conform: add offscreen effects fbo size check

https://bugzilla.gnome.org/show_bug.cgi?id=699675
This commit is contained in:
Lionel Landwerlin 2013-05-15 14:23:53 +01:00 committed by Emmanuele Bassi
parent 9c6f3793e8
commit d1041e1f4f
3 changed files with 119 additions and 0 deletions

View File

@ -55,6 +55,7 @@ units_sources += \
actor-iter.c \ actor-iter.c \
actor-layout.c \ actor-layout.c \
actor-offscreen-redirect.c \ actor-offscreen-redirect.c \
actor-offscreen-limit-max-size.c\
actor-paint-opacity.c \ actor-paint-opacity.c \
actor-pick.c \ actor-pick.c \
actor-shader-effect.c \ actor-shader-effect.c \

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@ -0,0 +1,117 @@
#include <clutter/clutter.h>
#include "test-conform-common.h"
#define STAGE_WIDTH (300)
#define STAGE_HEIGHT (300)
typedef struct
{
ClutterActor *stage;
ClutterActor *actor_group1;
ClutterEffect *blur_effect1;
ClutterActor *actor_group2;
ClutterEffect *blur_effect2;
} Data;
static void
check_results (ClutterStage *stage, gpointer user_data)
{
Data *data = user_data;
gfloat width, height;
clutter_offscreen_effect_get_target_size (CLUTTER_OFFSCREEN_EFFECT (data->blur_effect1),
&width, &height);
if (g_test_verbose ())
g_print ("Checking effect1 size: %.2f x %.2f\n", width, height);
g_assert_cmpint (width, <, STAGE_WIDTH);
g_assert_cmpint (height, <, STAGE_HEIGHT);
clutter_offscreen_effect_get_target_size (CLUTTER_OFFSCREEN_EFFECT (data->blur_effect2),
&width, &height);
if (g_test_verbose ())
g_print ("Checking effect2 size: %.2f x %.2f\n", width, height);
g_assert_cmpint (width, ==, STAGE_WIDTH);
g_assert_cmpint (height, ==, STAGE_HEIGHT);
clutter_main_quit ();
}
static ClutterActor *
create_actor (gfloat x, gfloat y,
gfloat width, gfloat height,
const ClutterColor *color)
{
return g_object_new (CLUTTER_TYPE_ACTOR,
"x", x,
"y", y,
"width", width,
"height", height,
"background-color", color,
NULL);
}
void
actor_offscreen_limit_max_size (TestConformSimpleFixture *fixture,
gconstpointer test_data)
{
if (cogl_features_available (COGL_FEATURE_OFFSCREEN))
{
Data data;
data.stage = clutter_stage_new ();
clutter_stage_set_paint_callback (CLUTTER_STAGE (data.stage),
check_results,
&data,
NULL);
clutter_actor_set_size (data.stage, STAGE_WIDTH, STAGE_HEIGHT);
data.actor_group1 = clutter_actor_new ();
clutter_actor_add_child (data.stage, data.actor_group1);
data.blur_effect1 = clutter_blur_effect_new ();
clutter_actor_add_effect (data.actor_group1, data.blur_effect1);
clutter_actor_add_child (data.actor_group1,
create_actor (10, 10,
100, 100,
CLUTTER_COLOR_Blue));
clutter_actor_add_child (data.actor_group1,
create_actor (100, 100,
100, 100,
CLUTTER_COLOR_Gray));
data.actor_group2 = clutter_actor_new ();
clutter_actor_add_child (data.stage, data.actor_group2);
data.blur_effect2 = clutter_blur_effect_new ();
clutter_actor_add_effect (data.actor_group2, data.blur_effect2);
clutter_actor_add_child (data.actor_group2,
create_actor (-10, -10,
100, 100,
CLUTTER_COLOR_Yellow));
clutter_actor_add_child (data.actor_group2,
create_actor (250, 10,
100, 100,
CLUTTER_COLOR_ScarletRed));
clutter_actor_add_child (data.actor_group2,
create_actor (10, 250,
100, 100,
CLUTTER_COLOR_Yellow));
clutter_actor_show (data.stage);
clutter_main ();
clutter_actor_destroy (data.stage);
if (g_test_verbose ())
g_print ("OK\n");
}
else if (g_test_verbose ())
g_print ("Skipping\n");
}

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@ -145,6 +145,7 @@ main (int argc, char **argv)
TEST_CONFORM_SIMPLE ("/actor", actor_basic_layout); TEST_CONFORM_SIMPLE ("/actor", actor_basic_layout);
TEST_CONFORM_SIMPLE ("/actor", actor_margin_layout); TEST_CONFORM_SIMPLE ("/actor", actor_margin_layout);
TEST_CONFORM_SIMPLE ("/actor", actor_offscreen_redirect); TEST_CONFORM_SIMPLE ("/actor", actor_offscreen_redirect);
TEST_CONFORM_SIMPLE ("/actor", actor_offscreen_limit_max_size);
TEST_CONFORM_SIMPLE ("/actor", actor_shader_effect); TEST_CONFORM_SIMPLE ("/actor", actor_shader_effect);
TEST_CONFORM_SIMPLE ("/actor/iter", actor_iter_traverse_children); TEST_CONFORM_SIMPLE ("/actor/iter", actor_iter_traverse_children);