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event: Add ClutterTouchEvent
The ClutterTouchEvent structure contains the data relative to a touch event.
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@ -2611,6 +2611,12 @@ _clutter_process_event_details (ClutterActor *stage,
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break;
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}
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case CLUTTER_TOUCH_BEGIN:
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case CLUTTER_TOUCH_UPDATE:
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case CLUTTER_TOUCH_END:
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case CLUTTER_TOUCH_CANCEL:
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break;
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case CLUTTER_STAGE_STATE:
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/* fullscreen / focus - forward to stage */
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event->any.source = stage;
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@ -2619,6 +2625,9 @@ _clutter_process_event_details (ClutterActor *stage,
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case CLUTTER_CLIENT_MESSAGE:
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break;
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case CLUTTER_EVENT_LAST:
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break;
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}
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}
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