mirror of
https://github.com/brl/mutter.git
synced 2024-12-23 19:42:05 +00:00
2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1210 - Add CoglColor API * clutter/cogl/cogl-color.h: * clutter/cogl/cogl.h.in: * clutter/cogl/common/Makefile.am: * clutter/cogl/common/cogl-color.c: * clutter/cogl/gl/Makefile.am: * clutter/cogl/gl/cogl.c: * clutter/cogl/gles/Makefile.am: * clutter/cogl/gles/cogl-texture.c: * clutter/cogl/gles/cogl.c: Add a new color-type, to be used by COGL. CoglColor is optimized to allow the minimum amount of conversions possible for both GL and GLES implementations. * clutter/clutter-actor.c: * clutter/clutter-clone-texture.c: * clutter/clutter-entry.c: * clutter/clutter-main.c: * clutter/clutter-rectangle.c: * clutter/clutter-stage.c: * clutter/clutter-texture.c: Use CoglColor when needed. * clutter/pango/pangoclutter-render.c: Use CoglColor when needed. * doc/reference/cogl/cogl-docs.sgml: * doc/reference/cogl/cogl-sections.txt: Update the documentation. * tests/test-cogl-offscreen.c: * tests/test-cogl-primitives.c: * tests/test-cogl-tex-convert.c: * tests/test-cogl-tex-foreign.c: * tests/test-cogl-tex-getset.c: * tests/test-cogl-tex-polygon.c: * tests/test-cogl-tex-tile.c: * tests/test-paint-wrapper.c: Update the tests. * README: Update release notes.
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cogl-color.h
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cogl-color.h
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#ifndef __COGL_COLOR_H__
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#define __COGL_COLOR_H__
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#include <glib.h>
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#include <cogl/cogl-fixed.h>
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G_BEGIN_DECLS
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typedef struct _CoglColor CoglColor;
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/**
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* CoglColor:
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*
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* A structure for holding a color definition. The contents of
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* the CoglColor structure are private and should never by accessed
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* directly.
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*
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* Since: 1.0
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*/
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struct _CoglColor
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{
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/*< private >*/
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CoglFixed red;
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CoglFixed green;
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CoglFixed blue;
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CoglFixed alpha;
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};
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/**
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* cogl_color_set_from_4ub:
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* @dest: return location for a #CoglColor
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* @red: value of the red channel, between 0 and 255
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* @green: value of the green channel, between 0 and 255
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* @blue: value of the blue channel, between 0 and 255
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* @alpha: value of the alpha channel, between 0 and 255
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*
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* Sets the values of the passed channel into a #CoglColor.
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*
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* Since: 1.0
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*/
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void cogl_color_set_from_4ub (CoglColor *dest,
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guint8 red,
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guint8 green,
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guint8 blue,
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guint8 alpha);
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/**
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* cogl_color_set_from_4ub:
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* @dest: return location for a #CoglColor
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* @red: value of the red channel, between 0 and 1
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* @green: value of the green channel, between 0 and 1
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* @blue: value of the blue channel, between 0 and 1
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* @alpha: value of the alpha channel, between 0 and 1
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*
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* Sets the values of the passed channel into a #CoglColor.
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*
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* Since: 1.0
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*/
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void cogl_color_set_from_4d (CoglColor *dest,
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gdouble red,
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gdouble green,
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gdouble blue,
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gdouble alpha);
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/**
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* cogl_color_get_red_byte:
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* @color: a #CoglColor
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*
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* Retrieves the red channel of @color as a byte value
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* between 0 and 255
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*
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* Return value: the red channel of the passed color
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*
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* Since: 1.0
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*/
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unsigned char cogl_color_get_red_byte (const CoglColor *color);
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/**
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* cogl_color_get_green_byte:
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* @color: a #CoglColor
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*
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* Retrieves the green channel of @color as a byte value
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* between 0 and 255
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*
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* Return value: the green channel of the passed color
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*
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* Since: 1.0
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*/
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unsigned char cogl_color_get_green_byte (const CoglColor *color);
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/**
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* cogl_color_get_blue_byte:
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* @color: a #CoglColor
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*
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* Retrieves the blue channel of @color as a byte value
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* between 0 and 255
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*
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* Return value: the blue channel of the passed color
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*
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* Since: 1.0
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*/
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unsigned char cogl_color_get_blue_byte (const CoglColor *color);
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/**
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* cogl_color_get_alpha_byte:
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* @color: a #CoglColor
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*
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* Retrieves the alpha channel of @color as a byte value
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* between 0 and 255
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*
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* Return value: the alpha channel of the passed color
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*
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* Since: 1.0
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*/
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unsigned char cogl_color_get_alpha_byte (const CoglColor *color);
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/**
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* cogl_color_get_red_float:
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* @color: a #CoglColor
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*
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* Retrieves the red channel of @color as a floating point
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* value between 0.0 and 1.0
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*
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* Return value: the red channel of the passed color
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*
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* Since: 1.0
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*/
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float cogl_color_get_red_float (const CoglColor *color);
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/**
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* cogl_color_get_green_float:
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* @color: a #CoglColor
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*
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* Retrieves the green channel of @color as a floating point
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* value between 0.0 and 1.0
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*
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* Return value: the green channel of the passed color
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*
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* Since: 1.0
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*/
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float cogl_color_get_green_float (const CoglColor *color);
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/**
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* cogl_color_get_blue_float:
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* @color: a #CoglColor
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*
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* Retrieves the blue channel of @color as a floating point
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* value between 0.0 and 1.0
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*
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* Return value: the blue channel of the passed color
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*
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* Since: 1.0
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*/
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float cogl_color_get_blue_float (const CoglColor *color);
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/**
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* cogl_color_get_alpha_float:
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* @color: a #CoglColor
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*
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* Retrieves the alpha channel of @color as a floating point
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* value between 0.0 and 1.0
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*
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* Return value: the alpha channel of the passed color
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*
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* Since: 1.0
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*/
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float cogl_color_get_alpha_float (const CoglColor *color);
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/**
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* cogl_color_get_red:
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* @color: a #CoglColor
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*
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* Retrieves the red channel of @color as a fixed point
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* value between 0 and %COGL_FIXED_1.
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*
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* Return value: the red channel of the passed color
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*
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* Since: 1.0
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*/
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CoglFixed cogl_color_get_red (const CoglColor *color);
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/**
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* cogl_color_get_green:
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* @color: a #CoglColor
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*
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* Retrieves the green channel of @color as a fixed point
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* value between 0 and %COGL_FIXED_1.
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*
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* Return value: the green channel of the passed color
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*
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* Since: 1.0
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*/
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CoglFixed cogl_color_get_green (const CoglColor *color);
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/**
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* cogl_color_get_blue:
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* @color: a #CoglColor
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*
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* Retrieves the blue channel of @color as a fixed point
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* value between 0 and %COGL_FIXED_1.
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*
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* Return value: the blue channel of the passed color
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*
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* Since: 1.0
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*/
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CoglFixed cogl_color_get_blue (const CoglColor *color);
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/**
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* cogl_color_get_alpha:
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* @color: a #CoglColor
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*
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* Retrieves the alpha channel of @color as a fixed point
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* value between 0 and %COGL_FIXED_1.
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*
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* Return value: the alpha channel of the passed color
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*
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* Since: 1.0
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*/
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CoglFixed cogl_color_get_alpha (const CoglColor *color);
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G_END_DECLS
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#endif /* __COGL_COLOR_H__ */
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13
cogl.h.in
13
cogl.h.in
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#define __COGL_H__
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#include <glib.h>
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#include <clutter/clutter-color.h>
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#include <clutter/clutter-feature.h>
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#include <clutter/clutter-types.h>
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#include <cogl/cogl-defines-@CLUTTER_COGL@.h>
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#include <cogl/cogl-fixed.h>
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#include <cogl/cogl-color.h>
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G_BEGIN_DECLS
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@ -212,7 +211,7 @@ struct _CoglTextureVertex
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{
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CoglFixed x, y, z;
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CoglFixed tx, ty;
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ClutterColor color;
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CoglColor color;
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};
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typedef struct _CoglTextureVertex CoglTextureVertex;
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@ -618,7 +617,7 @@ void cogl_alpha_func (COGLenum func,
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* with @fog_color. Fogging will remain enabled until the next call to
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* cogl_paint_init().
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*/
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void cogl_fog_set (const ClutterColor *fog_color,
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void cogl_fog_set (const CoglColor *fog_color,
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CoglFixed density,
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CoglFixed z_near,
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CoglFixed z_far);
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@ -630,7 +629,7 @@ void cogl_fog_set (const ClutterColor *fog_color,
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* Clears the color buffer to @color. The depth buffer and stencil
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* buffers are also cleared and fogging and lighting are disabled.
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*/
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void cogl_paint_init (const ClutterColor *color);
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void cogl_paint_init (const CoglColor *color);
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/**
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* SECTION:cogl-texture
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@ -1019,12 +1018,12 @@ void cogl_texture_polygon (CoglHandle handle,
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/**
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* cogl_color:
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* @color: new current @ClutterColor.
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* @color: new current @CoglColor.
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*
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* Changes the color of cogl's current paint, which is used for filling and stroking
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* primitives.
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*/
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void cogl_color (const ClutterColor *color);
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void cogl_color (const CoglColor *color);
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/**
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@ -26,4 +26,5 @@ libclutter_cogl_common_la_SOURCES = \
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cogl-bitmap-pixbuf.c \
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cogl-clip-stack.h \
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cogl-clip-stack.c \
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cogl-fixed.c
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cogl-fixed.c \
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cogl-color.c
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107
common/cogl-color.c
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107
common/cogl-color.c
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-color.h"
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void
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cogl_color_set_from_4ub (CoglColor *dest,
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guint8 red,
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guint8 green,
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guint8 blue,
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guint8 alpha)
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{
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g_return_if_fail (dest != NULL);
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dest->red = COGL_FIXED_FROM_FLOAT ((float) red / 0xff * 1.0);
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dest->green = COGL_FIXED_FROM_FLOAT ((float) green / 0xff * 1.0);
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dest->blue = COGL_FIXED_FROM_FLOAT ((float) blue / 0xff * 1.0);
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dest->alpha = COGL_FIXED_FROM_FLOAT ((float) alpha / 0xff * 1.0);
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}
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void
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cogl_color_set_from_4d (CoglColor *dest,
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gdouble red,
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gdouble green,
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gdouble blue,
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gdouble alpha)
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{
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g_return_if_fail (dest != NULL);
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dest->red = COGL_FIXED_FROM_FLOAT (CLAMP (red, 0.0, 1.0));
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dest->green = COGL_FIXED_FROM_FLOAT (CLAMP (green, 0.0, 1.0));
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dest->blue = COGL_FIXED_FROM_FLOAT (CLAMP (blue, 0.0, 1.0));
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dest->alpha = COGL_FIXED_FROM_FLOAT (CLAMP (alpha, 0.0, 1.0));
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}
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unsigned char
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cogl_color_get_red_byte (const CoglColor *color)
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{
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return COGL_FIXED_TO_INT (color->red * 255);
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}
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float
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cogl_color_get_red_float (const CoglColor *color)
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{
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return COGL_FIXED_TO_FLOAT (color->red);
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}
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CoglFixed
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cogl_color_get_red (const CoglColor *color)
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{
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return color->red;
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}
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unsigned char
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cogl_color_get_green_byte (const CoglColor *color)
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{
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return COGL_FIXED_TO_INT (color->green * 255);
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}
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float
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cogl_color_get_green_float (const CoglColor *color)
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{
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return COGL_FIXED_TO_FLOAT (color->green);
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}
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CoglFixed
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cogl_color_get_green (const CoglColor *color)
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{
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return color->green;
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}
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unsigned char
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cogl_color_get_blue_byte (const CoglColor *color)
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{
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return COGL_FIXED_TO_INT (color->blue * 255);
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}
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float
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cogl_color_get_blue_float (const CoglColor *color)
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{
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return COGL_FIXED_TO_FLOAT (color->blue);
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}
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CoglFixed
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cogl_color_get_blue (const CoglColor *color)
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{
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return color->blue;
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}
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unsigned char
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cogl_color_get_alpha_byte (const CoglColor *color)
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{
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return COGL_FIXED_TO_INT (color->alpha * 255);
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}
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float
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cogl_color_get_alpha_float (const CoglColor *color)
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{
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return COGL_FIXED_TO_FLOAT (color->alpha);
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}
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CoglFixed
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cogl_color_get_alpha (const CoglColor *color)
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{
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return color->alpha;
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}
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@ -59,6 +59,7 @@
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<xi:include href="xml/cogl-shaders.xml"/>
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<xi:include href="xml/cogl-offscreen.xml"/>
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<xi:include href="xml/cogl-fixed.xml"/>
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<xi:include href="xml/cogl-color.xml"/>
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</chapter>
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@ -231,3 +231,29 @@ cogl_double_to_fixed
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cogl_double_to_int
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cogl_double_to_unit
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</SECTION>
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<SECTION>
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<FILE>cogl-color</FILE>
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<TITLE>Color Type</TITLE>
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CoglColor
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cogl_color_set_from_4ub
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cogl_color_set_from_4d
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<SUBSECTION>
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cogl_color_get_red
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cogl_color_get_green
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cogl_color_get_blue
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cogl_color_get_alpha
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<SUBSECTION>
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cogl_color_get_red_byte
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cogl_color_get_green_byte
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cogl_color_get_blue_byte
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cogl_color_get_alpha_byte
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<SUBSECTION>
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cogl_color_get_red_float
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cogl_color_get_green_float
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cogl_color_get_blue_float
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cogl_color_get_alpha_float
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</SECTION>
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@ -2,6 +2,7 @@ libclutterincludedir = $(includedir)/clutter-@CLUTTER_API_VERSION@/cogl
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libclutterinclude_HEADERS = \
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$(top_builddir)/clutter/cogl/cogl.h \
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$(top_builddir)/clutter/cogl/cogl-defines-gl.h \
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$(top_builddir)/clutter/cogl/cogl-color.h \
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$(top_builddir)/clutter/cogl/cogl-fixed.h
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INCLUDES = \
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@ -23,6 +24,7 @@ noinst_LTLIBRARIES = libclutter-cogl.la
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libclutter_cogl_la_SOURCES = \
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$(top_builddir)/clutter/cogl/cogl.h \
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$(top_builddir)/clutter/cogl/cogl-defines-gl.h \
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$(top_builddir)/clutter/cogl/cogl-color.h \
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$(top_builddir)/clutter/cogl/cogl-fixed.h \
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cogl-internal.h \
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cogl-texture.h \
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32
gl/cogl.c
32
gl/cogl.c
@ -169,12 +169,12 @@ cogl_check_extension (const gchar *name, const gchar *ext)
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}
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void
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cogl_paint_init (const ClutterColor *color)
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cogl_paint_init (const CoglColor *color)
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{
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GE( glClearColor (((float) color->red / 0xff * 1.0),
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((float) color->green / 0xff * 1.0),
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((float) color->blue / 0xff * 1.0),
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0.0) );
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GE( glClearColor (cogl_color_get_red_float (color),
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cogl_color_get_green_float (color),
|
||||
cogl_color_get_blue_float (color),
|
||||
0.0) );
|
||||
|
||||
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||
glDisable (GL_LIGHTING);
|
||||
@ -380,17 +380,17 @@ cogl_enable_backface_culling (gboolean setting)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_color (const ClutterColor *color)
|
||||
cogl_color (const CoglColor *color)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
glColor4ub (color->red,
|
||||
color->green,
|
||||
color->blue,
|
||||
color->alpha);
|
||||
glColor4f (cogl_color_get_red_float (color),
|
||||
cogl_color_get_green_float (color),
|
||||
cogl_color_get_blue_float (color),
|
||||
cogl_color_get_alpha_float (color));
|
||||
|
||||
/* Store alpha for proper blending enables */
|
||||
ctx->color_alpha = color->alpha;
|
||||
ctx->color_alpha = cogl_color_get_alpha_byte (color);
|
||||
}
|
||||
|
||||
static void
|
||||
@ -1242,17 +1242,17 @@ cogl_get_bitmasks (gint *red, gint *green, gint *blue, gint *alpha)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_fog_set (const ClutterColor *fog_color,
|
||||
cogl_fog_set (const CoglColor *fog_color,
|
||||
CoglFixed density,
|
||||
CoglFixed start,
|
||||
CoglFixed stop)
|
||||
{
|
||||
GLfloat fogColor[4];
|
||||
|
||||
fogColor[0] = ((float) fog_color->red / 0xff * 1.0);
|
||||
fogColor[1] = ((float) fog_color->green / 0xff * 1.0);
|
||||
fogColor[2] = ((float) fog_color->blue / 0xff * 1.0);
|
||||
fogColor[3] = ((float) fog_color->alpha / 0xff * 1.0);
|
||||
fogColor[0] = cogl_color_get_red_float (fog_color);
|
||||
fogColor[1] = cogl_color_get_green_float (fog_color);
|
||||
fogColor[2] = cogl_color_get_blue_float (fog_color);
|
||||
fogColor[3] = cogl_color_get_alpha_float (fog_color);
|
||||
|
||||
glEnable (GL_FOG);
|
||||
|
||||
|
@ -2,6 +2,7 @@ libclutterincludedir = $(includedir)/clutter-@CLUTTER_API_VERSION@/cogl
|
||||
libclutterinclude_HEADERS = \
|
||||
$(top_builddir)/clutter/cogl/cogl.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-defines-gles.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-color.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-fixed.h
|
||||
|
||||
INCLUDES = \
|
||||
@ -23,6 +24,7 @@ noinst_LTLIBRARIES = libclutter-cogl.la
|
||||
libclutter_cogl_la_SOURCES = \
|
||||
$(top_builddir)/clutter/cogl/cogl.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-defines-gles.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-color.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-fixed.h \
|
||||
cogl-internal.h \
|
||||
cogl-texture.h \
|
||||
|
@ -336,10 +336,10 @@ _cogl_texture_upload_to_gl (CoglTexture *tex)
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_texture_draw_and_read (CoglTexture *tex,
|
||||
CoglBitmap *target_bmp,
|
||||
ClutterColor *back_color,
|
||||
GLint *viewport)
|
||||
_cogl_texture_draw_and_read (CoglTexture *tex,
|
||||
CoglBitmap *target_bmp,
|
||||
CoglColor *back_color,
|
||||
GLint *viewport)
|
||||
{
|
||||
gint bpp;
|
||||
CoglFixed rx1, ry1;
|
||||
@ -460,15 +460,17 @@ _cogl_texture_download_from_gl (CoglTexture *tex,
|
||||
GLuint target_gl_format,
|
||||
GLuint target_gl_type)
|
||||
{
|
||||
gint bpp;
|
||||
GLint viewport[4];
|
||||
ClutterColor cwhite = {0xFF, 0xFF, 0xFF, 0xFF};
|
||||
CoglBitmap alpha_bmp;
|
||||
COGLenum old_src_factor;
|
||||
COGLenum old_dst_factor;
|
||||
|
||||
gint bpp;
|
||||
GLint viewport[4];
|
||||
CoglColor cwhite;
|
||||
CoglBitmap alpha_bmp;
|
||||
COGLenum old_src_factor;
|
||||
COGLenum old_dst_factor;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, FALSE);
|
||||
|
||||
|
||||
cogl_color_set_from_4ub (&cwhite, 0xff, 0xff, 0xff, 0xff);
|
||||
|
||||
bpp = _cogl_get_format_bpp (COGL_PIXEL_FORMAT_RGBA_8888);
|
||||
|
||||
/* Viewport needs to have some size and be inside the window for this */
|
||||
|
32
gles/cogl.c
32
gles/cogl.c
@ -86,16 +86,16 @@ cogl_check_extension (const gchar *name, const gchar *ext)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_paint_init (const ClutterColor *color)
|
||||
cogl_paint_init (const CoglColor *color)
|
||||
{
|
||||
#if COGL_DEBUG
|
||||
fprintf(stderr, "\n ============== Paint Start ================ \n");
|
||||
#endif
|
||||
|
||||
cogl_wrap_glClearColorx ((color->red << 16) / 0xff,
|
||||
(color->green << 16) / 0xff,
|
||||
(color->blue << 16) / 0xff,
|
||||
0xff);
|
||||
cogl_wrap_glClearColorx (cogl_color_get_red (color),
|
||||
cogl_color_get_green (color),
|
||||
cogl_color_get_blue (color),
|
||||
0);
|
||||
|
||||
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||
cogl_wrap_glDisable (GL_LIGHTING);
|
||||
@ -291,7 +291,7 @@ cogl_enable_backface_culling (gboolean setting)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_color (const ClutterColor *color)
|
||||
cogl_color (const CoglColor *color)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
@ -315,14 +315,14 @@ cogl_color (const ClutterColor *color)
|
||||
|
||||
#else
|
||||
/* conversion can cause issues with picking on some gles implementations */
|
||||
GE( cogl_wrap_glColor4x ((color->red << 16) / 0xff,
|
||||
(color->green << 16) / 0xff,
|
||||
(color->blue << 16) / 0xff,
|
||||
(color->alpha << 16) / 0xff));
|
||||
GE( cogl_wrap_glColor4x (cogl_color_get_red (color),
|
||||
cogl_color_get_green (color),
|
||||
cogl_color_get_blue (color),
|
||||
cogl_color_get_alpha (color)) );
|
||||
#endif
|
||||
|
||||
/* Store alpha for proper blending enables */
|
||||
ctx->color_alpha = color->alpha;
|
||||
ctx->color_alpha = cogl_color_get_alpha_byte (color);
|
||||
}
|
||||
|
||||
static void
|
||||
@ -898,17 +898,17 @@ cogl_get_bitmasks (gint *red, gint *green, gint *blue, gint *alpha)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_fog_set (const ClutterColor *fog_color,
|
||||
cogl_fog_set (const CoglColor *fog_color,
|
||||
CoglFixed density,
|
||||
CoglFixed z_near,
|
||||
CoglFixed z_far)
|
||||
{
|
||||
GLfixed fogColor[4];
|
||||
|
||||
fogColor[0] = (fog_color->red << 16) / 0xff;
|
||||
fogColor[1] = (fog_color->green << 16) / 0xff;
|
||||
fogColor[2] = (fog_color->blue << 16) / 0xff;
|
||||
fogColor[3] = (fog_color->alpha << 16) / 0xff;
|
||||
fogColor[0] = cogl_color_get_red (fog_color);
|
||||
fogColor[1] = cogl_color_get_green (fog_color);
|
||||
fogColor[2] = cogl_color_get_blue (fog_color);
|
||||
fogColor[3] = cogl_color_get_alpha (fog_color);
|
||||
|
||||
cogl_wrap_glEnable (GL_FOG);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user