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Move ClutterEffect private symbols to a private header
No point in cluttering up clutter-private.h even more than necessary.
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@ -232,6 +232,7 @@ source_h_priv = \
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$(srcdir)/clutter-bezier.h \
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$(srcdir)/clutter-bezier.h \
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$(srcdir)/clutter-debug.h \
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$(srcdir)/clutter-debug.h \
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$(srcdir)/clutter-device-manager-private.h \
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$(srcdir)/clutter-device-manager-private.h \
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$(srcdir)/clutter-effect-private.h \
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$(srcdir)/clutter-event-translator.h \
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$(srcdir)/clutter-event-translator.h \
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$(srcdir)/clutter-id-pool.h \
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$(srcdir)/clutter-id-pool.h \
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$(srcdir)/clutter-keysyms-table.h \
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$(srcdir)/clutter-keysyms-table.h \
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@ -295,7 +295,7 @@
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#include "clutter-constraint.h"
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#include "clutter-constraint.h"
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#include "clutter-container.h"
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#include "clutter-container.h"
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#include "clutter-debug.h"
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#include "clutter-debug.h"
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#include "clutter-effect.h"
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#include "clutter-effect-private.h"
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#include "clutter-enum-types.h"
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#include "clutter-enum-types.h"
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#include "clutter-main.h"
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#include "clutter-main.h"
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#include "clutter-marshal.h"
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#include "clutter-marshal.h"
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15
clutter/clutter-effect-private.h
Normal file
15
clutter/clutter-effect-private.h
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@ -0,0 +1,15 @@
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#ifndef __CLUTTER_EFFECT_PRIVATE_H__
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#define __CLUTTER_EFFECT_PRIVATE_H__
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#include <clutter/clutter-effect.h>
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G_BEGIN_DECLS
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gboolean _clutter_effect_pre_paint (ClutterEffect *effect);
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void _clutter_effect_post_paint (ClutterEffect *effect);
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gboolean _clutter_effect_get_paint_volume (ClutterEffect *effect,
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ClutterPaintVolume *volume);
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G_END_DECLS
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#endif /* __CLUTTER_EFFECT_PRIVATE_H__ */
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@ -172,6 +172,7 @@
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#include "clutter-actor-meta-private.h"
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#include "clutter-actor-meta-private.h"
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#include "clutter-debug.h"
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#include "clutter-debug.h"
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#include "clutter-effect-private.h"
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#include "clutter-enum-types.h"
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#include "clutter-enum-types.h"
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#include "clutter-marshal.h"
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#include "clutter-marshal.h"
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#include "clutter-private.h"
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#include "clutter-private.h"
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@ -226,11 +226,6 @@ gboolean _clutter_boolean_handled_accumulator (GSignalInvocationHint *ihint,
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void _clutter_run_repaint_functions (void);
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void _clutter_run_repaint_functions (void);
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gboolean _clutter_effect_pre_paint (ClutterEffect *effect);
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void _clutter_effect_post_paint (ClutterEffect *effect);
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gboolean _clutter_effect_get_paint_volume (ClutterEffect *effect,
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ClutterPaintVolume *volume);
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void _clutter_constraint_update_allocation (ClutterConstraint *constraint,
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void _clutter_constraint_update_allocation (ClutterConstraint *constraint,
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ClutterActor *actor,
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ClutterActor *actor,
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ClutterActorBox *allocation);
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ClutterActorBox *allocation);
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