2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com>

Bug 1210 - Add CoglColor API

	* clutter/cogl/cogl-color.h:
	* clutter/cogl/cogl.h.in:
	* clutter/cogl/common/Makefile.am:
	* clutter/cogl/common/cogl-color.c:
	* clutter/cogl/gl/Makefile.am:
	* clutter/cogl/gl/cogl.c:
	* clutter/cogl/gles/Makefile.am:
	* clutter/cogl/gles/cogl-texture.c:
	* clutter/cogl/gles/cogl.c: Add a new color-type, to be used by
	COGL. CoglColor is optimized to allow the minimum amount of
	conversions possible for both GL and GLES implementations.

	* clutter/clutter-actor.c:
	* clutter/clutter-clone-texture.c:
	* clutter/clutter-entry.c:
	* clutter/clutter-main.c:
	* clutter/clutter-rectangle.c:
	* clutter/clutter-stage.c:
	* clutter/clutter-texture.c: Use CoglColor when needed.

	* clutter/pango/pangoclutter-render.c: Use CoglColor when needed.

	* doc/reference/cogl/cogl-docs.sgml:
	* doc/reference/cogl/cogl-sections.txt: Update the documentation.

	* tests/test-cogl-offscreen.c:
	* tests/test-cogl-primitives.c:
	* tests/test-cogl-tex-convert.c:
	* tests/test-cogl-tex-foreign.c:
	* tests/test-cogl-tex-getset.c:
	* tests/test-cogl-tex-polygon.c:
	* tests/test-cogl-tex-tile.c:
	* tests/test-paint-wrapper.c: Update the tests.

	* README: Update release notes.
This commit is contained in:
Emmanuele Bassi 2008-10-30 16:50:07 +00:00
parent 71a0be6fff
commit d1f6dbaa79
11 changed files with 415 additions and 52 deletions

223
cogl-color.h Normal file
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@ -0,0 +1,223 @@
#ifndef __COGL_COLOR_H__
#define __COGL_COLOR_H__
#include <glib.h>
#include <cogl/cogl-fixed.h>
G_BEGIN_DECLS
typedef struct _CoglColor CoglColor;
/**
* CoglColor:
*
* A structure for holding a color definition. The contents of
* the CoglColor structure are private and should never by accessed
* directly.
*
* Since: 1.0
*/
struct _CoglColor
{
/*< private >*/
CoglFixed red;
CoglFixed green;
CoglFixed blue;
CoglFixed alpha;
};
/**
* cogl_color_set_from_4ub:
* @dest: return location for a #CoglColor
* @red: value of the red channel, between 0 and 255
* @green: value of the green channel, between 0 and 255
* @blue: value of the blue channel, between 0 and 255
* @alpha: value of the alpha channel, between 0 and 255
*
* Sets the values of the passed channel into a #CoglColor.
*
* Since: 1.0
*/
void cogl_color_set_from_4ub (CoglColor *dest,
guint8 red,
guint8 green,
guint8 blue,
guint8 alpha);
/**
* cogl_color_set_from_4ub:
* @dest: return location for a #CoglColor
* @red: value of the red channel, between 0 and 1
* @green: value of the green channel, between 0 and 1
* @blue: value of the blue channel, between 0 and 1
* @alpha: value of the alpha channel, between 0 and 1
*
* Sets the values of the passed channel into a #CoglColor.
*
* Since: 1.0
*/
void cogl_color_set_from_4d (CoglColor *dest,
gdouble red,
gdouble green,
gdouble blue,
gdouble alpha);
/**
* cogl_color_get_red_byte:
* @color: a #CoglColor
*
* Retrieves the red channel of @color as a byte value
* between 0 and 255
*
* Return value: the red channel of the passed color
*
* Since: 1.0
*/
unsigned char cogl_color_get_red_byte (const CoglColor *color);
/**
* cogl_color_get_green_byte:
* @color: a #CoglColor
*
* Retrieves the green channel of @color as a byte value
* between 0 and 255
*
* Return value: the green channel of the passed color
*
* Since: 1.0
*/
unsigned char cogl_color_get_green_byte (const CoglColor *color);
/**
* cogl_color_get_blue_byte:
* @color: a #CoglColor
*
* Retrieves the blue channel of @color as a byte value
* between 0 and 255
*
* Return value: the blue channel of the passed color
*
* Since: 1.0
*/
unsigned char cogl_color_get_blue_byte (const CoglColor *color);
/**
* cogl_color_get_alpha_byte:
* @color: a #CoglColor
*
* Retrieves the alpha channel of @color as a byte value
* between 0 and 255
*
* Return value: the alpha channel of the passed color
*
* Since: 1.0
*/
unsigned char cogl_color_get_alpha_byte (const CoglColor *color);
/**
* cogl_color_get_red_float:
* @color: a #CoglColor
*
* Retrieves the red channel of @color as a floating point
* value between 0.0 and 1.0
*
* Return value: the red channel of the passed color
*
* Since: 1.0
*/
float cogl_color_get_red_float (const CoglColor *color);
/**
* cogl_color_get_green_float:
* @color: a #CoglColor
*
* Retrieves the green channel of @color as a floating point
* value between 0.0 and 1.0
*
* Return value: the green channel of the passed color
*
* Since: 1.0
*/
float cogl_color_get_green_float (const CoglColor *color);
/**
* cogl_color_get_blue_float:
* @color: a #CoglColor
*
* Retrieves the blue channel of @color as a floating point
* value between 0.0 and 1.0
*
* Return value: the blue channel of the passed color
*
* Since: 1.0
*/
float cogl_color_get_blue_float (const CoglColor *color);
/**
* cogl_color_get_alpha_float:
* @color: a #CoglColor
*
* Retrieves the alpha channel of @color as a floating point
* value between 0.0 and 1.0
*
* Return value: the alpha channel of the passed color
*
* Since: 1.0
*/
float cogl_color_get_alpha_float (const CoglColor *color);
/**
* cogl_color_get_red:
* @color: a #CoglColor
*
* Retrieves the red channel of @color as a fixed point
* value between 0 and %COGL_FIXED_1.
*
* Return value: the red channel of the passed color
*
* Since: 1.0
*/
CoglFixed cogl_color_get_red (const CoglColor *color);
/**
* cogl_color_get_green:
* @color: a #CoglColor
*
* Retrieves the green channel of @color as a fixed point
* value between 0 and %COGL_FIXED_1.
*
* Return value: the green channel of the passed color
*
* Since: 1.0
*/
CoglFixed cogl_color_get_green (const CoglColor *color);
/**
* cogl_color_get_blue:
* @color: a #CoglColor
*
* Retrieves the blue channel of @color as a fixed point
* value between 0 and %COGL_FIXED_1.
*
* Return value: the blue channel of the passed color
*
* Since: 1.0
*/
CoglFixed cogl_color_get_blue (const CoglColor *color);
/**
* cogl_color_get_alpha:
* @color: a #CoglColor
*
* Retrieves the alpha channel of @color as a fixed point
* value between 0 and %COGL_FIXED_1.
*
* Return value: the alpha channel of the passed color
*
* Since: 1.0
*/
CoglFixed cogl_color_get_alpha (const CoglColor *color);
G_END_DECLS
#endif /* __COGL_COLOR_H__ */

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@ -43,12 +43,11 @@
#define __COGL_H__
#include <glib.h>
#include <clutter/clutter-color.h>
#include <clutter/clutter-feature.h>
#include <clutter/clutter-types.h>
#include <cogl/cogl-defines-@CLUTTER_COGL@.h>
#include <cogl/cogl-fixed.h>
#include <cogl/cogl-color.h>
G_BEGIN_DECLS
@ -212,7 +211,7 @@ struct _CoglTextureVertex
{
CoglFixed x, y, z;
CoglFixed tx, ty;
ClutterColor color;
CoglColor color;
};
typedef struct _CoglTextureVertex CoglTextureVertex;
@ -618,7 +617,7 @@ void cogl_alpha_func (COGLenum func,
* with @fog_color. Fogging will remain enabled until the next call to
* cogl_paint_init().
*/
void cogl_fog_set (const ClutterColor *fog_color,
void cogl_fog_set (const CoglColor *fog_color,
CoglFixed density,
CoglFixed z_near,
CoglFixed z_far);
@ -630,7 +629,7 @@ void cogl_fog_set (const ClutterColor *fog_color,
* Clears the color buffer to @color. The depth buffer and stencil
* buffers are also cleared and fogging and lighting are disabled.
*/
void cogl_paint_init (const ClutterColor *color);
void cogl_paint_init (const CoglColor *color);
/**
* SECTION:cogl-texture
@ -1019,12 +1018,12 @@ void cogl_texture_polygon (CoglHandle handle,
/**
* cogl_color:
* @color: new current @ClutterColor.
* @color: new current @CoglColor.
*
* Changes the color of cogl's current paint, which is used for filling and stroking
* primitives.
*/
void cogl_color (const ClutterColor *color);
void cogl_color (const CoglColor *color);
/**

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@ -26,4 +26,5 @@ libclutter_cogl_common_la_SOURCES = \
cogl-bitmap-pixbuf.c \
cogl-clip-stack.h \
cogl-clip-stack.c \
cogl-fixed.c
cogl-fixed.c \
cogl-color.c

107
common/cogl-color.c Normal file
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@ -0,0 +1,107 @@
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl-color.h"
void
cogl_color_set_from_4ub (CoglColor *dest,
guint8 red,
guint8 green,
guint8 blue,
guint8 alpha)
{
g_return_if_fail (dest != NULL);
dest->red = COGL_FIXED_FROM_FLOAT ((float) red / 0xff * 1.0);
dest->green = COGL_FIXED_FROM_FLOAT ((float) green / 0xff * 1.0);
dest->blue = COGL_FIXED_FROM_FLOAT ((float) blue / 0xff * 1.0);
dest->alpha = COGL_FIXED_FROM_FLOAT ((float) alpha / 0xff * 1.0);
}
void
cogl_color_set_from_4d (CoglColor *dest,
gdouble red,
gdouble green,
gdouble blue,
gdouble alpha)
{
g_return_if_fail (dest != NULL);
dest->red = COGL_FIXED_FROM_FLOAT (CLAMP (red, 0.0, 1.0));
dest->green = COGL_FIXED_FROM_FLOAT (CLAMP (green, 0.0, 1.0));
dest->blue = COGL_FIXED_FROM_FLOAT (CLAMP (blue, 0.0, 1.0));
dest->alpha = COGL_FIXED_FROM_FLOAT (CLAMP (alpha, 0.0, 1.0));
}
unsigned char
cogl_color_get_red_byte (const CoglColor *color)
{
return COGL_FIXED_TO_INT (color->red * 255);
}
float
cogl_color_get_red_float (const CoglColor *color)
{
return COGL_FIXED_TO_FLOAT (color->red);
}
CoglFixed
cogl_color_get_red (const CoglColor *color)
{
return color->red;
}
unsigned char
cogl_color_get_green_byte (const CoglColor *color)
{
return COGL_FIXED_TO_INT (color->green * 255);
}
float
cogl_color_get_green_float (const CoglColor *color)
{
return COGL_FIXED_TO_FLOAT (color->green);
}
CoglFixed
cogl_color_get_green (const CoglColor *color)
{
return color->green;
}
unsigned char
cogl_color_get_blue_byte (const CoglColor *color)
{
return COGL_FIXED_TO_INT (color->blue * 255);
}
float
cogl_color_get_blue_float (const CoglColor *color)
{
return COGL_FIXED_TO_FLOAT (color->blue);
}
CoglFixed
cogl_color_get_blue (const CoglColor *color)
{
return color->blue;
}
unsigned char
cogl_color_get_alpha_byte (const CoglColor *color)
{
return COGL_FIXED_TO_INT (color->alpha * 255);
}
float
cogl_color_get_alpha_float (const CoglColor *color)
{
return COGL_FIXED_TO_FLOAT (color->alpha);
}
CoglFixed
cogl_color_get_alpha (const CoglColor *color)
{
return color->alpha;
}

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@ -59,6 +59,7 @@
<xi:include href="xml/cogl-shaders.xml"/>
<xi:include href="xml/cogl-offscreen.xml"/>
<xi:include href="xml/cogl-fixed.xml"/>
<xi:include href="xml/cogl-color.xml"/>
</chapter>

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@ -231,3 +231,29 @@ cogl_double_to_fixed
cogl_double_to_int
cogl_double_to_unit
</SECTION>
<SECTION>
<FILE>cogl-color</FILE>
<TITLE>Color Type</TITLE>
CoglColor
cogl_color_set_from_4ub
cogl_color_set_from_4d
<SUBSECTION>
cogl_color_get_red
cogl_color_get_green
cogl_color_get_blue
cogl_color_get_alpha
<SUBSECTION>
cogl_color_get_red_byte
cogl_color_get_green_byte
cogl_color_get_blue_byte
cogl_color_get_alpha_byte
<SUBSECTION>
cogl_color_get_red_float
cogl_color_get_green_float
cogl_color_get_blue_float
cogl_color_get_alpha_float
</SECTION>

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@ -2,6 +2,7 @@ libclutterincludedir = $(includedir)/clutter-@CLUTTER_API_VERSION@/cogl
libclutterinclude_HEADERS = \
$(top_builddir)/clutter/cogl/cogl.h \
$(top_builddir)/clutter/cogl/cogl-defines-gl.h \
$(top_builddir)/clutter/cogl/cogl-color.h \
$(top_builddir)/clutter/cogl/cogl-fixed.h
INCLUDES = \
@ -23,6 +24,7 @@ noinst_LTLIBRARIES = libclutter-cogl.la
libclutter_cogl_la_SOURCES = \
$(top_builddir)/clutter/cogl/cogl.h \
$(top_builddir)/clutter/cogl/cogl-defines-gl.h \
$(top_builddir)/clutter/cogl/cogl-color.h \
$(top_builddir)/clutter/cogl/cogl-fixed.h \
cogl-internal.h \
cogl-texture.h \

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@ -169,12 +169,12 @@ cogl_check_extension (const gchar *name, const gchar *ext)
}
void
cogl_paint_init (const ClutterColor *color)
cogl_paint_init (const CoglColor *color)
{
GE( glClearColor (((float) color->red / 0xff * 1.0),
((float) color->green / 0xff * 1.0),
((float) color->blue / 0xff * 1.0),
0.0) );
GE( glClearColor (cogl_color_get_red_float (color),
cogl_color_get_green_float (color),
cogl_color_get_blue_float (color),
0.0) );
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
glDisable (GL_LIGHTING);
@ -380,17 +380,17 @@ cogl_enable_backface_culling (gboolean setting)
}
void
cogl_color (const ClutterColor *color)
cogl_color (const CoglColor *color)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
glColor4ub (color->red,
color->green,
color->blue,
color->alpha);
glColor4f (cogl_color_get_red_float (color),
cogl_color_get_green_float (color),
cogl_color_get_blue_float (color),
cogl_color_get_alpha_float (color));
/* Store alpha for proper blending enables */
ctx->color_alpha = color->alpha;
ctx->color_alpha = cogl_color_get_alpha_byte (color);
}
static void
@ -1242,17 +1242,17 @@ cogl_get_bitmasks (gint *red, gint *green, gint *blue, gint *alpha)
}
void
cogl_fog_set (const ClutterColor *fog_color,
cogl_fog_set (const CoglColor *fog_color,
CoglFixed density,
CoglFixed start,
CoglFixed stop)
{
GLfloat fogColor[4];
fogColor[0] = ((float) fog_color->red / 0xff * 1.0);
fogColor[1] = ((float) fog_color->green / 0xff * 1.0);
fogColor[2] = ((float) fog_color->blue / 0xff * 1.0);
fogColor[3] = ((float) fog_color->alpha / 0xff * 1.0);
fogColor[0] = cogl_color_get_red_float (fog_color);
fogColor[1] = cogl_color_get_green_float (fog_color);
fogColor[2] = cogl_color_get_blue_float (fog_color);
fogColor[3] = cogl_color_get_alpha_float (fog_color);
glEnable (GL_FOG);

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@ -2,6 +2,7 @@ libclutterincludedir = $(includedir)/clutter-@CLUTTER_API_VERSION@/cogl
libclutterinclude_HEADERS = \
$(top_builddir)/clutter/cogl/cogl.h \
$(top_builddir)/clutter/cogl/cogl-defines-gles.h \
$(top_builddir)/clutter/cogl/cogl-color.h \
$(top_builddir)/clutter/cogl/cogl-fixed.h
INCLUDES = \
@ -23,6 +24,7 @@ noinst_LTLIBRARIES = libclutter-cogl.la
libclutter_cogl_la_SOURCES = \
$(top_builddir)/clutter/cogl/cogl.h \
$(top_builddir)/clutter/cogl/cogl-defines-gles.h \
$(top_builddir)/clutter/cogl/cogl-color.h \
$(top_builddir)/clutter/cogl/cogl-fixed.h \
cogl-internal.h \
cogl-texture.h \

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@ -336,10 +336,10 @@ _cogl_texture_upload_to_gl (CoglTexture *tex)
}
static void
_cogl_texture_draw_and_read (CoglTexture *tex,
CoglBitmap *target_bmp,
ClutterColor *back_color,
GLint *viewport)
_cogl_texture_draw_and_read (CoglTexture *tex,
CoglBitmap *target_bmp,
CoglColor *back_color,
GLint *viewport)
{
gint bpp;
CoglFixed rx1, ry1;
@ -460,15 +460,17 @@ _cogl_texture_download_from_gl (CoglTexture *tex,
GLuint target_gl_format,
GLuint target_gl_type)
{
gint bpp;
GLint viewport[4];
ClutterColor cwhite = {0xFF, 0xFF, 0xFF, 0xFF};
CoglBitmap alpha_bmp;
COGLenum old_src_factor;
COGLenum old_dst_factor;
gint bpp;
GLint viewport[4];
CoglColor cwhite;
CoglBitmap alpha_bmp;
COGLenum old_src_factor;
COGLenum old_dst_factor;
_COGL_GET_CONTEXT (ctx, FALSE);
cogl_color_set_from_4ub (&cwhite, 0xff, 0xff, 0xff, 0xff);
bpp = _cogl_get_format_bpp (COGL_PIXEL_FORMAT_RGBA_8888);
/* Viewport needs to have some size and be inside the window for this */

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@ -86,16 +86,16 @@ cogl_check_extension (const gchar *name, const gchar *ext)
}
void
cogl_paint_init (const ClutterColor *color)
cogl_paint_init (const CoglColor *color)
{
#if COGL_DEBUG
fprintf(stderr, "\n ============== Paint Start ================ \n");
#endif
cogl_wrap_glClearColorx ((color->red << 16) / 0xff,
(color->green << 16) / 0xff,
(color->blue << 16) / 0xff,
0xff);
cogl_wrap_glClearColorx (cogl_color_get_red (color),
cogl_color_get_green (color),
cogl_color_get_blue (color),
0);
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
cogl_wrap_glDisable (GL_LIGHTING);
@ -291,7 +291,7 @@ cogl_enable_backface_culling (gboolean setting)
}
void
cogl_color (const ClutterColor *color)
cogl_color (const CoglColor *color)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
@ -315,14 +315,14 @@ cogl_color (const ClutterColor *color)
#else
/* conversion can cause issues with picking on some gles implementations */
GE( cogl_wrap_glColor4x ((color->red << 16) / 0xff,
(color->green << 16) / 0xff,
(color->blue << 16) / 0xff,
(color->alpha << 16) / 0xff));
GE( cogl_wrap_glColor4x (cogl_color_get_red (color),
cogl_color_get_green (color),
cogl_color_get_blue (color),
cogl_color_get_alpha (color)) );
#endif
/* Store alpha for proper blending enables */
ctx->color_alpha = color->alpha;
ctx->color_alpha = cogl_color_get_alpha_byte (color);
}
static void
@ -898,17 +898,17 @@ cogl_get_bitmasks (gint *red, gint *green, gint *blue, gint *alpha)
}
void
cogl_fog_set (const ClutterColor *fog_color,
cogl_fog_set (const CoglColor *fog_color,
CoglFixed density,
CoglFixed z_near,
CoglFixed z_far)
{
GLfixed fogColor[4];
fogColor[0] = (fog_color->red << 16) / 0xff;
fogColor[1] = (fog_color->green << 16) / 0xff;
fogColor[2] = (fog_color->blue << 16) / 0xff;
fogColor[3] = (fog_color->alpha << 16) / 0xff;
fogColor[0] = cogl_color_get_red (fog_color);
fogColor[1] = cogl_color_get_green (fog_color);
fogColor[2] = cogl_color_get_blue (fog_color);
fogColor[3] = cogl_color_get_alpha (fog_color);
cogl_wrap_glEnable (GL_FOG);