diff --git a/clutter/cogl/cogl/cogl-material.c b/clutter/cogl/cogl/cogl-material.c index b6f32125e..d8d8ee150 100644 --- a/clutter/cogl/cogl/cogl-material.c +++ b/clutter/cogl/cogl/cogl-material.c @@ -1817,8 +1817,6 @@ _cogl_material_flush_layers_gl_state (CoglMaterial *material, unit = _cogl_get_texture_unit (i); - _cogl_material_layer_ensure_mipmaps (layer_handle); - new_gl_layer_info.layer0_overridden = layer0_override_texture ? TRUE : FALSE; new_gl_layer_info.fallback = diff --git a/clutter/cogl/cogl/cogl-primitives.c b/clutter/cogl/cogl/cogl-primitives.c index 61aeae524..03caecbc9 100644 --- a/clutter/cogl/cogl/cogl-primitives.c +++ b/clutter/cogl/cogl/cogl-primitives.c @@ -523,9 +523,45 @@ _cogl_rectangles_with_multitexture_coords ( continue; /* We need to ensure the mipmaps are ready before deciding - anything else about the texture because it could become - something completely different if it needs to be migrated out - of the atlas */ + * anything else about the texture because the texture storage + * could completely change if it needs to be migrated out of the + * atlas and will affect how we validate the layer. + * + * FIXME: this needs to be generalized. There could be any + * number of things that might require a shuffling of the + * underlying texture storage. We could add two mechanisms to + * generalize this a bit... + * + * 1) add a _cogl_material_layer_update_storage() function that + * would for instance consider if mipmapping is necessary and + * potentially migrate the texture from an atlas. + * + * 2) allow setting of transient primitive-flags on a material + * that may affect the outcome of _update_storage(). One flag + * could indicate that we expect to sample beyond the bounds of + * the texture border. + * + * flags = COGL_MATERIAL_PRIMITIVE_FLAG_VALID_BORDERS; + * _cogl_material_layer_assert_primitive_flags (layer, flags) + * _cogl_material_layer_update_storage (layer) + * enqueue primitive in journal + * + * when the primitive is dequeued and drawn we should: + * _cogl_material_flush_gl_state (material) + * draw primitive + * _cogl_material_unassert_primitive_flags (layer, flags); + * + * _cogl_material_layer_update_storage should take into + * consideration all the asserted primitive requirements. (E.g. + * there could be multiple primitives in the journal - or in a + * renderlist in the future - that need mipmaps or that need + * valid contents beyond their borders (for cogl_polygon) + * meaning they can't work with textures in an atas, so + * _cogl_material_layer_update_storage would pass on these + * requirements to the texture atlas backend which would make + * sure the referenced texture is migrated out of the atlas and + * mipmaps are generated.) + */ _cogl_material_layer_ensure_mipmaps (layer); tex_handle = cogl_material_layer_get_texture (layer); @@ -1041,10 +1077,22 @@ cogl_polygon (const CoglTextureVertex *vertices, continue; /* Give the texture a chance to know that we're rendering - non-quad shaped primitives. If the texture is in an atlas it - will be migrated */ + * non-quad shaped primitives. If the texture is in an atlas it + * will be migrated + * + * FIXME: this needs to be generalized. There could be any + * number of things that might require a shuffling of the + * underlying texture storage. + */ _cogl_texture_ensure_non_quad_rendering (tex_handle); + /* We need to ensure the mipmaps are ready before deciding + * anything else about the texture because the texture storate + * could completely change if it needs to be migrated out of the + * atlas and will affect how we validate the layer. + */ + _cogl_material_layer_ensure_mipmaps (layer); + if (i == 0 && cogl_texture_is_sliced (tex_handle)) { #if defined (HAVE_COGL_GLES) || defined (HAVE_COGL_GLES2) diff --git a/clutter/cogl/cogl/cogl-vertex-buffer.c b/clutter/cogl/cogl/cogl-vertex-buffer.c index 47e11a5bd..0684cba7d 100644 --- a/clutter/cogl/cogl/cogl-vertex-buffer.c +++ b/clutter/cogl/cogl/cogl-vertex-buffer.c @@ -1652,6 +1652,13 @@ enable_state_for_drawing_buffer (CoglVertexBuffer *buffer) will be migrated */ _cogl_texture_ensure_non_quad_rendering (tex_handle); + /* We need to ensure the mipmaps are ready before deciding + * anything else about the texture because the texture storate + * could completely change if it needs to be migrated out of the + * atlas and will affect how we validate the layer. + */ + _cogl_material_layer_ensure_mipmaps (layer); + if (!_cogl_texture_can_hardware_repeat (tex_handle)) { g_warning ("Disabling layer %d of the current source material, "