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Remove AnimationMode from the Animation API
The animation mode symbolic id might come from the AnimationMode enumeration or from the clutter_alpha_register_*() family of functions. For this reason, we should use a gulong instead of ClutterAnimationMode whenever we have an "animation mode" parameter or property.
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@ -84,7 +84,7 @@ struct _ClutterAnimationPrivate
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GHashTable *properties;
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GHashTable *properties;
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ClutterAnimationMode mode;
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gulong mode;
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guint loop : 1;
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guint loop : 1;
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guint duration;
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guint duration;
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@ -172,7 +172,7 @@ clutter_animation_set_property (GObject *gobject,
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break;
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break;
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case PROP_MODE:
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case PROP_MODE:
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clutter_animation_set_mode (animation, g_value_get_enum (value));
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clutter_animation_set_mode (animation, g_value_get_ulong (value));
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break;
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break;
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case PROP_DURATION:
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case PROP_DURATION:
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@ -212,7 +212,7 @@ clutter_animation_get_property (GObject *gobject,
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break;
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break;
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case PROP_MODE:
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case PROP_MODE:
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g_value_set_enum (value, priv->mode);
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g_value_set_ulong (value, priv->mode);
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break;
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break;
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case PROP_DURATION:
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case PROP_DURATION:
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@ -281,16 +281,18 @@ clutter_animation_class_init (ClutterAnimationClass *klass)
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/**
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/**
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* ClutterAnimation:mode:
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* ClutterAnimation:mode:
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*
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*
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* The animation mode.
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* The animation mode, either a value from #ClutterAnimationMode
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* or a value returned by clutter_alpha_register_func(). The
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* default value is %CLUTTER_LINEAR.
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*
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*
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* Since: 1.0
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* Since: 1.0
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*/
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*/
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pspec = g_param_spec_enum ("mode",
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pspec = g_param_spec_ulong ("mode",
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"Mode",
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"Mode",
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"The mode of the animation",
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"The mode of the animation",
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CLUTTER_TYPE_ANIMATION_MODE,
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0, G_MAXULONG,
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CLUTTER_LINEAR,
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CLUTTER_LINEAR,
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CLUTTER_PARAM_READWRITE);
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CLUTTER_PARAM_READWRITE);
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g_object_class_install_property (gobject_class, PROP_MODE, pspec);
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g_object_class_install_property (gobject_class, PROP_MODE, pspec);
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/**
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/**
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@ -820,15 +822,15 @@ clutter_animation_set_mode_internal (ClutterAnimation *animation,
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/**
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/**
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* clutter_animation_set_mode:
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* clutter_animation_set_mode:
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* @animation: a #ClutterAnimation
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* @animation: a #ClutterAnimation
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* @mode: a #ClutterAnimationMode
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* @mode: an animation mode logical id
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*
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*
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* Sets the animation @mode of @animation.
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* Sets the animation @mode of @animation.
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*
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*
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* Since: 1.0
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* Since: 1.0
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*/
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*/
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void
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void
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clutter_animation_set_mode (ClutterAnimation *animation,
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clutter_animation_set_mode (ClutterAnimation *animation,
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ClutterAnimationMode mode)
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gulong mode)
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{
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{
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ClutterAnimationPrivate *priv;
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ClutterAnimationPrivate *priv;
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@ -848,11 +850,11 @@ clutter_animation_set_mode (ClutterAnimation *animation,
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*
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*
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* Retrieves the animation mode of @animation.
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* Retrieves the animation mode of @animation.
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*
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*
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* Return value: the #ClutterAnimationMode for the animation
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* Return value: the mode for the animation
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*
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*
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* Since: 1.0
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* Since: 1.0
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*/
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*/
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ClutterAnimationMode
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gulong
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clutter_animation_get_mode (ClutterAnimation *animation)
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clutter_animation_get_mode (ClutterAnimation *animation)
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{
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{
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g_return_val_if_fail (CLUTTER_IS_ANIMATION (animation), CLUTTER_LINEAR);
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g_return_val_if_fail (CLUTTER_IS_ANIMATION (animation), CLUTTER_LINEAR);
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@ -1301,7 +1303,7 @@ clutter_actor_animate_with_alpha (ClutterActor *actor,
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/**
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/**
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* clutter_actor_animate_with_timeline:
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* clutter_actor_animate_with_timeline:
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* @actor: a #ClutterActor
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* @actor: a #ClutterActor
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* @mode: a #ClutterAnimationMode value
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* @mode: an animation mode logical id
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* @timeline: a #ClutterTimeline
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* @timeline: a #ClutterTimeline
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* @first_property_name: the name of a property
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* @first_property_name: the name of a property
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* @VarArgs: a %NULL terminated list of property names and
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* @VarArgs: a %NULL terminated list of property names and
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@ -1322,10 +1324,10 @@ clutter_actor_animate_with_alpha (ClutterActor *actor,
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* Since: 1.0
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* Since: 1.0
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*/
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*/
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ClutterAnimation *
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ClutterAnimation *
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clutter_actor_animate_with_timeline (ClutterActor *actor,
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clutter_actor_animate_with_timeline (ClutterActor *actor,
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ClutterAnimationMode mode,
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gulong mode,
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ClutterTimeline *timeline,
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ClutterTimeline *timeline,
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const gchar *first_property_name,
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const gchar *first_property_name,
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...)
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...)
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{
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{
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ClutterAnimation *animation;
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ClutterAnimation *animation;
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@ -1359,7 +1361,7 @@ clutter_actor_animate_with_timeline (ClutterActor *actor,
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/**
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/**
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* clutter_actor_animate:
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* clutter_actor_animate:
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* @actor: a #ClutterActor
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* @actor: a #ClutterActor
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* @mode: a #ClutterAnimationMode value
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* @mode: an animation mode logical id
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* @duration: duration of the animation, in milliseconds
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* @duration: duration of the animation, in milliseconds
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* @first_property_name: the name of a property
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* @first_property_name: the name of a property
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* @VarArgs: a %NULL terminated list of property names and
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* @VarArgs: a %NULL terminated list of property names and
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@ -1416,10 +1418,10 @@ clutter_actor_animate_with_timeline (ClutterActor *actor,
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* Since: 1.0
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* Since: 1.0
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*/
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*/
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ClutterAnimation *
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ClutterAnimation *
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clutter_actor_animate (ClutterActor *actor,
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clutter_actor_animate (ClutterActor *actor,
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ClutterAnimationMode mode,
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gulong mode,
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guint duration,
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guint duration,
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const gchar *first_property_name,
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const gchar *first_property_name,
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...)
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...)
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{
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{
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ClutterAnimation *animation;
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ClutterAnimation *animation;
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@ -101,8 +101,8 @@ void clutter_animation_set_object (ClutterAnimation *an
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GObject *object);
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GObject *object);
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GObject * clutter_animation_get_object (ClutterAnimation *animation);
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GObject * clutter_animation_get_object (ClutterAnimation *animation);
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void clutter_animation_set_mode (ClutterAnimation *animation,
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void clutter_animation_set_mode (ClutterAnimation *animation,
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ClutterAnimationMode mode);
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gulong mode);
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ClutterAnimationMode clutter_animation_get_mode (ClutterAnimation *animation);
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gulong clutter_animation_get_mode (ClutterAnimation *animation);
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void clutter_animation_set_duration (ClutterAnimation *animation,
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void clutter_animation_set_duration (ClutterAnimation *animation,
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gint msecs);
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gint msecs);
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guint clutter_animation_get_duration (ClutterAnimation *animation);
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guint clutter_animation_get_duration (ClutterAnimation *animation);
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@ -130,12 +130,12 @@ ClutterInterval *clutter_animation_get_interval (ClutterAnimation *an
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const gchar *property_name);
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const gchar *property_name);
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ClutterAnimation * clutter_actor_animate (ClutterActor *actor,
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ClutterAnimation * clutter_actor_animate (ClutterActor *actor,
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ClutterAnimationMode mode,
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gulong mode,
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guint duration,
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guint duration,
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const gchar *first_property_name,
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const gchar *first_property_name,
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...) G_GNUC_NULL_TERMINATED;
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...) G_GNUC_NULL_TERMINATED;
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ClutterAnimation * clutter_actor_animate_with_timeline (ClutterActor *actor,
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ClutterAnimation * clutter_actor_animate_with_timeline (ClutterActor *actor,
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ClutterAnimationMode mode,
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gulong mode,
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ClutterTimeline *timeline,
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ClutterTimeline *timeline,
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const gchar *first_property_name,
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const gchar *first_property_name,
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...) G_GNUC_NULL_TERMINATED;
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...) G_GNUC_NULL_TERMINATED;
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