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https://github.com/brl/mutter.git
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Fix up for latest Clutter deprecations
https://bugzilla.gnome.org/show_bug.cgi?id=678917
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2aea49a8d0
commit
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@ -575,13 +575,11 @@ meta_compositor_manage_screen (MetaCompositor *compositor,
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info->window_group = meta_window_group_new (screen);
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info->top_window_group = meta_window_group_new (screen);
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info->overlay_group = clutter_group_new ();
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info->overlay_group = clutter_actor_new ();
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clutter_container_add (CLUTTER_CONTAINER (info->stage),
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info->window_group,
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info->top_window_group,
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info->overlay_group,
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NULL);
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clutter_actor_add_child (info->stage, info->window_group);
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clutter_actor_add_child (info->stage, info->top_window_group);
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clutter_actor_add_child (info->stage, info->overlay_group);
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info->plugin_mgr = meta_plugin_manager_new (screen);
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@ -1039,7 +1037,7 @@ sync_actor_stacking (MetaCompScreen *info)
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* little effort to make sure we actually need to restack before
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* we go ahead and do it */
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children = clutter_container_get_children (CLUTTER_CONTAINER (info->window_group));
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children = clutter_actor_get_children (info->window_group);
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reordered = FALSE;
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/* We allow for actors in the window group other than the actors we
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@ -1086,9 +1084,10 @@ sync_actor_stacking (MetaCompScreen *info)
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* windows first, then background */
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for (tmp = g_list_last (info->windows); tmp != NULL; tmp = tmp->prev)
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{
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MetaWindowActor *window_actor = tmp->data;
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ClutterActor *actor = tmp->data;
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clutter_actor_lower_bottom (CLUTTER_ACTOR (window_actor));
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if (clutter_actor_get_parent (actor) == info->window_group)
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clutter_actor_set_child_below_sibling (info->window_group, actor, NULL);
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}
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/* we prepended the backgrounds above so the last actor in the list
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@ -1098,7 +1097,8 @@ sync_actor_stacking (MetaCompScreen *info)
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{
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ClutterActor *actor = tmp->data;
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clutter_actor_lower_bottom (CLUTTER_ACTOR (actor));
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if (clutter_actor_get_parent (actor) == info->window_group)
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clutter_actor_set_child_below_sibling (info->window_group, actor, NULL);
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}
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g_list_free (backgrounds);
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}
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@ -1481,45 +1481,44 @@ meta_enable_unredirect_for_screen (MetaScreen *screen)
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#define FLASH_TIME_MS 50
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static void
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flash_out_completed (ClutterAnimation *animation,
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ClutterActor *flash)
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flash_out_completed (ClutterTimeline *timeline,
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gpointer user_data)
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{
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ClutterActor *flash = CLUTTER_ACTOR (user_data);
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clutter_actor_destroy (flash);
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}
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static void
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flash_in_completed (ClutterAnimation *animation,
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ClutterActor *flash)
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{
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clutter_actor_animate (flash, CLUTTER_EASE_IN_QUAD,
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FLASH_TIME_MS,
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"opacity", 0,
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"signal-after::completed", flash_out_completed, flash,
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NULL);
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}
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void
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meta_compositor_flash_screen (MetaCompositor *compositor,
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MetaScreen *screen)
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{
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ClutterActor *stage;
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ClutterActor *flash;
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ClutterColor black = { 0, 0, 0, 255 };
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ClutterTransition *transition;
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gfloat width, height;
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stage = meta_get_stage_for_screen (screen);
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clutter_actor_get_size (stage, &width, &height);
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flash = clutter_rectangle_new_with_color (&black);
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flash = clutter_actor_new ();
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clutter_actor_set_background_color (flash, CLUTTER_COLOR_Black);
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clutter_actor_set_size (flash, width, height);
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clutter_actor_set_opacity (flash, 0);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), flash);
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clutter_actor_add_child (stage, flash);
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clutter_actor_animate (flash, CLUTTER_EASE_OUT_QUAD,
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FLASH_TIME_MS,
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"opacity", 192,
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"signal-after::completed", flash_in_completed, flash,
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NULL);
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clutter_actor_save_easing_state (flash);
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clutter_actor_set_easing_mode (flash, CLUTTER_EASE_IN_QUAD);
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clutter_actor_set_easing_duration (flash, FLASH_TIME_MS);
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clutter_actor_set_opacity (flash, 192);
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transition = clutter_actor_get_transition (flash, "opacity");
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clutter_timeline_set_auto_reverse (CLUTTER_TIMELINE (transition), TRUE);
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clutter_timeline_set_repeat_count (CLUTTER_TIMELINE (transition), 2);
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g_signal_connect (transition, "finished",
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G_CALLBACK (flash_out_completed), flash);
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clutter_actor_restore_easing_state (flash);
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}
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/**
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@ -176,7 +176,7 @@ static void meta_window_actor_handle_updates (MetaWindowActor *self);
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static void check_needs_reshape (MetaWindowActor *self);
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G_DEFINE_TYPE (MetaWindowActor, meta_window_actor, CLUTTER_TYPE_GROUP);
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G_DEFINE_TYPE (MetaWindowActor, meta_window_actor, CLUTTER_TYPE_ACTOR);
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static void
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frame_data_free (FrameData *frame)
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@ -360,7 +360,7 @@ meta_window_actor_constructed (GObject *object)
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{
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priv->actor = meta_shaped_texture_new ();
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clutter_container_add_actor (CLUTTER_CONTAINER (self), priv->actor);
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clutter_actor_add_child (CLUTTER_ACTOR (self), priv->actor);
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/*
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* Since we are holding a pointer to this actor independently of the
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@ -382,7 +382,7 @@ meta_window_actor_constructed (GObject *object)
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* This is the case where existing window is gaining/loosing frame.
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* Just ensure the actor is top most (i.e., above shadow).
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*/
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clutter_actor_raise_top (priv->actor);
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clutter_actor_set_child_above_sibling (CLUTTER_ACTOR (self), priv->actor, NULL);
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}
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meta_window_actor_update_opacity (self);
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@ -1419,7 +1419,7 @@ meta_window_actor_show (MetaWindowActor *self,
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event == 0 ||
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!start_simple_effect (self, event))
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{
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clutter_actor_show_all (CLUTTER_ACTOR (self));
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clutter_actor_show (CLUTTER_ACTOR (self));
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priv->redecorating = FALSE;
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}
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}
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@ -1571,8 +1571,7 @@ meta_window_actor_new (MetaWindow *window)
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else
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window_group = info->window_group;
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clutter_container_add_actor (CLUTTER_CONTAINER (window_group),
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CLUTTER_ACTOR (self));
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clutter_actor_add_child (window_group, CLUTTER_ACTOR (self));
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clutter_actor_hide (CLUTTER_ACTOR (self));
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@ -16,17 +16,17 @@
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struct _MetaWindowGroupClass
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{
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ClutterGroupClass parent_class;
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ClutterActorClass parent_class;
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};
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struct _MetaWindowGroup
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{
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ClutterGroup parent;
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ClutterActor parent;
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MetaScreen *screen;
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};
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G_DEFINE_TYPE (MetaWindowGroup, meta_window_group, CLUTTER_TYPE_GROUP);
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G_DEFINE_TYPE (MetaWindowGroup, meta_window_group, CLUTTER_TYPE_ACTOR);
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/* Help macros to scale from OpenGL <-1,1> coordinates system to
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* window coordinates ranging [0,window-size]. Borrowed from clutter-utils.c
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@ -127,7 +127,7 @@ meta_window_group_paint (ClutterActor *actor)
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* and subtract the opaque area of each window out of the visible
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* region that we pass to the windows below.
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*/
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children = clutter_container_get_children (CLUTTER_CONTAINER (actor));
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children = clutter_actor_get_children (actor);
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children = g_list_reverse (children);
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/* Get the clipped redraw bounds from Clutter so that we can avoid
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@ -46,12 +46,12 @@ typedef struct _MetaWindowActorPrivate MetaWindowActorPrivate;
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struct _MetaWindowActorClass
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{
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ClutterGroupClass parent_class;
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ClutterActorClass parent_class;
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};
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struct _MetaWindowActor
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{
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ClutterGroup parent;
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ClutterActor parent;
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MetaWindowActorPrivate *priv;
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};
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