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docs: Add recipe for animating an actor on a curved path
Show how to animate an actor using a ClutterPathConstraint. This demonstrates how to get effects similar to ClutterPathBehaviour with the modern animation APIs. Includes 3 examples: 1) Simple ClutterPathConstraint used with implicit animations 2) ClutterPathConstraint used to simulate circular animation, using ClutterAnimator 3) Creating simple curved path animations with non-linear easing
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@ -11,6 +11,9 @@ noinst_PROGRAMS = \
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animations-moving-animator \
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animations-moving-implicit \
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animations-moving-state \
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animations-path \
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animations-path-circle \
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animations-path-easing \
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animations-reuse \
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animations-rotating \
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animations-scaling \
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@ -71,6 +74,9 @@ animations_looping_state_SOURCES = animations-looping-state.c
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animations_moving_animator_SOURCES = animations-moving-animator.c
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animations_moving_implicit_SOURCES = animations-moving-implicit.c
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animations_moving_state_SOURCES = animations-moving-state.c
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animations_path_SOURCES = animations-path.c
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animations_path_circle_SOURCES = animations-path-circle.c
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animations_path_easing_SOURCES = animations-path-easing.c
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animations_reuse_SOURCES = animations-reuse.c
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animations_rotating_SOURCES = animations-rotating.c
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animations_scaling_SOURCES = animations-scaling.c
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128
doc/cookbook/examples/animations-path-circle.c
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128
doc/cookbook/examples/animations-path-circle.c
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@ -0,0 +1,128 @@
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#include <stdlib.h>
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#include <clutter/clutter.h>
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#define STAGE_SIDE 400.0
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static const ClutterColor stage_color = { 0x33, 0x33, 0x55, 0xff };
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static const ClutterColor red_color = { 0xff, 0x00, 0x00, 0xff };
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/* Build a "circular" path out of 4 Bezier curves
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*
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* code modified from
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* http://git.clutter-project.org/dax/tree/dax/dax-traverser-clutter.c#n328
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*
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* see http://www.whizkidtech.redprince.net/bezier/circle/
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* for further explanation
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*/
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static ClutterPath *
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build_circular_path (gfloat cx,
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gfloat cy,
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gfloat r)
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{
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ClutterPath *path;
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static gfloat kappa = 4 * (G_SQRT2 - 1) / 3;
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path = clutter_path_new ();
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clutter_path_add_move_to (path, cx + r, cy);
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clutter_path_add_curve_to (path,
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cx + r, cy + r * kappa,
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cx + r * kappa, cy + r,
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cx, cy + r);
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clutter_path_add_curve_to (path,
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cx - r * kappa, cy + r,
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cx - r, cy + r * kappa,
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cx - r, cy);
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clutter_path_add_curve_to (path,
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cx - r, cy - r * kappa,
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cx - r * kappa, cy - r,
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cx, cy - r);
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clutter_path_add_curve_to (path,
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cx + r * kappa, cy - r,
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cx + r, cy - r * kappa,
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cx + r, cy);
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clutter_path_add_close (path);
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return path;
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}
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static gboolean
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key_pressed_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer user_data)
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{
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ClutterTimeline *timeline = CLUTTER_TIMELINE (user_data);
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if (!clutter_timeline_is_playing (timeline))
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clutter_timeline_start (timeline);
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return TRUE;
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}
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int
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main (int argc,
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char *argv[])
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{
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ClutterPath *path;
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ClutterConstraint *constraint;
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ClutterAnimator *animator;
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ClutterTimeline *timeline;
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ClutterActor *stage;
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ClutterActor *rectangle;
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clutter_init (&argc, &argv);
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stage = clutter_stage_new ();
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clutter_actor_set_size (stage, STAGE_SIDE, STAGE_SIDE);
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clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
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g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
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rectangle = clutter_rectangle_new_with_color (&red_color);
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clutter_actor_set_size (rectangle, STAGE_SIDE / 8, STAGE_SIDE / 8);
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clutter_actor_set_position (rectangle,
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STAGE_SIDE / 2,
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STAGE_SIDE / 2);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage),
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rectangle);
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/* set up a path and make a constraint with it */
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path = build_circular_path (STAGE_SIDE / 2,
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STAGE_SIDE / 2,
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STAGE_SIDE / 4);
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constraint = clutter_path_constraint_new (path, 0.0);
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/* apply the constraint to the rectangle; note that there
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* is no need to name the constraint, as we will be animating
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* the constraint's offset property directly using ClutterAnimator
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*/
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clutter_actor_add_constraint (rectangle, constraint);
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/* animation to animate the path offset */
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animator = clutter_animator_new ();
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clutter_animator_set_duration (animator, 5000);
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/* use ClutterAnimator to animate the constraint directly */
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clutter_animator_set (animator,
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constraint, "offset", CLUTTER_LINEAR, 0.0, 0.0,
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constraint, "offset", CLUTTER_LINEAR, 1.0, 1.0,
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NULL);
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timeline = clutter_animator_get_timeline (animator);
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clutter_timeline_set_loop (timeline, TRUE);
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clutter_timeline_set_auto_reverse (timeline, TRUE);
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g_signal_connect (stage,
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"key-press-event",
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G_CALLBACK (key_pressed_cb),
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timeline);
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clutter_actor_show (stage);
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clutter_main ();
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/* clean up */
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g_object_unref (animator);
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return EXIT_SUCCESS;
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}
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104
doc/cookbook/examples/animations-path-easing.c
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104
doc/cookbook/examples/animations-path-easing.c
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@ -0,0 +1,104 @@
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#include <stdlib.h>
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#include <clutter/clutter.h>
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typedef struct {
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ClutterActor *red;
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ClutterActor *green;
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ClutterTimeline *timeline;
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} State;
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static const ClutterColor stage_color = { 0x33, 0x33, 0x55, 0xff };
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static const ClutterColor red_color = { 0xff, 0x00, 0x00, 0xff };
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static const ClutterColor green_color = { 0x00, 0xff, 0x00, 0xff };
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static void
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reverse_timeline (ClutterTimeline *timeline)
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{
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ClutterTimelineDirection dir = clutter_timeline_get_direction (timeline);
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if (dir == CLUTTER_TIMELINE_FORWARD)
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dir = CLUTTER_TIMELINE_BACKWARD;
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else
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dir = CLUTTER_TIMELINE_FORWARD;
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clutter_timeline_set_direction (timeline, dir);
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}
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/* a key press either starts the timeline or reverses it */
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static gboolean
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key_pressed_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer user_data)
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{
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State *state = (State *) user_data;
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if (clutter_timeline_is_playing (state->timeline))
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reverse_timeline (state->timeline);
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else
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clutter_timeline_start (state->timeline);
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return TRUE;
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}
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int
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main (int argc,
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char *argv[])
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{
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State *state = g_new0 (State, 1);
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ClutterActor *stage;
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ClutterAnimator *animator;
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clutter_init (&argc, &argv);
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stage = clutter_stage_new ();
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clutter_actor_set_size (stage, 400, 400);
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clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
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g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
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state->red = clutter_rectangle_new_with_color (&red_color);
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clutter_actor_set_size (state->red, 100, 100);
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clutter_actor_set_position (state->red, 300, 300);
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state->green = clutter_rectangle_new_with_color (&green_color);
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clutter_actor_set_size (state->green, 100, 100);
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clutter_actor_set_position (state->green, 0, 0);
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animator = clutter_animator_new ();
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clutter_animator_set_duration (animator, 1000);
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clutter_animator_set (animator,
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state->red, "x", CLUTTER_LINEAR, 0.0, 300.0,
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state->red, "y", CLUTTER_LINEAR, 0.0, 300.0,
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state->red, "x", CLUTTER_LINEAR, 1.0, 0.0,
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state->red, "y", CLUTTER_EASE_IN_QUINT, 1.0, 0.0,
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NULL);
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clutter_animator_set (animator,
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state->green, "x", CLUTTER_LINEAR, 0.0, 0.0,
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state->green, "y", CLUTTER_LINEAR, 0.0, 0.0,
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state->green, "x", CLUTTER_LINEAR, 1.0, 300.0,
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state->green, "y", CLUTTER_EASE_IN_QUINT, 1.0, 300.0,
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NULL);
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state->timeline = clutter_animator_get_timeline (animator);
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clutter_timeline_set_auto_reverse (state->timeline, TRUE);
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g_signal_connect (stage,
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"key-press-event",
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G_CALLBACK (key_pressed_cb),
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state);
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clutter_container_add (CLUTTER_CONTAINER (stage), state->red, state->green, NULL);
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clutter_actor_show (stage);
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clutter_main ();
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g_object_unref (animator);
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g_free (state);
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return EXIT_SUCCESS;
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}
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61
doc/cookbook/examples/animations-path.c
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61
doc/cookbook/examples/animations-path.c
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@ -0,0 +1,61 @@
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#include <stdlib.h>
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#include <clutter/clutter.h>
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int
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main (int argc,
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char *argv[])
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{
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ClutterActor *stage;
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ClutterPath *path;
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ClutterConstraint *constraint;
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ClutterActor *rectangle;
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ClutterTimeline *timeline;
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const ClutterColor *stage_color = clutter_color_new (51, 51, 85, 255);
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const ClutterColor *red_color = clutter_color_new (255, 0, 0, 255);
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clutter_init (&argc, &argv);
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stage = clutter_stage_new ();
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clutter_actor_set_size (stage, 360, 300);
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clutter_stage_set_color (CLUTTER_STAGE (stage), stage_color);
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g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
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/* create the path */
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path = clutter_path_new ();
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clutter_path_add_move_to (path, 30, 60);
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/* add a curve round to the top-right of the stage */
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clutter_path_add_rel_curve_to (path,
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120, 180,
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180, 120,
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240, 0);
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/* create a constraint based on the path */
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constraint = clutter_path_constraint_new (path, 0.0);
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/* put a rectangle at the start of the path */
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rectangle = clutter_rectangle_new_with_color (red_color);
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clutter_actor_set_size (rectangle, 60, 60);
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/* add the constraint to the rectangle */
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clutter_actor_add_constraint_with_name (rectangle, "path", constraint);
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/* add the rectangle to the stage */
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), rectangle);
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/* set up the timeline */
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timeline = clutter_timeline_new (1000);
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clutter_timeline_set_loop (timeline, TRUE);
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clutter_timeline_set_auto_reverse (timeline, TRUE);
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clutter_actor_animate_with_timeline (rectangle, CLUTTER_LINEAR, timeline,
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"@constraints.path.offset", 1.0,
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NULL);
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clutter_actor_show (stage);
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clutter_main ();
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return EXIT_SUCCESS;
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}
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