case COGL_BUFFER_UPDATE_HINT_STREAM:
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/* OpenGL ES 1.1 only knows about STATIC_DRAW and DYNAMIC_DRAW */
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#if defined(HAVE_COGL_GL) || defined(HAVE_COGL_GLES2)
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if (buffer->context->driver != COGL_DRIVER_GLES1)
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return GL_STREAM_DRAW;
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#else
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return GL_DYNAMIC_DRAW;
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#endif
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}
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g_assert_not_reached ();
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}
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static void
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@ -173,8 +179,7 @@ bo_recreate_store (CoglBuffer *buffer)
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/* This assumes the buffer is already bound */
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gl_target = convert_bind_target_to_gl_target (buffer->last_target);
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gl_enum = _cogl_buffer_hints_to_gl_enum (buffer->usage_hint,
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buffer->update_hint);
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gl_enum = _cogl_buffer_hints_to_gl_enum (buffer);
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GE( buffer->context, glBufferData (gl_target,
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buffer->size,
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