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cogl/clip-stack: Use "merge" parameter for rectangle clips
Just like for the other sorts of clips, use a "merge" parameter instead of a "first" parameter. https://gitlab.gnome.org/GNOME/mutter/merge_requests/1096
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@ -57,7 +57,7 @@ add_stencil_clip_rectangle (CoglFramebuffer *framebuffer,
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float y_1,
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float y_1,
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float x_2,
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float x_2,
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float y_2,
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float y_2,
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gboolean first)
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gboolean merge)
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{
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{
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CoglMatrixStack *projection_stack =
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CoglMatrixStack *projection_stack =
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_cogl_framebuffer_get_projection_stack (framebuffer);
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_cogl_framebuffer_get_projection_stack (framebuffer);
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@ -71,23 +71,7 @@ add_stencil_clip_rectangle (CoglFramebuffer *framebuffer,
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projection_stack->last_entry);
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projection_stack->last_entry);
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_cogl_context_set_current_modelview_entry (ctx, modelview_entry);
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_cogl_context_set_current_modelview_entry (ctx, modelview_entry);
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if (first)
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if (merge)
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{
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GE( ctx, glEnable (GL_STENCIL_TEST) );
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/* Initially disallow everything */
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GE( ctx, glClearStencil (0) );
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GE( ctx, glClear (GL_STENCIL_BUFFER_BIT) );
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/* Punch out a hole to allow the rectangle */
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GE( ctx, glStencilFunc (GL_NEVER, 0x1, 0x1) );
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GE( ctx, glStencilOp (GL_REPLACE, GL_REPLACE, GL_REPLACE) );
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_cogl_rectangle_immediate (framebuffer,
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ctx->stencil_pipeline,
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x_1, y_1, x_2, y_2);
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}
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else
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{
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{
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/* Add one to every pixel of the stencil buffer in the
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/* Add one to every pixel of the stencil buffer in the
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rectangle */
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rectangle */
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@ -109,6 +93,21 @@ add_stencil_clip_rectangle (CoglFramebuffer *framebuffer,
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ctx->stencil_pipeline,
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ctx->stencil_pipeline,
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-1.0, -1.0, 1.0, 1.0);
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-1.0, -1.0, 1.0, 1.0);
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}
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}
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else
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{
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GE( ctx, glEnable (GL_STENCIL_TEST) );
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/* Initially disallow everything */
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GE( ctx, glClearStencil (0) );
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GE( ctx, glClear (GL_STENCIL_BUFFER_BIT) );
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/* Punch out a hole to allow the rectangle */
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GE( ctx, glStencilFunc (GL_ALWAYS, 0x1, 0x1) );
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GE( ctx, glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE) );
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_cogl_rectangle_immediate (framebuffer,
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ctx->stencil_pipeline,
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x_1, y_1, x_2, y_2);
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}
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/* Restore the stencil mode */
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/* Restore the stencil mode */
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GE( ctx, glStencilFunc (GL_EQUAL, 0x1, 0x1) );
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GE( ctx, glStencilFunc (GL_EQUAL, 0x1, 0x1) );
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@ -491,7 +490,7 @@ _cogl_clip_stack_gl_flush (CoglClipStack *stack,
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rect->y0,
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rect->y0,
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rect->x1,
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rect->x1,
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rect->y1,
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rect->y1,
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!using_stencil_buffer);
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using_stencil_buffer);
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using_stencil_buffer = TRUE;
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using_stencil_buffer = TRUE;
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}
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}
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break;
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break;
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