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clutter/actor: avoid transform node for identity matrix
If the transform matrix is an identity, then positioning wont change and we can avoid creating the transform node altogether. This is based on a similar find in GTK today while reducing temporary allocations. This cuts the number of transforms created in clutter_actor_paint() by about half under light testing of GNOME Shell from 6.8% to 2.4% of allocations. Before: ALLOCATED TOTAL FUNCTION [ 20.4 MiB] [ 21.20%] clutter_actor_paint [ 11.0 MiB] [ 11.45%] clutter_paint_node_paint [ 6.6 MiB] [ 6.84%] clutter_transform_node_new [ 2.5 MiB] [ 2.61%] clutter_actor_node_new After: ALLOCATED TOTAL FUNCTION [ 33.4 MiB] [ 24.12%] clutter_actor_paint [ 26.2 MiB] [ 18.91%] clutter_paint_node_paint [ 3.4 MiB] [ 2.43%] clutter_actor_node_new [ 3.3 MiB] [ 2.41%] clutter_transform_node_new Allocation amounts will have differed due to different amounts of running time, but the % of allocations has now dropped below clutter_actor_node_new() which should be expected. https://gitlab.gnome.org/GNOME/mutter/issues/1056
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@ -3997,11 +3997,14 @@ clutter_actor_paint (ClutterActor *self,
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clutter_actor_get_transform (self, &transform);
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if (!cogl_matrix_is_identity (&transform))
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{
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transform_node = clutter_transform_node_new (&transform);
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clutter_paint_node_add_child (transform_node, root_node);
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clutter_paint_node_unref (root_node);
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root_node = g_steal_pointer (&transform_node);
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}
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#ifdef CLUTTER_ENABLE_DEBUG
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/* Catch when out-of-band transforms have been made by actors not as part
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