surface-actor-x11: Assign X11 Display only if we have resources

free_damage and detach_pixmap functions are called inside dispose and an object
can be disposed multiple times, even when the display is already closed.

So, don't try to deference a possibly null-pointer, assigning the xdisplay too
early, as if the X11 related resources have been unset, the server might not be
open anymore. In fact, we assume that if we have a damage or a pixmap set,
the display is still open.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/660

(cherry picked from commit d7d97f2477)
This commit is contained in:
Marco Trevisan (Treviño) 2019-06-28 11:36:08 +02:00
parent ffa4279a96
commit d4759df5bb

View File

@ -69,11 +69,13 @@ free_damage (MetaSurfaceActorX11 *self)
{
MetaSurfaceActorX11Private *priv = meta_surface_actor_x11_get_instance_private (self);
MetaDisplay *display = priv->display;
Display *xdisplay = meta_x11_display_get_xdisplay (display->x11_display);
Display *xdisplay;
if (priv->damage == None)
return;
xdisplay = meta_x11_display_get_xdisplay (display->x11_display);
meta_x11_error_trap_push (display->x11_display);
XDamageDestroy (xdisplay, priv->damage);
priv->damage = None;
@ -85,12 +87,14 @@ detach_pixmap (MetaSurfaceActorX11 *self)
{
MetaSurfaceActorX11Private *priv = meta_surface_actor_x11_get_instance_private (self);
MetaDisplay *display = priv->display;
Display *xdisplay = meta_x11_display_get_xdisplay (display->x11_display);
MetaShapedTexture *stex = meta_surface_actor_get_texture (META_SURFACE_ACTOR (self));
Display *xdisplay;
if (priv->pixmap == None)
return;
xdisplay = meta_x11_display_get_xdisplay (display->x11_display);
/* Get rid of all references to the pixmap before freeing it; it's unclear whether
* you are supposed to be able to free a GLXPixmap after freeing the underlying
* pixmap, but it certainly doesn't work with current DRI/Mesa