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wayland: Fix pointer cursor during Wayland grabs
With Wayland popups and drag-and-drop using grabs, we should let window cursors prevail when there is one in effect. Also, resort always to the actor as known by the stage. This fixes the cursor lookup right after crossing events induced by grabs, e.g. right clicking on the gtk4-demo textview without motion would keep the I-beam cursor, now results on the right actor/cursor for the menu being picked. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3420>
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@ -109,12 +109,9 @@ update_displayed_cursor (MetaCursorTracker *tracker)
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{
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MetaCursorTrackerPrivate *priv =
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meta_cursor_tracker_get_instance_private (tracker);
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MetaContext *context = meta_backend_get_context (priv->backend);
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MetaDisplay *display = meta_context_get_display (context);
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MetaCursorSprite *cursor = NULL;
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if (display && meta_display_windows_are_interactable (display) &&
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priv->has_window_cursor)
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if (priv->has_window_cursor)
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cursor = priv->window_cursor;
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else
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cursor = priv->root_cursor;
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@ -560,20 +560,12 @@ repick_for_event (MetaWaylandPointer *pointer,
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{
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ClutterActor *actor;
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MetaWaylandSurface *surface;
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MetaBackend *backend = backend_from_pointer (pointer);
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ClutterStage *stage = CLUTTER_STAGE (meta_backend_get_stage (backend));
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if (clutter_event_type (for_event) == CLUTTER_LEAVE)
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{
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actor = clutter_event_get_related (for_event);
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}
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else
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{
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MetaBackend *backend = backend_from_pointer (pointer);
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ClutterStage *stage = CLUTTER_STAGE (meta_backend_get_stage (backend));
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actor = clutter_stage_get_device_actor (stage,
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clutter_event_get_device (for_event),
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clutter_event_get_event_sequence (for_event));
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}
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actor = clutter_stage_get_device_actor (stage,
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clutter_event_get_device (for_event),
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clutter_event_get_event_sequence (for_event));
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if (META_IS_SURFACE_ACTOR_WAYLAND (actor))
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{
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