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docs: Fix DragAction documentation
The ::drag-motion signal does not have a ModifierType argument; also, there's no need to connect to the ::drag-motion signal any more.
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@ -31,33 +31,22 @@
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* all the necessary logic for dragging actors.
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*
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* The simplest usage of #ClutterDragAction consists in adding it to
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* a #ClutterActor and connecting to the #ClutterDragAction::drag-motion
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* signal handler to move the actor; for instance:
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* a #ClutterActor and setting it as reactive; for instance, the following
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* code:
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*
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* |[
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* ClutterAction *action = clutter_drag_action_new ();
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*
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* g_signal_connect (action, "drag-motion",
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* G_CALLBACK (on_drag_motion),
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* NULL);
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*
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* clutter_actor_add_action (actor, action);
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* clutter_actor_add_action (actor, clutter_drag_action_new ());
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* clutter_actor_set_reactive (actor, TRUE);
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* ]|
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*
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* Where the on_drag_motion() signal handler calls clutter_actor_move_by()
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* using the delta between motion events passed to the handler:
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* will automatically result in the actor moving to follow the pointer
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* whenever the pointer's button is pressed over the actor and moved
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* across the stage.
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*
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* |[
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* static void
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* on_drag_motion (ClutterDragAction *action,
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* ClutterActor *actor,
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* gfloat delta_x,
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* gfloat delta_y,
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* ClutterModifierType modifiers)
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* {
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* clutter_actor_move_by (actor, delta_x, delta_y);
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* }
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* ]|
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* The #ClutterDragAction will signal the begin and the end of a dragging
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* through the #ClutterDragAction::drag-begin and #ClutterDragAction::drag-end
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* signals, respectively. Each pointer motion during a drag will also result
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* in the #ClutterDragAction::drag-motion signal to be emitted.
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*
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* It is also possible to set another #ClutterActor as the dragged actor
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* by calling clutter_drag_action_set_drag_handle() from within a handle
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@ -558,7 +547,6 @@ clutter_drag_action_class_init (ClutterDragActionClass *klass)
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* @delta_y: the Y component of the distance between the press event
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* that began the dragging and the current position of the pointer,
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* as of the latest motion event
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* @modifiers: the modifiers of the latest motion event
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*
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* The ::drag-motion signal is emitted for each motion event after
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* the #ClutterDragAction::drag-begin signal has been emitted.
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@ -105,8 +105,7 @@ struct _ClutterDragActionClass
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void (* drag_motion) (ClutterDragAction *action,
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ClutterActor *actor,
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gfloat delta_x,
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gfloat delta_y,
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ClutterModifierType modifiers);
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gfloat delta_y);
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void (* drag_end) (ClutterDragAction *action,
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ClutterActor *actor,
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gfloat event_x,
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