mirror of
https://github.com/brl/mutter.git
synced 2024-12-25 20:32:16 +00:00
clutter/offscreen-effect: Remove CoglMaterial from public API
Rename clutter_offscreen_effect_get_material() to get_pipeline() and make it return (actually, stop casting to) a CoglMaterial. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1474
This commit is contained in:
parent
f6500042f1
commit
cef6534e44
@ -170,7 +170,6 @@ clutter_deform_effect_paint_target (ClutterOffscreenEffect *effect,
|
||||
{
|
||||
ClutterDeformEffect *self= CLUTTER_DEFORM_EFFECT (effect);
|
||||
ClutterDeformEffectPrivate *priv = self->priv;
|
||||
CoglHandle material;
|
||||
CoglPipeline *pipeline;
|
||||
CoglDepthState depth_state;
|
||||
CoglFramebuffer *fb =
|
||||
@ -277,8 +276,7 @@ clutter_deform_effect_paint_target (ClutterOffscreenEffect *effect,
|
||||
priv->is_dirty = FALSE;
|
||||
}
|
||||
|
||||
material = clutter_offscreen_effect_get_target (effect);
|
||||
pipeline = COGL_PIPELINE (material);
|
||||
pipeline = clutter_offscreen_effect_get_pipeline (effect);
|
||||
|
||||
/* enable depth testing */
|
||||
cogl_depth_state_init (&depth_state);
|
||||
@ -292,7 +290,7 @@ clutter_deform_effect_paint_target (ClutterOffscreenEffect *effect,
|
||||
COGL_PIPELINE_CULL_FACE_MODE_BACK);
|
||||
|
||||
/* draw the front */
|
||||
if (material != NULL)
|
||||
if (pipeline != NULL)
|
||||
cogl_framebuffer_draw_primitive (fb, pipeline, priv->primitive);
|
||||
|
||||
/* draw the back */
|
||||
|
@ -597,28 +597,28 @@ clutter_offscreen_effect_get_texture (ClutterOffscreenEffect *effect)
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_offscreen_effect_get_target: (skip)
|
||||
* clutter_offscreen_effect_get_pipeline:
|
||||
* @effect: a #ClutterOffscreenEffect
|
||||
*
|
||||
* Retrieves the material used as a render target for the offscreen
|
||||
* Retrieves the pipeline used as a render target for the offscreen
|
||||
* buffer created by @effect
|
||||
*
|
||||
* You should only use the returned #CoglMaterial when painting. The
|
||||
* returned material might change between different frames.
|
||||
* You should only use the returned #CoglPipeline when painting. The
|
||||
* returned pipeline might change between different frames.
|
||||
*
|
||||
* Return value: (transfer none): a #CoglMaterial or %NULL. The
|
||||
* returned material is owned by Clutter and it should not be
|
||||
* modified or freed
|
||||
* Return value: (transfer none)(nullable): a #CoglPipeline. The
|
||||
* pipeline is owned by Clutter and it should not be modified
|
||||
* or freed
|
||||
*
|
||||
* Since: 1.4
|
||||
*/
|
||||
CoglMaterial *
|
||||
clutter_offscreen_effect_get_target (ClutterOffscreenEffect *effect)
|
||||
CoglPipeline *
|
||||
clutter_offscreen_effect_get_pipeline (ClutterOffscreenEffect *effect)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_OFFSCREEN_EFFECT (effect),
|
||||
NULL);
|
||||
|
||||
return (CoglMaterial *)effect->priv->pipeline;
|
||||
return effect->priv->pipeline;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -96,7 +96,7 @@ CLUTTER_EXPORT
|
||||
GType clutter_offscreen_effect_get_type (void) G_GNUC_CONST;
|
||||
|
||||
CLUTTER_EXPORT
|
||||
CoglMaterial * clutter_offscreen_effect_get_target (ClutterOffscreenEffect *effect);
|
||||
CoglPipeline * clutter_offscreen_effect_get_pipeline (ClutterOffscreenEffect *effect);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
CoglHandle clutter_offscreen_effect_get_texture (ClutterOffscreenEffect *effect);
|
||||
|
@ -389,7 +389,7 @@ clutter_shader_effect_paint_target (ClutterOffscreenEffect *effect,
|
||||
ClutterShaderEffect *self = CLUTTER_SHADER_EFFECT (effect);
|
||||
ClutterShaderEffectPrivate *priv = self->priv;
|
||||
ClutterOffscreenEffectClass *parent;
|
||||
CoglHandle material;
|
||||
CoglPipeline *pipeline;
|
||||
|
||||
/* If the source hasn't been set then we'll try to get it from the
|
||||
static source instead */
|
||||
@ -407,9 +407,9 @@ clutter_shader_effect_paint_target (ClutterOffscreenEffect *effect,
|
||||
|
||||
clutter_shader_effect_update_uniforms (CLUTTER_SHADER_EFFECT (effect));
|
||||
|
||||
/* associate the program to the offscreen target material */
|
||||
material = clutter_offscreen_effect_get_target (effect);
|
||||
cogl_pipeline_set_user_program (material, priv->program);
|
||||
/* associate the program to the offscreen target pipeline */
|
||||
pipeline = clutter_offscreen_effect_get_pipeline (effect);
|
||||
cogl_pipeline_set_user_program (pipeline, priv->program);
|
||||
|
||||
out:
|
||||
/* paint the offscreen buffer */
|
||||
|
Loading…
Reference in New Issue
Block a user