diff --git a/clutter/cogl/cogl/cogl-shader.c b/clutter/cogl/cogl/cogl-shader.c index e5b43138d..668b6adac 100644 --- a/clutter/cogl/cogl/cogl-shader.c +++ b/clutter/cogl/cogl/cogl-shader.c @@ -191,12 +191,11 @@ _cogl_shader_set_source_with_boilerplate (GLuint shader_gl_handle, const char **strings_in, const GLint *lengths_in) { - static const char common_boilerplate[] = _COGL_COMMON_SHADER_BOILERPLATE; static const char vertex_boilerplate[] = _COGL_VERTEX_SHADER_BOILERPLATE; static const char fragment_boilerplate[] = _COGL_FRAGMENT_SHADER_BOILERPLATE; - const char **strings = g_alloca (sizeof (char *) * (count_in + 3)); - GLint *lengths = g_alloca (sizeof (GLint) * (count_in + 3)); + const char **strings = g_alloca (sizeof (char *) * (count_in + 2)); + GLint *lengths = g_alloca (sizeof (GLint) * (count_in + 2)); int count = 0; #ifdef HAVE_COGL_GLES2 char *tex_coords_declaration = NULL; @@ -204,9 +203,6 @@ _cogl_shader_set_source_with_boilerplate (GLuint shader_gl_handle, GET_CONTEXT (ctx, NO_RETVAL); - strings[count] = common_boilerplate; - lengths[count++] = sizeof (common_boilerplate) - 1; - if (shader_gl_type == GL_VERTEX_SHADER) { strings[count] = vertex_boilerplate;