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wayland: Use notify::allocation notification to update surface outputs
Instead of updating the surface outputs on each actor ::paint. https://bugzilla.gnome.org/show_bug.cgi?id=782344
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@ -176,6 +176,10 @@ static void
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surface_actor_mapped_notify (MetaSurfaceActorWayland *surface_actor,
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surface_actor_mapped_notify (MetaSurfaceActorWayland *surface_actor,
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GParamSpec *pspec,
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GParamSpec *pspec,
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MetaWaylandSurface *surface);
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MetaWaylandSurface *surface);
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static void
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surface_actor_allocation_notify (MetaSurfaceActorWayland *surface_actor,
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GParamSpec *pspec,
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MetaWaylandSurface *surface);
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static void
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static void
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unset_param_value (GParameter *param)
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unset_param_value (GParameter *param)
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@ -414,6 +418,9 @@ meta_wayland_surface_destroy_window (MetaWaylandSurface *surface)
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g_signal_handlers_disconnect_by_func (surface->surface_actor,
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g_signal_handlers_disconnect_by_func (surface->surface_actor,
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surface_actor_mapped_notify,
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surface_actor_mapped_notify,
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surface);
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surface);
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g_signal_handlers_disconnect_by_func (surface->surface_actor,
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surface_actor_allocation_notify,
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surface);
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meta_window_unmanage (surface->window, timestamp);
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meta_window_unmanage (surface->window, timestamp);
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}
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}
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@ -1291,14 +1298,15 @@ wl_surface_destructor (struct wl_resource *resource)
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}
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}
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static void
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static void
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surface_actor_painting (MetaSurfaceActorWayland *surface_actor,
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surface_actor_mapped_notify (MetaSurfaceActorWayland *surface_actor,
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GParamSpec *pspec,
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MetaWaylandSurface *surface)
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MetaWaylandSurface *surface)
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{
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{
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meta_wayland_surface_update_outputs (surface);
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meta_wayland_surface_update_outputs (surface);
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}
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}
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static void
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static void
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surface_actor_mapped_notify (MetaSurfaceActorWayland *surface_actor,
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surface_actor_allocation_notify (MetaSurfaceActorWayland *surface_actor,
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GParamSpec *pspec,
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GParamSpec *pspec,
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MetaWaylandSurface *surface)
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MetaWaylandSurface *surface)
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{
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{
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@ -1324,10 +1332,9 @@ meta_wayland_surface_create (MetaWaylandCompositor *compositor,
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wl_list_init (&surface->pending_frame_callback_list);
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wl_list_init (&surface->pending_frame_callback_list);
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g_signal_connect_object (surface->surface_actor,
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g_signal_connect_object (surface->surface_actor,
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"painting",
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"notify::allocation",
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G_CALLBACK (surface_actor_painting),
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G_CALLBACK (surface_actor_allocation_notify),
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surface,
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surface, 0);
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0);
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g_signal_connect_object (surface->surface_actor,
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g_signal_connect_object (surface->surface_actor,
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"notify::mapped",
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"notify::mapped",
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G_CALLBACK (surface_actor_mapped_notify),
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G_CALLBACK (surface_actor_mapped_notify),
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